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Author Topic:  Special Feature Applications  (Read 163871 times)

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Dylan [ Durmstrang Admin ]
1450 Posts  •  Twenty-Nine  •  He/Him
Re: Special Feature Applications
« Reply #225 on: June 24, 2018, 08:52:45 AM »


Name: Laura
Character name: Bérénice Bonaccord
Feature you are applying for: Hypnotist

c h a r a c t e r


Bérénice is intelligent and focused, with a very patient and dedicated demeanour. She is reliable, meticulous and careful. She dislikes being rushed and likes to ensure things are done to the highest standard, often going beyond what is required. Because of this, however, she has a tendency to overload herself. Bérénice has a strong sense of duty and is a perfectionist. She has an aversion to conflict, which often results in her being overloaded by others, struggling silently to meet expectations. She is much more tolerant of others than she is of herself.

She is a hardworking, studious individual. Bérénice is responsible and disciplined. She places a high value on her reputation -- well, her family's. Social status and influence are important. Bérénice is vulnerable to criticism; generally she retreats inwards, blaming herself for her "inadequacies". She wants to prove herself and is determined to do well, both in her own eyes and those of her parents. Her ambitious streak and strong willpower come in handy here, and she can be very resourceful when she wants to be.

Nice was raised in a traditional, conservative family. Her morals and views, therefore, are rather old-fashioned. She believes in order and authority, and is not rebellious by nature -- she won't blindly go along with something just because her friends or family tell her to, but she won't be disobedient just for the sake of it. She isn't completely inflexible, but is cautious and dislikes taking unnecessary risks.

Bérénice is naturally confident, though is susceptible to a fluctuating self-esteem. She is charismatic and kind, and likes inspiring people to achieve their goals. Her cool, calm demeanour allows her to be gently persuasive. She is authentic and eloquent, warm and sensitive. She cares deeply about other people and their feelings, and seeks win-win situations wherever she can. She is good at connecting with people because her interest is genuine. Bérénice is supportive of others; she will happily share her knowledge, experience, time and energy with anyone who needs it, but especially with those she holds dear. She is loyal and trustworthy.

h y p n o t i s t


Hypnosis is described as "a trancelike state, artificially induced, in which a person has a heightened suggestibility, and in which suppressed memories may be experienced". The word Hypnosis comes from the Greek for "sleep", however there is debate over whether the subject is truly unconscious of their actions or if they are in a wakeful state of hyper-suggestion -- that they are simply far more susceptible to the suggestions of the Hypnotist. Hypnotism is used in both the muggle and magical world; in the muggle world, hypnotism is used in both Hypnotherapy and Stage Hypnotism.

Hypnotherapy is a type of suggestion that is often used to modify a subject's behaviour, emotions, and attitudes, as well as a wide range of conditions including dysfunctional habits, anxiety, stress-related illness, pain management, and personal development. It is not a cure for illness or disease, but can help manage the pain endured from such afflictions.

Stage Hypnosis is far better known, but also more dangerous. Stage Hypnotists are not qualified medical professionals, and their only aim is to entertain their audience. Also, many are simply faking their performance, so it is difficult to tell if they are truly using hypnotism in their act. Looking at a Stage Hypnotist and a Hypnotherapist side-by-side would offer glaring contrasts; a Stage Hypnotist attempts to (or at least gives the illusion of being able to) 'control' their subject, often offering amusement to the audience at their subject's expense, but a trained Hypnotherapist gives the control to the subject, allowing them to access their inner resources. A Hypnotherapist is a Therapist who uses Hypnosis as a primary tool in assisting clients meet their goals, and a Hypnotherapist differs from other therapists in that they focus on the subconscious behaviours and influences of their clients.

In addition to sending subjects into a Deep Sleep, Hypnotists may also Suggest things to the client, ranging from modifying a memory to changing lifelong habits and more. Bérénice would be proficient in all aspects of Hypnosis, but would most commonly use: Deep Sleep, Dream Production, and The Great and Small Pendulums. I envision Deep Sleep and Dream Production would be somewhat like Inception (for those of you who have seen the movie), planting a suggestion within a dream for it to seem as natural as possible; the client (or subject) would never even know they hadn't thought of it themselves. Suggestion (whilst the subject is awake) is a greyer area: Bérénice would be able to subtly encourage people into doing things she wants them to. A number of factors would influence the success of this particular area of hypnosis: eye contact, a soft, soothing tone, and a susceptible victim -- strong-willed or suspicious individuals would be almost impossible to Suggest to without the help of her wand or other tools.

Hypnotists in the muggle world can perform their 'spells' without need of a wand, however a magical Hypnotist's power lies in their wand. Without her wand or tools, Bérénice's ability is greatly diminished. The Hypnotist can utilise tools such as the small and great pendulums, or a musical instrument. The most important thing in the hypnotism of a person is their susceptibility to hypnosis. In the muggle world this is vital, however with the introduction of a wand, a witch or wizard finds this less of an obstacle, though still an important factor.

The main limitations for Bérénice would be the draining effect on her fatigue by performing hypnotic spells (where repetitive casting of spells increases the likelihood of exhaustion), the willingness and/or character of her patients or subjects, and the availability of her tools. People who are more easily manipulated in everyday life are more likely to fall under Hypnosis easily, and those who are more stubborn, or questioning, will be harder for Bérénice to put under, and almost impossible without the use of one or more of her tools.

s u i t a b i l i t y


Bérénice is a people-orientated person and enjoys being sociable. She is an emphatic and perceptive being, with a gentle and kind disposition -- despite small moments of ambition and pride. Bérénice is largely a serene woman, only becoming emotional when pushed to her limits, however this is not to say that she isn't passionate in what she believes in. With all these traits taken into consideration, I believe that as far as character alignment goes, Bérénice is well-suited to be a Hypnotist.

Bérénice would have learnt Hypnosis at Beauxbatons, furthering her study at L'Académie Guérison Adrienne d'Heur, the French Healing School that specialises in Psychological and Psychiatric Care, including Hypnotherapy. As a Hypnotherapist, much of her training and usage of hypnosis has been in treatment of clients. Although there is no classification of experience I would suggest Bérénice be fairly adept at her skill; having taken deep interest in the subject since beginning Hypnosis classes during her time at Beauxbatons, she would have over twenty years of experience, though admittedly the first decade would have been largely looking at hypnosis from a theoretical and academic approach rather than using it on other people.

