The Pegasus Derby will last for all of March playtime! During this time, drivers must complete a series of three challenges. At the start of the event, all three obstacles will be posted, and drivers are free to complete them at their own pace. A special bonus point will be applied to individuals for completing all three tasks before the event comes to a close.
All characters are welcome to take part in the sport regardless of skill. In-Character, there are three skill levels to chose from "Beginner," "Intermediate," and "Advanced." However, all drivers will be competing together Out-Of-Character. If your character has knowledge or skill working with horses in their sheet, they can be awarded a bonus +1; please let us know in the form below if this applies to your character.
Obstacles: Every tournament, there will be a total of three obstacles to complete in numbered order. Obstacles may include a wide variety of tasks, including jumping, flying through hoops, racing, and dressage. When an obstacle is posted, it will have a short description followed by +/- information. The descriptions are very basic and entirely open to your interpretation; feel free to be creative and embellish the event any way you chose.
Mounts: This year, students will be able to choose between three types of flying steeds; there are six total mounts available, and one will be randomly assigned to each character that signs up.
Traits: Each mount is unique not only in the breed but also in temperament. Some are better at flying, some more comfortable near the water, some are smart, and some are strong. These traits will either help or hinder your performance during specific tasks and are used as +/- toward your dice rolls.
Once the obstacles have been posted and drivers have received information about their mounts, posting can begin. Each player will create their own thread in the
Beauxbatons Quidditch Pitch with "[PD]" at the beginning of the title. Completing the tournament will consist of FOUR total posts. The first post will be an introduction, lead to the first obstacle, and players will roll for obstacle one. The second post will be the result (pass or fail) of the first roll, the character's reaction, the lead up to obstacle number two, and then roll for the second obstacle. The third post will be the result (pass or fail) for the second roll, the character's reaction, the lead up to the third and final obstacle, and a roll for the third obstacle. The fourth post will be the result (pass or fail) for the third roll, the character's reaction, and the challenge’s conclusion.
POST ONE: Introduction > Lead into Obstacle 1 > Roll 1.
POST TWO: Result of Roll 1 > Lead into Obstacle 2 > Roll 2.
POST THREE: Result of Roll 2 > Lead into Obstacle 3 > Roll 3.
POST FOUR: Result of Roll 3 > Conclusion.
To complete a Roll, you will post [roll*]1d6[/roll] (remove the asterisk *).
You will not be able to modify a post after a roll is made. Previewing the post may also tamper with the roll. Players will create a role-play response based on the event, their roll, and their imagination. Each obstacle will have a minimum dice roll needed to "pass," and anything less will be considered a "fail". A mount’s traits may provide a better or worse chance to pass depending on the stat.
There are multiple ways to score during the event:
For Example: During the Water Jump event, riders must roll at least a 4 to make the jump. Mounts with the "Aquatic" trait get a plus 1 to all WATER rolls. So if a driver with an "Aquatic" mount rolls a 3 or more, they will pass the test (3 on the die + 1 from the "Aquatic" trait = 4 total). However, the "Dragonkin" trait is a minus 1 to all WATER rolls. A driver with a "Dragonkin" mount must roll a 5 or more to pass the test. (5 on the die - 1 from the "Dragonkin" trait = 4 total.)
Regardless of the die value, drivers have the freedom to decide what happens next in their post. If a failing roll is made, drivers may continue to the next obstacle, have something tragic happen to their character, cheat, or more, the choice is yours, but the failing points still apply. If at any time you are unsure of whether you have rolled a "Pass" or "Fail," please do not hesitate to PM
Samm or
Lianne for a ruling.
- Passing Obstacle 1: 3 Points.
- Passing Obstacle 2: 4 Points.
- Passing Obstacle 3: 5 Points.
- Failing a Roll: 1 point.
- Pity Points: 1 point. (awarded if you fail all three rolls)
- 1 Post: 1 point.
- 2 Posts: 2 points.
- 3 Posts: 3 points.
At the end of Playtime and the event winners will be announced, prizes will be issued—badges for the Trophy closet for 1st, 2nd, 3rd place, and the voted MVP. House points will be awarded to ALL participants with bonuses to 1st, 2nd, and 3rd place and the voted MVP. Prizes may also include time-turner slots, custom titles, and more.
Please PM the following to
@Lianne :
Driver Name:
Character Competing:
Mount Number Choice: (choose a number 1-6)
Character Level: (for IC purposes, choose Beginner, Intermediate, or Advanced.
Advanced level riders will be given a +1 bonus.
Please be honest about your characters skill level.)