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Author Topic:  Special Feature Applications  (Read 162396 times)

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Cain OConnor [ Guest ]
Posts
Re: Special Feature Applications
« Reply #30 on: October 30, 2011, 10:14:46 AM »
Name: Tracey
Character name: Sylene Brightscale
Feature you are applying for: Mermaid
Description of the character: Sylene is headstrong, curious and not inclined to take anything at face value. She will pursue an area of interest relentlessly until she has a satisfactory answer to whatever question she had in mind at the time. This tended to frustrate her parents, teachers and masters as she progressed through the tribe hierarchy as she was constantly asking ‘Why?’ and then arguing with the answers she was given. She does not believe prejudices from generations ago should colour interactions with humans and has become an outcast from her tribe because of her convictions. The elders of her tribe have made it clear that, until she stays away from the surface and ceases all attempts at communication with the air-breathers, she will not be welcome among her own people. If they knew she was trying to learn English she would be banished permanently. She is not particularly intelligent, which is why her English lessons are frustrating her so much, but she is bright and picks things up quickly when the learning is related to doing. Sylene tends to do what she wants when she wants regardless of the consequences, a trait that has had her in hot water several times in the past. She hates the social hierarchy of her people, where the family you are born into dictates your path in life with no real alternative options, even in other tribes. A hatred that has only grown as she sees humans are bound to no such restrictions.

Application: I would like this feature because it hasn’t been done before and I would love to see how(/if) it would work. Hopefully, it may create some interest in other species on Magical Hogwarts once again. I have done a lot of work on a species sheet for mermaids that I would happily provide with my character sheet. While I admittedly have a predisposition toward the unique, I don’t want this feature just to be different. I actually hope, ambitious though it may be, that Sylene could be the beginning of the first Mermish tribe on Magical Hogwarts and perhaps even other species in general.

I believe having a playable mermaid could lead to interesting plots involving inter-species communication, friendships and conflicts. The concept of playing a character learning a new language also appeals to me. Not just because of the hilarity and drama that can ensue from misunderstandings, but because I am in the process of learning a language myself and I think I would convincingly be able to portray the frustration that can sprout from the inability to comprehend. Add to that the fact that Sylene comes from a very different culture and background to those she will have contact with at Hogwarts and hopefully you can see why I would love to have the opportunity to play her.

Future plots: There are many plot opportunities with Hogwarts students and teachers alike. Sylene is not shy and will poke her head up at any opportunity to take a closer look at the humans that fascinate her. I do have a few plots already in the works. I have spoken to Julie about Cenwig Cowell teaching Sylene English, as he is the one professor at Hogwarts that speaks Mermish. As she learns more she will be able to communicate with more people. I have spoken to Amy about Sylene having a history with Myrtle (her WiP) and the plot opportunities that presents down the track. I have also received a lot of interest from many other drivers for connections with a wide variety of Hogwarts characters, including graduated students. Having connections with adult characters could give their drivers opportunities to revisit Hogwarts from time to time.

RP sample using the feature:
Sylene swept anxiously back and forth through the inky black water, straying as close to the lake shore as she dared. Around her she could feel the currents of other mermaids swimming through the darkness but her eyes were fixed firmly on the surface. Above them powerful magic flashed across the water, lighting the patterns of the surface ripples with what might have been beautiful colours in different circumstances. The young rogue clutched her bone-tipped spear to her chest. She felt so helpless. Mermaids were not comfortable with wizard magic. Inherited memories lasted for generations and her kind had once been slaughtered for wand cores. It was the reason for much of the fear and hatred of humans held among her people. But even the mermaids living on the floor of the deep lake had heard the news of the Dark Wizard threatening the whole magical world and they would defend their home to the death.

Suddenly, a resounding bang echoed through the water all around her and a bright, green flash lit up the surface. The spear slipped from her nerveless fingertips and disappeared into the dark depths below her as a giant broke the lake surface and sank, floundering, into ever-cold waters. The more experienced and less wary warriors and hunters were already streaking toward it, the spells above lighting their scales in flashes of silver, red, blue, and green, bone daggers and spears glowing eerily in the blackness. Sylene could only stare in horror as a gigantic fist wrapped around a sister mermaid and crushed her almost instantly. Her dying screech cut through Sylene as the lingering taste of blood filtered through the water. To escape the nauseating flavour, Sylene found herself much closer to the shore than she had intended to venture. She found her unblinking gaze drawn to the bank where a Hogwarts student was fighting a losing battle with a man in a mask. A red streak of light lit up the night and revealed the face of the retreating boy. Sylene knew him. She had been watching him for months. He came down to the lake to study. He always came alone. The young mermaid had revealed herself to him one day and the look of adoration he’d given her had kept her in high spirits for almost two whole moon cycles. They had met many more times, though never spoken. He didn’t understand Mermish and she wasn’t yet confident with ‘Eengleish’ but he would show her things. He could do the most beautiful things with his wand that Sylene had felt her fear and hatred of the sticks ebbing away whenever he performed spells for her.

She knew she had to try and help him but, as she tried to think of what to do, the wizard in the mask flourished his wand and the boy sank to the ground on the water’s edge. Sylene stared horrified into his wide, empty eyes and saw red. Pointed teeth bared in a snarl, the rogue hunter let out a scream of rage that could evidently be heard above the surface because the masked wizard turned his attention to the lake. In an upward explosion of water, Sylene broke the surface still screaming and latched onto the wizard’s leg. He fired a spell at that grazed her shoulder and left her whole arm burning but, instead of releasing her grip, she only held on tighter. With a sweep of her powerful tail, Sylene slid back into the lake, dragging the man with her. As she swam swiftly toward the lake floor, she no longer felt helpless. She knew exactly what to do for the rest of the night.
« Last Edit: October 31, 2011, 07:59:35 PM by Cain O'Connor »

Zaria [ Guest ]
Posts
Re: Special Feature Applications
« Reply #31 on: December 18, 2011, 02:02:55 AM »
Name: Alice
Character name: Elizabeth Hamilton
Feature you are applying for: Unregistered Animagus ~ Common Kusimanse
Description of the character: Here
Application:

Let me start out this is my first time filling out this form! YAY FOR ME! Ok now that I got the excitement out of the way I should say why I want this special feature. I have always been fascinated with animagi since they were first mentioned in the Harry Potter series and I have wanted to make one since I joined MH. The thing that stopped me was if I was two things; filling out the form and if this special feature would really be needed. In all honesty I could probably go on with my character without this feature, but I have always wanted to try for one so I decided to do it now.

Initially Elizabeth was going to be weak at Transfiguration, before I decided to try for animagi, but when I decided to try for the feature I realized I would have to change her weak areas of magic. Since I wasn’t too far into Elizabeth’s history I was able to stop her app so I could work on this app. With the new change of making Transfiguration a strong area of magic Elizabeth can now show her strength in magic and hopefully surpass her own mother.  In school Corissa was very talented in Transfiguration and by making Elizabeth strong in that area it makes her seem like she inherited that skill from her mother. What fun is that though? Elizabeth loves to be the best at anything so even if it means to better her own mother she will do it. Shoot even the reason behind her going to try becoming an Animagus has to deal with her wanting to be the best at things.

I have it planned out in my head that what really got her into transfiguring her body is Viktor Krum. When he transfigured his head into a shark head in the second task of the Triwizard Tournament Elizabeth was still feeling some bitterness for not being old enough to compete. Not that she didn’t try to put her name in the goblet which resulted in her having a full white beard and being sent to the nurses. She routed for Viktor in the tournament, but that was because she didn’t like the candidates from her own school she felt she could have done better than Harry and Cedric in the tasks. Elizabeth found Viktor’s transfiguration rather fascinating and started to study how to do it from that moment on. Of course she was doing this alone since she didn’t want anyone else to know so she would traverse to the Forbidden Forest to go about her transformation which didn’t go to well at first. After a few more months of training though she started to make progress and a few years later she was able to get her transformation down.

Her form would be a Common Kusimanse which is a dwarf mongoose. These creatures are highly social which fits Elizabeth to a core even if she is a bit cold about her sociality. These creatures also defend their territories despite size differences and Elizabeth is stubborn to bring down. In a way Elizabeth’s personality goes really well with the Common Kusimanse. These creatures are also really cute which fits Elizabeth who is a bit vain and thinks appearances do add a lot to people’s perspectives of others.  Speaking of appearances I should mention her marking. It is actually a very noticeable one since it reflects Elizabeth’s personal style. Behind her left ear in her animagi form is a pink spot in the shape of a flower. Elizabeth likes putting flowers in her hair and it shows up in her animagi form so she would be easy to spot.


Future plots: The main plot I have for this is set up with Juliet. This plot slightly changes depending on if either of us get or do not get the animagi sf. If we both get it then Eileen and Elizabeth will run into each other while in their forms. They will recognize each other almost instantly and with this the two end up having a better bond with each other. Now if one of them get it and the other doesn't the two will still play out like normal just one will have a secret over the other. If Eileen has it and not Elizabeth then Elizabeth would probably feel slightly jealous of Eileen and will try to be better than her in some way. Friendly competition between the two in a sense. If neither get it then everything goes on as planned when we first talked about the two. The plot we have between their bloods and how they grow together will not be changed.

The next plot I have is with Sioban where Lucas Benett sees Elizabeth transform. Elizabeth doesn't know at first and just goes about her normal life probably despising him or just plain ignoring him, but once she figures out he knows she becomes worried. She starts to bully him to not tell anyone her illegal transformation. At first he follows her instruction, but eventually just plain out right ignores her completely. He doesn't tell, but he ignores everything about her which makes Elizabeth paranoid. Because of his clear Defiance of her Elizabeth starts to develop a crush on him without her realizing it. She ends up going to the ares of tough love with him.

Another one is with Fee in which Ciara Regan finds out. Ciara finds it interesting and after a few weeks of thinking it over approaches Elizabeth on it. Since Elizabeth hates people in the Hufflepuff house she ignored her at first, but then realizes what Ciara is saying so she is forced to talk about it with her and explain what she has done for years. Ciara doesn't report Elizabeth which makes Elizabeth feel better that at least she gets that from Ciara.Elizabeth is grateful to Ciara for not telling and has a bit more respect for Hufflepuff students.

Last but not least I have one with Nicole surrounding Allana Parker. Since Allana is an elemental she knows about secrecy. She might accidentally see Elizabeth one night when Elizabeth is training (seems like Elizabeth need to be more careful XD ). Allana wouldn't tell anyone about Elizabeth being an unregistered animagus which would also help build Elizabeth's respect for other houses. It would help her develop more as a character so she wouldn't hate so many people. In a way a lot of these plots are centered around Elizabeth's cold heart turning warm. Elizabeth just needs to broaden her mind a lot more and accept things instead of being so ignorant.

RP sample using the feature: A lone figure walked down the corridors in the wee hours of the night. The sun had gone down hours ago as the stars in the sky were twinkling in the dark blue sky. The light of the moon illuminated the halls through each stained glass window coloring whatever they touched. This figure was an upperclassman of Hogwarts going about her daily routine. She needed to keep her body up to the task of this training and the only way to do it was late at night when everyone was sleeping. To make it even worse was she had to do this training in the Forbidden Forest where many magical creatures roamed.  This girl hated these creatures with a passion, but it was the best place to go and not be discovered. She was doing something illegal that only a handful of people knew about each with their own reason for not telling on this girl. She didn’t care what their reason was as long as their mouth was shut that is all that mattered.

When this girl reached the Entrance Hall of the school she found that no one was around. This was good, but this was a really wide open place she had to hurry across it if she didn’t want to get caught. She quickly made a sprint across the hall making as little noise as she could and when she reached the oak doors she gentle pushed them open. She was in luck they were not locked like some nights. She didn’t much like the idea of not being able to train herself more in her form. She was grateful for whoever left the doors unlocked as she rushed her way across the grass hiding behind different objects to stay out of view. Eventually she found herself towards the Forbidden Forest and went as deep as she could inside without attracting attention of the creatures that lived there. Now was the time to transform.

Elizabeth took a deep breath trying to concentrate on the transfiguration of her body. She felt the effects of doing such a hard transfiguration as her body started to shrink to fit the size of her form. Her bones began to change and shift to become that of a Common Kusimanse. Her skin began to grow brown fur that covered her entire body and a tail erupted from her posterior. Such a strange sensation it was to feel a tail grow almost out of nowhere. Probably the thing she hated the most about becoming her form was the tail, but she had to deal with it. Her feet elongated and grew nice durable claws as her transformation began to complete itself. Once completed Elizabeth moved her new legs around a bit to get used to the new bone structure she was in. It certainly took a little doing to remember how to get around in this form. As she started to walk like normal she felt her front legs stagger a bit. Elizabeth was determined to get this right quickly though so using her tail as a balance she was able to walk normally. at least this tail is useful for something she thought as she scampered her way out of the Forbidden Forest and towards the Black Lake.

She was still getting accustomed to the animal like behavior she went about in her form as she went over to a tree near the Black Lake she marked the first time she was able to transform. There a rat was wondering around aimlessly looking for food and Elizabeth got angered. This rat was in her territory so she began to growl warning the creatures to get away. The rat seemed a bit started by this and scurried off to avoid any conflict with Elizabeth. Slightly proud at herself she went over to the tree and inspected it. Nothing had come to harm it and she nodded to herself in her form. She the climbed the tree and went into the hollow that was made before she even found the place. She had stored a few things in her that she found meaningful. A necklace she found and a clear white orb she found a few years back.  It wasn’t much of a collection, but this was a nice hiding spot for her things. Hopefully no one would find this stuff because of someone did Elizabeth might just attack them. She didn’t trust most people and like her form she was very careful to protect what she liked.

Dermod Larkin Morfessa [ Death Eater ]
1378 Posts  •  59  •  Straight  •  played by Carys
Re: Special Feature Applications
« Reply #32 on: January 06, 2012, 03:47:34 PM »

Name: Alice
Character name: Elizabeth Hamilton
Feature you are applying for: Unregistered Animagus ~ Common Kusimanse
Description of the character: Here
Application:

Let me start out this is my first time filling out this form! YAY FOR ME! Ok now that I got the excitement out of the way I should say why I want this special feature. I have always been fascinated with animagi since they were first mentioned in the Harry Potter series and I have wanted to make one since I joined MH. The thing that stopped me was if I was two things; filling out the form and if this special feature would really be needed. In all honesty I could probably go on with my character without this feature, but I have always wanted to try for one so I decided to do it now.

Initially Elizabeth was going to be weak at Transfiguration, before I decided to try for animagi, but when I decided to try for the feature I realized I would have to change her weak areas of magic. Since I wasn’t too far into Elizabeth’s history I was able to stop her app so I could work on this app. With the new change of making Transfiguration a strong area of magic Elizabeth can now show her strength in magic and hopefully surpass her own mother.  In school Corissa was very talented in Transfiguration and by making Elizabeth strong in that area it makes her seem like she inherited that skill from her mother. What fun is that though? Elizabeth loves to be the best at anything so even if it means to better her own mother she will do it. Shoot even the reason behind her going to try becoming an Animagus has to deal with her wanting to be the best at things.

I have it planned out in my head that what really got her into transfiguring her body is Viktor Krum. When he transfigured his head into a shark head in the second task of the Triwizard Tournament Elizabeth was still feeling some bitterness for not being old enough to compete. Not that she didn’t try to put her name in the goblet which resulted in her having a full white beard and being sent to the nurses. She routed for Viktor in the tournament, but that was because she didn’t like the candidates from her own school she felt she could have done better than Harry and Cedric in the tasks. Elizabeth found Viktor’s transfiguration rather fascinating and started to study how to do it from that moment on. Of course she was doing this alone since she didn’t want anyone else to know so she would traverse to the Forbidden Forest to go about her transformation which didn’t go to well at first. After a few more months of training though she started to make progress and a few years later she was able to get her transformation down.

Her form would be a Common Kusimanse which is a dwarf mongoose. These creatures are highly social which fits Elizabeth to a core even if she is a bit cold about her sociality. These creatures also defend their territories despite size differences and Elizabeth is stubborn to bring down. In a way Elizabeth’s personality goes really well with the Common Kusimanse. These creatures are also really cute which fits Elizabeth who is a bit vain and thinks appearances do add a lot to people’s perspectives of others.  Speaking of appearances I should mention her marking. It is actually a very noticeable one since it reflects Elizabeth’s personal style. Behind her left ear in her animagi form is a pink spot in the shape of a flower. Elizabeth likes putting flowers in her hair and it shows up in her animagi form so she would be easy to spot.


Future plots: The main plot I have for this is set up with Juliet. This plot slightly changes depending on if either of us get or do not get the animagi sf. If we both get it then Eileen and Elizabeth will run into each other while in their forms. They will recognize each other almost instantly and with this the two end up having a better bond with each other. Now if one of them get it and the other doesn't the two will still play out like normal just one will have a secret over the other. If Eileen has it and not Elizabeth then Elizabeth would probably feel slightly jealous of Eileen and will try to be better than her in some way. Friendly competition between the two in a sense. If neither get it then everything goes on as planned when we first talked about the two. The plot we have between their bloods and how they grow together will not be changed.