There would have been periods in her history where Bérénice used Hypnosis to her own advantage, but these instances would have been few and far between. She would not be above using Hypnosis to help a friend or loved one if she felt strongly enough about the cause. She has, as an adult, realised that her actions have consequences and that people shouldn't always be able to get what they want. It is quite likely that she uses it almost unintentionally in some cases, shrugging it off as simply being charming or charismatic -- a free drink, a seat on a crowded train.

f u t u r e


My plan is to apply for the Hypnosis position at Beauxbatons (which I have discussed with Sioban), but I created this character with a full backstory just in case that doesn't get approved -- hence her established career as a Hypnotherapist at L'Hôpital des Maladies Magiques Bonaccord. Should she not be approved for the Hypnosis Professor position I would play her as a Healer. As a Healer, Bérénice would be based in the Paris hospital, but could take secondment opportunities elsewhere. Any plots involving her skills as a Hypnotist will require me getting permission from other drivers, which I am happy to do. I have already established connections and/or future thread opportunities with the following, and there is some more detail in Bérénice's sheet.

Sebastien Proulx: Bérénice had a crush on Sebastien in school, and in their sixth year he began dating another girl. In her jealousy Bérénice used her skill to hypnotise Sebastien's girlfriend (an npc) into breaking up with him. He later realised what Bérénice had done, and was understandably mad at her. They patched things up after she became a qualified Healer, but he is still wary of her using her Hypnosis in a non-altruistic manner.

Sylvester Walker: Upon discovering some of Sylvester's less pleasant opinions and traits, Bérénice tries to Suggest to him and make him (in her eyes) a better person. He realises what she is trying to do and is unhappy with her at first but finds a benefit in her skill, later enlisting her help with several of his Quidditch team players.

Healers Ben Fletcher, John Lennox and Varvara Zakharova: Though I am sure I will be able to connect Bérénice to many more healers, she would have had working relationships from her stint at St Mungo's with Ben and John, and a professional friendship with Varya. Additionally, Darla Boyd will be interested in Hypnotherapy and how it can help children with nightmares.

John Lennox: Bérénice met John when she did her secondment at St Mungo's, and after his divorce John sought out Nice in France both for her good reputation as a therapist and because she was no longer a fellow colleague. Being attracted to John, Bérénice would have been faced with a similar situation as she'd already experienced in school with Sebastien. This time, however, with her career at stake, and with her respect for John, Nice would have performed only the hypnosis that John requested. Moving forward there would always be the delicate line to tread between friend, colleague, and patient.

Donatella Bertinelli: will become more interested in Hypnosis class under Bérénice's teaching. Upon seeing the Bellefeuille's early skill, Bérénice will agree to tutor Donatella outside of standard classes. Over time, however, she will realise Nata isn't going to use Hypnosis for good, so Bérénice will (try to) stop their lessons.

Some smaller connections include Sioban's WIP Clio Bonneville: Clio has a unique ability that makes it difficult for her to integrate into society normally, and Bérénice may inadvertently start treating Clio like a patient rather than a friend; Christèle Deveaux and Tristan Deveaux who will be Bérénice's cousins through her maternal line; and Lena has also offered a potential future plot with Viktor Krum but has asked me not to reveal it due to spoilers.

s a m p l e


Soporis.

Bérénice's cool fingers stroked from his temple down the side of his face softly, her wand still held delicately aloft in her other hand from casting the non-verbal incantation. The worry lines in his brow had smoothed out, the strong bite of his jaw had softened; all of his features relaxed under the magical sleep. Everyone always looked so peaceful in this slumber -- it didn't matter what their troubles were when they were awake, everything melted away when they were put under. It was hard not to want to leave some people like this: they were in less pain this way. She could help them relive their favourite memories, or dream up new ones. Everything was possible in sleep -- but dreams were not living.

This particular man had seen unimaginable horrors. Bérénice wasn't a legillimens, she hadn't seen what was there in his head, but he'd told her. Described in detail what was tearing his mind and soul asunder. She couldn't really understand the pain he was suffering through, but she could empathise. He was an ex-Auror, and in his retirement he was haunted by what he'd done, and had been done to him, over his lengthy career. He couldn't sleep peacefully, and couldn't function awake without taking potions or other substances to get him through the day.

The Hypnotist wouldn't remove his memories, or change what he'd done -- but she could quiet his mind. Bring him comfort and let him accept the past, so that he could move on with the future.

Wordlessly, she waved her wand over him. Somnio. As she cast the spell, her soft, dark eyes focused on his serenely sleeping face. Bérénice wiped her mind clean of anything but the thought that was to be implanted. The depth at which this suggestion needed to be sown into the seams of his subconscious was somewhere in the deeper layers of Dream. It wasn't a simple bad habit to kick, like smoking, which could be weaved in somewhere near the surface and still work. No, this was trauma, and it damaged the soul. To accept ones actions, or indeed inaction, especially when they resulted in harm to other beings, was not easy -- even if you had just been following orders.

A gentle flick and tight whirl of her wand, and it was done. The brunette let him rest for a further few moments as she steadied her breathing, recovering from the physical toll of planting a suggestion deep in someone's mind. Gently, Bérénice pressed her palm to his shoulder, urging him awake with another unspoken incantation before stepping away to her desk to fill in her notes and let her patient come around without her leering over him. With a soft smile, clipboard and quill in hand, she sat in her chair and faced him. "How do you feel?"

approved~


Montserrat Fábregas [ St. Mungo's Employee ]
135 Posts  •  Twenty-Two  •  Heterosexual  •  played by Mel
Re: Special Feature Applications
« Reply #226 on: August 27, 2018, 03:59:17 AM »

Name: Mel
Character Name: @Montserrat Fábregas 
Feature you are applying for: Consensimency


One of the most appealing aspects of this special feature is that there are no particular character traits that make this feature plausible. Rather, it is through the way the character faces the challenges imposed by this feature that the character’s persona is born. Many of my characters on MH have tragic pasts, I believe that challenges are necessary to really give my characters a voice and make each of them unique. When Montserrat appeared in my head several years ago, she was different than any of my other characters in that her challenges had not affected her negatively but rather had inspired her to continue to be charitable, attentive, and most importantly, sacrificial. I shied away from applying for a special feature at the time because I was still learning my way around MH and could not justify my reasons for any one of those features.

Montserrat went through a general edit when I returned from an extended hiatus to MH. At the time, my muse for her was not as strong as when I first created her—there seemed to be something missing this time around that made playing her a challenge for me. Nevertheless, I enjoyed her uncomplicated backstory and she helped me get back into the groove of roleplaying. The second edit, however, is a major one. As may be evident in my more recent characters compared to my earlier ones, I have spent a significant amount of time focusing on a character’s history first then their personality, something that I never thought to do before. This has created natural relationships between a character’s actions and their motivations, most of which are greatly affected by three main stages in their life: their childhood, their romantic relationships, and their professional aspirations.

