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Albus Dumbledore [ Portrait ]
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[Durmstrang] Durmstrang Institute of Magic Guide
« on: February 17, 2016, 09:56:18 AM »

Durmstrang Institute of Magic (Дурмстранг Институт Магии, Durmstrang Institut av Magi) is one of the three main wizarding schools in Europe and is available for students to attend on Magical Hogwarts. First introduced in the Goblet of Fire and known for the famous Vrasta Vultures Quidditch star Viktor Krum, former Headmaster and Death Eater Igor Karkaroff, and infamous dark wizard Gellert Grindelwald, the school is known for its slightly different manner of teaching, where the Dark Arts are rumored to be taught. More secretive about its curriculum than its European counterparts, Durmstrang Institute of Magic is an elite boarding school with high standards and strict conduct, being the only known wizarding school to refuse admission to muggleborn witches and wizards.

This overview has been created to provide interested role players with the background information required to create a successful Durmstrang character.

The school term begins in September and ends in June.



Credit: This guide was created by Mateusz DÄ…browski, Ralitza Ivanova, Veronika Petrova, Elfie Knopf, Anton Knyazyev, Ksenija Czekaj, and Radoslav Dimitrov with edits by Winifred Gwartney, Gianna Regan, Desislava Daskalova, Memphis Gredel, and Mateusz DÄ…browski. Additional updates were made by Dylan, Elena, and Kaisa.
* Information on Durmstrang for MH was developed on a development board with help from many of the general public RPers.  As it is impossible to name them all, the administrators in charge of Durmstrang are credited in name, but our information has come from various sources who offered their input, and they deserve credit for their hard work.  And of course, the idea of Durmstrang is JKR's.  We just built up on it.  The original Durmstrang Overview was compiled by Ion Ilica, Marvolo Riddle, and Maryxus Drakeusban with help from Illya Cerveni, Maire Dins, Anton Knyazyev, Tracie Prince, Mateusz DÄ…browski, and Ksenija Czekaj.  Without their amazing hard work and dedication, Durmstrang as a part of Magical Hogwarts would not be possible.


© 2009-2018 MAGICAL-HOGWARTS.COM ALL RIGHTS RESERVED
Some Rights Reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the magical-hogwarts.com administration, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law. All copyrighted materials, meaning the notion of Durmstrang Institute of Magic, are for the sole purposes of creating plots in the present Harry Potter universe. All rights are reserved and respected to their original copyright owners. No copyright infringement of any kind is intended. None of the writers, contributors, administrators, or anyone else part of the magical-hogwarts.com community, in any way whatsoever, are connected to J.K. Rowling.
« Last Edit: January 16, 2021, 05:07:52 PM by Daphne »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Durmstrang Institute of Magic
« Reply #1 on: February 17, 2016, 09:56:48 AM »

Decades before the Renaissance and at the height of the Second Bulgarian Empire, a great age of discovery was also occurring in the wizarding world. Many well-known quidditch teams had just formed, the inventor of Floo powder was born, the International Warlock Convention was about to occur, and an unlikely young witch named Kalina Chilikova discovered that Romanian Longhorn dragon scales held great medicinal purposes. With her discovery came fame and a husband, a man by the name of Kristiyan Vulchanov. As the years went by, Kalina gave birth to four children: three sons and a daughter named Nerida. Like her mother, Nerida Vulchanova had great ambitions and a love of dragons. Unlike her mother, however, she did not have a knack for healing, and instead wanted to become a dragonologist, though this was a term that wasn't penned until several centuries later. Without a proper magical education, Nerida set off on her own at the age of fifteen to observe dragons in the neighboring Serbian Empire.

Along her journey, she met two young wizards, Nazariy Medvedev from the Grand Duchy of Moscow and Harfang Munter from the Kingdom of Sweden. Though there were language barriers at first, Nazariy, an expert in runes, was able to make a spell that would allow the three of them to communicate no matter what language they spoke. This proved effective, and their adventures together sparked a lifelong camaraderie.

On one of their adventures through the northern mountains of Sweden, they came upon a town of muggles and wizards who were being attacked by a rather furious Swedish Short-Snout. Knowing that the Short-Snouts weren't a breed of dragon that ordinarily interfered with humans, but became dangerous when provoked, Nerida knew there must have been a reason for this dragon to attack the town. It only took a few hours until they discovered that a local townsman had stolen several dragon eggs from the mother dragon and had planned to sell them to tradesman in southern Sweden. They were able to retrieve the eggs and return them to the dragon, however much of the town had been destroyed. The surviving townspeople wanted to kill the dragon, however Nerida was able to coax the mother out of the town and into safety while Harfang and Nazariy tried to reason with the town elders.

As they left Sweden, they vowed to protect the mother dragon and her hatchlings, and promised that they would never let a town be destroyed. However, this promise was short-lived as dark times came for the witches and wizards out east in the Kingdom of Galicia–Volhynia. The population of Ukrainian Ironbelly dragons had grown out of control and their numbers were threatening wizarding and muggle populations. Entire settlements were destroyed and as the dragons spread out from Carpathian Ruthenia, they were soon found all over Central and Eastern Europe, and parts of Asia.

The witches and wizards of the time lacked the organization we are accustomed to today. There was no Ministry of Magic to take care of the problem and though the nearest governing body was the Wizards' Council in England, they wanted nothing to do with the dragon problem, as it was not affecting them. Most of the time there were small groups of wizards and muggles working together in fighting the Ironbelly outbreak, but their groups were usually too small to make much of a difference. For every slain dragon there would simply be another taking its place. The blood toll for the wizarding and muggle populations was very high, and it was clear that if they didn't come up with a new strategy soon they would be fighting a lost cause. The dragons were only the beginning of their problems, they discovered, as they were joined by vampires and other magical groups who were intent on wiping out the human populations for their own benefit.

Now with the added threat and no solution to the problem, Nerida jumped into action. Having met a few of the northern European giants years prior on her journey, she now set out to find the Jötunn, Ettin, and Riesen warriors and ask for their aid in the fight. The proud Norse and Germanic warriors accepted the challenge, as they were eager to prove themselves in battle and were beginning to see the threats of the dragons in their own homelands. Some Scandinavian and German wizards joined Vulchanova as well, afraid that if nothing was done, their villages would be next. However, Nerida, Nazariy, and Harfang were not the only people working on a solution.

In the Grand Duchy of Moscow, a man by the name of Ilariy Rayasov had made it his mission to unite the magical community under a common banner. He was a powerful necromancer by trade and used his extensive knowledge of the subject to travel great distances in next to no time. Organizing groups all over Eastern Europe, Ilariy planned to risk everything in one massive strike against the dragons by destroying their breeding groups in the Carpathian Ruthenia mountains. The news of this plan eventually reached Nerida, and believing that Ilariy's strategy to be sound, she traveled to the Carpathian Ruthenia mountains to join forces. While she was traveling, Ilariy was busy making other preparations. Knowing they had to give everything they had in the fight ahead, Ilariy decided to raise an army of the undead creatures. For this purpose, several of his followers would have to sacrifice their blood and, by doing so, their life. It was a terrible request to make, but Ilariy felt justified in doing so because he was fighting for the greater good. Eventually, three muggles volunteered for the gruesome ritual that would summon large numbers of Inferi and other creatures of darkness and horror. After several days, Rayasov's army was ready to march.

The fight against the dragons and vampires was one of the most gruesome in all of wizarding history. On the first of March, Rayasov's forces attacked the Ironbelly breeding grounds. While his army was large and strong, things were not looking good for them. The dragons were simply too powerful and the vampires were fast-traveling and capable of killing many within just a few seconds. Rayasov had been about to order retreat when Vulchanova's forces arrived and joined his heavily decimated troops. Giving Ilariy cover, Nerida allowed the wizard to raise the bodies of the fallen to fight once more. The Jötunn, Ettins, and Riesens attacked the vampires and dragons alike, ripping them apart and hitting them with their giant clubs. They soon met up with the army, and the joined forces were victorious. However, too much had been destroyed and many lives had been lost to truly celebrate the victory.