The next plot I have is with Sioban where Lucas Benett sees Elizabeth transform. Elizabeth doesn't know at first and just goes about her normal life probably despising him or just plain ignoring him, but once she figures out he knows she becomes worried. She starts to bully him to not tell anyone her illegal transformation. At first he follows her instruction, but eventually just plain out right ignores her completely. He doesn't tell, but he ignores everything about her which makes Elizabeth paranoid. Because of his clear Defiance of her Elizabeth starts to develop a crush on him without her realizing it. She ends up going to the ares of tough love with him.

Another one is with Fee in which Ciara Regan finds out. Ciara finds it interesting and after a few weeks of thinking it over approaches Elizabeth on it. Since Elizabeth hates people in the Hufflepuff house she ignored her at first, but then realizes what Ciara is saying so she is forced to talk about it with her and explain what she has done for years. Ciara doesn't report Elizabeth which makes Elizabeth feel better that at least she gets that from Ciara.Elizabeth is grateful to Ciara for not telling and has a bit more respect for Hufflepuff students.

Last but not least I have one with Nicole surrounding Allana Parker. Since Allana is an elemental she knows about secrecy. She might accidentally see Elizabeth one night when Elizabeth is training (seems like Elizabeth need to be more careful XD ). Allana wouldn't tell anyone about Elizabeth being an unregistered animagus which would also help build Elizabeth's respect for other houses. It would help her develop more as a character so she wouldn't hate so many people. In a way a lot of these plots are centered around Elizabeth's cold heart turning warm. Elizabeth just needs to broaden her mind a lot more and accept things instead of being so ignorant.

RP sample using the feature: A lone figure walked down the corridors in the wee hours of the night. The sun had gone down hours ago as the stars in the sky were twinkling in the dark blue sky. The light of the moon illuminated the halls through each stained glass window coloring whatever they touched. This figure was an upperclassman of Hogwarts going about her daily routine. She needed to keep her body up to the task of this training and the only way to do it was late at night when everyone was sleeping. To make it even worse was she had to do this training in the Forbidden Forest where many magical creatures roamed.  This girl hated these creatures with a passion, but it was the best place to go and not be discovered. She was doing something illegal that only a handful of people knew about each with their own reason for not telling on this girl. She didn’t care what their reason was as long as their mouth was shut that is all that mattered.

When this girl reached the Entrance Hall of the school she found that no one was around. This was good, but this was a really wide open place she had to hurry across it if she didn’t want to get caught. She quickly made a sprint across the hall making as little noise as she could and when she reached the oak doors she gentle pushed them open. She was in luck they were not locked like some nights. She didn’t much like the idea of not being able to train herself more in her form. She was grateful for whoever left the doors unlocked as she rushed her way across the grass hiding behind different objects to stay out of view. Eventually she found herself towards the Forbidden Forest and went as deep as she could inside without attracting attention of the creatures that lived there. Now was the time to transform.

Elizabeth took a deep breath trying to concentrate on the transfiguration of her body. She felt the effects of doing such a hard transfiguration as her body started to shrink to fit the size of her form. Her bones began to change and shift to become that of a Common Kusimanse. Her skin began to grow brown fur that covered her entire body and a tail erupted from her posterior. Such a strange sensation it was to feel a tail grow almost out of nowhere. Probably the thing she hated the most about becoming her form was the tail, but she had to deal with it. Her feet elongated and grew nice durable claws as her transformation began to complete itself. Once completed Elizabeth moved her new legs around a bit to get used to the new bone structure she was in. It certainly took a little doing to remember how to get around in this form. As she started to walk like normal she felt her front legs stagger a bit. Elizabeth was determined to get this right quickly though so using her tail as a balance she was able to walk normally. at least this tail is useful for something she thought as she scampered her way out of the Forbidden Forest and towards the Black Lake.

She was still getting accustomed to the animal like behavior she went about in her form as she went over to a tree near the Black Lake she marked the first time she was able to transform. There a rat was wondering around aimlessly looking for food and Elizabeth got angered. This rat was in her territory so she began to growl warning the creatures to get away. The rat seemed a bit started by this and scurried off to avoid any conflict with Elizabeth. Slightly proud at herself she went over to the tree and inspected it. Nothing had come to harm it and she nodded to herself in her form. She the climbed the tree and went into the hollow that was made before she even found the place. She had stored a few things in her that she found meaningful. A necklace she found and a clear white orb she found a few years back.  It wasn’t much of a collection, but this was a nice hiding spot for her things. Hopefully no one would find this stuff because of someone did Elizabeth might just attack them. She didn’t trust most people and like her form she was very careful to protect what she liked.


[carys]declined. Please check your PMs.

~ Carys[/carys]

Cáel Tulloch [ Inactive Character ]
898 Posts
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Re: Special Feature Applications
« Reply #33 on: December 05, 2012, 07:39:26 AM »
Name: Tristan
Character name: Ahti Ukkonen
Feature you are applying for: Parseltongue
Description of the character: Ahti is a very young man, who is reserved from the world, coiled around himself tightly, as if he were afraid of letting any of his warmth escape.  He is not very giving of his trust or of his emotions, but when he offers them, they seem to strike like a viper releasing it's venom.  His emotions are toxic, infectious to the nth degree.  When he is happy, he has a humble gregariousness that can get other to be on his level, but when his anger sets in, there is not a soul that can keep smiling in his presence.

He suffers from a sense of inferiority, born out of being the second son, whose older brother died in his company.  While there is no such shadow in which to live, Ahti believes he is forever outdone by the short life of his older brother, and whether his father expresses such sentiments or not, he believes that his father sees him as the lesser son.  As such, he often finds himself alienated from the world.  His predicament is a very particular one, and it is not often that he meets someone that he can understand completely, especially as he often cannot understand himself.

Application: Snakes have long been important symbols in a number of settings.  In mythology, they have been seen as gods, guardians and familiars. They represent wisdom, seen to be pondering their actions as they poise to strike.  As familiars, they have been the assistants of healers, and the guardians of the underworld.  Together, they become an important representation of Ahti as a character.  In Finnland (the country Ahti hails from), Ukko, a very important deity of the sky and thunder (and from where Ahti's family gets their surname), has been represented by an image representing both snake and lightning.

I see the special feature of Parseltongue as a way to both explore Ahti's connection to Finnland's mythology and to enhance the confusion that he holds with the world.  He, out of his extant family, has been chosen to converse with snakes, and in the current culture, this connects him closely to Voldemort, which places him in a strange position.  I hope to use this feature as a way to play with the bounds of alienation that Ahti experiences, as he is only beginning to understand the complexities of human interaction, and his ability to speak to snakes could stand as an obstacle in gaining full comprehension.

I find the feature exciting, as I have not yet seen it played on Magical Hogwarts (though I know it has been played before.)  It is a fairly tame feature, something that does not give Ahti any extreme power over others (as I hope he doesn't find himself in the presence of Basilisks any time soon).  But I hope that the conversation with snakes can offer him a strange sort of solace from an otherwise confusing world.  I hope to engage it in as many ways as possible, most prominently when I write threads where Ahti is on Durmstrang grounds and comes across snakes in their natural habitat.

It will also play a part in his family's influence, as the Ukkonen family will have had a number of Parselmouths in their respected ancestry, and view those with the ability both as enchantingly powerful and easily corruptible.  This will play into the fact that Ahti is put on a distant pedestal in the family, as he is both the oldest male of his generation, but was also the only other one present at the moment of his brother's untimely death.  Though the truth is plain to him, others will see him as covered in a shroud of mystery, as if he were dangerous or potentially unwelcome.

Future plots: The potential for Ahti to communicate with snakes is not to allow him to lay seige to the world with a reptilian rebellion.  It is a sword with two edges, and both edges endanger Ahti.  On one hand, he has a whole order of animal that he can speak with, though he may not agree with their thoughts.  On the other, the order of animal to which he belongs will be that which he is most curious about, but also the one he feels unable to speak with.

One definite plot I have with an existing Durmstrang student is for Ahti, who does not flaunt his ability to speak to snakes, will become close with a student of the other house.  This situation, already strained as it is, will become a difficult form of romance, if one can use the word, and the strain placed upon it will only be heightened when truth comes out about his ability.

I plan also to have the ability play in to the points where Ahti is severely emotional.  His rage may manifest with hissing, or he may go out into a full on monologue in full Parseltongue.  It will be an ability that has the potential to play into any and all of his relationships, as Ahti is very prone to bouts of extreme emotion, and I hope, with this ability, that I may be able to find intriguing and otherwise unthought of ways in which to put the ability to use.

I see one way in particular being that the wild snakes surrounding Durmstrang will perhaps see Ahti as a new companion, or a wizard that is worth trying to know.  They may appear slithering up trying to speak with him while he is on a walk or sitting with a friend, which, needless to say, is an interesting potential twist to any character's perception of Ahti in a thread.

RP sample using the feature:

Nnnnnothing good comesss from sssolitude, friennnd.  Ahti didn't have to look to feel the cold blood of the snake by his side.  He did not know this one's name, but there was no doubt that the snake knew him.  It seemed that, in the short time that Durmstrang had been present on that island, the population of serpents, dismal as it was, had learned of Ahti's existence.  And so, when a snake saw a short-haired young man with serious eyes and the scent of the sea on his clothes, they seemed to slither closer.

"It seems I will never learn that for myself, as you snakes don't leave me alone."  It was true that while he had taken to solitary walks on the ground when he either couldn't focus on his homework or had already done it,  there were very few places that he could rest without a reptile looking to probe his mind for information on some philosophical topic, or just to offer some wise words that the young man could care less about.

You knowww,  The boy looked to his left now, the hissing sound reverberating through the trees.  It was just a common adder, the type that could stand being dormant in Russia's winter.  There really was no danger to be posed by snakes in this climate.  It was no wonder so many families respected them so warmly. There are whisssspersss that your kind issss coming to and ennnd.

He had heard of this rumor before.  The supposed mass-exodus of parseltongues ever since Voldemort had died.  It was a rumor that was exclusive only to Durmstrang snakes.  The barely-poisonous vipers of Finnland didn't even care about the fall of the Dark Lord.  It was a world that they were unaffected by.  But here, it seemed that the dark influence of wizards had long been seen, likely due to the wizarding village of Belushya Guba, which Ahti could have seen in the distance from where he sat, had he bothered to look.

"You're one to talk.  Do you think you'll make it through the winter like this?  You're wasting warmth speaking to me."

I ooonly wake up when it'ssss important.  The snap of the snake's jaws relayed it's etchiness easily.  Snakes were an emotional sort, always ready to snap right back.  In the eyes of the young Drakonya Krov, he saw the personae of many a Durmstrang teacher in each snake he met.  Even the nice ones could be compared to a serpent, it simply depended upon the way they slithered.  He couldn't resist the sensation that conversations like these left him with.  Confusion at the tempers of the living, Ahti turned away as the grass snake curled up on itself even closer.  A breeze swept through the branches of snow-covered foliage and the Ukkonen boy shivered.  It seemed that even a human's blood could run cold.
« Last Edit: December 07, 2012, 01:43:11 AM by Cáel Tulloch »

Prosper Lachapelle [ Beauxbatons Adult ]
1304 Posts  •  20  •  Bisexual  •  played by EVIE
Re: Special Feature Applications
« Reply #34 on: January 10, 2013, 11:02:27 PM »
Name: Vannah

Character Name: Arden "Dash" Dasher

Feature you are applying for: Precognitive seer (dreams)

Description of the character:

Arden Dasher is a sweet and sensitive girl who has a lot of love for those close to her. Most problems and decisions that must be made in her life are approached from an emotional perspective rather than a logical one, and the girl has trouble judging things completely objectively. She’s caring and nurturing and loves to be cared for and nurtured too. The young witch is fairly quiet, but genuinely kind, and she loves making other people happy – though she wont put effort into furthering a friendship with someone unless they show some kind of interest in her first. Dash loves animals and children and would much rather spend her time outdoors or working on a clay sculpture than shopping or partying with large groups of people. She has trouble with any kind of social conflict, and will avoid social tension at all costs, even if it means bottling up her feelings and emotions. When this happens, the girl can get quite down. She is an emotional girl prone to emotional lows as strong as her highs. Harmony and balance are essential to Dash, and she finds a lot of wonder in things that are natural or aesthetically pleasing.

Application:

Like a lot of new people, when I first joined I was totally drawn to the special features section of this site. There have been a lot of times when I’ve thought that it could be fun to apply for an elemental or metamorphmagus feature, but with the exception of Gabby (who obviously came with her ability), none of my kids have really suited any of the features well enough – and I’ve always thought that I’d rather have a totally “normal” character that I really want to play, rather than a character I’d only be making for the sake of having someone “special”. Dash is my first character that I feel really, really suits a special feature. I’ve been here solidly for almost two years now and this is my first special feature application – I think it really fits. A lot of what makes her who she is enhanced and explained through this ability, though I intend to make her whether this feature is approved or not.

The feature and Dash: 

The ability to See exhibits itself differently in different seers, though Dash is consistent when it comes to the common traits that all seers seem to possess. She is talented in divination, interested in symbolism and finds it difficult to approach things from a completely logical and objective standpoint. Her ability manifests itself as her own in two distinct areas; her visions come naturally (involuntarily) while she sleeps, and are often highly sensory and emotional rather than literal. 

One of the most fundamental building blocks of her character is that Dash is an extremely sensitive soul who subconsciously seeks to be in-tune with her environment and the people in it. She spends a lot of time thinking about weighty, philosophical things and enjoys spending time alone, especially in serene, natural places. Dash loves art and the way that creating things from wood or clay engages her senses. In fact, the girl is especially sensitive to the way that her five senses are affected by different foods, music, artwork, natural environments etc. She reacts emotionally to things like orchestral music and certain paintings. As she is quite young and has had little training in the area, Dash’s precognitive abilities have usually shown themselves randomly in dreams, and even then, most of these experiences have woken her up with a strong emotional response or an associated sensory experience (a strong emotion relating to a blur of colour or a vivid taste, for example), rather than full blown visions.

Sometimes she is able to work through a series of these confusing feelings, experiences and associations verging on synaesthesia to decipher an actual meaning behind whatever her experience has shown her, and, rarely, she’ll have a vision that makes a lot more literal sense. A lot of the time, however, deciphering her visions can be like deciphering astrological signs – difficult and not entirely reliable. Dash is working on honing her skills of interpretation. She finds that she is better able to control her ability when in a calm mindset. The girl knows the difference between true dreams and regular dreams, and is usually woken up if she experiences a vision in her sleep. Sometimes it takes her a minute or two to really know where she is, but this disorientation only occurs after a particularly intense or vivid experience. She often feels drained after this, but is unable to sleep, and so calms her mind by working on a clay sculpture or wood carving by herself for a short while before going back to bed.

Dash likes spending time alone sometimes anyway, regardless of whether she's particularly tuned in to her ability or not. She spends a lot of time thinking about the things she Sees, especially when they're connected with strong emotional responses. She is easily moved by other's emotions and is very perceptive when it comes to other people's feelings, and her visions affect her in a similar way. Aware of the fact that her ability is often questioned and met with cynicism, Dash is usually quite reluctant to talk about her gift unless with those she is close to, and even then she is rarely the one to bring it up first.

Future Plots:

One of main plots that I have planned is with Gage’s Sindri Trickett. After being together for six or so years, her ability (and a specific vision she has) will play a central part in their eventual break-up.

Samuel Dickinson is actually Dash's second cousin who she has approached, interested in learning more about and honing her divination skills. The Song Faerie and I have talked about potential threads between the two of them, which I'm really excited about playing out as it would give both characters a chance to get divination-y together. c:

Rinn, Sioban and I have planned something for Dash, Dorian and Eloise, where Dash incorrectly interprets a vision about their relationship that will lead to a fight between the couple and a falling out between Dash and her friends.

Aside from these solid plots, I've talked to a lot of other drivers about potential threads and the way that Dash's ability will influence her relationship with others, whether we'd actually play out Dash's SF or just the consequences of her being a precognitive seer. Dash and Neko-chan's Aline, for example, are best friends. Aline never wants her to tell her if she dreams anything about her, and it would be interesting to rp a thread after she did have a vision concerning her friend. I've also talked to Lady Jedi about Dash having visions about the well-being of her future babies, and reaching out to the woman. 

RP Sample:

In her dream, Dash’s awareness was completely filled with the rough, woody texture of her mother’s dressing table and the familiar smell of lavender. Lavender was completely overwhelming her senses. She felt as if the flower was being pressed against her face and drawn roughly across her lips, and the scent filled her nose and her lungs and coated her tongue like oil. It was her mother’s perfume. The woman materialised in a blur of colour and associations, and the scene became rapidly defined and clear to a point of harshness. Brown carpet underfoot, cream-coloured walls, two people standing opposite each other. The tension in the room was practically tangible. The entire experience washed over Dash, her awareness of what was happening completely awake on an emotional and sensory level, but more than dulled on a conscious one. Later, she’d remember every detail.

“Harriet,” murmured a voice. It was undoubtedly Dash’s father. “Be reasonable.” His low voice rumbled through the dream, but his face was crystal clear from all angles. A small burst of sadness bubbled through the young witch’s emotional perception. A sense of defeat, and definitely not coming from her mother. “We can’t sell the house,” he continued wearily, “the kids grew up here. They’ll want it one day.” The focus was back on her mother now, though the sensation of lavender wasn’t utterly overpowering now. The woman shook her head, a sense of righteousness emanating from her. She tapped her fingernails crossly along her dark mahogany dresser. “It’s just a house,” she argued, shaking her head. Dash’s attention was drawn down her mother’s figure to the criss-cross pattern that decorated the carpeted floor. Her vision focussed in on the brown X pattern and followed it like a train track until she reached her father’s shoes. Dark. Leather. Dash felt as if she was watching the world in hyperrealism. She was strangely aware of the way that the shadows twisted and reformed in the creases of her father’s shirt as her attention was drawn up and back to his face.

