Illusionists
IntroductionIllusionism is an old and complicated form of magic which in some aspects has similarities with transfiguration. Illusionists however master a different art. Illusionism creates something that is not real. Someone who masters transfiguration can turn a leaf into a mouse, an illusionist can make something that looks like a mouse appear. However once the illusionist leaves the incantation will gradually wear off until the mouse is completely gone. Illusionists can recreate a room, make persons appear and speak, create any vision they want. However the difficulty of doing so increases with the complexity of the illusion and the number of people who it is supposed to work on.
Illusions can be broken by a suspicious wizard. If a wizard believes he is encountering an illusion, he can close his eyes and say that he does not believe what he is seeing. Then something similar to a duel will occur. If the Illusion is stronger than the wizard, it will persist. If the wizard is stronger, the illusion will shatter for him - but just for him. Other individuals fooled by an illusion still have to realize that they are being tricked and break out of it. The wizard who has already broken the illusion can, however, encourage the others to stop believing.
Illusionism is one of those tricky features where you need some talent you are born with and a lot of dedication to study it. Not everyone can learn it to a useful extent. Most wizards can manage small visual illusions (those will be explained later) however the deeper and more intricate fields of illusions will remain a secret to them. As it is taught in Durmstrang it can be said that most students master visual illusions by the end of their education. However unlike true illusionists they will need to use their wand to create them. Some especially eager to study might also achieve proficiency in audio-visual illusions.
Character AlignmentIllusionists come from all sorts of backgrounds. However in the magical word illusionism is often considered as a bad unrighteous kind of magic. Usually those who practice the art openly are frowned upon. Hence illusionists rarely brag about their skills. They are usually very quiet about it and will only use it in a subtle manner to not make themselves suspicious. Usually it takes many years to master the art properly, and very few have the patience and determination to learn abilities to their full extent. Illusionists are in many cases fairly neutral wizards if anything, having no sympathies for either side as neither the dark wizards nor the lights ones think of their magic highly. It is probably in the very nature of illusions that those who can cast them are not trusted. After all you never know what is real.
AbilitiesIllusions are very complicated business as they have to fool all senses of the person they are meant to affect, and this is usually very difficult. Casting an illusions requires recreating the visual image, the sounds, the smell, the feel, sometimes the taste and of course also the magic if one is trying to model a magical item. Illusions are more difficult to produce for large objects and get incredibly more difficult depending how many people are to be fooled. All illusions are cast without a wand and are usually achieved by making a series of complex hand movements, as though they are weaving some elements into our reality. Incantations are not required to create an illusion. The illusionist just needs vast knowledge on whatever it is they intend to create. Rather than use spells, illusionists are able to conjure up their illusions with their mind; they think about what they want to create in great detail, making sure to recall every minuscule thing, and with movements of the hands are able to cast their illusion. Illusionism as it is taught in Durmstrang is an attempt to
model the first three layers of the illusionist art so that common wizards can use it, which is why wands and incantations are required. However, the true art goes much further. Generally when someone learns to produce illusions it is learned in the following way:
The Visual LayerSmall Visual Illusions - (1st years)
All illusionists begin their arts by casting small visual illusions. They can make something tiny appear, like a dice or a coin. However, when they touch the object their hand seems to glide right through it. Small visual illusions are therefore very limited in their usefulness. One might be able to forge a prefect pin or passport, but would have to make sure that the object does not get touched, otherwise it becomes quickly obvious that the object in question is merely an illusion. In the beginning small visuals are usually only cast on one person at a time. With further practice the illusionist will learn how to cast the small illusions on more than one person. Small visual illusions can be used to alter an existing object. For example one can enchant a document to display something and thus overcome the problem of the object being untouchable. However those sensitive to touch might still notice things like the missing scratch marks on the paper. A box can be enchanted to look like a mouse, but when touched, will still feel like a box. Therefore, it is no use trying to fool one's transfiguration professor at this level.