The survivors gathered around Vulchanova, Rayasov, Medvedev, and Munter, who said kind words honoring the fallen. It was at this moment that talks of further preparation and organization came to be. None of this would have happened had the wizarding world been united, prepared, and ready to take action. Despite the multinational background of all those in attendance, there wasn't a single person who disagreed that they needed to band together, prepare for future attacks, and teach their children all that they had learned that day. Before long, those assembled demanded that the four wizards lead a school to prepare the future generations for such an attack. Out of the four, none of them felt qualified to take up such a task, but none declined either. This moment, in 1292, would later on be referred to as the founding of the Durmstrang Institute of Magic.

Vulchanova, Medvedev, Munter, and Rayasov - aptly called the Founding Four - assembled around themselves the wisest and most talented wizards to help with the creation of the school. It was a small group of ten who became the Durmstrang Institute governing board. Soon after the formation, they began seeking a location to build the school. Before long they found an uninhabited muggle farmhouse that was partially in ruins in the northern mountains of Sweden near the Gulf of Bothnia. The climate was cold and the air was harsh, but this location secured them the protection of the Swedish Short-Snouts in case of an attack. Heavily wooded and near a strip of water they could transport students in and out of, the governing board decided that this would be Durmstrang's home.

It wasn't long after that construction began on the school. Inside the little house were several farming tools that had been left, and it was decided that one of the objects would be fixed to a panel on wall, and in order to access the school one would have to pull on it. This would then activate a spell placed inside the walls by Medvedev and Munter, which would cause several wall panels to vanish, creating a space wide enough for anyone to fit through and enter. The inside of the school was very simple and easy to navigate, and was furnished and decorated in reds, blacks, and golds. On each side of the school were two housing units, one for boys and one for girls. However, after some discussion among the Founding Four, they decided to separate the students via a house system, which would allow them to keep classes and dormitories organized. The houses were aptly named Klyk Vampira (vampire fangs) and Drakonya Krov (dragon's blood), a tribute to the enemies they'd waged war with. Ilariy led the Klyk Vampira house and Nazariy led the Drakonya Krov house. Although Founding Four and the governing board had all played a hand in the creation of the school, it was Nerida who was chosen to become Headmistress, while Harfang took up the role of Deputy Headmaster.

In the Grand Hall, situated between the dining tables of both houses, the house crests were inlaid into the marble floors. An ancient spell was worked into the crests, which required the help of everyone involved, as it was a complex and long-winded enchantment. Incoming students would prick their fingers and a single drop of blood would fall to the floor, illuminating the house crest that they fit into best. It was unknown how the spell was able to identify the traits best associated with each house, and it is still unknown to this day. The first model of Durmstrang was rather small and therefore didn't allow for many students, making both houses also rather small in number. Since the founding of the school, it had become a dream of Nerida's to see magical children of all backgrounds - from rich to poor, from pureblood to muggleborn - gain an education, and as the years went by, the school expanded with each new group of students.

The first nine years that Durmstrang had been open were peaceful ones, however arguments became frequent between Harfang and Nerida, with the former wanting to exclude muggleborn students from the school. Harfang tried to reason with the woman many times, but soon grew angry with her stance on an education for all magical students. After months of planning, he slipped into Nerida's room one night and kidnapped her. The following morning her body was discovered washed up on the beach. The mystery surrounding her demise puzzled everyone, and soon Harfang took over as Headmaster. He then established Durmstrang's reputation for emphasizing martial magic and the Dark Arts as part of its curriculum. The next change that followed was the expulsion of all muggleborn students and staff. Munter announced that from now on, only halfbloods and purebloods would be admitted to the school.

Following the tragedy of Nerida's death and the change in direction that the school took, Nazariy and Ilariy chose to leave Durmstrang and form their own school, Koldovstoretz Academy of Magic, which would eventually be located in Siberia. Durmstrang soon reopened its doors for the new term, though a significant amount of students were no longer in attendance. The lack of students and the drop in financial backing from many of the families hurt Durmstrang at first, however after nearly a decade they were able to recoup their losses.

In the spring of 1320, many years after the original governing board of Durmstrang had retired or passed away, the decision was made to move the school from Sweden to Varna, Bulgaria. With the change of location also came the change of language spoken at the school. No longer would Swedish be heard at the school; Bulgarian had taken its place. The move from Sweden was mostly due to a large influx of students, the weather, and the paranoia over the increasingly nosy muggle towns that were expanding in the north. As they prepared for their move, the marble that had encased the original house crests, the very ones used in the sorting ceremony, were removed from the floor and set into the new facility in Bulgaria. This would later become a tradition for every move the school made.

Durmstrang's stay in Bulgaria lasted 100 years, and just as before, they moved, this time taking up residence in Rijeka, Croatia. The beginning of the muggle Ottoman War forced another move all too soon. Though the war had not reached Croatia yet, the Headmaster knew it was only a matter of time before it would become too dangerous for them. They made their next move in 1571 to the Kingdom of Poland and the Grand Duchy of Lithuania, occupying an old monastery that lay in the middle of a forest. An underground cavern was built to house students and staff, and classrooms, as the monastery was only large enough to house the Grand Hall. Though muggles rarely wandered into the surrounding forests, many repelling charms were placed around the building as a precaution. Certain professors also ventured into the nearby villages, spreading rumors of vampires and other demons that inhabited the dark confines of the forest. However, it wasn't long until rumors of sorcery in the forest began to circulate in the villages. This was the cue to relocate once more.

Durmstrang stayed in the Kingdom of Poland and the Grand Duchy of Lithuania until 1794, just a year before the Polish–Lithuanian Commonwealth dissolved and the Partitions of Poland were put into place. This move took them to Kaliningrad in the Russian Empire with the town of Primorsk as the closest wizarding village. They stayed in Kaliningrad no matter what was going on around them. When the muggle World War II began, the then Headmaster chose to stay put and had extra protection spells put on the school.

They stayed in Kaliningrad for 203 years, until interference from the Russian Ministry of Magic prompted their next move in the summer of 1997. In the early hours of the morning in January 1997, Russian Ministry officials stormed the school and confiscated items, fired unfit professors, and enforced new school rules. This invasion lasted for several months until the current Headmaster, Anton Knyazyev, was forced to find a new location. With the help of many of the professors, they located a small island in northern Russia called Novaya Zemlya. Once school had let out for the summer, they tasked the students, staff, and alumni with helping them move. That fall, Durmstrang opened its doors once more in a new location.

The school remained in Novaya Zemlya for several years, but not nearly as long as they were in Kaliningrad. Tensions began to grow between Durmstrang and the Russian Ministry as, during the 2000-2001 school year, Durmstrang was forcibly merged with their rival school, Koldovstoretz, and given a new headmistress, Ana Vulcanova, descendant of Nerida Vulcanova. Throughout the year, there was a public outcry by many Durmstrang students at the addition of the new Koldovstortez students into their school, especially as Koldovstortez permitted muggleborn students to attend. Additionally, Vulcanova imposed many changes to the curriculum, such as the removal of the Dark Arts Emphasis. As the year progressed, Vulcanova became increasingly unsettled until she lost her mind, to a tragic end, at the End of Term celebrations. She began attacking Durmstrang and Koldovstortez students alike. The schools were broken apart at the end of the term to the relief of many professors and students.

However, Durmstrang’s distrust of the Russian ministry began a downward spiral as a new Russian Minister of Magic was elected—the first muggleborn elected to the role, Kasimir Lazarevich Krupin, a Koldovstortez graduate. However, with the downfall of the former Headmistress, a new Headmaster Sevastyan Nikolayevich Yeshevsky, was appointed to Durmstrang with one goal—to bring the school back to its days of former glory. Yeshevsky proved himself to be a cordial and kind Headmaster, a friend of the student. However, the Russian ministry again began to intervene with the school’s plans, bringing in a secret order—The Order of the Dragon—to look at their dragon stables and the state of the dragon’s care. The same was done to Koldovstoretez, but there seemed to be a strong bias between the schools, as all of Durmstrang’s dragons were confiscated, but Koldovstortez was praised. This was the final straw for Yeshevsky. Between the Russian Minister’s Favoritism and weak blood status and the constant ministry interference, Sevastyan partnered with Swedish Minister Nils Nyström to move Durmstrang back to it’s original, Swedish, location, and back to it’s original glory.