More words were exchanged, and Dash’s awareness was drawn to different points of the setting in varying degrees of clarity. Abruptly, the vision ended and Dash was pulled out of it with a shocking immediateness. When she woke, it took her a moment before she realised that she couldn’t actually smell lavender at all. Her eyes snapped open and adjusted to the darkness. A charged, tingling feeling pulsed from the back of her neck and broke down her shoulder blades, eventually racing across the exposed skin of her arms and legs. It was just a remnant sensation, and it was over in a second. Dash blinked several times quickly, taking a slow, deep breath, careful not to disturb the sleeping man on the other side of the bed. Lucky for her, her boyfriend was a heavy sleeper. She knew the routine by now, and was very aware of what she was experiencing and the best ways for her to settle afterwards.

It still took a moment for her to feel completely steady in herself and her environment. She hadn’t had such a clear vision for quite some time now and felt positively drained, though she knew she wouldn’t be able to sleep for a while now. Her skin felt especially sensitive right at this moment and she felt a little claustrophobic between the bed sheets. Dash stretched her legs towards the edge of the bed, inching away from the slumbering form of her boyfriend slowly and gently. She held her breath for a second as she pulled herself off of it, and finally stood upright beside the bed. The young witch watched him for a moment to make sure that he hadn’t stirred, and, content with what she saw, she made her way wearily to their bathroom. She needed to splash some water in her face and have a moment completely to herself. And then she could wonder about her mother’s insistence on selling her childhood home.

Ivana Karkaroff [ Inactive Character ]
1487 Posts
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Re: Special Feature Applications
« Reply #35 on: January 13, 2013, 01:12:32 PM »

Name: Vannah

Character Name: Arden "Dash" Dasher

Feature you are applying for: Precognitive seer (dreams)

Description of the character:

Arden Dasher is a sweet and sensitive girl who has a lot of love for those close to her. Most problems and decisions that must be made in her life are approached from an emotional perspective rather than a logical one, and the girl has trouble judging things completely objectively. She’s caring and nurturing and loves to be cared for and nurtured too. The young witch is fairly quiet, but genuinely kind, and she loves making other people happy – though she wont put effort into furthering a friendship with someone unless they show some kind of interest in her first. Dash loves animals and children and would much rather spend her time outdoors or working on a clay sculpture than shopping or partying with large groups of people. She has trouble with any kind of social conflict, and will avoid social tension at all costs, even if it means bottling up her feelings and emotions. When this happens, the girl can get quite down. She is an emotional girl prone to emotional lows as strong as her highs. Harmony and balance are essential to Dash, and she finds a lot of wonder in things that are natural or aesthetically pleasing.

Application:

Like a lot of new people, when I first joined I was totally drawn to the special features section of this site. There have been a lot of times when I’ve thought that it could be fun to apply for an elemental or metamorphmagus feature, but with the exception of Gabby (who obviously came with her ability), none of my kids have really suited any of the features well enough – and I’ve always thought that I’d rather have a totally “normal” character that I really want to play, rather than a character I’d only be making for the sake of having someone “special”. Dash is my first character that I feel really, really suits a special feature. I’ve been here solidly for almost two years now and this is my first special feature application – I think it really fits. A lot of what makes her who she is enhanced and explained through this ability, though I intend to make her whether this feature is approved or not.

The feature and Dash: 

The ability to See exhibits itself differently in different seers, though Dash is consistent when it comes to the common traits that all seers seem to possess. She is talented in divination, interested in symbolism and finds it difficult to approach things from a completely logical and objective standpoint. Her ability manifests itself as her own in two distinct areas; her visions come naturally (involuntarily) while she sleeps, and are often highly sensory and emotional rather than literal. 

One of the most fundamental building blocks of her character is that Dash is an extremely sensitive soul who subconsciously seeks to be in-tune with her environment and the people in it. She spends a lot of time thinking about weighty, philosophical things and enjoys spending time alone, especially in serene, natural places. Dash loves art and the way that creating things from wood or clay engages her senses. In fact, the girl is especially sensitive to the way that her five senses are affected by different foods, music, artwork, natural environments etc. She reacts emotionally to things like orchestral music and certain paintings. As she is quite young and has had little training in the area, Dash’s precognitive abilities have usually shown themselves randomly in dreams, and even then, most of these experiences have woken her up with a strong emotional response or an associated sensory experience (a strong emotion relating to a blur of colour or a vivid taste, for example), rather than full blown visions.

Sometimes she is able to work through a series of these confusing feelings, experiences and associations verging on synaesthesia to decipher an actual meaning behind whatever her experience has shown her, and, rarely, she’ll have a vision that makes a lot more literal sense. A lot of the time, however, deciphering her visions can be like deciphering astrological signs – difficult and not entirely reliable. Dash is working on honing her skills of interpretation. She finds that she is better able to control her ability when in a calm mindset. The girl knows the difference between true dreams and regular dreams, and is usually woken up if she experiences a vision in her sleep. Sometimes it takes her a minute or two to really know where she is, but this disorientation only occurs after a particularly intense or vivid experience. She often feels drained after this, but is unable to sleep, and so calms her mind by working on a clay sculpture or wood carving by herself for a short while before going back to bed.

Dash likes spending time alone sometimes anyway, regardless of whether she's particularly tuned in to her ability or not. She spends a lot of time thinking about the things she Sees, especially when they're connected with strong emotional responses. She is easily moved by other's emotions and is very perceptive when it comes to other people's feelings, and her visions affect her in a similar way. Aware of the fact that her ability is often questioned and met with cynicism, Dash is usually quite reluctant to talk about her gift unless with those she is close to, and even then she is rarely the one to bring it up first.

Future Plots:

One of main plots that I have planned is with Gage’s Sindri Trickett. After being together for six or so years, her ability (and a specific vision she has) will play a central part in their eventual break-up.

Samuel Dickinson is actually Dash's second cousin who she has approached, interested in learning more about and honing her divination skills. The Song Faerie and I have talked about potential threads between the two of them, which I'm really excited about playing out as it would give both characters a chance to get divination-y together. c:

Rinn, Sioban and I have planned something for Dash, Dorian and Eloise, where Dash incorrectly interprets a vision about their relationship that will lead to a fight between the couple and a falling out between Dash and her friends.

Aside from these solid plots, I've talked to a lot of other drivers about potential threads and the way that Dash's ability will influence her relationship with others, whether we'd actually play out Dash's SF or just the consequences of her being a precognitive seer. Dash and Neko-chan's Aline, for example, are best friends. Aline never wants her to tell her if she dreams anything about her, and it would be interesting to rp a thread after she did have a vision concerning her friend. I've also talked to Lady Jedi about Dash having visions about the well-being of her future babies, and reaching out to the woman. 

RP Sample:

In her dream, Dash’s awareness was completely filled with the rough, woody texture of her mother’s dressing table and the familiar smell of lavender. Lavender was completely overwhelming her senses. She felt as if the flower was being pressed against her face and drawn roughly across her lips, and the scent filled her nose and her lungs and coated her tongue like oil. It was her mother’s perfume. The woman materialised in a blur of colour and associations, and the scene became rapidly defined and clear to a point of harshness. Brown carpet underfoot, cream-coloured walls, two people standing opposite each other. The tension in the room was practically tangible. The entire experience washed over Dash, her awareness of what was happening completely awake on an emotional and sensory level, but more than dulled on a conscious one. Later, she’d remember every detail.

“Harriet,” murmured a voice. It was undoubtedly Dash’s father. “Be reasonable.” His low voice rumbled through the dream, but his face was crystal clear from all angles. A small burst of sadness bubbled through the young witch’s emotional perception. A sense of defeat, and definitely not coming from her mother. “We can’t sell the house,” he continued wearily, “the kids grew up here. They’ll want it one day.” The focus was back on her mother now, though the sensation of lavender wasn’t utterly overpowering now. The woman shook her head, a sense of righteousness emanating from her. She tapped her fingernails crossly along her dark mahogany dresser. “It’s just a house,” she argued, shaking her head. Dash’s attention was drawn down her mother’s figure to the criss-cross pattern that decorated the carpeted floor. Her vision focussed in on the brown X pattern and followed it like a train track until she reached her father’s shoes. Dark. Leather. Dash felt as if she was watching the world in hyperrealism. She was strangely aware of the way that the shadows twisted and reformed in the creases of her father’s shirt as her attention was drawn up and back to his face.

More words were exchanged, and Dash’s awareness was drawn to different points of the setting in varying degrees of clarity. Abruptly, the vision ended and Dash was pulled out of it with a shocking immediateness. When she woke, it took her a moment before she realised that she couldn’t actually smell lavender at all. Her eyes snapped open and adjusted to the darkness. A charged, tingling feeling pulsed from the back of her neck and broke down her shoulder blades, eventually racing across the exposed skin of her arms and legs. It was just a remnant sensation, and it was over in a second. Dash blinked several times quickly, taking a slow, deep breath, careful not to disturb the sleeping man on the other side of the bed. Lucky for her, her boyfriend was a heavy sleeper. She knew the routine by now, and was very aware of what she was experiencing and the best ways for her to settle afterwards.

It still took a moment for her to feel completely steady in herself and her environment. She hadn’t had such a clear vision for quite some time now and felt positively drained, though she knew she wouldn’t be able to sleep for a while now. Her skin felt especially sensitive right at this moment and she felt a little claustrophobic between the bed sheets. Dash stretched her legs towards the edge of the bed, inching away from the slumbering form of her boyfriend slowly and gently. She held her breath for a second as she pulled herself off of it, and finally stood upright beside the bed. The young witch watched him for a moment to make sure that he hadn’t stirred, and, content with what she saw, she made her way wearily to their bathroom. She needed to splash some water in her face and have a moment completely to herself. And then she could wonder about her mother’s insistence on selling her childhood home.


[lau]~approved[/lau]

Salomé Désir [ Inactive Character ]
808 Posts
Re: Special Feature Applications
« Reply #36 on: January 25, 2013, 09:04:32 PM »
Name: Mercy
Character name: Lykkir Mohr
Feature you are applying for: 1/2 Selkie
Description of the character:
Personality:
Lykkir is an extremely flawed young man. Childish and narcissistic, he tends to whine a lot and throw overdramatic tantrums about petty occurrences. Additionally, he regards people as possessions, which results in him having a very territorial mindset about relationships. That is, in a relationship, he expects to be the center of attention, which has resulted in ex-boyfriends and ex-girlfriends feeling as if they have just broken up with a leech. Lykkir also fails somewhat at empathizing with people, except when it comes to sexuality. With the exception of sexual emotions, he finds relating to other people difficult and can often only see situations from his point of view. Moreover, Lykkir holds delusions about many things, which range from his abilities to his status as a "special" or "gifted" person to his perception of reality. In Lykkir's mind, due to his elevated state of vanity, he's a falsely exiled selkie prince, the misunderstood and outcast hero of a primitive and mystical tribe of half-humans who will embrace him when he finds them. In reality, he's a whiny, delusional diva.

Which is not to say Lykkir doesn't have redeeming features. He does. Aside from his sexual charisma, Lykkir is passionate, engaged, enthusiastic, persuasive, cunning, self-preserving, flamboyant, and imaginative. When it comes to activities he genuinely enjoys, he throws himself into the act with fervor and excitement. If he truly wants to, he applies himself most dutifully and will refuse to rest until he perfects whatever it is he's doing, because he truly loves it. Also, when not whining or throwing tantrums, Lykkir truly possesses an immense and powerful presence. He tends to dominate social situations and excels at persuasion, due to his cunning. While he may be self-absorbed, he also is self-preserving, and makes pragmatic choices when it comes to his own skin. Lastly, Lykkir has an overactive imagination, which can lead to both creative problem solving and vague delusions of grandeur.

I think Lykkir, personality-wise, fits selkie traits while still maintaining his own uniqueness and independence. Selkies are temperamental, flighty, wanderlustful, passionate, enthusiastic, vain, and self-absorbed, just like him, but they are also loyal, full of integrity, and noble, which he is not. His differences make him human and not a cookie-cutter example of a half-selkie child. To me, Lykkir just as defined by his human flaws as he is by his selkie heritage.

Background:
Lykkir's hometown, Mikladalur, is the source of a very famous selkie legend. In the legend, a young farmer hides the sealskin of a selkie maid to make her his wife. During their marriage, he makes sure to keep the sealskin locked away in a chest with the key around his neck at all times. On day, however, he forgets somehow to take his key and when he returns home he finds the chest unlocked and the selkie maid gone, returned back to the sea and her selkie family. (Interestingly, she leaves her human children behind.) Enraged, the farmer goes hunting and kills the selkie's selkie husband and two sons. She vows to take revenge on all the men of Mikladalur, drowning or killing all men until there are enough corpses to hold hands around the entire island of Kalsoy.

I decided to tie in the Wizarding World as such: the selkie's revenge applies only to Muggles, as Wizards had always taken special care to respect selkie customs and, for a while, even helped the selkies exact their revenge. As time passed, the Wizards began to mind their own business until they stopped helping the selkie revenge altogether, but the Wizards and selkies of Mikladalur and Kalsoy are still on, if not friendly, then certainly not hostile terms.

This is why Lykkir's mother, Apollonia, had no qualms about crying seven tears into the sea to summon a male selkie. Male selkies differ greatly from female selkies when it comes to their interactions with humans. While human males are always trying to hide female selkie sealskins to make them their wives, human females (usually ones dissatisfied with their lives) summon male selkies for one night stands. These relationships never last long (some literally for just one night, as in Apollonia's case), but a human female may carry a male selkie's child. This is what happened with Lykkir.

According to lore, male selkies are extremely seductive to human women. As there is little established lore written on part-selkie descendants (apart from many of them having short fingers), I decided to write it so that male part-selkie descendants inherit at least a significant fraction of their fathers' allure along with an affinity for the sea and some seallike habits (i.e. liking fish, being good at swimming, etc.), but not the whole sealskin/transformation thing. The male selkie's seductiveness is similar to that of the veela--that is, it doesn't create true love, but rather "an infatuation that...wears off after a while." Hence, male part-selkie descendants are able to vaguely "seduce" people the way female part-veelas are, for a short amount of time, while the seduced is in the vicinity of the selkie descendant. This seductiveness certainly varies from person to person, and what one person feels as intense sexual charisma another will feel as mere charm. I imagine female selkie descendants have a similar power. I know that female selkies dance beautifully and certainly incite at least some desire in human males.

Application:
I was joking around with Julie, saying that the androgynous blond model Andrej Pejic is proof male veelas exist, when I thought, well, why not? The veela/siren special features had always been interesting to me. To use the feature, you would certainly have to use restraint and creativity while roleplaying, so that the special feature never turns into god-moding. This, to me, poses a fun and interesting challenge, and I've always wanted to do something similar. However, none of my female characters fit the veela/siren special feature. Salomé tries very hard to be a femme fatale, but to make her a veela would take away a lot of her character development and remove much of the challenges that make her so human. Pixie is, well, a pixie. Definitely not veela/siren material. And then I got to thinking, well, why not something similar to a male veela? The special feature type is already interesting enough, and to play it as a male character would make it even more interesting, and more challenging, because it hasn't been done before (as far as I know.) With that in mind, I began to research similar humanoid/shapeshifter creatures of mythology, with my two main choices being either kelpie (evil drowney water horse-man) or selkie.

I want to point out that this special feature is not a replacement or a cop-out so that I can play Lykkir as a male veela. Rather, the "male veela" idea was a jumping-off point, and the selkie feature is my way of creating a new special feature that ties in thoroughly with my character and his development, with the added challenge of playing a previously only female special feature. To do this application, I did a lot of research on selkies and the town of Mikladalur/island of Kalsoy. Selkies aren't male veelas, they're selkies, and a special feature in their own right that I feel fits in very well with the whole MH vibe. Not only are selkies seducers, but wanderers and nomads as well. They have their own brand of temperament and personality that I feel fits Lykkir very well and should be fun to play.

I wrote Lykkir specifically with this feature in mind. Much of his background story, mannerisms, worldview, and personality tie in closely with his selkie heritage. His relationship with his mother, for example, is strained because he (delusionally) believes his mother must have a. done something bad to make his father leave and b. stolen his sealskin so he can't follow his father. He worships his father, whom he has never known, and a lot of his personality stems from him trying to become just like his mental image of his father. Lykkir also holds a delusion of enlightenment, a delusion that hopefully other people will have fun setting straight. Also, due to his perception and interpretation of his father's "abandonment," Lykkir is extremely needy, demanding, and possessive in relationships while at the same time bad at empathizing with emotions unless they're of a sexual nature. Without this feature, Lykkir doesn't really feel like Lykkir.