As I re-read Montserrat’s sheet, there seemed to be a disconnect between the challenges she had faced in the past and the person she was currently, and that made her seem very different to who she was. While she has lived in my head for several years, it was this time around that her identity became clearer and as I prepared to update her sheet, I started conceptualizing who she was and how to make that much clearer through her personality, personal interests, and most importantly, her history. Even as I slowly worked my way through her sheet, taking notes and making adjustments, there seemed to be something important missing, something more than a few childhood tragedies could truly demonstrate. When I came across consensimency in the special features guide, everything suddenly started falling into place.

Considering that as this is a special feature that relies heavily on a mutual agreement between drivers for actions experienced during a thread, I believe that not only will this encourage me to continue to develop more plot-driven threads but it will also help me become a more responsible driver. If approved, I am committing to using this special feature responsibly and realistically.

-----
 
Montserrat is an idealist whose primary mode of living is internal, and therefore spends much of her time thinking of how she can be of service to the world around her. Raised in a household where altruism is a way of life rather than an option, she has a tendency to make the needs of others  a priority rather than her own. Because of this, however, Montserrat does not always make her needs known, which can cause her a significant amount of personal dissatisfaction. Nevertheless, she distracts herself by dreaming of the possibilities —believing that the effect that her good deeds  have on others will bring her absolute happiness. Guided by a set of values and beliefs that were instilled in her since childhood, Montserrat can sometimes have unrealistic expectations  of herself and others, particularly when the topic of justice  and social responsibility  are concerned. She believes that the happiness of others should be everyone’s priority and therefore struggles with understanding that it is alright to want something that will benefit her above everyone else. As she becomes older and spends more time developing her romantic and social interactions, she has started to feel an overwhelming sense of guilt, believing that her time is better spent on charitable works rather than her personal desires.

Montserrat is accepting and nonjudgmental  believing that everyone deserves the benefit of the doubt, and a second, or third chance, should they need it. She believes that people are inherently good and that those who have been lead astray have done so because of a traumatic past or challenge they were unable to overcome. She spends most of her time seeking the good in others and highlighting it, even if there is no real good to be found. While she does not agree with all beliefs, she is quite tolerant of those whose personal values are completely opposite of her own, preferring a gentle approach to changing their mind rather than an argument. Montserrat is not an argumentative person and therefore avoids confrontation  whenever possible—going as far as to simply accept someone else’s version of events simply for the sake of avoiding a fight. She believes that being flexible and accomodating others  is a part of being a responsible adult and is a believer in compromise . Considering that Montserrat struggled to make friends a young girl, her loyalty  and devotion to others makes it easy to manipulate her. She naively believes that no one would purposefully harm another person without probable cause and therefore tends to think that she is at fault is someone else wrongs her. Montserrat reflects  on her interactions with others often, and considers the best way to handle every challenge, even if it means waiting several weeks or months until her own feelings about the issue are not a primary factor in her reaction.

She is naturally social and enjoys making friends, learning about new languages and cultures, and takes special interest in alternative lifestyles or uncommon points of view. She has a special affection for the arts and enjoys experiencing new ways of self-expression, even if she is not particularly talented in it. Nevertheless, her fear of skin to skin contact made her isolated as a young girl, afraid of others but also longing to interact with them. As she became more comfortable with her ability, something that continues to be an everyday challenge, Montserrat became more open to social interaction as long as it was at her own terms and done at a comfortable distance. However, she still shies away from large crowds. Because of her ability, Montserrat tends to admire people the same way an art enthusiast might admire art—from a distance but with attention to the fine details, looking for meaning in their actions, no matter how mundane. She longs to understand others and overcome her fears in order to participate more actively in society. Until that day, she intends to touch the heart of others through her actions and her dedication to service.



     Birth to Discovery: Birth – 1992
Montserrat’s parents believed that something was wrong with their little girl from the moment they held her in their arms. She cried incessantly; twisting away from gentle caresses to her face and only finding comfortable sleep wrapped in her blankets, left in peace in her crib. The baby could not stand being touched, much less breastfeed, and though the concerned parents sought the advice of several Healers in their city, results were inconclusive. Many times, they were simply sent home with what was described as a “fussy baby” and promised that she would eventually grow out of that stage. Things simply became increasingly worse. Although her parents tried to make her environment as touch free as possible, they did not know what was causing her reactions but figured the best approach was to avoid causing it, there was only so much help a wand and thicker clothing could provide. As she grew, Montserrat became increasingly isolated, her sensitivity and the extreme pain she suffered when touched by others made her wary of people in general.

As a child, Montserrat became curious of social interactions and longed to make friends. She would oftentimes test her own limits, engaging in play that would inevitably end in some sort of skin to skin contact and a world of pain for the young girl. She could only tolerate it so much before she essentially gave up, withdrawing and living her life as a member of the audience rather than an active participant. When not hiding in her parent’s library, Montserrat watched the children of her neighborhood play from her window sill, her overactive imagination creating circumstances where those very children would play major roles in her daydreams, ones in which she could play with them to her heart’s delight. While her parents accepted her way of life, believing that forcing her to go outside or to continue trying would only make the situation worse, her older brother believed her “condition” to be a plea for attention. He would oftentimes tease her, prodding her and poking her in order to laugh at her reaction, and it was during one of these times that Montserrat demonstrated her first sign of magic, violently reacting to his bullying by sending him flying into a bookcase.

Her first year at Beauxbatons was a challenge for the young girl who had, for the majority of her young life, actively spent away from others. Even though she dreaded the idea of being in close quarters with so many others, Montserrat looked forward to a chance of scenery, and somehow believed that once she arrived, everything would change. While many changes did occur, the pain she experienced through touch only became increasingly worse. It would always start the same, the sort of numbness that one would experience when their leg fell asleep, that would worsen significantly in a few seconds, enough of a warning for the young witch to pull back in pain. Montserrat’s ability is not discovered until after halfway through her first year, after a friend’s sudden touch landed her unconscious at the nurse’s office. It is then that she is finally given an answer to a question she had been asking herself for years, she was a consensimens. It is from this point that Montserrat begins her training under the tutelage of her Medical Studies Professor.

     Defensive Training: 1992-1996
Montserrat began her training soon after her ability was discovered, assigned a mentor, the Professor of Medical Studies, a class which would later also become her favorite. In the beginning the young girl was skeptical, how could someone that had never experienced her ability even know how to help her overcome it? Nevertheless, Montserrat was respectful and attentive, raised in a household where respect to authority figures was enforced, she kept her curious thoughts to herself. The first step, and most difficult in her opinion, was the ability to mentally block the sensation of touch. The goal was simple: to gain the ability to touch someone else, but with someone of Montserrat’s ability, it seemed a hurdle that the young witch would never overcome. Montserrat initially met with her mentor a couple of times a week in order to develop a relationship with her mentor. Before she would be able to undergo training, it was imperative that she put full trust in her professor’s ability to guide her.