The move took place quickly over the summer of the 2001-2002 school year, with help from staff and alumni. Students were not informed of the move until after it was completed. For the 2002-2003 school year, it was decided to continue the studies in Russian, but slowly begin to transition from Russian to Swedish over the course of the next year, including compulsory language courses and an optional Swedish language and culture club.

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« Last Edit: January 18, 2020, 05:28:54 PM by Dylan »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Durmstrang Institute of Magic
« Reply #2 on: February 17, 2016, 09:57:09 AM »

On the northeastern coast of Sweden along the Gulf of Bothnia lies the bustling port town of Luleå. The city is an important shipping city, as well as somewhat of a cultural hub for the muggles of the area, with a number of museums and a number of musical groups contained within. Not far from Luleå is the equally culturally rich village of Döttrar Vik, a town that has remained fairly small throughout the years and has a clan of sirens living nearby. Due to the it's location, Durmstrang teachers and students hardly see the sun set in the summer, while the sun rarely rises in the winter.

Döttrar Vik and the surrounding area has a subarctic climate, with long snowy winters and short but mild summers. The nearby gulf not only makes for a more mild climate than other places of the same latitude, but also brings a lot of humidity, making the summers feel warmer and the winters feel colder. Typical temperatures in the summer are around 19° C (66° F) in the summer, and -11° C (12° F) in the winter, though temperatures have been known to get as high as 30° C (86° F) in the summer, and as low as -42° C (-43° F) in the winter.

A large hill separates Durmstrang and it's grounds from the rest of the world, and the school is right up against it. Besides the mountain, Durmstrang's territory is very flat, providing a good deal of visibility from any place on the grounds. A lush forest of pine and spruce trees surrounds the school grounds and covers the mountain, with a large population of wild animals residing within.

Truly returning to its roots, Durmstrang appears to be an abandoned, crumbling farmhouse to the muggles, however it is anything but shabby to those who know its secrets. Due to the generosity of the Swedish ministry of magic, Durmstrang has a brand new building. Keeping elements of the former building, Durmstrang is housed in a rectangular building with a large dome that can be seen from all but the bottom two floors. The building has five stories, three of which are above ground, with the one of the remaining levels being underground and built into the mountain, and the final one completely underwater.


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« Last Edit: January 18, 2020, 05:29:51 PM by Dylan »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Durmstrang Institute of Magic
« Reply #3 on: February 17, 2016, 09:57:34 AM »



Drakonya Krov ~ Драконя Кровь ~ Drakeblod
Dragon's Blood



Quiet
Loyal
Idealistic
Reliable
                                 
Revengeful
Physical
Stubborn
Unforgiving

A dark green and gold shield stylized with a green dragon curving from behind, with smoke escaping its nostrils symbolizes Drakonya Krov.

Colours: Dark Green & Gold

Drakonya Krov is the more straight-laced, conservative and diplomatic out of the two houses. The typical student is dutiful, punctual, and courteous. A strong sense of honour has always been associated with this house. The Drakonya Krov has a strong sense of morals, tradition and heritage. Students of this house will typically follow the rules, some even to the letter. The house is marked by a strong sense of community and loyalty. While Drakonya Krovs aren't necessarily the most outgoing of people, they are very devoted once one becomes better acquainted. Students of this house have strong ideals and try hard to live up to what they perceive as right and honourable. They generally have little tolerance for people who violate their code of conduct and can become somewhat hot tempered over such occurrences.

Members of this house are generally outdoors individuals, enjoying sports and physical activity. As such, spending time outside is always preferable over being cooped up inside the school building, no matter how cold and inhospitable it may be outside. The typical Drakonya Krov feels the need for lots of open space in which to pursue their noble ideals, both physically and figuratively. They believe that a fit mind and only be found within a fit body. Sports are of course the ideal means of achieving this, because not only is it fun, but it is also a team activity. One for all and all for one.

Despite their temper and physically active nature, most Drakonya Krovs are usually amiable and docile people. They aren't quick to anger, though if one is on the receiving end of their frustrations, it is usually justified. The quintessential flaw, but also sometimes strength, of this house is its stubbornness. Once a Drakonya Krov has made up his mind, they are determined and there is no deterring them. Drakonya Krovs readily commit themselves to an idea and see it through to completion. Zealous and passionate, the Drakonya Krov delivers work on time and can always be counted on.

A famous alumni of the Drakonya Krov house is Triwizard Champion and Quidditch player Viktor Krum.


Klyk Vampira ~ Клык Вампира ~ Vampyrfångare
Vampire Fang




Quick
Clever
Resourceful
Ambitious
                                 
Manipulative
Distrusting
Self-serving
Deceitful

A pale white-grey vampire fang embossed on a shield of steel-grey and ice blue symbolizes Klyk Vampira.

Colours: Ice Blue & Steel

Klyk Vampira students stand out through their bold nature, along with intellectual capabilities and sharp wit. The typical member of this house will be vigilant, perceptive and quick to grasp any given situation. Members of this house will be analytical, balanced and goal-oriented. The Klyk Vampira is efficient and self-confident, tackling any challenges thrown at them in an organized and sensible fashion. Driven by ambition, academic achievement is important to the Klyk Vampiras. It is imperative to be successful and the members of this house might be somewhat ruthless and merciless in the pursuit of their goals. This does not necessarily imply malicious intent, merely a certain self-serving attitude. The Klyk Vampira often prioritizes their own welfare over that of others. However, once satisfied with their own situation, they are not opposed to lending a helping hand to others, typically members of their own house.

Unlike members of the Drakonya Krov house, Klyk Vampiras are usually quite social and communicative. Many of them are well versed in the art of flattery and manipulation and easily persuade others into giving them what they want and need. It is not at all unusual for members of this house to have many acquaintances all of which owe them a favour of some sort or description. However, despite their somewhat outgoing nature, the Klyk Vampira rarely forms lasting attachments. Anything that goes beyond an exchange of favours to mutual benefit needs to be carefully evaluated first. Despite their often large circles of acquaintances, Klyk Vampira students will call very few people friends. Cautious in nature, the Klyk Vampira often suspects others of ulterior motives and when dealing with members of their own house, this suspicion may very well be warranted. Distrust can be a major issue.

Members of Klyk Vampira house are flexible in their routines and have a natural talent for improvisation. Students are often curious and easily fascinated with new ideas and concepts. Klyk Vampiras are fond of experimentation and have a certain thirst for excitement that can be hard to suppress. Whenever there is a new book to read, new sport to play or new trend to follow, Klyk Vampiras will know about it long before Drakonya Krov.

A famous alumni of the Klyk Vampira house is the powerful and legendary wizard Gellert Grindelwald.


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« Last Edit: January 18, 2020, 05:32:09 PM by Dylan »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Durmstrang Institute of Magic
« Reply #4 on: February 17, 2016, 09:58:07 AM »


Durmstrang Institute is an internationally oriented, ministry-approved, privately funded school of witchcraft and wizardry. It is located in just outside of LuleÃ¥, Sweden. In the past, Durmstrang students typically came from Russia and other Slavic-speaking Eastern European countries. Scandinavians and Germans were occasionally be admitted as well, if the student met all of the schools entry requirements.  After the move back to Durmstrang’s original location, there is a stronger emphasis on Scandanavian students, though Russian and Eatern European students are still permitted to attend. Durmstrang Institute and the parents work together in partnership to bring the children up to be self-confident, healthy, and capable of forming relationships. A boarding school is not meant to replace the family, but to complement the upbringing at home. Durmstrang's forward-thinking and unconventional educational program is designed to maximize the potential of each and every student. The school teaches the students to work effectively, communicate articulately, respect others, and participate with  purpose.

Despite Durmstrang's international orientation, admission procedures can be complicated. As the smallest wizarding school in Europe, the Institute only offers a limited number of available spaces each year, which are always in great demand. As such, a donation to the school can often be the decisive factor in whether a student is admitted to Durmstrang or not. The school is traditionally frequented by pureblooded and halfblooded students. While technically muggleborn children would be admissible, their parents usually do not have the means to secure a place for their child. Even greater than the financial obstacle is that of the relative secrecy of the school. Information on the Institute is not readily available in the wizarding world, let alone the muggle one.