Future plots:
As this feature is so integral to Lykkir's personality, I can see it popping up in a number of "normal" plots where his feature isn't the focus of the plot. I can also imagine the following plots:

  • new race issue with half-human, half-other wizards. Just like the two Wizarding Wars were essentially fought over blood status, there could be another interesting boardwide plot where half-humans have to go into hiding or are kidnapped for experiments/questioning. There could be a whole political issue regarding half-human wizards. For example, some parent could instigate it by questioning the humanity of these half-humans and whether they should even be allowed in school. That could lead to a heated, political debate and possibly another war. Of course, there aren't a lot of half-human characters on MH, but people could definitely take sides and the issue of werewolves and vampires could be brought in as well.


  • some Nautic Magic plot, taking place at Durmstrang, where Lykkir disrupts class and tries to show off. I have scanned the Nautic Magic threads, and Varamyr definitely seems to be the sort to not take too kindly to people disrupting his class and attempting to show off. This could set into motion a grudge between Lykkir and a number of professors and between Lykkir and his housemates as well, as I'm sure his little show would result in chips being taken away. Cam has approved this.


  • relationship issues with Lykkir and possible significant others. The significant other in question could be questioning whether they are truly attracted to Lykkir as a person or whether most of it is just his selkie allure, or Lykkir could, being the suspicious, insecure diva he is, question whether the significant other is truly attracted to him. This could lead to very interesting relationship dynamics and threads.

  • fights between Lykkir and other students. These could result in a number of different possibilities. One possibility is the female in a heterosexual couple becomes momentarily and involuntarily attracted to Lykkir because of his power and her male counterpart calling Lykkir out for a fight. Another possibility is Lykkir intentionally trying to seduce, say, a rival's girlfriend, and said girlfriend, knowing exactly what he wants to do, taking some precautions that result in a fight. Another possibility is Lykkir attracting an unwanted admirer, whom he attacks out of exasperation and annoyance.


  • a sneak-out plot. As a result of Lykkir's affinity for the sea, sailing ability, wanderlust, and talent in Nautic Magic, he could definitely come up with a possible sneak-out for certain housemates (or even just schoolmates) and take them sailing. This, of course, is both dangerous and daft, and could result in disciplinary action from the Durmstrang staff that could be very fun to play out.  Cam has approved this.


  • a running away plot. As Lykkir has always harbored the delusion of one day running away to join his father's selkie tribe, it's perfectly likely for Lykkir to one day, fed up and overemotional, run away in the general direction of where he thinks his father is, and end up somewhere completely unexpected, dangerous, and foreign. That could result in a number of "stranger in a strange land" threads that I imagine could be fun both for Lykkir and whomever he encounters.



RP sample using the feature:
The sea nipped at Lykkir's heels like the ghost of a playful pet. He stood there, motionless, while the waves tumbled onto the shore, eyes closed and a shit-eating grin splattered on his face. He spread his arms wide in the pose of a willing martyr and stuck his tongue out to taste the spray. Tongue massaging the air, Lykkir tried to catch the upward splashes of seawater. Salt tore across his lips, settled in the nest of his eyelids.  His toes curled in their bed of sea-soked sand, luxuriating in the rough wet. While the sea lapped at his legs, jumping for his hips, the wind fought back and batted his hair and back. He was nature's plaything, the toy of the elements. This, Lykkir knew, was bliss.

Far away, a foghorn moaned a one-note dirge, mourning something unseen. Up above, seagulls plotted mass takeovers, squawking in their unintelligible code the myriad ways they would slaughter mankind. Lykkir listened to nature's sad and frenzied warnings, and he smiled. He loved the smell of destruction on the air. And then, he heard it. The slap of a tail on the water, the baleful bark of a familiar friend. Lykkir's eyelids split open, letting in a needle-blanket of salt air. But he paid the pain no mind. A seal, so close to shore? A selkie? With caution, Lykkir turned in a slow semicircle towards the source of the bark. There, in the shallow tidepools, lay a seal. Its liquid-heartbreak eyes stared straight at him, daring him to come closer.With a deep breath, Lykkir accepted the dare and plunged into the ocean. Was this his chance. Had his father returned for him after 17 long years?

But now the sea was angry. It slapped Lykkir over the head and shoved fingers into his nose and dug hooks under his eyelids, making him choke and sputter as he fought to stay afloat. This was ridiculous. He was the best swimmer he knew. Through the veil of murky saltwater, Lykkir thought he saw the seal bite itself on the wrist. Coughing and twisting in the sea's strangle, he watched as the seal tear its paw off to reveal a short-fingered human hand. Trying not to drown, he watched as the seal skinned itself. Out came a beautiful woman, eyes the exact color of the sky on the night of a shipwreck. Her long blonde hair whipping in the air, she looked him right in the face and smiled. In that moment, Lykkir's heart stopped.

And then the world snarled, twisted itself into a ball and tried to chew its way out of its own skin. Thrashing, Lykkir felt something rough and heavy fall over  his body, dragging him this way and that, contorting him in poses he never could have imagined. He struggled not to choke as the something dragged him towards shore. As if in slow-motion, a flurry of blood blossomed from his ankle as he hit a rock and a rat king of kelp skittered by. As if encased in jello, Lykkir watched as a beautiful, iridescent spiral shell was pushed towards the beach by the sea's invisible lasso.  His lungs felt drenched in burning fat. His fingers felt like those of a dead man. His wrists felt imploded. Idly, Lykkir wondered if this was what death was like. As the fisherman's net spilled him onto the shore, Lykkir remembered the selkie woman and twisted his head to and fro, trying to catch one last glimpse of her.

"Whoa there, lass! Stop struggling, I gotcha, I gotcha. You're safe now." A sea-roughened voice hit Lykkir like a bucket of raw fish. Snarling, he punched the air, boxing shadows of shadows. Twisting so his head was in the air, he stared through the net's holes towards where the selkie had been. Nothing. Whatever imbecile had just caught him like a sea of stupid tuna had just ruined his only chance to find his father. Fuming, Lykkir lay there as the net was untwisted and then lifted off of him. "You're alright, girl, you're safe now."

"Safe?" Lykkir screamed. "Are you fu**ing kidding me, you just--" And then a rough beard was rubbing against his smooth chin, and a pair of chapped lips closed over his, slimy slug tongue probing for an entrance. Oh shit, Lykkir thought. Not another one. With every ounce of strength, he fought back against the enchanted fisherman, struggling to push him away. But then the heavyset man was on top of him, hands pawing at his shirt and grappling at his wrists. This had never happened before, with anyone. The most they had done was develop a stupid look on their faces and falter in their speech, but none of them had ever kissed him, and in such a disgusting way, too. Opening his mouth, Lykkir let the other man's tongue enter his mouth and then bit down, hard. Blood seeped into his throat, gagging him, making him want to lie down and throw up. But he kept biting until his right hand found what he was looking for. Tightening his grip on the rock, Lykkir slammed it into the side of the fisherman's head.

Letting go of the man's tongue, Lykkir watched as the man's eyes rolled into the back of his head. And then, the man slumped forward, completely immobile. Wriggling like a leech, Lykkir tried to push the man off of his own body, but he remained where he was. The body wouldn't budge. Fuming, Lykkir let loose a howl. Great, just great. This really was the perfect ending to a perfect goddamn day.
« Last Edit: January 28, 2013, 12:16:03 PM by Salomé Désir »

Emily Fleming [ Writer ]
1975 Posts  •  Twenty-three  •  Heteroflexible  •  played by Ashton
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  • Time passes. Even when it seems impossible. Even when each tick of the second hand aches like the pulse of blood behind a bruise.
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  • Trophy Closet now is the winter of our discontent corgi power!! This driver participated in the Valentine's Day 2017 celebrations! You've been disneyfied! Muggleborn Character
Re: Special Feature Applications
« Reply #37 on: July 04, 2013, 06:27:37 AM »


Name: Ashton
Character Name: Melusine Musel
Feature you are applying for: Discipula Hor ~ Water Elemental

Description of the character: Melusine is a dreamer. She has been this way ever since childhood, since before she can remember. Her life has mostly revolved around hoping and believing, and almost nothing will convince her out of something she is really determined to have faith in. On the surface, Mel acts and feels like a carefree person, because she is a pretender and good at avoiding things that are ugly or just things she doesn't want to deal with. However, beneath the tip of the iceberg at her core lies something she cannot quite describe. There is always a sliver of doubt that only she herself bestowed upon herself and upon her personality. Mel is never completely sure or comfortable about anything. Part of the reason is because she cares what one might call too much, and another reason is because her mother left her family so many times that she is not able to trust many outside her family circle, including her father.

Melusine is very simplistic and likes everything laid out for her right in front of her feet. She is not the most humorous person in the world. Yes, she'll laugh at jokes, but she's found that she's horrible at making them. She is almost never sarcastic and almost always serious about everything she says. Mel is the kind of person that pays attention to all the little details, for she thinks they are what makes up life. Details. Whenever doing an assignment or analyzing a person, or even during her studies, she pays attention to the details more than the big picture. Melusine is a good-natured girl and looks out for everyone's best interests. Mel is not a confrontational person and cannot stand them unless they are planned mutually with the other person beforehand, and even then they still make her flinch.

Melusine is very sweet and doesn't really have a rude bone in her body. She's the type of person to will kill an 'enemy' with kindness, although she does not honestly consider anyone her enemy. Mel firmly believes in eliminating hate, so she basically does not let it exist in her thoughts or in her life. She is a huge people-pleaser and thinks of other people before herself; she always likes making people feel good. Mel knows how to cheer someone up and she feels the best when she knows she has brightened someone's day or made their lives just a little better, because she definitely knows how it feels to be down in the dumps.

In truth, Mel is a very sad, confused person deep down even though she tries to keep a smile on her face all the time. Nobody is really able to touch that part of her or make it better, except those who know her deepest secrets, and not many do. Melusine has trained herself not to feel anything or react to anything in family situations. She is rather oblivious and embarrassed when it comes to male company and isn't the best flirter in the world. As in, she stinks at it. Most of the time she doesn't even notice when a boy is trying to (pointedly) flirt with her or offer to take her out, anything like that. She is sort of a child in those types of scenarios and most of the time she's not sure what to do -- this is inconvenient as of late since it happens much more often than it used to. Sometimes, even though she knows a lot for her age, Melusine sports a bit of naivety in personal or social situations. When confronted with certain questions, or if she feels like she is verbally attacked, it will often leave her at a loss for words and she won't know what to say or how to handle it.

Unlike some children who think of everything as black and white, right and wrong, Melusine is a firm believer in shades of grey. Sometimes it is hard for her to make decisions because there are so many options, so many choices and outcomes of one action. Mel is afraid of the future, no less, and is a very careful and thoughtful being most of the time. No matter that she is afraid of many things, she is also fearless about others. She is not afraid of dying, in fact, she embraces death with open arms. She knows that she will be ready for it when it comes, because she believes everything happens for a reason. Mel is not afraid of anything that happens to her on an individual level, she just wants the people she loves to be safe. Therefore, over her life's period she has developed a burning, inner strength that comes out whenever it is called for.

That being said, she is a lover, not a fighter. Melusine feels extremely uncomfortable in tense or swelling situations. She will often avoid the conflict if she feels threatened enough. Melusine is very shy around those she doesn't know and is usually quiet. Mel is much more of a listener than a talker and enjoys helping others out more than unloading her own problems vocally. She prefers to try and attempt to escape the outside world through her elemental training. She tends to be sensitive to others' words and especially feels insulted when her elementalism is commented on in a negative light. Though she is sometimes able to brush off rude remarks, it does get old to listen to such sentiments and as a result, she tries to avoid those particular groups of people. She is much more mindful of how her friends are treated and gets bent out of shape easier at their sorrows or any sour feelings that come about because of insensitivity from others.




Application: First, I applied for the element ice. After Lady Jedi talked to me, though, and we explored other options, I realized that another element may fit her better. A lot of the characteristics of the element water fit Melusine's personality well, even though there were a few kinks still. We resolved to settle on water, and rework a few plots, but most everything is staying as is because water and ice are friendly elements as water and earth are also friendly. Melusine's second affinity will eventually end up being ice.

I think this fits because she avoids conflict as much as possible and because she's a very calm, go-with-the-flow kind of girl. Water is a very flowy, calm element so that seems to capture Melusine's personality rather well. Mel can appear emotionless to those she doesn't know well, but she really cares about most things she bothers to put her time into. She is really one of the more soft-spoken types that fit into Papillonlisse, which was difficult for me to initially play, but I love this character and I really want the chance to be able to develop her more and keep her active. This feature was used in almost every post when I previously had it for her, and it is part of her character now. Without it, she wouldn't be nearly the same person and it would be difficult for me to rework those aspects of her personality and to rework her entire persona in my head.

Elementalism added something to Mel's personality and gave her a sense of belonging and purpose. She is able to really be herself around other elementals and let go of any inhibitions she might have. It isn't really a feature of her personality, per se, it kind of is her personality. It's who she is, inside and out, and ever since deciding to go with water for her in place of any other element, it's built upon that and become ingrained in her system, as well as the way she lives her life. Mel's soul is wanderlusty to put it best, as she is stuck between two very different worlds in her mother's house and her father's, and traveling helps her to focus on her own healing.

By obtaining the feature again for this character, I feel that I'll be able to play her the best and also develop her more so that I have somewhere to go with her. She is very different from any character I've ever had before and this special feature sort of defines her.

One more reason is that I've gotten the impression from a few other drivers I've spoken to that bringing Mel back will actually boost their muse for their own characters, and the more elementals that are active, the more board-wide plot opportunities are created as a result.




Future plots: I don't generally like to plan giant, grandiose things in advance with individual drivers as plots sometimes fall through (this is part of what made me lose motivation the first time and I am determined not to do that very thing all over again) but I do have some loose, flexible future plots that would be plausible to go on at any time in Mel's 'career' as an elemental student. First off, she is lacking a solid mother figure. Mel's biological mother has never exactly been anything less than flighty and she hasn't spent enough time with her stepmother to really develop a mother/daughter connection, but Helena and I feel that she can develop something similar to that with Brynja. Brynja doesn't talk much to her real daughter, and now that Mel is getting older, she'll likely need a firm female influence to help her flounder through her later teenage years, which presents a lot of wiggle room for her development and the kind of young woman she'll turn out to be.

Also going along with her age and others' age, Vance graduated last term and will therefore be able to visit Melusine much more frequently. When Brynja is unavailable and Mel needs someone specializing in the same element to train with, Vance can offer up his services and sort of act like a mentor to the younger girl. This will strengthen their friendship and her ties in the council, which would be beneficial for her -- her friend bank is limited and developing a stronger friendship and companionship with a fellow water elemental that she's known for a long time would help Melusine a lot.

I've also spoken with Dylan about Melusine and Kanat's relationship, which acts as an anchor to the council as well. If there were ever any doubts in Mel's mind about where her alliance was(though she's likely too timid to change anything), her connections with other elementals in the council would ultimately help her to decide where to side. It also offers an opportunity for culture -- though Melusine has traveled a lot, she's frankly a bit scared of the Durmstrang regions and if she could pick Kanat's brain a little during the summers at the council meetings, it would help her to learn quite a bit and shed some of the naivety she's been sporting since... well, forever.

I'm definitely not opposed to other plots with other elementals as well, especially those elements which water is not friendly with. I haven't had the opportunity to do anything concerning that yet, and it would be interesting to do so. Her non-confrontational personality is often a weakness and learning how to handle tension or people not liking her, particularly in the form of an unfriendly element, might be highly interesting to see played out. Alongside that, there are elemental students practicing friendly elements as well, and opportunities to bond with them and learn from them would be beneficial to Mel's growth in character also.

I know that growing up will be hard for Melusine. This brings me to my last topic. I want to be able to play her growth into maturity in a realistic way, meaning, not seamless or without bumps in the road. Of course, teenage girls are emotional and hormonal sometimes and with her it's not any different, but having this as an outlet would make a huge difference. Unable to talk to many people with ease, using her element to channel her frustrations would be perfect. Melusine doesn't get overly emotional very easily, but having this to help her through the trials and tribulations of really growing into who she is would be essential to 1) keeping her head on straight and 2) me having newly fueled inspiration for the character and her direction.




RP Response: Though she was getting more time to train with the other elementals lately, most of it was done on her own, and otherwise with a little help from the earth and ice elementals that also attended Beauxbatons. Now that Vance could come and visit more often, that tended to make things easier on her, too. Mel thought gravely about the quickly coming year ahead and how it would be the last for some of her very dearest friends. She stalked through the tall grass and spat erratically when a small piece of wheat got stuck in her mouth, trying to get it out. "Ugh, disgusting!" She exclaimed, spitting out the tiny granules. The wheat grass was still a little taller than she was, so it was hard to see through it and locate the forest. Melusine usually enjoyed to walk through the forest and find the river to do her training, after all, it did contain a whole bunch of... well, part of her. Breathing in the summer air and wincing when her satchel clanked against her knee, she bounded off towards the pine trees. She hated running most of the time, and the flute in her bag whacking her kneecap every couple of seconds wasn't exactly pleasant, but what can you do with a surge of energy?

It wasn't a very big forest, and it usually took her about ten minutes to find her way through, so it wasn't a nuisance. In fact, it was beautiful. It smelled earthy in the forest, and she could smell the sweet pine and almost already hear the water rushing through the deep indent set into the earth that everyone called a river. Melusine loved the element she studied, perhaps more than anything else. One of the things that fascinated her about it was that it was the oldest thing on earth, always changing, yet never different. Water was all-knowing and it was probably the most important thing to all life forms on earth, and knowing that she was at times instrumental to controlling such a healing source gave her a peace of mind that nothing else did.