Over time, Montserrat developed a close relationship with her mentor, speaking to her about anything that troubled her—apart from her parents and brothers, her Medical Studies Professor was the only one aware of her ability, or at least she believed that to be the case. Growing to trust her mentor was easy, training her mind to not only block the overwhelming sensations caused by touch but the fear she had always associated with it, took years of practice. It was not as if things continuously moved forward, the summer prior to her third year an experience at a Quidditch game caused her to withdraw again, and it was with the negativity that she recalled from childhood that she considered ending her training on several occasions. Nevertheless with the encouragement of her family and her mentor, Montserrat eventually decided to continue to move forward, curious to see how realistic the entire concept of training was in the first place.

Slowly, Montserrat grew confident with social interaction, even if it meant at an arm’s length. The more interested she became in relationships with others, whether it be of a friendly or romantic type, the more appealing the ability to touch became and the harder she trained. It was not until the spring of 1996 that Montserrat would be brave enough to put her hard earned labors to the test by initiating her first kiss in the library. It was through this simple gesture that the young witch finally saw the possibility of what could be achieved through dedication, positivity, and most importantly, hard work.

     Stage of Discovery: 1996-Present
While the fear of touch has never quite disappeared, Montserrat has matured significantly through the challenges presented by her training. Her sixth and seventh year at Beauxbatons showed a more outgoing version of herself, Montserrat became active in school activities, participated in face to face interactions more freely, and even managed to have a few romantic relationships with minimal physical contact. Though she is able to block out some of the sensation, it would be untrue to say that touching someone else feels the same way it would for any normal person. She likens the sensation to a strong vibration underneath the skin, a humming that becomes increasingly uncomfortable, only worsening when Montserrat is unable to focus. However, it is difficult to truly describe what touch feels like for the young consensimens, considering that every person evokes a different reaction, some significantly more painful and a select few, rather pleasurable.

It is near graduation that Montserrat commits to becoming a Healer and begins schooling at Dilys. This is a turning point for the woman as it is when he decides to continue her training. Encouuraged by her successes, regardless of how small, she considers the impact her ability could have on the medical community. She believes that she has finally found her calling, finally made a connection between the ability she was born with and her purpose in the world and it is with this belief that Montserrat entered the next stage of her training: the ability to isolate and understand the sensation in those who are experiencing pain. This is a stage that will take many more years to master but is one that she has been devoting the last four years to. Due to her studies as well as a relocation to London, Montserrat has not had the opportunity to devote as much time to her training as she had liked but makes good use of the opportunities provided at St. Mungos.

 



     Professor of Medical Studies [WIP/Olivia];; Montserrat has developed a very close relationship with her former professor as she played the role of her primary consensimency mentor while she was a student at Beauxbatons Academy. The relationship between these two will continue to develop, as she one of the very few people aware of her ability, Montserrat relies on her for continued support as well as advice on general manners. She played a major role in Montserrat’s developed as a teenager, and will continue to be an important source of knowledge and understanding. Threads between them will not only include present events but also reflect on the past, which will provide better insight into Montserrat’s journey thus far and development as a character.
     Basil Stringfellow;; By the time Montserrat encounters Basil, she would have been attempting to use her ability to isolate illness through touch for practice. It is during a chance meeting at St. Mungo’s that Montserrat is attempting to identify the origin of the man’s pain that she suddenly feels nothing at all, the witch is confused by the sudden loss in feeling and for a moment fears that she’s lost her ability. It is this bewildering encounter that makes her wonder about the limitations of her ability, as she does not know that he has used occlumency to ward off any entry into his personal life.
      Ben Fletcher;;  During a rotation at the Emergency Healing ward which she is assigned after a particularly busy night, a child comes in with severe symptoms for an illness whose origin cannot be identified. While Montserrat shies away from touching the child in front of her superiors, she later visits his room and attempts to isolate the origin of the illness. With deep concentration she is able to find her answer and seeks Healer Fletcher to give him the information she’s gathered. Through the conversation that ensues, Montserrat reveals her ability to him. From that point on, he, too, becomes a mentor for her and someone she can look to for advice.
     Prosper Lachapelle;;  Prosper is the first person Montserrat willingly tells about her ability, after which the two are in a short-lived relationship where she allows more physical touch than she ever has with anyone else in the past. Some of their previous relationship will be explored through character reflection and dialogue, allowing for a glimpse of how Montserrat has progress from then until the present and how her interpersonal relationships affect her capacity to overcome challenges related to her ability. Montserrat will also seek him out for emotional support as she feels that their past has helped them create a stronger bond over the last year.
     Sabela Portela;;  Towards the beginning of the current year, Montserrat is introduced to a young Beauxbatons student who is also a consensimens. Feeling an affinity with her, as the witch expects the younger girl will eventually experience many of the same challenges she did, they begin to write letters where she gives her advice and answers any questions that Sabela may have. While Montserrat does not have the skill or talent to become a mentor for her, she hopes to give her advice and provide a sort of comradarie during this exciting but very demanding time.
     Volker Blauvelt;; Volker and Montserrat first encounter each other in her fourth year when they are grouped together in Potions class. It is when they brush hands by accident that Montserrat experiences a very a strange sensation: unlike the sudden sharp pain she would almost always encounter, she noticed that he was significantly cold, it was almost as if her whole body had been dipped in an ice cold bath, sending a shiver down her spine. Had she encountered a real life vampire? Surely it was not possible. It was soon after that experience, when the two had become closer, that he confessed his secret: he was an elemental. In the future, Lena and I intend to explore how the nature of his ability interact with hers and intend to plot further once the rewrite of the Elemental guide has been completed.
     Darla Boyd;; Even though the two young women meet briefly in school, it is not until her rotation in the Pediatrics and Maternity ward at St. Mungo's last year that the two become closer. Darla serves as a mentor for Montserrat, especially as she is currently completing her residency in that ward. Darla helps Montserrat adjust to life at St. Mungo's as well as become more comfortable with the workings of the ward. In the future, Darla will also serve as a support system for Montserrat, as she discovers the limitations of her ability as well as comes to term with the fact that not all patients can have the happy endings she wishes for them.
      General Plots Considering that Montserrat intends to work at St. Mungo’s upon graduation, I believe there will be more opportunities for plots involving her ability, one that I am particularly curious about is to see how she progresses as she continues her journey. According to the special features guide, with many years of training, Montserrat will not only be able to simply isolate the source of pain but eventually learn to heal it. As an aspiring healer, this knowledge is particularly rewarding for the woman, who is determined to use her skill for the sake of others. Another aspect which I look forward to playing is how this ability affects her romantic life. While she is open to meeting new people and enjoys socializing with others, past trauma related to the pain she experienced with physical closeness in the past has made her very careful about relationships. I believe that the challenges experienced by a consensimens will help Montserrat learn to be more in tune with herself as well as her place in the world, particularly when it comes to her personal desires.