Great Visual Illusions - (2nd years)
With practice of the small illusions usually soon comes the desire to create something larger. It takes a lot of time to create a convincing large illusion. Changing the colour of the tapestry in an entire room may at first not work, as patches of the old colour could shine through; or the illusion will flicker, meaning for a few seconds each minute it will not work. Sometimes these flickers are short enough not to be noticed, but often they give the illusionist away instantly. The move from small to big illusions is the first big step toward proficiency of the art. Again usually the training for these larger illusions starts with casting them for one individual then for several at once. It is possible to make something elephant sized appear, but at this stage it requires the illusionists full concentration. In general, inanimate objects will come to the illusionist more easily. Making a cupboard appear is not as hard as capturing a flying dragon. Animated illusions usually greatly depend on how well the illusionist studies the behavior of the thing or creature it is trying to mimic. Someone who has never seen a dragon will not create a very convincing illusion. As with small illusions, it is possible to cast large illusions on an object.
The Audio LayerAudio Illusions - (3rd year - 4th Year)
Usually with the mastery of great visuals the illusionist will try to combine visuals with audio impressions or sometimes smells or textures. However it does not take long for the illusionist to realize that this is much, much more difficult than he may have thought. Somewhat crestfallen and humbled, they will attempt to create sounds first. As with all illusions, perceptiveness and a good memory are the key. Making a tune appear out of nowhere takes a while to perfect. At this stage they learn how to make some hear voices and how to make music play in an empty room. Like all illusions, it usually becomes much more difficult for each person involved in the spell. During the learning of audio illusions there are a number of mistakes that frequently occur. If the illusionists concentration fades the music will be out of tune, and if creating the illusion of a voice, the pitch may change. When imitating someone's voice it is often hard to mimic their word order, phrases and the way they speak. It usually takes at least 2 years to achieve some competence in this art. Often it can take much longer.
Audio Visual Illusions - (5th Year - 6th Year)
Once audio illusions are mastered illusionists move on to combine what they have learned so far. Audio and visual together are able to produce quite convincing illusions already. Often in the beginning, audio and visual are not synchronous. When modelling a bird for example the sound of the flapping wings will not match the movement, and its cry may be delayed and occur long after the animal opened its beak. Coordinating these illusions is so difficult that many illusionists never outgrow this stage, despite there being many more to master. Producing a convincing illusion of a talking head is at this stage still impossible. Combining the audio and visual in such a precise manner that lip movements match sounds takes a very, very long time to learn.
The Olfactory LayerSimple Olfactory Illusions (7th Year - 8th Year)
The next step is to learn how to recreate the sensation of smell. In general plain smells like lavender are easier to produce then complex smells such as a designer fragrance. Again, in the beginning, it is impossible to combine smell with the already learned visual and audio layer. As a matter of fact, attempts to combine at this stage usually result in the illusions flickering and shining through patches of reality. Illusionists therefore usually focus on mastering the olfactory illusions only for a while. Those take at least two years to learn - sometimes much longer depending on the skill of the illusionist and his ability to distinguish smells. Most illusionists will manage basic smells such as peppermint, but few will manage to recreate the smell of a lemon meringue pie. Attempts at these illusions will have flaws in the beginning; what was intended as lemon might turn out to smell like orange, or the smell will have an unpleasant artificial note to it that makes it very easy to realize that it is not real. Unmusical illusionists may learn the olfactory layer first and then the audio layer, but it is rare.
Illusiona Minora (9th - 10th Year)
An illusiona minora is an illusion combining olfactory, visual and audio components. These are extremely tricky to cast. By now, most illusionists have figured how to synchronize things, but nevertheless it is very difficult to keep these illusions stable. In the beginning they will flicker a lot and it will be near impossible to keep them maintained for more than one person watching. With years of practice these illusions eventually become stable to hold for a few days at the very best of times before they fall apart and disintegrate. That is, of course, if no one broke them before that point in time. It takes around five to ten years to perfect illusiona minora.