Mel looked down at her shoes, seeing that there was wet barkdust and mud plastered all over them. Shoot. Those were going to be fun to clean off before she went back into the Papillonlisse common room. Eventually, the lanky girl reached the outskirts of the forest. As the trees thinned, she picked up her pace. She was eager to get to the river and to practice her element, because she was good at it; she liked doing that. She could really hear it now, the water easily flowing and gliding over the slimy pebbles and the fine sand at the bottom. She contemplated whether she wanted to enter the river, and then decided against it -- she didn't want to get her clothes wet. Yes, it was spring, but it wasn't quite warm enough for that yet.

Mel stepped out of her shoes and left them a few feet off on the bank, and then gingerly sat on the still-dewy grass, leisurely and indulgently dipping her feet into the water. It felt so natural to be sitting with her element like this, close and personal. Closing her eyes and wiggling her fingers, she inwardly spoke the incantation HOR CUBO, which summoned a beam. It wasn't a large one. She opened her eyes and directed the beam into the river so she wouldn't have gotten anything wet, and then increased the width. Feeling drained, she stopped for a few minutes. Kinda rusty. She needed to get out here and do this more often. It wasn't as though something she needed this much could drain her more than schoolwork and dramatic school girls, anyway.
orphan  in  the  storm,  that's  a  role  i've  played  before.  i've   learned  not  to  tremble  when  i  hear  the  thunder  roar

i  just  play  the  hand  i'm  dealt.  i  won't  say  i've  never  felt  the  pain,  but  i  am  not  a  stranger  to  the  rain

Gabrielle Delacour [ Papillonlisse ]
645 Posts  •  SEVENTEEN  •  fairly hetero ~  •  played by EVIE
Re: Special Feature Applications
« Reply #38 on: July 06, 2013, 08:18:41 AM »



Name: Ashton
Character Name: Melusine Musel
Feature you are applying for: Discipula Hor ~ Water Elemental

Description of the character: Melusine is a dreamer. She has been this way ever since childhood, since before she can remember. Her life has mostly revolved around hoping and believing, and almost nothing will convince her out of something she is really determined to have faith in. On the surface, Mel acts and feels like a carefree person, because she is a pretender and good at avoiding things that are ugly or just things she doesn't want to deal with. However, beneath the tip of the iceberg at her core lies something she cannot quite describe. There is always a sliver of doubt that only she herself bestowed upon herself and upon her personality. Mel is never completely sure or comfortable about anything. Part of the reason is because she cares what one might call too much, and another reason is because her mother left her family so many times that she is not able to trust many outside her family circle, including her father.

Melusine is very simplistic and likes everything laid out for her right in front of her feet. She is not the most humorous person in the world. Yes, she'll laugh at jokes, but she's found that she's horrible at making them. She is almost never sarcastic and almost always serious about everything she says. Mel is the kind of person that pays attention to all the little details, for she thinks they are what makes up life. Details. Whenever doing an assignment or analyzing a person, or even during her studies, she pays attention to the details more than the big picture. Melusine is a good-natured girl and looks out for everyone's best interests. Mel is not a confrontational person and cannot stand them unless they are planned mutually with the other person beforehand, and even then they still make her flinch.

Melusine is very sweet and doesn't really have a rude bone in her body. She's the type of person to will kill an 'enemy' with kindness, although she does not honestly consider anyone her enemy. Mel firmly believes in eliminating hate, so she basically does not let it exist in her thoughts or in her life. She is a huge people-pleaser and thinks of other people before herself; she always likes making people feel good. Mel knows how to cheer someone up and she feels the best when she knows she has brightened someone's day or made their lives just a little better, because she definitely knows how it feels to be down in the dumps.

In truth, Mel is a very sad, confused person deep down even though she tries to keep a smile on her face all the time. Nobody is really able to touch that part of her or make it better, except those who know her deepest secrets, and not many do. Melusine has trained herself not to feel anything or react to anything in family situations. She is rather oblivious and embarrassed when it comes to male company and isn't the best flirter in the world. As in, she stinks at it. Most of the time she doesn't even notice when a boy is trying to (pointedly) flirt with her or offer to take her out, anything like that. She is sort of a child in those types of scenarios and most of the time she's not sure what to do -- this is inconvenient as of late since it happens much more often than it used to. Sometimes, even though she knows a lot for her age, Melusine sports a bit of naivety in personal or social situations. When confronted with certain questions, or if she feels like she is verbally attacked, it will often leave her at a loss for words and she won't know what to say or how to handle it.

Unlike some children who think of everything as black and white, right and wrong, Melusine is a firm believer in shades of grey. Sometimes it is hard for her to make decisions because there are so many options, so many choices and outcomes of one action. Mel is afraid of the future, no less, and is a very careful and thoughtful being most of the time. No matter that she is afraid of many things, she is also fearless about others. She is not afraid of dying, in fact, she embraces death with open arms. She knows that she will be ready for it when it comes, because she believes everything happens for a reason. Mel is not afraid of anything that happens to her on an individual level, she just wants the people she loves to be safe. Therefore, over her life's period she has developed a burning, inner strength that comes out whenever it is called for.

That being said, she is a lover, not a fighter. Melusine feels extremely uncomfortable in tense or swelling situations. She will often avoid the conflict if she feels threatened enough. Melusine is very shy around those she doesn't know and is usually quiet. Mel is much more of a listener than a talker and enjoys helping others out more than unloading her own problems vocally. She prefers to try and attempt to escape the outside world through her elemental training. She tends to be sensitive to others' words and especially feels insulted when her elementalism is commented on in a negative light. Though she is sometimes able to brush off rude remarks, it does get old to listen to such sentiments and as a result, she tries to avoid those particular groups of people. She is much more mindful of how her friends are treated and gets bent out of shape easier at their sorrows or any sour feelings that come about because of insensitivity from others.




Application: First, I applied for the element ice. After Lady Jedi talked to me, though, and we explored other options, I realized that another element may fit her better. A lot of the characteristics of the element water fit Melusine's personality well, even though there were a few kinks still. We resolved to settle on water, and rework a few plots, but most everything is staying as is because water and ice are friendly elements as water and earth are also friendly. Melusine's second affinity will eventually end up being ice.

I think this fits because she avoids conflict as much as possible and because she's a very calm, go-with-the-flow kind of girl. Water is a very flowy, calm element so that seems to capture Melusine's personality rather well. Mel can appear emotionless to those she doesn't know well, but she really cares about most things she bothers to put her time into. She is really one of the more soft-spoken types that fit into Papillonlisse, which was difficult for me to initially play, but I love this character and I really want the chance to be able to develop her more and keep her active. This feature was used in almost every post when I previously had it for her, and it is part of her character now. Without it, she wouldn't be nearly the same person and it would be difficult for me to rework those aspects of her personality and to rework her entire persona in my head.

Elementalism added something to Mel's personality and gave her a sense of belonging and purpose. She is able to really be herself around other elementals and let go of any inhibitions she might have. It isn't really a feature of her personality, per se, it kind of is her personality. It's who she is, inside and out, and ever since deciding to go with water for her in place of any other element, it's built upon that and become ingrained in her system, as well as the way she lives her life. Mel's soul is wanderlusty to put it best, as she is stuck between two very different worlds in her mother's house and her father's, and traveling helps her to focus on her own healing.

By obtaining the feature again for this character, I feel that I'll be able to play her the best and also develop her more so that I have somewhere to go with her. She is very different from any character I've ever had before and this special feature sort of defines her.

One more reason is that I've gotten the impression from a few other drivers I've spoken to that bringing Mel back will actually boost their muse for their own characters, and the more elementals that are active, the more board-wide plot opportunities are created as a result.




Future plots: I don't generally like to plan giant, grandiose things in advance with individual drivers as plots sometimes fall through (this is part of what made me lose motivation the first time and I am determined not to do that very thing all over again) but I do have some loose, flexible future plots that would be plausible to go on at any time in Mel's 'career' as an elemental student. First off, she is lacking a solid mother figure. Mel's biological mother has never exactly been anything less than flighty and she hasn't spent enough time with her stepmother to really develop a mother/daughter connection, but Helena and I feel that she can develop something similar to that with Brynja. Brynja doesn't talk much to her real daughter, and now that Mel is getting older, she'll likely need a firm female influence to help her flounder through her later teenage years, which presents a lot of wiggle room for her development and the kind of young woman she'll turn out to be.

Also going along with her age and others' age, Vance graduated last term and will therefore be able to visit Melusine much more frequently. When Brynja is unavailable and Mel needs someone specializing in the same element to train with, Vance can offer up his services and sort of act like a mentor to the younger girl. This will strengthen their friendship and her ties in the council, which would be beneficial for her -- her friend bank is limited and developing a stronger friendship and companionship with a fellow water elemental that she's known for a long time would help Melusine a lot.

I've also spoken with Dylan about Melusine and Kanat's relationship, which acts as an anchor to the council as well. If there were ever any doubts in Mel's mind about where her alliance was(though she's likely too timid to change anything), her connections with other elementals in the council would ultimately help her to decide where to side. It also offers an opportunity for culture -- though Melusine has traveled a lot, she's frankly a bit scared of the Durmstrang regions and if she could pick Kanat's brain a little during the summers at the council meetings, it would help her to learn quite a bit and shed some of the naivety she's been sporting since... well, forever.

I'm definitely not opposed to other plots with other elementals as well, especially those elements which water is not friendly with. I haven't had the opportunity to do anything concerning that yet, and it would be interesting to do so. Her non-confrontational personality is often a weakness and learning how to handle tension or people not liking her, particularly in the form of an unfriendly element, might be highly interesting to see played out. Alongside that, there are elemental students practicing friendly elements as well, and opportunities to bond with them and learn from them would be beneficial to Mel's growth in character also.

I know that growing up will be hard for Melusine. This brings me to my last topic. I want to be able to play her growth into maturity in a realistic way, meaning, not seamless or without bumps in the road. Of course, teenage girls are emotional and hormonal sometimes and with her it's not any different, but having this as an outlet would make a huge difference. Unable to talk to many people with ease, using her element to channel her frustrations would be perfect. Melusine doesn't get overly emotional very easily, but having this to help her through the trials and tribulations of really growing into who she is would be essential to 1) keeping her head on straight and 2) me having newly fueled inspiration for the character and her direction.




RP Response: Though she was getting more time to train with the other elementals lately, most of it was done on her own, and otherwise with a little help from the earth and ice elementals that also attended Beauxbatons. Now that Vance could come and visit more often, that tended to make things easier on her, too. Mel thought gravely about the quickly coming year ahead and how it would be the last for some of her very dearest friends. She stalked through the tall grass and spat erratically when a small piece of wheat got stuck in her mouth, trying to get it out. "Ugh, disgusting!" She exclaimed, spitting out the tiny granules. The wheat grass was still a little taller than she was, so it was hard to see through it and locate the forest. Melusine usually enjoyed to walk through the forest and find the river to do her training, after all, it did contain a whole bunch of... well, part of her. Breathing in the summer air and wincing when her satchel clanked against her knee, she bounded off towards the pine trees. She hated running most of the time, and the flute in her bag whacking her kneecap every couple of seconds wasn't exactly pleasant, but what can you do with a surge of energy?

It wasn't a very big forest, and it usually took her about ten minutes to find her way through, so it wasn't a nuisance. In fact, it was beautiful. It smelled earthy in the forest, and she could smell the sweet pine and almost already hear the water rushing through the deep indent set into the earth that everyone called a river. Melusine loved the element she studied, perhaps more than anything else. One of the things that fascinated her about it was that it was the oldest thing on earth, always changing, yet never different. Water was all-knowing and it was probably the most important thing to all life forms on earth, and knowing that she was at times instrumental to controlling such a healing source gave her a peace of mind that nothing else did.

Mel looked down at her shoes, seeing that there was wet barkdust and mud plastered all over them. Shoot. Those were going to be fun to clean off before she went back into the Papillonlisse common room. Eventually, the lanky girl reached the outskirts of the forest. As the trees thinned, she picked up her pace. She was eager to get to the river and to practice her element, because she was good at it; she liked doing that. She could really hear it now, the water easily flowing and gliding over the slimy pebbles and the fine sand at the bottom. She contemplated whether she wanted to enter the river, and then decided against it -- she didn't want to get her clothes wet. Yes, it was spring, but it wasn't quite warm enough for that yet.

Mel stepped out of her shoes and left them a few feet off on the bank, and then gingerly sat on the still-dewy grass, leisurely and indulgently dipping her feet into the water. It felt so natural to be sitting with her element like this, close and personal. Closing her eyes and wiggling her fingers, she inwardly spoke the incantation HOR CUBO, which summoned a beam. It wasn't a large one. She opened her eyes and directed the beam into the river so she wouldn't have gotten anything wet, and then increased the width. Feeling drained, she stopped for a few minutes. Kinda rusty. She needed to get out here and do this more often. It wasn't as though something she needed this much could drain her more than schoolwork and dramatic school girls, anyway.



[sav]~Approved![/sav]

Anton Melinkov [ Inactive Character ]
5 Posts
Re: Special Feature Applications
« Reply #39 on: July 08, 2013, 07:32:06 AM »


Name: Cam
Character name: Eléonore Lachapelle
Feature you are applying for: Discipula Typh




Description: Eléonore has always been a curious individual ever since she was a little girl. She’s always poking her nose into every crack and crevice in search of new discoveries and adventures. People have always had a way of piquing her interest in this regard. Eléonore loves meeting and talking with new people from all walks of life, though if she gets the sense that they’re less than intelligent she’ll turn tail and leave as quickly as she arrived with little warning. Despite this willingness to just walk up and talk to complete strangers, Ellie is very cautious about who she allows close to her on an emotional level. She is a bit of a social butterfly, flitting about to whichever group of people holds her interest at the time but rarely staying in one for very long, as her interests change frequently. Eléonore has a touch of elitism in her attitude towards other people, especially those of her age group. Older students and adults are largely immune to her discerning nature unless they prove themselves incompetent, in which case they are relegated to a second-class state.

While her talkative nature and tendency to be indecisive and flighty may give some the impression that Eléonore is little more than a talking inflated head, nothing could be further from the truth. The young French girl is very intelligent, which is one reason for her elitist attitude towards her peers. Even though her interests may change, El will always make time for someone she’s deemed able to keep up with her on an intellectual level. Eléonore is a very passionate young girl, though where and how that passion is directed changes with the wind. She loves complex and philosophical subjects that require logical deduction, as well as taking things apart to see how they work on the inside. At home, her room has various parts and pieces from nearly as many different objects strewn about, as Eléonore is far from the most organized girl on the planet.

Given the choice between chaos and order, it’s no small wonder Ellie would pick chaos every time. She’s very much a free spirit and hates the feeling of being constrained or tied down in any way. She often has a great difficulty making up her mind when pressed for a spot decision, and may lash out in anger if pressed too hard. Eléonore works best when she can try multiple approaches to a problem and see which works best through trial-and-error, or when she can simply use logic to work her way through whatever choice is presented to her. Often her passionate and logical sides will clash, resulting in even greater indecision than before, in which case she’ll reach out to a close friend or family member (but only the smart ones of course) for some sort of guidance.

Having grown up the only child in a fairly well-off ministry family, Eléonore likes to think she carries a sophisticated and refined air about her, even with her frequent changes of conversation topic. When dealing with people, Ellie typically has three layers of interaction. The first is what everyone sees, the friendly perhaps slightly-airheaded girl who will talk to anyone about anything. But should anyone try to penetrate beneath that before she says they can, they would only find a cold wall of logic and calculation. This is El’s defense against the inner part of her personality, which is largely tender and loving. The logical side of her knows this will end up getting her hurt some day, and thus created that second layer of defense. While she is for the most part a compassionate young girl, Eléonore is utterly ruthless in pursuit of whatever goal she has her mind set on at the time. On the rare occasion that El sets her mind completely, she is near impossible to dissuade short of letting her do it herself over time. Because of this, she is very ambitious, but her flightiness and tendency to change interests gives her problems when it comes to making long-term plans.




Application: So I told myself that after Luciano I would not ever touch another SF app, but I still couldn’t help but browse the elemental section periodically. This particular feature had always intrigued me specifically because it was entirely unique to MH and was very well thought out and integrated into the existing lore. Despite my interest in the feature, I never really had any characters that jumped out at me as a good fit for it. However, as I was working on Eléonore’s personality, I took a break and headed to the Elemental section again. When I read the description for Typh I was really struck by how much of that description resonated with what I already had for Ellie in my head. The more I looked into the feature, the better the fit became.

El is a very curious young girl and loves learning to make herself a better person. At the same time, she can be a bit conceited and prideful. She would love the thought that she’s somehow more special than her peers because she’s an elemental, and would at the same time give me as a driver an opportunity to play and write with other drivers’ characters that I would otherwise be unable to interact with. I believe the Typh element fits Eléonore well because she tends to be indecisive but passionately pursues whatever catches her interest at the time. She’s also very disorganized despite being very intelligent while her analytical side finds joy in tinkering around and finding out how things work. At the same time, she is definitely a people person and loves meeting and interacting with everyone within earshot of her.