 


June 2001 | St. Mungo’s Hospital for Magical Maladies and Injuries
Montserrat took a step to the side and out of the way as a group of Mediwizards whizzed past her, an elderly man was transported on a stretcher, his face red and sweaty, tell-tale signs of a fever, and his body shivering quite noticeably. Surely it’s ague she thought to herself, watching the team work closely as they waited for a Healer to make their way over. The floor was packed to capacity with patients, it seemed as if that was the day everyone in London had decided to become ill and make their way to St. Mungo’s in one way or another. The very sight of the amount of people in the room was enough to make the Healer-in-training want to find a corner where she would go unnoticed but she knew it would not be long before she would be called over to provide her own diagnosis.

It was her third day in the Emergency Healing ward; she had just finished a rotation through the Magical Bugs and Plant Poisonings with Healer Jaracas only last week and had somehow lost her confidence. The woman had a reputation for being critical, this much Montserrat had learned when she had started her education at Dilys but working under her was also a formidable task, it seemed as if she could never get anything right as the Healer often looked for reasons to correct her work.  That floor would not be her first choice next year. It was not long before the Healer-in-training was called over along with other fellow students to exam a young child, who had arrived with a high fever, unexplained lumps around his throat, and unconscious. She shied away from questioning, listening closely as her colleagues asked about the child’s whereabouts and a history of health. None of it made sense: he was perfectly healthy, he had not shown any other symptoms, and had fallen unconscious almost immediately after returning from the basement.

When the mother became preoccupied with one of the other Healers and her colleagues went about discussing possible causes that Montserrat dared to reach out for the little boy’s hand. If only she could sense what was wrong with him then the fever could at least be reduced, he was not responding to any of the treatments so far and she was worried that this could prove fatal. She gingerly reached out for his little hand, enclosing it in her own. It was then that a she experienced a sharp pain, so surprising that she flinched as if she had been scalded. She looked down, frowning softly as her heart raced in her chest—of course he was sick but there was no indication that he had been in such agonizing pain. Now she had no choice. Taking a deep breath and looking around as if to ward off suspicion, she reached out for his hand again, clenching her jaw slightly as she concentrated on eliminating the sensation coursing through her body in an effort to isolate its origin.

She could feel the heat rise in her own face, the throbbing pain slowly easing as she gradually blocked off the sensation. And it was then that she realized that the ringing in her ears would not go away. Could that be the source? “Has he been experiencing any ringing in the ears?” she asked suddenly, receiving a puzzled look from her classmates, the woman shook her head, unsure of how the child’s ears had anything to do with the diagnosis. She leaned over to check his ears carefully anyway, if not ringing, could there have been pain? The mother had mentioned something about nauseous, could the child be experiencing vertigo as a result of some type of infection?

It was then that she noticed it, inconspicuous evidence of a bite mark, the origin of which she was completely unaware. “There seems to be a bite here, Healer Fletcher,” she states plainly, as if it were obvious all along, she moved a little out of the way as if to offer him a view. “It’s a bit difficult to see, towards the back there with the little ring around it. The mother mentioned the kid was looking for something down in the basement, maybe that’s where he picked it up? Should we have Healer Jaracas come down and take a look?” she wondered out loud. She looked up at him as if to receive confirmation of her diagnosis.


Inga [ Beauxbatons Admin ]
1022 Posts
Re: Special Feature Applications
« Reply #227 on: August 31, 2018, 03:24:01 AM »

Name: Mel
Character Name: @Montserrat Fábregas 
Feature you are applying for: Consensimency


One of the most appealing aspects of this special feature is that there are no particular character traits that make this feature plausible. Rather, it is through the way the character faces the challenges imposed by this feature that the character’s persona is born. Many of my characters on MH have tragic pasts, I believe that challenges are necessary to really give my characters a voice and make each of them unique. When Montserrat appeared in my head several years ago, she was different than any of my other characters in that her challenges had not affected her negatively but rather had inspired her to continue to be charitable, attentive, and most importantly, sacrificial. I shied away from applying for a special feature at the time because I was still learning my way around MH and could not justify my reasons for any one of those features.

Montserrat went through a general edit when I returned from an extended hiatus to MH. At the time, my muse for her was not as strong as when I first created her—there seemed to be something missing this time around that made playing her a challenge for me. Nevertheless, I enjoyed her uncomplicated backstory and she helped me get back into the groove of roleplaying. The second edit, however, is a major one. As may be evident in my more recent characters compared to my earlier ones, I have spent a significant amount of time focusing on a character’s history first then their personality, something that I never thought to do before. This has created natural relationships between a character’s actions and their motivations, most of which are greatly affected by three main stages in their life: their childhood, their romantic relationships, and their professional aspirations.

As I re-read Montserrat’s sheet, there seemed to be a disconnect between the challenges she had faced in the past and the person she was currently, and that made her seem very different to who she was. While she has lived in my head for several years, it was this time around that her identity became clearer and as I prepared to update her sheet, I started conceptualizing who she was and how to make that much clearer through her personality, personal interests, and most importantly, her history. Even as I slowly worked my way through her sheet, taking notes and making adjustments, there seemed to be something important missing, something more than a few childhood tragedies could truly demonstrate. When I came across consensimency in the special features guide, everything suddenly started falling into place.

Considering that as this is a special feature that relies heavily on a mutual agreement between drivers for actions experienced during a thread, I believe that not only will this encourage me to continue to develop more plot-driven threads but it will also help me become a more responsible driver. If approved, I am committing to using this special feature responsibly and realistically.

-----
 
Montserrat is an idealist whose primary mode of living is internal, and therefore spends much of her time thinking of how she can be of service to the world around her. Raised in a household where altruism is a way of life rather than an option, she has a tendency to make the needs of others  a priority rather than her own. Because of this, however, Montserrat does not always make her needs known, which can cause her a significant amount of personal dissatisfaction. Nevertheless, she distracts herself by dreaming of the possibilities —believing that the effect that her good deeds  have on others will bring her absolute happiness. Guided by a set of values and beliefs that were instilled in her since childhood, Montserrat can sometimes have unrealistic expectations  of herself and others, particularly when the topic of justice  and social responsibility  are concerned. She believes that the happiness of others should be everyone’s priority and therefore struggles with understanding that it is alright to want something that will benefit her above everyone else. As she becomes older and spends more time developing her romantic and social interactions, she has started to feel an overwhelming sense of guilt, believing that her time is better spent on charitable works rather than her personal desires.