Starting out at Durmstrang can be difficult. At this time, the language of tuition is still Russian and fluency in the language is required, both spoken and written. Other languages are not permitted, even in the common rooms and dormitories with exception to Swedish, the incoming official language, meant to be put into practice by the 2003-2004 school year.  Students, who fail to abide by these rules, may have to face loss of privileges and detentions. There are however, several voluntary afternoon workshops, in which interested students may pursue the acquisition of a foreign language, including Swedish. These groups are often overseen by a faculty member. In addition to language skills a basic level of education is expected as well. Students wishing to attend Durmstrang should be familiar with Russian orthography, history and mathematics. A basic understanding of the fundamental laws of the wizarding world is seen as beneficial, however is not required.

Many of the school rules are similar to that of Hogwarts, with the main exception being the freedom granted to professors when concerning the education and discipline of students. Durmstrang's professors are permitted to do whatever they deem necessary to upkeep the high standards of the school, so long as their methods do not purposely kill or permanently maim the students. A few examples of punishment at the hands of Durmstrang's staff include shoveling the dragon stables or being beaten. Professors may also practice favoritism for their own house should they desire it, including (but not limited to) overlooking rule breaking by a member of one's former house.



Due to the extreme secrecy of Durmstrang's location, traditional methods of transportation, like the Hogwarts Express for Hogwarts for example, is not allowed. As letters go out before the start of each term, students are informed of school supplies they'll need as well as the location of a portkey in the capital of the country they live in. Countries that are bigger in size and thus have a bigger influx of students will find multiple cities, not just capitals, with portkeys. For example, in Russia, there will be portkeys in Moscow, Omsk, Novosibirsk, Yakutsk and Vladivostok.

Once reaching the portkey, students are then taken to an uncharted port near the school's current location and taken by ship to Durmstrang.

Portkeys of Eastern Europe: Tirana, Albania; Yerevan, Armenia; Vienna, Austria; Baku, Azerbaijan; Minsk, Belarus; Sarajevo, Bosnia and Herzegovina; Sofia, Bulgaria; Zagreb, Croatia; Prague, Czech Republic; Copenhagen, Denmark; Tallinn, Estonia; Helsinki, Finland; Tbilisi, Georgia; Berlin, Germany; Budapest, Hungary; Reykjavík, Iceland; Riga, Latvia; Vilnius, Lithuania; Skopje, Macedonia; Chişinău, Moldova; Podgorica, Montenegro; Oslo, Norway; Warsaw, Poland; Bucharest, Romania; Moscow, Omsk, Novosibirsk, Yakutsk and Vladivostok, Russia; Belgrade, Serbia; Bratislava, Slovakia; Ljubljana, Slovenia; Stockholm, Sweden; Kiev, Ukraine



In the Grand Hall, situated between the dining tables for both houses, the school crests were inlaid into the marble floors. An ancient spell was worked into the crests by the founders of the school, as it was a very complex and long-winded enchantment. Incoming students prick their fingers and a single drop of blood falls to the floors, illuminating the house crest that they fit into best.



The rivalries between Durmstrang's two houses are much more competitive than those at its European counterparts. The competition is so fierce that many times in the past violence has broken out, so in an effort to keep the school under control, the then-current Headmaster and heads of Drakonya Krov and Klyk Vampira, along with the backing of the then-current staff devised a system that would enable the fierce rivalries to continue. The rivalry is based on a form of point collecting, specifically called chips at Durmstrang. Thus the chip system was born.

The chip system is similar to the point systems at both Beauxbatons and Hogwarts, but is much harsher. Each term the two houses are given a goal to earn 100 chips. This task is not as easy as it might sound as only one house manages to reach this goal, or close to it, by the end of term. What makes this system so challenging is that professors can award or deduct chips as they please, so long as they have a valid reason. Once a house reaches 100 chips, any chips they win thereafter are immediately deducted from the opposing house's total. The consequences of losing the chip contest vary upon how badly the house has lost.  Punishments can be as slight as losing dessert privileges to being confined to one's dorms/common rooms for an undetermined length the following term.

There are several ways one can earn chips, from extracurricular activities to helping a professor to aiding another student if one can muster the courage to push their own pride aside. The most common way, however, is through completing schoolwork and impressing the professors with ones knowledge and capabilities. Professors of Durmstrang are alumni of the school and still hold the rivalries and prejudice they held when attending. Because of this, there is no set way to earn chips as each professor can be swayed differently. The best way, however, is to excel in classes and hope the professors are merciful to those students not of their former house.

Past Years Chip Contest Winner:
1997-1998: Drakonya Krov
1998-1999: Klyk Vampira
1999-2000: Drakonya Krov
2000-2001: none
2001-2002: Klyk Vampira

Past Years Quidditch Cup Winner:
1997-1998: Drakonya Krov
1998-1999: Klyk Vampira
1999-2000: Drakonya Krov
2000-2001: none
2001-2002: Klyk Vampira


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« Last Edit: January 18, 2020, 05:33:50 PM by Dylan »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Durmstrang Institute of Magic
« Reply #5 on: February 17, 2016, 09:58:28 AM »

Second Lower Level ~ Klyk Vampira Residence

The Klyk Vampira common room is entirely underwater, surrounded at all sides by thick, magically re-enforced glass walls that allow the students to look directly out into the deep sea, and at any wildlife that swim by. The common room is circular in shape with no true corners. Immediately after entering, on the left is the staircase to the boys’ dormitories, while the staircase to the girls’ quarters is on the right. In the middle, right between the boys’ and girls’ quarters, one can find the befälhavare’s dormitory, which is protected through a several charms only known by the student holding the position and the Head of House.

In the common room, warming charms are also kept up by the school staff to ensure a comfortable temperature, even in winter, though there is no fireplace in the common room. The furniture inside the residence is modern in design and quite lavish and comfortable. In the centre of the main chamber there is a small staircase leading down into an enclosure with wooden walls, and a ring of sofas — for those who prefer to sit without the distraction of the water around them. There are multiple light fixtures providing soft light that can be dimmed or increased by the Head of House depending on the event going on inside the common room.

Around this enclosure there are several sections with desks, for working, and couches for lounging. There are tall bookshelves that curve with the room on the outside of the desks with multiple old textbooks, novels, and various other type of books — give one,  take one. There are also lock-boxes on some of the shelves where students may put private items, and each lock has only one key. If the key is lost, the student must reach out to their Head of House for access into the locker.

First Lower Level ~ Drakonya Krov Residence

The Draknoya Krov common room is underground, built into the side of the mountain. It is hexagonal in shape, with dual fireplaces in the direct centre. Despite this, warming charms are kept up by the school staff to ensure a comfortable temperature, even in winter. After entering the boys’ quarters are on the left and the girls’ dormitories are on the right. Similar to the Klyk Vampira residence, in the middle, right between the boys’ and girls’ quarters, one can find the befälhavare’s dormitory, which is protected through a several charms only known by the student holding the position and the Head of House.

The furniture inside is rustic in design, plush and comfortable — new, but appearing worn and timeless. There are multiple light fixtures providing soft light that can be dimmed or increased by the Head of House depending on the event going on inside the common room. Around the fireplaces there are several sections with desks for working and couches for lounging. There are tall bookshelves that take up the entire wall with multiple old textbooks, novels, and various other books — give one, take one. There are also lockboxes on some of the shelves where students may store private items, and each lock has only one key. If the key is lost, the student must reach out to his or her Head of House for access to the locker.

Ground Floor

Stepping in through the entrance, the main door is nine feet high and exposes a parlour that leads to the Grand Hall. At the far end of the Grand Hall lies a set of large twin stairs that lead to various parts of the second floor. Underneath the staircase is the library that extends through to the lower level to accommodate the collection of varying works. Above the Grand Hall is a dome that can be seen from any level of the school. The ceiling of the dome is enchanted to show a moving picture of an orchestra that plays a soft, peaceful melody throughout the day.

Outside the school are the Dragon Stables to the northwest of the school and the Greenhouse to the northeast. In the southern area one can find the port.