These are traits that are shared with the description of Typh, which I think enhances her personality and adds an avenue of roleplay that would not be available otherwise. There are several other active elementals around for her to thread with which would also increase overall board activity, which is always a good thing in my mind. While I could certainly play El without this feature, I feel she would have a lot more opportunities for development and conflict than several of my other non-elemental characters and would also help me grow as a driver.




Future plots:  One future plot possibility I discussed with Jenny would be for her character Jonas Rosenthal to walk in on Eléonore while she practices her elemental magic in a quiet classroom. As she doesn't know Jonas very well, she'd be even more secretive about her powers than usual. For his part, Jonas would spend time watching Ellie very closely and trying to get more information from her about his powers. Whether she opens up to the older Lune or not remains to be seen. In her indecision about this issue, El would reach out to Ashton's Melusine Musel, seeking the water elemental's mediating ability to help her make up her mind on whether or not to fill Jonas in about elementals.

Another plot involves Amy's Marianela Lorenzo, a close friend of Eléonore's since her first year. After hearing about Maria's arranged wedding to Luciano Liboretti over the summer, El would be rather incensed and the two would begin talking about various ways they feel held back or oppressed in their life, leading to Ellie to begin equating some pureblood habits with the council's mindset, thus fomenting the seed of doubt that may eventually take root and blossom inside the young girl's head as she grows older.

All of these plots would tie together to push Eléonore towards the adult I see her becoming: a Rogue elemental who sees herself as somewhat superior to silly wand-wavers and little regard to the council's policy of utter secrecy, preserving her powers only out of self-reservation. This process would obviously affect many of her existing relationships with other elementals, as they are by and large mostly loyal to the council. The resulting conflict would also help develop her personality as she is torn between her own personal desires and the desire to remain close to the people that have been her friends and mentors since she was a first year student.




RP sample using the feature: Eléonore was nervous beyond measure as she waited outside the council chamber at Inverness. Today was a very important one for the young elemental. Her mentor had prepared her over the last few years of training for just this moment, the one all elementals underwent before beginning their study in earnest. The initialization. This is going to hurt, Ellie thought to herself as she paced back and forth in the narrow corridor. “It’s a necromantic ritual, silly girl,” she muttered in retort, “of course it’s not going to feel like walking through a garden.” Well…perhaps a rose garden of more thorns than roses, but it was still not quite the same. When the large doors before her swung open, the young French girl took a deep breath, caught momentarily by the indecision that plagued her constantly. Be brave for Prosper, and Marianela, she told herself as she let go of her breath and stepped forward.

Once inside, the double doors immediately closed behind her, leaving her alone in the large, circular room. The Typh Harbinger and her mentor stood together in the center with the other five Harbingers surrounding them. Be calm, Ellie, she reminded herself as she strode forward. To calm her nerves, Eléonore imagined that she was in a ballroom dance. Concentrating on the steps gave her grace and confidence as she stepped into the circle. Ellie hesitated only slightly before shedding the ceremonial robe, leaving her in a simple nightgown. The young girl struggled not to shiver at the chill in the room as the ceremony began. Her mentor instructed her, in Gaelic, to present where she’d like the rune to be embedded into her body. Biting the lining of her cheeks gently to keep herself silent, Eléonore turned and held her left arm out to the side, indicating a patch of skin between her shoulder blades.

Without warning the blade of the dagger came, a sharp pain causing the young teen to wince slightly. She’d been warned of the pain of course, but experiencing such was another matter entirely. Biting down harder, Ellie managed to keep from crying out as she felt the rune being placed beneath her skin before it seemed to…melt she supposed was the best word for the sensation of stone melding to flesh and bone, becoming part of her very being. Even as the Harbinger closed her wound and instructed her to turn, Eléonore could feel the difference in her magic. She felt a surge of strength and power as the rune fueled her abilities. Following her instructions precisely, Ellie held out her right hand, allowing her palm to be cut with her mentor’s dagger. Even as the blood began to flow from her new wound, the hilt of a new dagger was pressed into it. The French girl watched her blood activate the wounds set into the dagger’s hilt. Her dagger. Taking a step back and redressing herself, Eléonore could keep the smile from her face no longer. Her initialization was complete. She was finally moving on to bigger and better things. Just wait until I tell Prop and Maria!


OOC: I have no idea how the ritual is actually conducted, so I took some liberty with the description provided in the guide >.>

nina [ Guest ]
Posts
Re: Special Feature Applications
« Reply #40 on: July 09, 2013, 09:11:23 PM »



Name: Cam
Character name: Eléonore Lachapelle
Feature you are applying for: Discipula Typh




Description: Eléonore has always been a curious individual ever since she was a little girl. She’s always poking her nose into every crack and crevice in search of new discoveries and adventures. People have always had a way of piquing her interest in this regard. Eléonore loves meeting and talking with new people from all walks of life, though if she gets the sense that they’re less than intelligent she’ll turn tail and leave as quickly as she arrived with little warning. Despite this willingness to just walk up and talk to complete strangers, Ellie is very cautious about who she allows close to her on an emotional level. She is a bit of a social butterfly, flitting about to whichever group of people holds her interest at the time but rarely staying in one for very long, as her interests change frequently. Eléonore has a touch of elitism in her attitude towards other people, especially those of her age group. Older students and adults are largely immune to her discerning nature unless they prove themselves incompetent, in which case they are relegated to a second-class state.

While her talkative nature and tendency to be indecisive and flighty may give some the impression that Eléonore is little more than a talking inflated head, nothing could be further from the truth. The young French girl is very intelligent, which is one reason for her elitist attitude towards her peers. Even though her interests may change, El will always make time for someone she’s deemed able to keep up with her on an intellectual level. Eléonore is a very passionate young girl, though where and how that passion is directed changes with the wind. She loves complex and philosophical subjects that require logical deduction, as well as taking things apart to see how they work on the inside. At home, her room has various parts and pieces from nearly as many different objects strewn about, as Eléonore is far from the most organized girl on the planet.

Given the choice between chaos and order, it’s no small wonder Ellie would pick chaos every time. She’s very much a free spirit and hates the feeling of being constrained or tied down in any way. She often has a great difficulty making up her mind when pressed for a spot decision, and may lash out in anger if pressed too hard. Eléonore works best when she can try multiple approaches to a problem and see which works best through trial-and-error, or when she can simply use logic to work her way through whatever choice is presented to her. Often her passionate and logical sides will clash, resulting in even greater indecision than before, in which case she’ll reach out to a close friend or family member (but only the smart ones of course) for some sort of guidance.

Having grown up the only child in a fairly well-off ministry family, Eléonore likes to think she carries a sophisticated and refined air about her, even with her frequent changes of conversation topic. When dealing with people, Ellie typically has three layers of interaction. The first is what everyone sees, the friendly perhaps slightly-airheaded girl who will talk to anyone about anything. But should anyone try to penetrate beneath that before she says they can, they would only find a cold wall of logic and calculation. This is El’s defense against the inner part of her personality, which is largely tender and loving. The logical side of her knows this will end up getting her hurt some day, and thus created that second layer of defense. While she is for the most part a compassionate young girl, Eléonore is utterly ruthless in pursuit of whatever goal she has her mind set on at the time. On the rare occasion that El sets her mind completely, she is near impossible to dissuade short of letting her do it herself over time. Because of this, she is very ambitious, but her flightiness and tendency to change interests gives her problems when it comes to making long-term plans.




Application: So I told myself that after Luciano I would not ever touch another SF app, but I still couldn’t help but browse the elemental section periodically. This particular feature had always intrigued me specifically because it was entirely unique to MH and was very well thought out and integrated into the existing lore. Despite my interest in the feature, I never really had any characters that jumped out at me as a good fit for it. However, as I was working on Eléonore’s personality, I took a break and headed to the Elemental section again. When I read the description for Typh I was really struck by how much of that description resonated with what I already had for Ellie in my head. The more I looked into the feature, the better the fit became.

El is a very curious young girl and loves learning to make herself a better person. At the same time, she can be a bit conceited and prideful. She would love the thought that she’s somehow more special than her peers because she’s an elemental, and would at the same time give me as a driver an opportunity to play and write with other drivers’ characters that I would otherwise be unable to interact with. I believe the Typh element fits Eléonore well because she tends to be indecisive but passionately pursues whatever catches her interest at the time. She’s also very disorganized despite being very intelligent while her analytical side finds joy in tinkering around and finding out how things work. At the same time, she is definitely a people person and loves meeting and interacting with everyone within earshot of her.

These are traits that are shared with the description of Typh, which I think enhances her personality and adds an avenue of roleplay that would not be available otherwise. There are several other active elementals around for her to thread with which would also increase overall board activity, which is always a good thing in my mind. While I could certainly play El without this feature, I feel she would have a lot more opportunities for development and conflict than several of my other non-elemental characters and would also help me grow as a driver.




Future plots:  One future plot possibility I discussed with Jenny would be for her character Jonas Rosenthal to walk in on Eléonore while she practices her elemental magic in a quiet classroom. As she doesn't know Jonas very well, she'd be even more secretive about her powers than usual. For his part, Jonas would spend time watching Ellie very closely and trying to get more information from her about his powers. Whether she opens up to the older Lune or not remains to be seen. In her indecision about this issue, El would reach out to Ashton's Melusine Musel, seeking the water elemental's mediating ability to help her make up her mind on whether or not to fill Jonas in about elementals.

Another plot involves Amy's Marianela Lorenzo, a close friend of Eléonore's since her first year. After hearing about Maria's arranged wedding to Luciano Liboretti over the summer, El would be rather incensed and the two would begin talking about various ways they feel held back or oppressed in their life, leading to Ellie to begin equating some pureblood habits with the council's mindset, thus fomenting the seed of doubt that may eventually take root and blossom inside the young girl's head as she grows older.

All of these plots would tie together to push Eléonore towards the adult I see her becoming: a Rogue elemental who sees herself as somewhat superior to silly wand-wavers and little regard to the council's policy of utter secrecy, preserving her powers only out of self-reservation. This process would obviously affect many of her existing relationships with other elementals, as they are by and large mostly loyal to the council. The resulting conflict would also help develop her personality as she is torn between her own personal desires and the desire to remain close to the people that have been her friends and mentors since she was a first year student.




RP sample using the feature: Eléonore was nervous beyond measure as she waited outside the council chamber at Inverness. Today was a very important one for the young elemental. Her mentor had prepared her over the last few years of training for just this moment, the one all elementals underwent before beginning their study in earnest. The initialization. This is going to hurt, Ellie thought to herself as she paced back and forth in the narrow corridor. “It’s a necromantic ritual, silly girl,” she muttered in retort, “of course it’s not going to feel like walking through a garden.” Well…perhaps a rose garden of more thorns than roses, but it was still not quite the same. When the large doors before her swung open, the young French girl took a deep breath, caught momentarily by the indecision that plagued her constantly. Be brave for Prosper, and Marianela, she told herself as she let go of her breath and stepped forward.

Once inside, the double doors immediately closed behind her, leaving her alone in the large, circular room. The Typh Harbinger and her mentor stood together in the center with the other five Harbingers surrounding them. Be calm, Ellie, she reminded herself as she strode forward. To calm her nerves, Eléonore imagined that she was in a ballroom dance. Concentrating on the steps gave her grace and confidence as she stepped into the circle. Ellie hesitated only slightly before shedding the ceremonial robe, leaving her in a simple nightgown. The young girl struggled not to shiver at the chill in the room as the ceremony began. Her mentor instructed her, in Gaelic, to present where she’d like the rune to be embedded into her body. Biting the lining of her cheeks gently to keep herself silent, Eléonore turned and held her left arm out to the side, indicating a patch of skin between her shoulder blades.

Without warning the blade of the dagger came, a sharp pain causing the young teen to wince slightly. She’d been warned of the pain of course, but experiencing such was another matter entirely. Biting down harder, Ellie managed to keep from crying out as she felt the rune being placed beneath her skin before it seemed to…melt she supposed was the best word for the sensation of stone melding to flesh and bone, becoming part of her very being. Even as the Harbinger closed her wound and instructed her to turn, Eléonore could feel the difference in her magic. She felt a surge of strength and power as the rune fueled her abilities. Following her instructions precisely, Ellie held out her right hand, allowing her palm to be cut with her mentor’s dagger. Even as the blood began to flow from her new wound, the hilt of a new dagger was pressed into it. The French girl watched her blood activate the wounds set into the dagger’s hilt. Her dagger. Taking a step back and redressing herself, Eléonore could keep the smile from her face no longer. Her initialization was complete. She was finally moving on to bigger and better things. Just wait until I tell Prop and Maria!


OOC: I have no idea how the ritual is actually conducted, so I took some liberty with the description provided in the guide >.>



~ Approved, and please check your PMs.

Luciana Bertinelli [ Inactive Character ]
1199 Posts  •  21  •  pasta  •  played by laura
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  • Trophy Closet an offer you can't refuse This driver or character won or was runner-up for an Anniversary 2018 Poll! Beauxbatons House Cup (1999-2000) - Ombrelune Influential Family Member Pureblood Character Former Ombrelune Musketeer Italy National Team Fan Middle Class Family Member
Re: Special Feature Applications
« Reply #41 on: July 28, 2013, 11:57:16 PM »
Name: Lowri
Character name: Angharad Hughes
Feature you are applying for: Werewolf / Lycanthropy

Description of the character:  Before the attack Angharad loved meeting people and having familiar faces around her.  She was flirtatious and confident, however now that her world has been turned upside down she has become more withdrawn and anxious about meeting new people or indeed spending time with those she once felt close to.  Once cheerful and upbeat, she is now more conservative.  Over time her true nature will resurface, but with the attack still relatively fresh in her mind her instincts have changed.  Angharad is kind, loving and idealistic.  She hopes for the best but prepares for the worst.  She keeps grudges and although she forgives those who do wrong against her she is likely never to forget.  As a result of this particular trait she initially hated her mother for essentially being the cause of her infection, but has grown to understand it wasn't her mother's fault and if anything it was society for being so prejudiced against werewolves in the first place, ultimately causing those few to join Lord Voldemort in hopes of fairer treatment.

Harri has always viewed herself as independent and rarely shares her problems, preferring to work them out on her own.  However since the attack she has had to learn to rely on other people.  Angharad is stubborn and childish, becoming resentful when things don't go her way.  Honest about her feelings and emotions, she will simply say what she feels rather than being politically correct.  Warm-hearted and kind, she is amorous and gentle.  Angharad is talented with a wand and academically motivated.  She enjoys intellectual pursuits such as reading, chess and puzzles.  She is a practical person and enjoys planning and organising things.  Harri is ambitious and strives to do well, with high expectations of herself -- hence her desire to return to Hogwarts.

Her complete character sheet is in my sandbox.

Application:

As no one has applied for this feature in my memory I hope this is suitably detailed -- I didn't want to spend too much time explaining what a werewolf is as we should all already know.

Lycanthropy


A werewolf is a human being who has been infected with lycanthropy.  As a result of the infection the human will turn into a near-wolf on the complete rising of the full moon.  They are distinguishable from ordinary wolves by several small features such as a pupils of the eyes, snout shape and tufted tail.  At all other phases of the moon they appear as normal humans, though as the full moon approaches will seem to be ill. Lycanthropy is a magical disease which is caught through blood-saliva contact, most often occurring when a human is bitten by a transformed werewolf.

The transformation is incredibly painful and cannot be prevented as there is no known cure for lycanthropy.  The Wolfsbane potion is the only known substance that can make a werewolf less dangerous by allowing him/her to keep their human mind during the transformation, whereas an untreated werewolf no longer remembers who they are and cannot control their impulses, becoming extremely aggressive to any nearby humans -- even people they care deeply about.  Usually the transformed werewolf will only infect their victims, but have been known to kill.  If there are no humans nearby to attack, or other animals to distract it, the werewolf will attack itself out of frustration, though presumably if the Wolfsbane potion has been consumed this would be limited.  Werewolves can recall everything that happened during their transformation once they return to their human form, and many suffer from premature ageing and scars as a result of the difficult transformations.

Werewolves in Society


An important aspect of this feature I believe will be how this affliction will affect Angharad in a social context.  Although canon-plus information suggests that with the Ministry of Magic under Kingsley Shacklebolt there would have been moves towards making those suffering with lycanthropy more accepted in wizarding society, it would be an incredibly difficult stigma to change.  Before the reformed Ministry werewolves were regarded with fear and disgust by the wizarding community, as people seem to believe that even in human form werewolves remain dangerous.  Under Dolores Umbridge's Anti-Werewolf Legislation it was incredibly hard for werewolves to find jobs, though this legislation is presumed to have been lifted since Shacklebolt came into power.  Further evidence of the wizarding community's view on werewolves is prevalent in history; by 1637 there was a Werewolf Code of Conduct, and werewolves have been moved between the Being and Beast divisions of the Ministry of Magic for years. 

Angharad as a Werewolf


Angharad was in her sixth year when the Battle of Hogwarts occurred, and members of her family had attended to fight against the Dark Lord and his Death Eaters -- including her mother, who was a member of the Werewolf Capture Unit, who had been brought in by Kinglsey Shacklebolt to help with Fenrir Greyback and the other werewolves who had taken sides with Lord Voldemort.  The summer following the defeat of Voldemort Angharad was attacked by a vengeful werewolf in retaliation for her mother's work in apprehending the majority of the pack during the Battle of Hogwarts.  Instead of starting her seventh and final year at Hogwarts Angharad was at St. Mungo's Hospital for Magical Maladies and Injuries, in the "Dangerous" Dai Llewellyn Ward being treated for her wounds.  She initially wished she had simply died rather than be a hideous monster, and she hated her mother for her connection in everything -- if not for her job this would have never happened.  The remainder of her would-be-seventh year was spent adjusting to the life of a werewolf; being placed on the Werewolf Registry and visiting Werewolf Support Services in order to be better informed about her new condition.