Montserrat is accepting and nonjudgmental  believing that everyone deserves the benefit of the doubt, and a second, or third chance, should they need it. She believes that people are inherently good and that those who have been lead astray have done so because of a traumatic past or challenge they were unable to overcome. She spends most of her time seeking the good in others and highlighting it, even if there is no real good to be found. While she does not agree with all beliefs, she is quite tolerant of those whose personal values are completely opposite of her own, preferring a gentle approach to changing their mind rather than an argument. Montserrat is not an argumentative person and therefore avoids confrontation  whenever possible—going as far as to simply accept someone else’s version of events simply for the sake of avoiding a fight. She believes that being flexible and accomodating others  is a part of being a responsible adult and is a believer in compromise . Considering that Montserrat struggled to make friends a young girl, her loyalty  and devotion to others makes it easy to manipulate her. She naively believes that no one would purposefully harm another person without probable cause and therefore tends to think that she is at fault is someone else wrongs her. Montserrat reflects  on her interactions with others often, and considers the best way to handle every challenge, even if it means waiting several weeks or months until her own feelings about the issue are not a primary factor in her reaction.

She is naturally social and enjoys making friends, learning about new languages and cultures, and takes special interest in alternative lifestyles or uncommon points of view. She has a special affection for the arts and enjoys experiencing new ways of self-expression, even if she is not particularly talented in it. Nevertheless, her fear of skin to skin contact made her isolated as a young girl, afraid of others but also longing to interact with them. As she became more comfortable with her ability, something that continues to be an everyday challenge, Montserrat became more open to social interaction as long as it was at her own terms and done at a comfortable distance. However, she still shies away from large crowds. Because of her ability, Montserrat tends to admire people the same way an art enthusiast might admire art—from a distance but with attention to the fine details, looking for meaning in their actions, no matter how mundane. She longs to understand others and overcome her fears in order to participate more actively in society. Until that day, she intends to touch the heart of others through her actions and her dedication to service.



     Birth to Discovery: Birth – 1992
Montserrat’s parents believed that something was wrong with their little girl from the moment they held her in their arms. She cried incessantly; twisting away from gentle caresses to her face and only finding comfortable sleep wrapped in her blankets, left in peace in her crib. The baby could not stand being touched, much less breastfeed, and though the concerned parents sought the advice of several Healers in their city, results were inconclusive. Many times, they were simply sent home with what was described as a “fussy baby” and promised that she would eventually grow out of that stage. Things simply became increasingly worse. Although her parents tried to make her environment as touch free as possible, they did not know what was causing her reactions but figured the best approach was to avoid causing it, there was only so much help a wand and thicker clothing could provide. As she grew, Montserrat became increasingly isolated, her sensitivity and the extreme pain she suffered when touched by others made her wary of people in general.

As a child, Montserrat became curious of social interactions and longed to make friends. She would oftentimes test her own limits, engaging in play that would inevitably end in some sort of skin to skin contact and a world of pain for the young girl. She could only tolerate it so much before she essentially gave up, withdrawing and living her life as a member of the audience rather than an active participant. When not hiding in her parent’s library, Montserrat watched the children of her neighborhood play from her window sill, her overactive imagination creating circumstances where those very children would play major roles in her daydreams, ones in which she could play with them to her heart’s delight. While her parents accepted her way of life, believing that forcing her to go outside or to continue trying would only make the situation worse, her older brother believed her “condition” to be a plea for attention. He would oftentimes tease her, prodding her and poking her in order to laugh at her reaction, and it was during one of these times that Montserrat demonstrated her first sign of magic, violently reacting to his bullying by sending him flying into a bookcase.

Her first year at Beauxbatons was a challenge for the young girl who had, for the majority of her young life, actively spent away from others. Even though she dreaded the idea of being in close quarters with so many others, Montserrat looked forward to a chance of scenery, and somehow believed that once she arrived, everything would change. While many changes did occur, the pain she experienced through touch only became increasingly worse. It would always start the same, the sort of numbness that one would experience when their leg fell asleep, that would worsen significantly in a few seconds, enough of a warning for the young witch to pull back in pain. Montserrat’s ability is not discovered until after halfway through her first year, after a friend’s sudden touch landed her unconscious at the nurse’s office. It is then that she is finally given an answer to a question she had been asking herself for years, she was a consensimens. It is from this point that Montserrat begins her training under the tutelage of her Medical Studies Professor.

     Defensive Training: 1992-1996
Montserrat began her training soon after her ability was discovered, assigned a mentor, the Professor of Medical Studies, a class which would later also become her favorite. In the beginning the young girl was skeptical, how could someone that had never experienced her ability even know how to help her overcome it? Nevertheless, Montserrat was respectful and attentive, raised in a household where respect to authority figures was enforced, she kept her curious thoughts to herself. The first step, and most difficult in her opinion, was the ability to mentally block the sensation of touch. The goal was simple: to gain the ability to touch someone else, but with someone of Montserrat’s ability, it seemed a hurdle that the young witch would never overcome. Montserrat initially met with her mentor a couple of times a week in order to develop a relationship with her mentor. Before she would be able to undergo training, it was imperative that she put full trust in her professor’s ability to guide her.

Over time, Montserrat developed a close relationship with her mentor, speaking to her about anything that troubled her—apart from her parents and brothers, her Medical Studies Professor was the only one aware of her ability, or at least she believed that to be the case. Growing to trust her mentor was easy, training her mind to not only block the overwhelming sensations caused by touch but the fear she had always associated with it, took years of practice. It was not as if things continuously moved forward, the summer prior to her third year an experience at a Quidditch game caused her to withdraw again, and it was with the negativity that she recalled from childhood that she considered ending her training on several occasions. Nevertheless with the encouragement of her family and her mentor, Montserrat eventually decided to continue to move forward, curious to see how realistic the entire concept of training was in the first place.

Slowly, Montserrat grew confident with social interaction, even if it meant at an arm’s length. The more interested she became in relationships with others, whether it be of a friendly or romantic type, the more appealing the ability to touch became and the harder she trained. It was not until the spring of 1996 that Montserrat would be brave enough to put her hard earned labors to the test by initiating her first kiss in the library. It was through this simple gesture that the young witch finally saw the possibility of what could be achieved through dedication, positivity, and most importantly, hard work.