First Floor

Ascending to the first floor, the classrooms, offices, and sleeping quarters of the teachers' reside, outlining the walls and leaving the centre of the second floor exposed to the ground level and top of the dome. Across from the classes on the other side of the overlook are two extra classrooms, the lavatories. Another set of stairs are at opposing ends of the floor, lining the classrooms. The stairwell on the left will take one to the Klyk Vampira quarters while the other, respectively, takes one to the Drakonya Krov chambers.

Second Floor ~ Duelling Quarters

The second floor hosts Durmstrang’s famous Duelling Club. Similar to a ballroom, the chamber is large, grand and luxurious, decorated with Scandinavian mythological motives. A large stage can be found in the centre of the chamber, with smaller practice areas in the periphery.

Third Floor ~ Clubs Quarters

The Dragon Club, Nautica Club, Outdoor Activities Club (survival equipment storage), Swordmanship Club, Swedish Language and Culture Club all have their planning rooms on the third floor. While most clubs have relatively small chambers dedicated to debates and development, the Swordmanship Club and Swedish Language and Culture Club’s quarters occupy most of the floor, having several chambers committed to their activities.

Rooftop

Durmstrang’s rooftop is accessible to its students only during the daytime. At night, the dragons are set free from the stables, and generally rest on the school’s roof, to guard the Institute while its students are resting.


Main Grounds

Durmstrang is bordered by mountains and sea, the terrain rocky and covered with evergreens. The main Durmstrang building is found between the dragon stables to the northwest and the greenhouses to the northeast with the Quidditch Pitch even further to the east. There is a path connecting the dragon stables and the greenhouses to the school and a forest of trees fills the void between the two outer buildings. The Bottniska viken is to the south of the school. In the centre of Durmstrang's grounds one can also encounter a white gold statue of Minister for Magic Nils Nyström, a tribute and an honour given to the politician for funding Durmstrang’s move back to Sweden.

Dragon Stables/Dragon Flying Classroom

To the northwest of the school are the Dragon Stables and the Dragon Flying classroom. They are set inside a combination of three large buildings, which also house the collection of dragons that Durmstrang keeps. The edifices are built in Swedish Grace architectural style, and are on the exuberant side, decorated with precious metals.

Greenhouse/Dark Flora & Fauna Classroom

To the northeast of the school are the greenhouse and the Dark Flora and Fauna classroom. Both are set inside an opaque coloured greenhouse, which houses many of the plants used in ailments and foods served at Durmstrang. There is also a secret storage unit – known only to professors – that contains several bottles of the finest cooking alcohol known to wizards and muggles alike.

Port/Nautica Classroom

Durmstrang's port is accessed through a path just behind Nils Nyström’s grand statue. The port is open and houses the Durmstrang ship (http://magical-hogwarts.com/mhimages/newdurm/durmstrangship.jpg) along with a small fleet of daysailers (http://magical-hogwarts.com/mhimages/newdurm/daysailer.jpg) available for student use. Storage for supplies of all kinds was carved into the large rock formation just behind the dock.

A Renaissance masterpiece which is deemed as a luxurious lighthouse and can found on the shore, and it hosts the classroom where Nautica lessons are often held. Through the lighthouse, students and professors alike can also access the underground private geo thermal pools (http://magical-hogwarts.com/mhimages/newdurm/thermalpool.jpg). These are off-limits to students without a rank and are cursed to keep out unwanted visitors, but are quite luxurious.


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« Last Edit: January 18, 2020, 05:36:25 PM by Dylan »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Durmstrang Institute of Magic
« Reply #6 on: February 17, 2016, 10:00:20 AM »



To view all of our current student positions, please see the Positions thread.

Tzar/Tzaritza

Like Hogwarts and Beauxbatons, Durmstrang has a student leadership system designed to help spark inter-house rivalry and push the two houses to their limit in quidditch and dueling competitions as well as academically.  Each year, two students, one from Drakonya Krov and one from Klyk Vampira, are selected by their Head of House to be Tzar/Tzaritza.  The Tzar/Tzaritza are very similar to the roles of Head Boy/Girl at Hogwarts and are usually within the years of second through seventh, though more often than not the Tzar/Tzaritza are fourth years and above.  Traditionally, the school asks one girl and one boy to fill these positions, however if the Head of House does not find a suitable student to fill the position, they will seek out any student that possesses a strong moral quality, strong study habits, and a student who can handle the responsibility of leading their house for the term.  The Tzar/Tzaritza are usually the students who excel the most in his/her class and are usually at the top of their house.

Once elected by their Head of House, the Tzar/Tzaritza are given the duties of maintaining their house mates' behaviors, motivating house mates by any means they deem necessary, acting as a responsible role model for the younger students, and setting the example of what makes an ideal student from their house.  Other duties include setting up chip sessions with various professors and motivating participation in quidditch whether it be joining the team or cheering from the stands.  Due to this system, life at Durmstrang has become that of utmost rivalry between the houses.  Survival of the fittest is a must at Durmstrang.


Dueling Team Captains

The Dueling Team Captains and Co-Captains are a hard-earned position. They not only must be third years and above, but they also must be exceptional students in Defense & Dueling. The current Defense & Dueling professor must approve the captaincy of each student before they are granted the position as well. Dueling Captains are responsible for leading their house in Dueling tournaments, scheduling practices, and selecting members for the final Dueling Team roster.

Quidditch Captains

Each year a new student is chosen to lead their respective house's quidditch team.  This individual has usually been on the team for many terms and has proven themself to be a strong leader, a stronger player, someone who can and will cooperate with their house mates, and a good booster of morale.  Though the Captain is not forced to do so, many choose another student to serve as Vice Captain to help organize practices and seek out potential members for the team while the Captain works on techniques and plays with the team members.  All Captains and Vice Captains are usually fourth years and above, as a minimum of three terms of playing is required to be considered for the position.

Student Librarian

There are two Student Librarians, one of each house, who are chosen by their heads of house. Their duty is to check that their school mates are treating the books with proper respect and putting them back to their rightful places after using them. If other students fail to do so, the Student Librarians are supposed to help the staff to put them back. They also assist repairing books and can make suggestions as to which new books the library should order.





Dueling Team
Durmstrang’s world famous dueling team was founded in 1926 by Ilya Kabulov, who was the Defense and Dueling professor at the time.  Ilya was one of those professors who wanted his students to succeed, who was dedicated to teaching and would put great time and effort into seeing each student pass his class.  After over ten years of teaching, Ilya was tired of not giving everyone their fair share of his attention.  Those who were struggling with the concept and maneuvers for dueling were getting most of his attention during the class time, leaving not much time for the rest of the students who were grasping the art of dueling but still needed practice, or even those who were excelling in the class already.  In an effort to solve his problem, he started a dueling club for those who wished to excel beyond what he taught in the classroom and wanted to get more practice on the platform than classes had to offer.  The club started out small, but as it grew, the more talented and promising members began to stand out and the team was formed.  Since then both the Dueling club and team have successfully molded young men and women into fighting machines, helping to give Durmstrang its reputation of educating the strong, determined, and fighting people of the wizarding world.

The dueling club is open to all students who wish to gain a better grasp on the art of dueling, while the team is for the elite members of the club that have had a number of years experience.  A student must be at least a third year to join the team. Exceptions to the rule are few and far between.  All members of the dueling team are members of the club, but not all members of the club are members of the team.  The club meets on a weekly basis, normally on the weekends, in the dueling classroom to learn a new technique and to practice.  The dueling team meets on another day in addition to the club meeting, making them gather twice every week.  Their private gathering is normally for smaller and more advance practices.

The dueling team has two co-captains, each a well experienced member of the team and each are members of the Durmstrang’s two houses.  The team is mainly a student run organization.  The current Defense and Dueling professor acts as a supervisor and final decision maker while most of the work is left to the two captains.  The captains are in charge of pairing off students for the small matches that go on during each meeting, as well as scheduling and holding the meetings, and ultimately keeping the peace between the members and acting as referees for matches.  The co-captains are responsible for club activities and events as well.  The dueling team is also regularly put in charge of organizing, hosting, and running the school wide dueling tournament.  The club has no badges or markers that distinguish members from the rest of the student body, but the dueling team receives a small pin that is normally put on a coat or satchel as proof of their hard work and efforts.