The Sensory LayerIllusiona Media (around 15th Year)
It is near impossible to create the sensation of touch on its own, making mastery of illusiona media very difficult. At the very earliest, illusionists begin to experiment with creating the sensation of touch 15 years into their studies. It is at this stage that they learn to mimic shapes and textures. The learning at this point slows down drastically. It is very hard to keep an illusiona minora up not to mention adding elements to it. In an attempt to practice for an illusiona media, often combinations solely between visuals and touch are practiced first. For example, an illusionist practicing for an illusiona media may be asked to recreate something like a die, as dice do not need sound and smell to be convincing. Sound is only required if the die is rolled, and while dice may smell of something, the scent does not register with most people and can therefore be neglected. The medias are not learned by all illusionists, as they usually flicker a lot and do not last very long for weaker illusionists. At the bare minimum, it takes another 5 to 10 years to create media.
The Taste LayerIllusiona Majora (around 20th Year)
The majora adds taste to illusionist creations. Faking an apple is now possible, but eating this apple will not make you any less hungry. It will just create the illusion of eating something. It has zero nutritious value and disappears pretty much the moment it has been swallowed. As this is a very detailed quirk to illusions, it takes a while to master. Some don't bother with it as it is rarely needed.
The Magic LayerIllusiona Perfecta (around 40th Year)
The magic layer refers to several things. So far the combination of layers was very limited. The creation of a wind, which is a combination of sensory, audio and olfactory layer seemed pretty much off limits. At the stage of perfecting illusions, illusionists will first attempt to create these more uncommon combinations. Also, at this stage magical things such as poisons or artefacts can be recreated. Sometimes temperature is another quality mastered at this stage. At the earliest, illusions are perfected after 40 years of study, sometimes even later. Most illusionists never reach this stage. It is only the most exceptional of their kind who master this level.
LimitationsThere are several key limitations to be aware of. Illusionists can not create an illusion of something they have never seen or cannot imagine in great detail. If you they have never seen a dragon, whether in person or simply in pictures, it is impossible for them to make an illusion of one. If the illusionist has studied pictures of dragons in detail, he might be able to create a visual of it, but movement and sound as well as smell will be utterly inaccurate. Even some of the most advanced illusionists will struggle to make illusions perfect. Illusions always have flaws. In reference to the dragon, even
if the looks, smells, sounds, movement, skin and so on are correct, the illusionist might never be able to copy the winds the dragon produces, nor will the fire he spits be really warm. Almost all illusionists fail to creature temperature, as the sensory layer is so complex it almost always has flaws.
Emotions and feelings can never be reproduced. Even if an illusionist casts an extremely good illusion of a Dementor, the feeling of never being happy again cannot be achieved by an illusion.
Illusions that require a lot of precision and coordination of elements are usually hard to cast and can very often fail. Casting illusions requires full concentration. Being distracted is always a recipe for disaster.
Illusions are limited in their capacity. Few can fool more than fifty people at a time and keep an illusion up for longer than a few days after its creation. If an illusion is subjected to more than fifty viewers, it begins to flicker and will eventually break down and disappear. Illusions are more likely to work if the person they are meant for is someone the illusionist knows. If the person the illusion is made for is present during its creation, the illusions works better. However there is a large risk of being identified as an illusionist when doing so, and if the illusion fails results might be very ugly.
Not everyone is equally prone to believe in illusions. While ordinary wizards may be fooled easily, illusions never work well on centaurs, giants and other magical beings. House elves are pretty much immune to them. Ghosts often can see through them as well. Trying to cast illusions on these beings would be foolish.
Anyone can attempt to break an illusion by simply ceasing to believe in it. If the wizard who does not believe is strong enough the illusion will disappear for him, and he can encourage others to break the illusion as well. Pointing out flaws in illusions often helps other people to break free from their grip.