     Stage of Discovery: 1996-Present
While the fear of touch has never quite disappeared, Montserrat has matured significantly through the challenges presented by her training. Her sixth and seventh year at Beauxbatons showed a more outgoing version of herself, Montserrat became active in school activities, participated in face to face interactions more freely, and even managed to have a few romantic relationships with minimal physical contact. Though she is able to block out some of the sensation, it would be untrue to say that touching someone else feels the same way it would for any normal person. She likens the sensation to a strong vibration underneath the skin, a humming that becomes increasingly uncomfortable, only worsening when Montserrat is unable to focus. However, it is difficult to truly describe what touch feels like for the young consensimens, considering that every person evokes a different reaction, some significantly more painful and a select few, rather pleasurable.

It is near graduation that Montserrat commits to becoming a Healer and begins schooling at Dilys. This is a turning point for the woman as it is when he decides to continue her training. Encouuraged by her successes, regardless of how small, she considers the impact her ability could have on the medical community. She believes that she has finally found her calling, finally made a connection between the ability she was born with and her purpose in the world and it is with this belief that Montserrat entered the next stage of her training: the ability to isolate and understand the sensation in those who are experiencing pain. This is a stage that will take many more years to master but is one that she has been devoting the last four years to. Due to her studies as well as a relocation to London, Montserrat has not had the opportunity to devote as much time to her training as she had liked but makes good use of the opportunities provided at St. Mungos.

 



     Professor of Medical Studies [WIP/Olivia];; Montserrat has developed a very close relationship with her former professor as she played the role of her primary consensimency mentor while she was a student at Beauxbatons Academy. The relationship between these two will continue to develop, as she one of the very few people aware of her ability, Montserrat relies on her for continued support as well as advice on general manners. She played a major role in Montserrat’s developed as a teenager, and will continue to be an important source of knowledge and understanding. Threads between them will not only include present events but also reflect on the past, which will provide better insight into Montserrat’s journey thus far and development as a character.
     Basil Stringfellow;; By the time Montserrat encounters Basil, she would have been attempting to use her ability to isolate illness through touch for practice. It is during a chance meeting at St. Mungo’s that Montserrat is attempting to identify the origin of the man’s pain that she suddenly feels nothing at all, the witch is confused by the sudden loss in feeling and for a moment fears that she’s lost her ability. It is this bewildering encounter that makes her wonder about the limitations of her ability, as she does not know that he has used occlumency to ward off any entry into his personal life.
      Ben Fletcher;;  During a rotation at the Emergency Healing ward which she is assigned after a particularly busy night, a child comes in with severe symptoms for an illness whose origin cannot be identified. While Montserrat shies away from touching the child in front of her superiors, she later visits his room and attempts to isolate the origin of the illness. With deep concentration she is able to find her answer and seeks Healer Fletcher to give him the information she’s gathered. Through the conversation that ensues, Montserrat reveals her ability to him. From that point on, he, too, becomes a mentor for her and someone she can look to for advice.
     Prosper Lachapelle;;  Prosper is the first person Montserrat willingly tells about her ability, after which the two are in a short-lived relationship where she allows more physical touch than she ever has with anyone else in the past. Some of their previous relationship will be explored through character reflection and dialogue, allowing for a glimpse of how Montserrat has progress from then until the present and how her interpersonal relationships affect her capacity to overcome challenges related to her ability. Montserrat will also seek him out for emotional support as she feels that their past has helped them create a stronger bond over the last year.
     Sabela Portela;;  Towards the beginning of the current year, Montserrat is introduced to a young Beauxbatons student who is also a consensimens. Feeling an affinity with her, as the witch expects the younger girl will eventually experience many of the same challenges she did, they begin to write letters where she gives her advice and answers any questions that Sabela may have. While Montserrat does not have the skill or talent to become a mentor for her, she hopes to give her advice and provide a sort of comradarie during this exciting but very demanding time.
     Volker Blauvelt;; Volker and Montserrat first encounter each other in her fourth year when they are grouped together in Potions class. It is when they brush hands by accident that Montserrat experiences a very a strange sensation: unlike the sudden sharp pain she would almost always encounter, she noticed that he was significantly cold, it was almost as if her whole body had been dipped in an ice cold bath, sending a shiver down her spine. Had she encountered a real life vampire? Surely it was not possible. It was soon after that experience, when the two had become closer, that he confessed his secret: he was an elemental. In the future, Lena and I intend to explore how the nature of his ability interact with hers and intend to plot further once the rewrite of the Elemental guide has been completed.
     Darla Boyd;; Even though the two young women meet briefly in school, it is not until her rotation in the Pediatrics and Maternity ward at St. Mungo's last year that the two become closer. Darla serves as a mentor for Montserrat, especially as she is currently completing her residency in that ward. Darla helps Montserrat adjust to life at St. Mungo's as well as become more comfortable with the workings of the ward. In the future, Darla will also serve as a support system for Montserrat, as she discovers the limitations of her ability as well as comes to term with the fact that not all patients can have the happy endings she wishes for them.
      General Plots Considering that Montserrat intends to work at St. Mungo’s upon graduation, I believe there will be more opportunities for plots involving her ability, one that I am particularly curious about is to see how she progresses as she continues her journey. According to the special features guide, with many years of training, Montserrat will not only be able to simply isolate the source of pain but eventually learn to heal it. As an aspiring healer, this knowledge is particularly rewarding for the woman, who is determined to use her skill for the sake of others. Another aspect which I look forward to playing is how this ability affects her romantic life. While she is open to meeting new people and enjoys socializing with others, past trauma related to the pain she experienced with physical closeness in the past has made her very careful about relationships. I believe that the challenges experienced by a consensimens will help Montserrat learn to be more in tune with herself as well as her place in the world, particularly when it comes to her personal desires.


 


June 2001 | St. Mungo’s Hospital for Magical Maladies and Injuries
Montserrat took a step to the side and out of the way as a group of Mediwizards whizzed past her, an elderly man was transported on a stretcher, his face red and sweaty, tell-tale signs of a fever, and his body shivering quite noticeably. Surely it’s ague she thought to herself, watching the team work closely as they waited for a Healer to make their way over. The floor was packed to capacity with patients, it seemed as if that was the day everyone in London had decided to become ill and make their way to St. Mungo’s in one way or another. The very sight of the amount of people in the room was enough to make the Healer-in-training want to find a corner where she would go unnoticed but she knew it would not be long before she would be called over to provide her own diagnosis.