To get on the team, one must not only have experience but must be able to place in the clubs tournaments.  Most members of the club, but especially members of the team are dedicated, hard working, and determined individuals who can be depended upon to do their best whether someone is looking or not, regardless of what house they are in.  Though the rivalry between the two houses is still strongly present in the club, the team has come together to create a special group of students from both houses.  The only reason they cooperate more than the rest of the club is because they all have the same goal: to be the best of the best.

Dragon Club
Students of the Dragon Club hold an important position. They're in charge of keeping the stables clean, making sure the dragons are well-fed and happy, as well as taking care of any dragon eggs that may be hatching. It should be noted that under no circumstances should hatchlings run amuck in the school grounds again.

Nautica Club
The Nautica Club is rife with activities for students to participate in. Sailing, swimming, and magical boat races all occur in this club. Anyone is free to join this club as, just like the sea, it turns no one away. Meetings are held in the alcove of Durmstrang's hidden port.

Outdoor Activities Club
This club encompasses a wide variety of possible activities a student can take part in. From bird-watching to snorkelling, as long as it's outdoors, this is the club to join. Students meet twice a week after school hours, and those interested in a certain activity form little groups and go off together. It is mostly self-run under the watchful eye of an advising professor, and there is a strong buddy system implemented. Club members normally embark on a survival expedition once every fortnight. Most of the time they get to camp outdoors, put their survival skills to good use, and complete challenges and tasks set for them.

Swordmanship Club
The Swordsmanship Club was created to teach eager, more advanced students about the art of combat with a sword. It is open to students in their third year and above. Members of the swordsmanship club meet once a week in the Magical Weaponry and Sword Fighting classroom. In this club, students are given the privilege to expand their knowledge on weaponry and fighting and engage in supervised swordfights.

Swedish Language and Culture Club
A new addition to the clubs roster for the 2002-2003 school year is the Swedish Language and Culture Club. After the move to Luleå, many students are still unfamiliar with the Swedish language, customs, lifestyle, and mythology. This club is optional, though encouraged, unlike the Swedish Language classes, but allows students to practice their Swedish and learn more about the people and country of Sweden.

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« Last Edit: January 18, 2020, 05:38:59 PM by Dylan »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Durmstrang Institute of Magic
« Reply #7 on: February 17, 2016, 10:00:42 AM »

Designed by Lowri







The official color of Durmstrang Institute of Magic is a deep red and this can be seen throughout the everyday uniform. Many variations of the uniform are available, allowing the students to select a combination that works best for them. Girls may choose between a charcoal black knee-length skirt or a pinafore with long red socks or tights and calf-length black boots. Boys also wear black boots with black trousers to be tucked into their boots at all times. Both sexes wear plain white shirts with a tie in their respective house's colors for boys and a cravat in the same style for the girls. In addition to the basic uniform, there are also knee-length robes in black with a single hem of red on the bottom, as well as thick red jumpers with a single line of buttons down the left side, designed to match the long, red, double-breasted coats issued as standard. Along with the coat, there are also black gloves and hats in the traditional Russian style.

Whilst house pride is encouraged and emphasized at the school, the differences between the two houses are not always obvious. Therefore only in the formal attire is the house of the student made much more noticeable. The formal uniforms are much more traditional, consisting of ankle-length skirts for the girls, trousers for the boys (again to be tucked into long black boots), and long-sleeved coats for each. There are also additional half-capes to be worn over one shoulder. These uniforms are completely colored in the style of the house colors with a deep blue base and silver accents for Klyk Vampira students and a deep green base with golden highlights for Drakonya Krov pupils.

Durmstrang students are expected to wear the official uniform at all times when within the Durmstrang grounds, including on weekends and after hours. This, however, excludes visits to Döttrar Vik and holidays such as Spring and Winter Break. Accessories are not permitted, and only minimal jewelry, such as sleeper or stud earrings, are allowed. Anything more may be confiscated or used as cause for punishment, all at the discretion of the professor present.


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« Last Edit: January 18, 2020, 05:40:45 PM by Dylan »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Durmstrang Institute of Magic
« Reply #8 on: February 17, 2016, 10:01:02 AM »


Alchemy
Alchemy is an art that has been practiced by every great civilization and is most commonly known for its attempts to turn lead into gold. However, alchemy is used for many other, more common purposes. Essentially, alchemy is the manipulation of the elements in such a way that one substance becomes another. In modern times, alchemy is used to create a wide array of concoctions that can be used for either exotic, powerful purposes, such as the Death Vice Potion, or more domestic, customary purposes, like the Abundant Foliage Mixture.

Curse Breaking
In Curse Breaking, students will learn the art of getting out of sticky situations. One needs to be powerful in order to remove a curse and practice makes perfect. Students will learn the correct order in which to go about removing a curse and the proper steps to perform this dark magic.

Curses & Hexes
Very similar to Charms and Defence Against the Dark Arts, Curses & Hexes invokes negative results upon the target. Curses are primarily used as offensive spells to physically alter the nature of an object or person, usually to damage the target in some way.  Hexes are a lesser classification of Curses. Whereas a Curse is naturally dark and used to impair something, Hexes are made dark by the caster and affect the target in a more minor, subordinate way.

Dark Flora & Fauna
An educated witch or wizard must know how to use their surroundings to the best of their advantage. Such is the case with Dark Flora & Fauna, the study of vegetation and creatures that coexist in the magical world and how we can use them to the best of our advantage, whether in a dire situation or simply for recreational purposes.

Defense & Dueling
The art of dueling is one that has existed since the beginning of mankind, whether magical or non-magical. Not only will Durmstrang students learn how to duel, but they will learn sophisticated techniques and strategies to better their skills as a patron of magic, all the while mastering a craft that could one day save their lives.

Dragon Flying
Dragons, ancestors of the primordial dinosaurs which first walked this planet, are an ancient and wise race of creatures that have withstood the test of time. As much magical beings as we, dragons and wizards can accomplish much if they work together. At Durmstrang, students will learn the skill of living with and maintaining good conditions with dragons, as well as learning how to fly these creatures and explore the full extent of their unimpeded power.

Enchantments & Bans
Enchantments and Bans is an old and complicated subject. Ancient alphabets and mysterious gem stones are used to enchant items with magical properties and students will also learn how to create powerful runic protection mechanisms. From the self-inking quills to wards against spell work, much can be learned here through careful study and application of inscriptions, carvings and incantations.

Illusions
Is what you see real, or is it make believe? Can you trust your eyes when they can be fooled? Illusions is the study of weaving trickery into reality; facades, masks and layers of fiction over what is true and what is false. In this class you will learn how to create and disband these illusions as well as how to identify them in a normal situation. Illusions is the Durmstrang equivalent to Transfiguration with a darker twist.

Magical Weaponry & Sword Fighting
Weapons, objects of destruction and death, have always been a subject of great interest to man. Whether it be a simple blade or the complex structure of a trebuchet, weapons can grant a person great power and later take another's life. In Magical Weaponry & Sword Fighting, students will learn the complex nature of manual dueling, along with the many techniques it incorporates while achieving a better understanding of warring throughout the ages and forcing the student to become a critical thinker.

Melioration Magic
The best way to combat a disease is to never encounter it in the first place. In Melioration Magic, students will adapt the common muggle concept to their own studies, allowing them to excel in magical methods of harm prevention: brewing healing potions, learning complex protection charms, becoming proficient in curse reversal procedures, mastering survival techniques, and becoming skilled in mechanisms to improve the health, well-being or status of their target, which may very well be themselves one day.

Nautic Magic
Nautic magic deals with the mythos and facts regarding the sea, the winds, the stars, and how the three combine. The class will cover mythological creatures of the seas, the prophecies associated with the winds and seas, and navigation via stars and magic. Students will learn to identify creatures, how to predict storms (and the advanced classes may possibly learn how to 'create' storms), and enchantments to allow travel via sea and wind. As the preferred method of travel for the school (not individuals), learning about nautic magic and magical sailing is beneficial for all students who wish to know 'how' and 'why' Durmstrang is associated with the seas.