Harri's friends were told she was simply still shaken up by the events of the Battle of Hogwarts, and many were quick to believe this tale given how traumatic the whole experience had been for everyone involved.  By the new year, Angharad was beginning to adapt to the routine of taking Wolfsbane potion and enduring the excruciating transformations each full moon.  She was also coming to the realisation that it wasn't her mother's fault, it was society -- if the wizarding community were more accepting of werewolves they would never have joined with Voldemort in hopes of fairer treatment.  With the knowledge that it would be hard enough to get a job as a werewolf (with her name on the registry it was in the public domain) Angharad realised having no NEWTs would hinder her even further.  The spring months were spent communicating with Professor McGonagall via owl to arrange attending Hogwarts for Harri's seventh year of study and her final exams.  Stringent restrictions have been put in place in anticipation for the upcoming term, such as enlisting current Potions Master to brew the Wolfsbane potion each month and finding an appropriate location for Angharad to spend her transformation (most likely the Shrieking Shack or a secret room within the castle).

Future plots:  I believe Angharad would attempt to keep the truth from the majority of her peers, for fear that they would shun her.  The pressure of keeping such a defining aspect of her a secret would undoubtedly affect her relationships.

I have already begun working out plots with Lucas Benett (Magpie) because Luke is Angharad's ex (and future love of her life) and there will undoubtedly be a lot to work with here, as Harri will want to tell him eventually but is also terrified he'll shun her and never want to speak to her again.

Ariadne Hext and Beau Hughes (both to be played by Cammy) will be a friend and brother, respectively.  Beau is Harri's closest sibling and she would likely have turned to him first out of anyone in her family.  His work as a muggleborn introductory officer would have prepared him for dealing with introducing people to a new way of life, but with it being his little sister it would be quite different.  Ariadne is going to be one of Harri's closest friends and probably one of very few she tells about her condition willingly.

In addition to the above I've plotted with Marshmallow Penguin Princess for Alice Acelyn to be one of the healer's involved in Angharad's case, and her brother Alex Acelyn (Tori) is a close friend of Harri's and who is ultimately going to get it out of her after having a strong hunch.  Zephir King (Vannah) will have been another healer involved in Harri's case.

I also hope to arrange threads with whoever makes the next Potions professor.

RP sample using the feature: 

It was dawn and Angharad was on all fours breathing heavily.  She was naked -- she'd just transformed back to her human form.  Resisting the urge to slump to the floor in exhaustion she crawled slowly to her bedroom door.  Everything ached.  She was covered in a thin layer of sweat, but she was cold.  Grasping at the handle blindly she pulled the door open a fraction and peered out into the gloomy hallway.  Anyone in the house would have heard, heck, the neighbours would have heard those screams.  But no one moved.  Last time someone had come to her aid it had been her father and she'd screamed at him to leave her alone.  For days afterwards Harri had felt terrible, but she didn't want their pity.  She wanted to be normal, but that would never happen now. 

The eighteen year old slowly got to her feet, pushed her hair out of her eyes and checked the hallway one last time before stepping out into the cold, still air.  A few steps later and she could feel the cold tiles of the bathroom beneath her feet.  The brunette locked the door and turned on the shower.  Whilst she waited for the water temperature to heat up the girl picked up her toothbrush and squirted some toothpaste onto it, lifting it to her mouth she began brushing furiously.  Six years of vegetarianism and for what?  To have bloody, rare steaks served to her -- and for it to taste better than anything she'd ever eaten in her whole life.  The thought disgusted her, but it was all she could think about when she was her other self. 

Angharad spat into the sink, turning the tap on hastily to wash away the reddened foam.  The mirror was starting to steam up.  She knew she shouldn't look but she couldn't help it.  Her dark, usually sleek hair looked like she'd been dragged through a hedge backwards.  Her bloodshot eyes had huge bags under them, and she looked sallow.  Unhealthy.  A few months ago she would have burst into tears, but she knew it wouldn't make any difference.  This was her now.  She grimaced and turned away, stepping into the shower and feeling the hot water burn her skin.  It was a little too hot to be comfortable, but it felt good nonetheless -- it felt clean.  It was soothing her dull muscles.

After a few minutes of scrubbing at her skin with a loofah (careful not to touch her scar, the feel of the warped flesh repulsed her) and washing the caked sweat from her hair Harri emerged from the shower feeling a little more human than she had when she'd entered it.  She picked up a fluffy white towel and dried herself off briskly, wrapping it around her body to return to her bedroom. 

She tried not to squeal.  It was a mess.  She hadn't noticed in her agony the remains of her textbooks scattered over her bed and floor.  All she wanted to do was sleep -- she was so tired.  The Ravenclaw resolved to tidy it in the morning -- well, later in the morning -- and stepped over the scraps of parchment to open her chest of drawers.  Discarding the towel to the floor the shimmied into some knickers and a bra, then pulled out a clean pair of soft pyjamas.  Her hair was still damp but she didn't care.  Angharad picked up her wand and muttered an incantation to blow all the shreds of paper off her mattress.  She slipped under the duvet and cocooned herself in sheets, praying that when she woke the pain would be gone.
« Last Edit: July 29, 2013, 02:26:17 AM by Luciana Bertinelli »

Ciara Regan [ Hufflepuff ]
878 Posts  •  18 years old  •  Straight  •  played by Fee
Re: Special Feature Applications
« Reply #42 on: August 01, 2013, 09:01:28 PM »

Name: Lowri
Character name: Angharad Hughes
Feature you are applying for: Werewolf / Lycanthropy

Description of the character:  Before the attack Angharad loved meeting people and having familiar faces around her.  She was flirtatious and confident, however now that her world has been turned upside down she has become more withdrawn and anxious about meeting new people or indeed spending time with those she once felt close to.  Once cheerful and upbeat, she is now more conservative.  Over time her true nature will resurface, but with the attack still relatively fresh in her mind her instincts have changed.  Angharad is kind, loving and idealistic.  She hopes for the best but prepares for the worst.  She keeps grudges and although she forgives those who do wrong against her she is likely never to forget.  As a result of this particular trait she initially hated her mother for essentially being the cause of her infection, but has grown to understand it wasn't her mother's fault and if anything it was society for being so prejudiced against werewolves in the first place, ultimately causing those few to join Lord Voldemort in hopes of fairer treatment.

Harri has always viewed herself as independent and rarely shares her problems, preferring to work them out on her own.  However since the attack she has had to learn to rely on other people.  Angharad is stubborn and childish, becoming resentful when things don't go her way.  Honest about her feelings and emotions, she will simply say what she feels rather than being politically correct.  Warm-hearted and kind, she is amorous and gentle.  Angharad is talented with a wand and academically motivated.  She enjoys intellectual pursuits such as reading, chess and puzzles.  She is a practical person and enjoys planning and organising things.  Harri is ambitious and strives to do well, with high expectations of herself -- hence her desire to return to Hogwarts.

Her complete character sheet is in my sandbox.

Application:

As no one has applied for this feature in my memory I hope this is suitably detailed -- I didn't want to spend too much time explaining what a werewolf is as we should all already know.

Lycanthropy


A werewolf is a human being who has been infected with lycanthropy.  As a result of the infection the human will turn into a near-wolf on the complete rising of the full moon.  They are distinguishable from ordinary wolves by several small features such as a pupils of the eyes, snout shape and tufted tail.  At all other phases of the moon they appear as normal humans, though as the full moon approaches will seem to be ill. Lycanthropy is a magical disease which is caught through blood-saliva contact, most often occurring when a human is bitten by a transformed werewolf.

The transformation is incredibly painful and cannot be prevented as there is no known cure for lycanthropy.  The Wolfsbane potion is the only known substance that can make a werewolf less dangerous by allowing him/her to keep their human mind during the transformation, whereas an untreated werewolf no longer remembers who they are and cannot control their impulses, becoming extremely aggressive to any nearby humans -- even people they care deeply about.  Usually the transformed werewolf will only infect their victims, but have been known to kill.  If there are no humans nearby to attack, or other animals to distract it, the werewolf will attack itself out of frustration, though presumably if the Wolfsbane potion has been consumed this would be limited.  Werewolves can recall everything that happened during their transformation once they return to their human form, and many suffer from premature ageing and scars as a result of the difficult transformations.

Werewolves in Society


An important aspect of this feature I believe will be how this affliction will affect Angharad in a social context.  Although canon-plus information suggests that with the Ministry of Magic under Kingsley Shacklebolt there would have been moves towards making those suffering with lycanthropy more accepted in wizarding society, it would be an incredibly difficult stigma to change.  Before the reformed Ministry werewolves were regarded with fear and disgust by the wizarding community, as people seem to believe that even in human form werewolves remain dangerous.  Under Dolores Umbridge's Anti-Werewolf Legislation it was incredibly hard for werewolves to find jobs, though this legislation is presumed to have been lifted since Shacklebolt came into power.  Further evidence of the wizarding community's view on werewolves is prevalent in history; by 1637 there was a Werewolf Code of Conduct, and werewolves have been moved between the Being and Beast divisions of the Ministry of Magic for years. 

Angharad as a Werewolf


Angharad was in her sixth year when the Battle of Hogwarts occurred, and members of her family had attended to fight against the Dark Lord and his Death Eaters -- including her mother, who was a member of the Werewolf Capture Unit, who had been brought in by Kinglsey Shacklebolt to help with Fenrir Greyback and the other werewolves who had taken sides with Lord Voldemort.  The summer following the defeat of Voldemort Angharad was attacked by a vengeful werewolf in retaliation for her mother's work in apprehending the majority of the pack during the Battle of Hogwarts.  Instead of starting her seventh and final year at Hogwarts Angharad was at St. Mungo's Hospital for Magical Maladies and Injuries, in the "Dangerous" Dai Llewellyn Ward being treated for her wounds.  She initially wished she had simply died rather than be a hideous monster, and she hated her mother for her connection in everything -- if not for her job this would have never happened.  The remainder of her would-be-seventh year was spent adjusting to the life of a werewolf; being placed on the Werewolf Registry and visiting Werewolf Support Services in order to be better informed about her new condition.

Harri's friends were told she was simply still shaken up by the events of the Battle of Hogwarts, and many were quick to believe this tale given how traumatic the whole experience had been for everyone involved.  By the new year, Angharad was beginning to adapt to the routine of taking Wolfsbane potion and enduring the excruciating transformations each full moon.  She was also coming to the realisation that it wasn't her mother's fault, it was society -- if the wizarding community were more accepting of werewolves they would never have joined with Voldemort in hopes of fairer treatment.  With the knowledge that it would be hard enough to get a job as a werewolf (with her name on the registry it was in the public domain) Angharad realised having no NEWTs would hinder her even further.  The spring months were spent communicating with Professor McGonagall via owl to arrange attending Hogwarts for Harri's seventh year of study and her final exams.  Stringent restrictions have been put in place in anticipation for the upcoming term, such as enlisting current Potions Master to brew the Wolfsbane potion each month and finding an appropriate location for Angharad to spend her transformation (most likely the Shrieking Shack or a secret room within the castle).

Future plots:  I believe Angharad would attempt to keep the truth from the majority of her peers, for fear that they would shun her.  The pressure of keeping such a defining aspect of her a secret would undoubtedly affect her relationships.

I have already begun working out plots with Lucas Benett (Magpie) because Luke is Angharad's ex (and future love of her life) and there will undoubtedly be a lot to work with here, as Harri will want to tell him eventually but is also terrified he'll shun her and never want to speak to her again.

Ariadne Hext and Beau Hughes (both to be played by Cammy) will be a friend and brother, respectively.  Beau is Harri's closest sibling and she would likely have turned to him first out of anyone in her family.  His work as a muggleborn introductory officer would have prepared him for dealing with introducing people to a new way of life, but with it being his little sister it would be quite different.  Ariadne is going to be one of Harri's closest friends and probably one of very few she tells about her condition willingly.

In addition to the above I've plotted with Marshmallow Penguin Princess for Alice Acelyn to be one of the healer's involved in Angharad's case, and her brother Alex Acelyn (Tori) is a close friend of Harri's and who is ultimately going to get it out of her after having a strong hunch.  Zephir King (Pretty Bee) will have been another healer involved in Harri's case.

I also hope to arrange threads with whoever makes the next Potions professor.

RP sample using the feature: 

It was dawn and Angharad was on all fours breathing heavily.  She was naked -- she'd just transformed back to her human form.  Resisting the urge to slump to the floor in exhaustion she crawled slowly to her bedroom door.  Everything ached.  She was covered in a thin layer of sweat, but she was cold.  Grasping at the handle blindly she pulled the door open a fraction and peered out into the gloomy hallway.  Anyone in the house would have heard, heck, the neighbours would have heard those screams.  But no one moved.  Last time someone had come to her aid it had been her father and she'd screamed at him to leave her alone.  For days afterwards Harri had felt terrible, but she didn't want their pity.  She wanted to be normal, but that would never happen now. 

The eighteen year old slowly got to her feet, pushed her hair out of her eyes and checked the hallway one last time before stepping out into the cold, still air.  A few steps later and she could feel the cold tiles of the bathroom beneath her feet.  The brunette locked the door and turned on the shower.  Whilst she waited for the water temperature to heat up the girl picked up her toothbrush and squirted some toothpaste onto it, lifting it to her mouth she began brushing furiously.  Six years of vegetarianism and for what?  To have bloody, rare steaks served to her -- and for it to taste better than anything she'd ever eaten in her whole life.  The thought disgusted her, but it was all she could think about when she was her other self. 

Angharad spat into the sink, turning the tap on hastily to wash away the reddened foam.  The mirror was starting to steam up.  She knew she shouldn't look but she couldn't help it.  Her dark, usually sleek hair looked like she'd been dragged through a hedge backwards.  Her bloodshot eyes had huge bags under them, and she looked sallow.  Unhealthy.  A few months ago she would have burst into tears, but she knew it wouldn't make any difference.  This was her now.  She grimaced and turned away, stepping into the shower and feeling the hot water burn her skin.  It was a little too hot to be comfortable, but it felt good nonetheless -- it felt clean.  It was soothing her dull muscles.

After a few minutes of scrubbing at her skin with a loofah (careful not to touch her scar, the feel of the warped flesh repulsed her) and washing the caked sweat from her hair Harri emerged from the shower feeling a little more human than she had when she'd entered it.  She picked up a fluffy white towel and dried herself off briskly, wrapping it around her body to return to her bedroom. 

She tried not to squeal.  It was a mess.  She hadn't noticed in her agony the remains of her textbooks scattered over her bed and floor.  All she wanted to do was sleep -- she was so tired.  The Ravenclaw resolved to tidy it in the morning -- well, later in the morning -- and stepped over the scraps of parchment to open her chest of drawers.  Discarding the towel to the floor the shimmied into some knickers and a bra, then pulled out a clean pair of soft pyjamas.  Her hair was still damp but she didn't care.  Angharad picked up her wand and muttered an incantation to blow all the shreds of paper off her mattress.  She slipped under the duvet and cocooned herself in sheets, praying that when she woke the pain would be gone.


~ Approved. Please check your PMs.

Leifr Trickett [ Order of The Phoenix ]
2045 Posts  •   30  •   Heterosexual  •  played by Michaela
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  • "I act like I don't care, but deep inside, I still don't give a f***."
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  • Trophy Closet "crest" -- Vee's 2019-2020 FPP Diamond 2 Award You've been disneyfied! "My stocking made it to the top of the Winterfest 2016 tree!" Your pumpkin from the Pumpkin Patch gave you a treat! Contributed at least once to MH Quidditch lore V's Sparkly Fam Bubble Award This character is a current/former member of the Order of the Phoenix. Couple of the Month Winner
Re: Special Feature Applications
« Reply #43 on: August 12, 2013, 12:00:37 PM »

Name: Michaela 
Character Name: Karsten Dettweiler
Feature Your applying For: Discipulus Demin



Description of the character:
Karsten is a very headstrong and ambitious young boy. He isn't the type to let anything, or anyone stand in his way. When he wants something or has been denied something, he is very determined and dedicated to doing whatever it is that needs to be done. As long as it doesn't endanger the few individuals, friends and family a like, Karsten is all about the ends justifying the means, although unlike some, he will not disregard all of his morals, in other words, he has a conscience, that he will usually abide by. Though, should the right situation arise, it is possible that he would disregard even that. I say this because there is nothing that the boy wouldn't do to protect those that he cares about. In a situation as such, he is very brash with his actions, disregarding the consequences in order to settle the score so to speak. Two words that would best describe the boy if he were ever to be in such a situation would be vindictive, and ruthless, along with being the type to hold a grudge. Normally though, Karsten is a very quiet,reserved,observant, and careful boy. Tending towards analyzing situations and people, and being rather untrusting of the latter, rather than involving himself in the middle of things. He enjoys being analytical and thinking things through. While also being very neat and organized, tending towards being a perfectionist more than not. Efficiency is one thing that Karsten also values, and strives to make it happen with whatever he is involved in. Which can sometimes cause him to get carried away, sometimes being impatient and short tempered with others. 

Generally tending to appear cold and standoffish, not wanting any part of people or things he is not familiar with. Much of this is the result of the little wizard having a very black and white mentality when looking at the world, there are people and thing that he likes, and those that he does not. But once someone is within that group of people that the boy does like, there isn't much that he wouldn't do for them. To these people he is friendly (in his own way), kind, considerate,loyal, and extremely protective, possibly to the point of being possessive, if he feels something or someone is a threat. Karsten also sees himself as clever, and often uses his wits to try and fool people, often acting innocent, and sometimes approachable in order to gain peoples trust, deceiving them, so that he can manipulate them and play with their emotions later on, often in order to get them to do things for him. Though this usually only occurs with someone he despises, or someone he feels he has to go after, although it can happen just for his own amusement as well. Outside of this, he will leave others alone, and it is only when he is provoked in some way, whether real or perceived, that he really takes things to heart. The boy is also very stubborn, not liking to admit to his own mistakes, often sometimes trying to pin it on others.



Application:
I'm choosing to apply for Karsten to be an elemental, because like many other applicants, I feel like it would add to his character, as well as his future development, rather than detract from it. It is true that I have looked at special features in the past, although, I have never applied for one, only considered and the decided against it for the simple reason that it didn't fit the character well enough for me to really want to commit to putting sincere effort and time into the application. I had considered apply for my now graduate Luuk Groendedijk to be an animagus, but I knew there wouldn't be an animal that would have fit his personality well enough, as well as being something that would blend in around Beauxbatons and eventually Romania. And so i decided against it, and I hadn't really thought of it since then, until I started really writing Karsten's sheet. In the beginning, I had thought he might have made a good earth elemental, judging by the idea of him in my head, but when I put the pen to paper (metaphorically of course) he turned out to be the one thing I had thought he wouldn't be, a stone elemental. With the exception of being rather quiet other than loud, it seems like there is plenty within his personality that would mesh with his prospective element very well, and I thought better to try than not.

Now, Karsten isn't and wouldn't be created for the sole purpose of being an elemental, I just saw that his personality seemed to run quite close to that of a stone elemental, and got pretty excited because I really have had an interest in wanting to explore the world of elementalism, and what it could do for the right character, as well as my abilities as a writer. The thing was, there had never been a char that had caught my attention, as far as fitting the unique profile that is needed to match with an elemental gift, until now. And I really would like the ability to play this feature and explore it as much as I can with this character. But if Karsten isn't approved for the feature, I also look forward to playing him, and seeing how he develops, as I think he has plenty to offer with or without the feature. He isn't the type of character that will be limited or hindered by either being given or not given a SF.

If I am granted the feature, I not only hope to be able to explore elementalism, having a character with elementalism, and how it could improve my writing, but I also would like to try and help with a renewal of interest in elementals as a whole. While also helping keep the existing elemental fresh and introduce my own twist on things. I hope to maybe help to encourage other people with interest in creating elementals to do so, both by simply creating the character, but also by helping the existing group of drivers come up with new plots and ideas for either elementals alone, or a combination of elementals and wizards alike. I would just like to do my part in helping keep such a unique feature alive, and flourishing, while having fun with it and exploring it all at the same time. Especially because I think having the ability to create and play, and plot with other drivers is really special and I would love to be a part of that now, and in the future. 
 

Future Plots:
I will admit that I have struggled to find plots for Karsten in the future, but it just took a little work on my part, and there isn't anything wrong with that. I have established something with a few different drivers. First, I have it worked out with Soufflé Girl, that her Ice elemental will be the one to discover Karsten as an elemental, which I would like to physically play out IC, if approved, as part of his plots and etcetera. I also think if this kind of plot was allowed, it would open up quite a few more between he and Zoe in the future. Such as Zoe being able to give him advice and encouragement, helping him understand what it is to be an elemental and the like. I have also gotten in touch with Ashton about Karsten interacting with her water elemental Melusine Musel, and we have worked out that it might be interesting to see how they react to one another being that they are neither friendly or counter, as well as seeing what kind of guidance she could lend him from being an older more experienced elemental, much like Zoe, but from another perspective, and element relationship.

My final future plot is with Cam's Eléonore Lachapelle, Eléonore is one of the only elementals close to Karsten and age, so they will have that dynamic to explore, girls and boys and the like, and disliking various personalities, as well as being counter elements to one another, I think that could be quite interesting to explore and see how that would effect their regular schoolmate relationship. Outside of elemental plots, there are a few that could involve non elementals, and Karsten confiding in them, or discussing his current experiences as a new elemental i.e. being discovered and the future and all that. For these kinds of plots, I have spoken to Soufflé Girl about the use of her Jonas Rosenthal, as well as Ashton for use of her Ava Kielholz, Karstens cousin, and year mate, as well as Helena for her use of Friedrich Kielholz, also his cousin, along with Léa Ducarme, another fellow first year. I feel that plots with these two family members might be useful in exploring the relationship between someone who's just become an elemental, and their family members, how they feel and what it means for the future, opening up further plots there as well. Helena has also offered the use of Brynja as a way for Karsten to be exposed to someone closely related to the counsel, and be able to give him advice from the counsel standpoint, as well as possibly being the one who explains their ideology to him. It could be that they would have met through a connection with Aston's Melusine, or something similar. I am also hoping to be able to connect with future elemental plots, and other drivers who have elementals in the future as Karsten grows and changes.


RP sample using the feature:
this is set in the future after Karsten has been discovered and had some training
If he had to carve just one more rune, Karsten was sure he was going to lose his mind. Most days,the boy appreciated and loved being an elemental, but when he’d been sitting and carving runes for as long as he had, he was starting to see the downside of wanting to hone his elemental powers. The upside was, however that rune carving was a fairly independent task. Sure, he had to be supervised by his mentor or an elder, but they generally gave him his space, only providing instruction when he needed it, or they saw a flaw in his technique. It wasn’t the first time Karsten had been thankful that he enjoyed tasks that erred on the monotonous side of things, but even that had it’s limits. Admittedly, the young wizard was looking forward to the latter part of his training for the day, and if he was right, that would be due to start sometime soon.

With a word from his mentor only a few minuets later, Karsten found himself standing across from the man, runes in hand. Lately they had been working on learning to carve the different elements, including his own, Demin. Times like these, when he was allowed to practice the practical pieces of his powers rather than the theoretical, were what made the seemingly unending repetition worth it. It seemed strange to think that only a few months before, he’d been an ordinary wizard, just about to start his first year at Beauxbatons, expecting his education to go much like his peers. He couldn’t have been more wrong, though, thanks to an older student by the name of Zoe Deveaux, he’d been discovered as an elemental, and his life had been changed forever, as cheesy as that sounded to Karsten in his head. It was true, there was no denying that, but he had to get himself refocused, otherwise he’d likely lose all of his concentration and have to get himself back to where he had been, and that took much longer than he would have liked.

Breathing deeply, and shutting his eyes, Karsten did his best to empty his mind of all things other than focusing on casting the one spell he knew anything about at this stage. Opening his eyes, the wizard gave a small nod, more to himself than his teacher, he could do this. He’d gotten so close to being successful the last few times, there was no reason for him not to be able to do it now. Karsten was determined to get it right. It had to be a case of mind over matter, it had to be. Squaring his shoulders, and steeling his face the boy spoke the word that seemed so simple “Demin.” It had been so quick, he nearly missed it. It couldn’t have lasted for more than a few fleeting seconds, but they both had seen it, a few small stones had been floating between the both of them, before disappearing just as quickly as they had appeared. It was always strange how the runes turned to dust, yet when it happened, there was no sensation of them disintegrating at all. While he pondered the mysteries of runes, Karsten did his best to slow his breathing. It was incredible how just using the most basic of spells could wind him so much. It served as a sign to show him how much farther he would have to go if he wanted to ever master the element of stone. Either way, a victory was a victory, and he could feel a small smirk tugging at his lips, he’d finally done it.   
 
« Last Edit: August 12, 2013, 12:50:43 PM by Leifr Trickett »



Zoé Deveaux [ Inactive Character ]
2090 Posts  •  19  •  Heterosexual  •  played by Jenny
Re: Special Feature Applications
« Reply #44 on: August 14, 2013, 09:34:06 AM »


Name: Michaela 
Character Name: Karsten Dettweiler
Feature Your applying For: Discipulus Demin



Description of the character:
Karsten is a very headstrong and ambitious young boy. He isn't the type to let anything, or anyone stand in his way. When he wants something or has been denied something, he is very determined and dedicated to doing whatever it is that needs to be done. As long as it doesn't endanger the few individuals, friends and family a like, Karsten is all about the ends justifying the means, although unlike some, he will not disregard all of his morals, in other words, he has a conscience, that he will usually abide by. Though, should the right situation arise, it is possible that he would disregard even that. I say this because there is nothing that the boy wouldn't do to protect those that he cares about. In a situation as such, he is very brash with his actions, disregarding the consequences in order to settle the score so to speak. Two words that would best describe the boy if he were ever to be in such a situation would be vindictive, and ruthless, along with being the type to hold a grudge. Normally though, Karsten is a very quiet,reserved,observant, and careful boy. Tending towards analyzing situations and people, and being rather untrusting of the latter, rather than involving himself in the middle of things. He enjoys being analytical and thinking things through. While also being very neat and organized, tending towards being a perfectionist more than not. Efficiency is one thing that Karsten also values, and strives to make it happen with whatever he is involved in. Which can sometimes cause him to get carried away, sometimes being impatient and short tempered with others. 

Generally tending to appear cold and standoffish, not wanting any part of people or things he is not familiar with. Much of this is the result of the little wizard having a very black and white mentality when looking at the world, there are people and thing that he likes, and those that he does not. But once someone is within that group of people that the boy does like, there isn't much that he wouldn't do for them. To these people he is friendly (in his own way), kind, considerate,loyal, and extremely protective, possibly to the point of being possessive, if he feels something or someone is a threat. Karsten also sees himself as clever, and often uses his wits to try and fool people, often acting innocent, and sometimes approachable in order to gain peoples trust, deceiving them, so that he can manipulate them and play with their emotions later on, often in order to get them to do things for him. Though this usually only occurs with someone he despises, or someone he feels he has to go after, although it can happen just for his own amusement as well. Outside of this, he will leave others alone, and it is only when he is provoked in some way, whether real or perceived, that he really takes things to heart. The boy is also very stubborn, not liking to admit to his own mistakes, often sometimes trying to pin it on others.



Application:
I'm choosing to apply for Karsten to be an elemental, because like many other applicants, I feel like it would add to his character, as well as his future development, rather than detract from it. It is true that I have looked at special features in the past, although, I have never applied for one, only considered and the decided against it for the simple reason that it didn't fit the character well enough for me to really want to commit to putting sincere effort and time into the application. I had considered apply for my now graduate Luuk Groendedijk to be an animagus, but I knew there wouldn't be an animal that would have fit his personality well enough, as well as being something that would blend in around Beauxbatons and eventually Romania. And so i decided against it, and I hadn't really thought of it since then, until I started really writing Karsten's sheet. In the beginning, I had thought he might have made a good earth elemental, judging by the idea of him in my head, but when I put the pen to paper (metaphorically of course) he turned out to be the one thing I had thought he wouldn't be, a stone elemental. With the exception of being rather quiet other than loud, it seems like there is plenty within his personality that would mesh with his prospective element very well, and I thought better to try than not.

Now, Karsten isn't and wouldn't be created for the sole purpose of being an elemental, I just saw that his personality seemed to run quite close to that of a stone elemental, and got pretty excited because I really have had an interest in wanting to explore the world of elementalism, and what it could do for the right character, as well as my abilities as a writer. The thing was, there had never been a char that had caught my attention, as far as fitting the unique profile that is needed to match with an elemental gift, until now. And I really would like the ability to play this feature and explore it as much as I can with this character. But if Karsten isn't approved for the feature, I also look forward to playing him, and seeing how he develops, as I think he has plenty to offer with or without the feature. He isn't the type of character that will be limited or hindered by either being given or not given a SF.

If I am granted the feature, I not only hope to be able to explore elementalism, having a character with elementalism, and how it could improve my writing, but I also would like to try and help with a renewal of interest in elementals as a whole. While also helping keep the existing elemental fresh and introduce my own twist on things. I hope to maybe help to encourage other people with interest in creating elementals to do so, both by simply creating the character, but also by helping the existing group of drivers come up with new plots and ideas for either elementals alone, or a combination of elementals and wizards alike. I would just like to do my part in helping keep such a unique feature alive, and flourishing, while having fun with it and exploring it all at the same time. Especially because I think having the ability to create and play, and plot with other drivers is really special and I would love to be a part of that now, and in the future. 
 

Future Plots:
I will admit that I have struggled to find plots for Karsten in the future, but it just took a little work on my part, and there isn't anything wrong with that. I have established something with a few different drivers. First, I have it worked out with Soufflé Girl, that her Ice elemental will be the one to discover Karsten as an elemental, which I would like to physically play out IC, if approved, as part of his plots and etcetera. I also think if this kind of plot was allowed, it would open up quite a few more between he and Zoe in the future. Such as Zoe being able to give him advice and encouragement, helping him understand what it is to be an elemental and the like. I have also gotten in touch with Ashton about Karsten interacting with her water elemental Melusine Musel, and we have worked out that it might be interesting to see how they react to one another being that they are neither friendly or counter, as well as seeing what kind of guidance she could lend him from being an older more experienced elemental, much like Zoe, but from another perspective, and element relationship.

My final future plot is with Cam's Eléonore Lachapelle, Eléonore is one of the only elementals close to Karsten and age, so they will have that dynamic to explore, girls and boys and the like, and disliking various personalities, as well as being counter elements to one another, I think that could be quite interesting to explore and see how that would effect their regular schoolmate relationship. Outside of elemental plots, there are a few that could involve non elementals, and Karsten confiding in them, or discussing his current experiences as a new elemental i.e. being discovered and the future and all that. For these kinds of plots, I have spoken to Soufflé Girl about the use of her Jonas Rosenthal, as well as Ashton for use of her Ava Kielholz, Karstens cousin, and year mate, as well as Helena for her use of Friedrich Kielholz, also his cousin, along with Léa Ducarme, another fellow first year. I feel that plots with these two family members might be useful in exploring the relationship between someone who's just become an elemental, and their family members, how they feel and what it means for the future, opening up further plots there as well. Helena has also offered the use of Brynja as a way for Karsten to be exposed to someone closely related to the counsel, and be able to give him advice from the counsel standpoint, as well as possibly being the one who explains their ideology to him. It could be that they would have met through a connection with Aston's Melusine, or something similar. I am also hoping to be able to connect with future elemental plots, and other drivers who have elementals in the future as Karsten grows and changes.


RP sample using the feature:
this is set in the future after Karsten has been discovered and had some training
If he had to carve just one more rune, Karsten was sure he was going to lose his mind. Most days,the boy appreciated and loved being an elemental, but when he’d been sitting and carving runes for as long as he had, he was starting to see the downside of wanting to hone his elemental powers. The upside was, however that rune carving was a fairly independent task. Sure, he had to be supervised by his mentor or an elder, but they generally gave him his space, only providing instruction when he needed it, or they saw a flaw in his technique. It wasn’t the first time Karsten had been thankful that he enjoyed tasks that erred on the monotonous side of things, but even that had it’s limits. Admittedly, the young wizard was looking forward to the latter part of his training for the day, and if he was right, that would be due to start sometime soon.

With a word from his mentor only a few minuets later, Karsten found himself standing across from the man, runes in hand. Lately they had been working on learning to carve the different elements, including his own, Demin. Times like these, when he was allowed to practice the practical pieces of his powers rather than the theoretical, were what made the seemingly unending repetition worth it. It seemed strange to think that only a few months before, he’d been an ordinary wizard, just about to start his first year at Beauxbatons, expecting his education to go much like his peers. He couldn’t have been more wrong, though, thanks to an older student by the name of Zoe Deveaux, he’d been discovered as an elemental, and his life had been changed forever, as cheesy as that sounded to Karsten in his head. It was true, there was no denying that, but he had to get himself refocused, otherwise he’d likely lose all of his concentration and have to get himself back to where he had been, and that took much longer than he would have liked.

Breathing deeply, and shutting his eyes, Karsten did his best to empty his mind of all things other than focusing on casting the one spell he knew anything about at this stage. Opening his eyes, the wizard gave a small nod, more to himself than his teacher, he could do this. He’d gotten so close to being successful the last few times, there was no reason for him not to be able to do it now. Karsten was determined to get it right. It had to be a case of mind over matter, it had to be. Squaring his shoulders, and steeling his face the boy spoke the word that seemed so simple “Demin.” It had been so quick, he nearly missed it. It couldn’t have lasted for more than a few fleeting seconds, but they both had seen it, a few small stones had been floating between the both of them, before disappearing just as quickly as they had appeared. It was always strange how the runes turned to dust, yet when it happened, there was no sensation of them disintegrating at all. While he pondered the mysteries of runes, Karsten did his best to slow his breathing. It was incredible how just using the most basic of spells could wind him so much. It served as a sign to show him how much farther he would have to go if he wanted to ever master the element of stone. Either way, a victory was a victory, and he could feel a small smirk tugging at his lips, he’d finally done it.   



[jen]~ approved!

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