Necromancy
Necromancy is one of the oldest and most dangerous of all arts in the wizarding world. It requires immense skill and power to master the spells of the ancients, which are mostly wandless. Necromancy deals with blood pacts and blood magic, the art of taking control over creatures and the early stages of what would later evolve into Legilimency. Necromancy in Durmstrang is mostly concerned with the teaching of theoretical knowledge about life and death, arithmancy and the early beginnings of magical history. The class will learn how to classify creatures correctly to their level of power and how the mind of these creatures work. There will be practical sessions in the afternoons to apply the knowledge to minor demons and undead creatures as well as, of course, working with fresh blood from different sources.

Sigilmancy
Sigilmancy is an old field of study, dating back thousands and thousands of years, to the beginning of known magical talent. Subjects including Charms, Enchantment and Bans, and Transfiguration have foundations of Sigilmancy. This is a hands on class, based on age-old theory in regards to sigils, grimoires, and how these have been and can be used in day-to-day life. This class will have elements of charms, defense, runes, foreign languages, metal work, and drawing.

Survival
The survival class teaches basic survival skills; everything from non-magical remedies (such as how to stop bleeding and avoiding infections) to lock-picking, escaping from ropes and bindings. Disease treatment will also be covered here. In this class, students will learn practical uses of spells and functions taught in other classes, such as Illusions, Defense & Dueling, Alchemy, and Melioration Magic. Due to this, prior knowledge of the subjects of Durmstrang will be required and thus students must be a fourth year and above to take the class.


To see a list of current Durmstrang professors, please see the Positions thread.


Classes, OWLs, and NEWTs

At Durmstrang, education is of utmost importance as it helps increase rivalry between the houses. When a student first arrives as a first year they are enrolled in six basic classes that are taught to all first and second years. These classes are Illusions, Dark Flora & Fauna, Nautica, Necromancy, Defense & Dueling, and Curses and Hexes. Once the student reaches their third year, they are allowed to drop or add classes, however they must always remain in at least six. These new courses are much like electives and it is recommended that students heavily weigh their options before taking a new class.

Unlike Hogwarts, Durmstrang's O.W.L.s (Ordinary Wizarding Levels) are given during the students' sixth year versus the traditional fifth. N.E.W.T.s (Nastily Exhausting Wizarding Tests) are given during the students' seventh year.


Durmstrang Grading Scale
Created by Layla Akila Keket

M:  MAGNIFICENT
To earn a score of "M," you have gone above and beyond all requirements and expectations. Accordingly, the student is present for all or nearly all lessons and shows distinct promise in the field. These are extremely rare.
E:  EXCELLENT
To earn a score of "E," your paper has been exceptionally written. This is well above average; extraordinary. In Archaic times, this meant "superior," and that’s exactly what an "E" student is.
A:  ABOVE AVERAGE
To earn a score of "A," your paper is well written and directly answers the questions asked. The student is present for nearly all lessons and participates actively. An "A" is recommended for any students wishing to pursue any subject at the N.E.W.T. level.


P:  PAR [average]
To earn a score of "P," all questions are answered and reference the class they correspond with. Student shows understanding and comprehension of the subject matter and lesson at hand. In most cases, the student is present for most lessons. This is the most common score.


S:  SUB-PAR [below average]
To earn a score of "S" means you did not answer all questions asked or they were not answered correctly, and didn't reference the corresponding lesson (correctly). However, the student does show a mild understanding of the material covered. Likewise, the student shows some, albeit weak, comprehension of the subject matter.
D:  DEFICIENT [poor]
To earn a score of "D" means many of the questions were not answered correctly or are missing, and the lesson is not referenced. Little understanding of the lesson is displayed. Homework was possibly completed with minimal to no effort in some cases. Tutoring is recommended.
T:  TROLL
One does not earn a "T;" rather, they call it upon themself. No attributes of a Durmstrang student are displayed.


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« Last Edit: January 18, 2020, 05:43:49 PM by Dylan »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Durmstrang Institute of Magic
« Reply #9 on: February 17, 2016, 10:01:46 AM »

of a Durmstrang Student



Wake Up Call - 6:00 AM
At the stroke of six o'clock in the morning, the students are woken up by a bell being rung in the Grand Hall, magically charmed to send the noise throughout the dormitories on the house floors. Some students may choose to rise earlier to secure a warmer shower or motivate themselves from under the covers. After showering and dressing, the students then proceed to the Grand Hall for breakfast.

Breakfast - 6:30 AM- 7:30 AM
Breakfast begins at half past six in the morning continuing on until seven thirty in the Dining Hall. Those who rise earlier will get first dibs on whatever food is laid out for the morning. Common meals include Bliny with sour cream (they are similar to pancakes, so in some cases jam is used), cheeseballs, curly sausages, Drachona (a round cake), fried ham, Ghalushki Poltavskie, Grenki and the list goes on. It is important to remember breakfast in Eastern Europe is very different to the rest of the world. In addition to Russian dishes, there will also be many Scandinavian and Slavic dishes. The breakfast spread is mostly the same each day, only changing on holidays or for special events.

Lesson One - 7:30 AM - 8:30 AM
Thirty minutes past seven o'clock in the morning, the first lessons of the day begin. Lessons last for one hour and lessons one, three, and five are assigned homework on Mondays and Wednesdays.

Lesson Two - 8:45 AM - 9:45 AM
Second lesson lasts for one hour and lessons two, four, and six are assigned homework on Tuesdays and Thursdays.

First Break - 9:45 AM - 10:15 AM
After second lesson ends, students are given a thirty minute break in order to snack lightly, socialize or study.

Lesson Three - 10:15 AM - 11:15 AM

Lesson Four - 11:30 AM - 12:30 AM

Lunch - 12:30 PM - 1:15 PM
Lunch is forty five minutes long and held in the Grand Hall. The lunch menu changes daily, though only slightly. Generally, each day the focus will be put on a certain nation's cuisine, though there will always be alternatives for those seeking something familiar or in certain cases something healthier.

Lesson Five - 1:30 PM - 2:30 PM

Lesson Six - 2:45 PM - 3:45 PM

Onwards - 2:30 PM - 6:00 PM
Proceeding the final lesson of the day and tending to homework, a wide array of activities become available for students to participate in. There are many clubs and associations that are offered. Anything from language classes to dueling, working in the dragon stables, helping repair the school, cleaning, cooking and spell practice are all available (among other things) for students to participate in. Participation is encouraged and expected but not compulsory. However, most students will elect to take part regularly in at least one area in order to keep on their Head of House's good side, and those who do are often rewarded with good reports, chips and so on.

These activities usually last until 4:00 PM or 4:30 PM. From 4:30 PM and on, students have free time until dinner. Some choose to wander the school while others catch up on homework or socialize with their peers.

Dinner - 6:00 PM - 7:00 PM
Lasting for one hour each night, unless a special event is taking place, the evening meal varies day to day. Most meals are hot and filling, and again will cater to a specific country for the day with some familiar options also available. The idea is to bring as much diversity to the students as possible. On Saturdays, the evening meal will always come from the country Durmstrang is located in, in the current case, that would be Sweden, though past countries have been Germany, Bulgaria, Ukraine, Serbia, Poland, and Russia.

After Hours - 8:00 PM
While by no means a bed time, all students first through fourth year are expected to be back in their respective common rooms by eight and in bed within the hour. Fifth through seventh years have a later curfew, to be back in their common rooms by nine. They may choose to go straight to sleep or to linger in their common room for a while. Any students caught out of their common room and/or dorm after this time without permission from a professor or befälhavare will be punished as appropriate.

Lights Out - 10:00 PM
All students should be in bed by this time. All hall lights will be dimmed.

Weekends/Holidays
On weekends and holidays, breakfast is served instead from eight in the morning until ten.  Lunch is one until two and dinner is as usual six until seven. On these days students usually relax, schedule extra Quidditch practices, study or go to Döttrar Vik for some socializing and shopping. Students in any year may visit Döttrar Vik.


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« Last Edit: January 18, 2020, 05:44:52 PM by Dylan »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Durmstrang Institute of Magic
« Reply #10 on: February 17, 2016, 10:02:13 AM »


Dragobetele ~ Lover’s Day Origin ~ Romania

Celebrated on the 24th of February, which is said to be the first day of spring, Dragobetele is the Romanian equivalent for Valentine’s Day.  It is said that Dragobete was a very charming man, his main weakness being the young ladies.  The celebration being taken from the Dacians, Romanians changed Dragoete’s image a little, making him the protector of love, families and peace.  It is said that the ones who get engaged that day will have a very good relationship, reason for why a lot of games and traditions have been made for the young ones.

The Roses – Young men usually buy twenty roses and color them in ten different colors.  All being white at the beginning, being put in ink on the night of the 23rd of February, the roses can have any color the people want.  Usually there is one rose which resembles love and passion, pink resembles friendship, green means envy and black is hate; other colors can be made, according to the people’s feelings and preferences.  Also, when a boy gives a girl a certain rose, the next day all is forgotten since the red rose is due to the girl the man really loves, not necessarily his girlfriend.

Love Notes – Anonymous notes send by people to the loved ones.

Kidnap – During the night of the 24th of February, two groups of young men are usually chosen to kidnap some of the most beautiful girls from the town/city/school and taken to the forest/bars.  Since for the women is quite an honor to be considered attractive by the certain men, they usually repay them with gifts, kisses or dances.  As for the contest, the first group who kidnaps the most girls wins.


Kaliady Origin ~ Belarus

Kaliady is a pagan holiday originating in Belarus.  Kaliady usually takes place from the 25th of December until the 7th of January.  During this holiday, there are foods that are cooked for three ritual dinners: "posnaia viachera" meaning 'fasting dinner' containing no meat or fat; "toustaia" meaning 'fat' or "miasnaia" meaning 'meat', which are dinners with meat, eggs and sweets on New Year's Eve; and the last one, "halodnaia" meaning 'hungry' or "vadzianaia" meaning 'watery' which are served at the end of Kaliady.

During Kaliady there are lots of fun activities that take place.  Folks dress up as animals and fantastic beasts, and carry the sun and goat's head on a stick and visit houses for a sort of 'trick-or-treat' game.  Children would sing special carols that they would perform to the houses' owners as a greeting, and would wish them success and plentitude.  Other activities include children playing various games and performing in plays for the public.


Sâmbăta Morţilor ~ Saturday of the Dead Origin ~ Romania

Mostly held in the third Saturday of May or June, according to the first Spring Full Moon, the Saturday of the Dead is an ancient Latin celebration on which people used to gather in market town to celebrate their lost dear ones.  But since the holiday has been adopted by many people, and since the Dacians used to consider that partying and laughing was the best way to celebrate it, the celebration had changed during time.

Nowadays, early in the morning people go and light candles in the cemeteries so the dead won’t haunt them during the year and they would rest in peace, and during the evening, people gather, dressed in traditional costumes or disguised in ghosts and monsters, and tell horror stories, most of them being legends and/or personal experiences.  Usually, the one who doesn’t get scared by the stories is considered to be the bravest and will be the first one to help the others if a ghost/spirit comes back and haunts its relatives.

Also, during the night, when the commemoration is held, people have other different competitions, where they test their bravery.

Sankta Lucia Day ~ Saint Lucy's Day Origin ~ Scandinavia
Also celebrated in Bosnia, Croatia, and Estonia.

In Scandinavia, Bosnia, Croatia and Estonia, Sankta Lucia's Day (Saint Lucy's Day) is one of the few church holidays celebrated.  It is widely celebrated on December 13 in which girls dress in white dresses with red sashes and a wreath of candles on their head, and bring coffee and St. Lucia buns ("Lussekatt") to their parents' bedside.  In recent years Sankta Lucia's Day has taken on a national approach; often times countries will hold a national competition to elect the girl who will represent Lucia for that year.

During this time of celebration, many festivities take place.  One of the most common festivities in Sweden is called "Lusse-vigil", which is the night before Sankta Lucia's Day.  During this evening, older children nearing their teens and twenties often celebrate by partying through the night.

Activities that commence during this holiday consist of a feast, a door decorating contest, a Sankta Lucia competition, and an activity where children go door to door and sing song's to gain candy and lussekatt.


Tatyana's Day Origin ~ Russia

Tatyana's Day, or Students' Day as it is sometimes called, is a holiday that originates from Ukraine and dates back to the eighteenth century.  The holiday originates from the day when the regulation about the foundation of the Moscow University was signed, making it the first Russian university.  As the years progressed, this day was celebrated on January 25th as the day of the Foundation of Moscow University and later became a holiday of all the universities and its students.  Nowadays, Tatyana's Day is a holiday where students enjoy the freedom from schooling.  Though traditionally a muggle holiday, Durmstrang celebrates it as well, giving the students a day off from their rigorous classes.


Women's Day ~ Восьмое марта (Vos'moye Marta) Origin ~ Russia
Also celebrated in various areas of Albania, Belarus, Bosnia and Herzegovina, Macedonia, Moldova, Montenegro, Poland, Romania, Serbia, and Ukraine.

Celebrated on the eighth of March, Women's Day is an international holiday in which men give flowers and small gifts to the women in their lives - mothers, wives, girlfriends, daughters, colleagues, etc - in honor of their devotion and accomplishments they have made to their society.  In various countries, Women's Day is seen as an equivalent to a Mother's Day celebration where children and men give their mother's, wives, and grandmother's gifts in honor of all that they do.

Aside from the former Soviet Union, Women's Day is not celebrated much throughout the world.  The holiday, in terms of Magical Hogwarts, has roots in both muggle and wizarding societies.  Traditional aspects of this holiday include the men in the house doing all the housework - dishes, cleaning, cooking, and tending to the children.


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« Last Edit: January 18, 2020, 05:45:58 PM by Dylan »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Durmstrang Institute of Magic
« Reply #11 on: February 17, 2016, 10:02:46 AM »

Döttrar Vik, or daughter’s cove, is a small coastline town just outside of Luleå, Sweden, and original home to Durmstrang Academy of Magic. Döttrar Vik earned its name by being a small fisherman’s village close to the home of a clan of Siren. The gubernatorial body of Döttrar Vik consists almost entirely of women and has for many years, to better work with the Siren clan nearby on one hand, and to not be affected by their Siren magic, on the other. Despite having Durmstrang within walking distance, Döttrar Vik has maintained a small footprint over the last few years, with all attempts to expand the town resulting in damage to ships and influential townsfolk going missing under unknown circumstances. As such, the town remains mostly isolated and with few visitors outside of those attempting to visit Durmstrang Academy.

The Sirens of Döttrar Vik have a unique matriarchal culture that bleeds into the town. Sirens walk freely into Döttrar Vik, and are respected as much as any being. There are laws against the unlawful arrest or hunting of these creatures there, and their cooperation is integral to the town’s success. The Sirens work closely with the government to ensure the town is not encroaching upon siren territory or rights and in return the siren do trade with the town, and are careful not to target ships heading to this location. Some mixed siren have artisan shops along Döttrar Vik’s coastline selling jewelry or other handmade commodities which then benefit the clan.

The town is separated into four sections: a residential area, the coastline marketplace (with an assortment of shops, restaurants, and kiosks), downtown (which includes government buildings and city hall), and the fisherman’s village (a dark hideaway for pirates and unsavory fellows).

The residential area takes of the majority of Döttrar Vik and consists of small homes and house-boats in a suburban setting. These neighborhoods range from ritzy and comfortable, to sketchy and unsafe, depending on their geographic location and proximity to the fisherman’s village. Generally, the closer to downtown, the nicer the home. Those on the coast are the nicest of all.

Downtown is the central hub of Döttrar Vik. This is where city hall is located, along with the siren history museum. There is an artist hall downtown for music and theater performances, along with various small shops and restaurants.

The real cultural hub is the coastline marketplace. This is full of seaside restaurants, shops, and kiosks selling interesting and mystical merchandise. There are even some kiosks manned by part siren which benefit the clan itself. This is the section where most Durmstrang students will visit during their weekends.

There is also a dark side to Döttrar Vik, however, and that is known as the fisherman’s village. This is the home to many occult shops and pirate taverns, places where most anything could be bought or sold for the right price. Durmstrang students are forbidden from accessing this section of Döttrar Vik for safety reasons, but are physically able to should they desire to break the rules.



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« Last Edit: January 18, 2020, 05:46:50 PM by Dylan »

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