It was her third day in the Emergency Healing ward; she had just finished a rotation through the Magical Bugs and Plant Poisonings with Healer Jaracas only last week and had somehow lost her confidence. The woman had a reputation for being critical, this much Montserrat had learned when she had started her education at Dilys but working under her was also a formidable task, it seemed as if she could never get anything right as the Healer often looked for reasons to correct her work.  That floor would not be her first choice next year. It was not long before the Healer-in-training was called over along with other fellow students to exam a young child, who had arrived with a high fever, unexplained lumps around his throat, and unconscious. She shied away from questioning, listening closely as her colleagues asked about the child’s whereabouts and a history of health. None of it made sense: he was perfectly healthy, he had not shown any other symptoms, and had fallen unconscious almost immediately after returning from the basement.

When the mother became preoccupied with one of the other Healers and her colleagues went about discussing possible causes that Montserrat dared to reach out for the little boy’s hand. If only she could sense what was wrong with him then the fever could at least be reduced, he was not responding to any of the treatments so far and she was worried that this could prove fatal. She gingerly reached out for his little hand, enclosing it in her own. It was then that a she experienced a sharp pain, so surprising that she flinched as if she had been scalded. She looked down, frowning softly as her heart raced in her chest—of course he was sick but there was no indication that he had been in such agonizing pain. Now she had no choice. Taking a deep breath and looking around as if to ward off suspicion, she reached out for his hand again, clenching her jaw slightly as she concentrated on eliminating the sensation coursing through her body in an effort to isolate its origin.

She could feel the heat rise in her own face, the throbbing pain slowly easing as she gradually blocked off the sensation. And it was then that she realized that the ringing in her ears would not go away. Could that be the source? “Has he been experiencing any ringing in the ears?” she asked suddenly, receiving a puzzled look from her classmates, the woman shook her head, unsure of how the child’s ears had anything to do with the diagnosis. She leaned over to check his ears carefully anyway, if not ringing, could there have been pain? The mother had mentioned something about nauseous, could the child be experiencing vertigo as a result of some type of infection?

It was then that she noticed it, inconspicuous evidence of a bite mark, the origin of which she was completely unaware. “There seems to be a bite here, Healer Fletcher,” she states plainly, as if it were obvious all along, she moved a little out of the way as if to offer him a view. “It’s a bit difficult to see, towards the back there with the little ring around it. The mother mentioned the kid was looking for something down in the basement, maybe that’s where he picked it up? Should we have Healer Jaracas come down and take a look?” she wondered out loud. She looked up at him as if to receive confirmation of her diagnosis.



approved!
    


Jocasta Silverman [ Order of The Phoenix ]
1168 Posts  •  27  •  Straight  •  played by Ashton
Re: Special Feature Applications
« Reply #228 on: September 23, 2018, 07:18:49 PM »


Name: Ashton
Character Name: Jocasta Silverman
Feature you are applying for: Legilimency


Description of the character: First and foremost, Jocasta is a passionate woman. Passion drives the most important ideals in her life. She's invested in each and every cause that she agrees to involve herself in, and when she commits, one can be assured that she's committing for the long-haul. Jocasta is normally very set in her ways and her morals -- she is a person who is very sure of herself and her motivations. That being said, she is ethical and lets the boundaries of her moral compass guide her in what she feels is the right direction. The morality of certain things or courses of action are immensely important to her.

Jo is a natural-born leader. Being the oldest child, she had plenty of experience before school with her younger siblings in learning leadership skills. This also led to a very maternal attitude, and she often feels the need to protect those who are younger, weaker, or less fortunate. While still very enthusiastic about her own causes and goals, Jocasta tends to be very altruistic and will almost always put another before herself. She believes it's necessary to think of others first in order to be a good, effective leader, so often times, her own needs are last on the to-do list. In dire situations, she's immediately willing to risk her life for innocent people. However, before she does this, Jocasta likes to exhaust every possible option and then to pick the best one -- in all cases, it's the one that benefits the most people (or keeps them safe). Thus, she's brave and will take many leaps for others and for a cause she believes is important. She's an understanding person and can empathize -- to a degree, of course. She's much more willing to try to understand someone's point of view if it's not rooted in malicious intent. Understanding people is a particular specialty of hers, considering that her job involves a daily process of attempting to conceptualize what goes on in criminals' minds.

It must be emphasized that her bravery shouldn't be confused with recklessness. Jo is rational and logical; she is perfectly capable of examining things with a clear head. Especially in a daily workplace setting, the witch is careful not to let her emotions and personal feelings about a subject cause her to jump the gun, make any careless mistakes, or to rule the way she acts in general. She's also quite analytical and is prone to analyzing things from potentially different circumstances, viewpoints, and stages to reach conclusions. These things have led to a mature disposition -- she strives to make herself easy to talk to and to get along with. In her opinion, it's exceptionally difficult to accomplish anything monumental when constant immaturity and purposeful naivety are present.

In school, Jo was one of the top students in her class in terms of academia and popularity. This being said, she's a very smart woman, capable of thinking in abstract thought processes, decoding the motivations of enemies, and understanding complex subjects from all areas of the spectrum -- morally, academically, etc., respectively. Jocasta is hardworking and efficient, almost always managing to set her eye on the prize and to simply go for it. That's the tried-and-true method she's used in achieving all the previous goals she's reached in her life, and it consistently seems to do the job. She's meticulous and persistent with how she goes about this; she's reluctant to take breaks or let anything slip by. Though she has room to be a braggart after her achievements and considering her skillset, Jo is actually quite humble and prefers to put those skills and talents to use as opposed to showboating them for attention.

Jo is all for theorizing, but after the theorizing, she prefers to go carry out her word. She's not one to sit back on her laurels and is a go-do kind of person -- progress won't happen without some degree of action involved. She wants to be the person making a difference and doesn't like to let other people do all the work for her. Jocasta tries not to beat around the bush about her motivations or ideas and is, a great deal of the time, a straightforward person to work with and to be in any kind of personal relationship with. She possesses a certain degree of wit and is a quick thinker, but this almost never interferes with the delicate balance of professionalism she's managed to craft.

As a general rule, unless outwardly insulted, Jocasta is a friendly, warm person. She tries her hardest to be approachable as most of her job entails serving the public and as a result, she's become very personable over the years. Jo knows the dynamic of the human brain rather well and she is usually able to navigate social situations, even sticky ones, with great grace. In uncomfortable happenstances or when she's simply in the presence of people she might blatantly disagree with, Jo is usually diplomatic and good at appeasing both sides to prevent fights from happening. Lastly, she's become very wise in her years as an Auror and as a member of the Order of the Phoenix -- she can pick up on subtle cues and warnings that others might not be able to, and she's also had quite a bit of tumultuous life experience to give her that kind of wisdom at twenty-five.  description will go here.



Application: Jo is very responsible, hardworking, and a quick learner. All of these things in conjunction with her nearly-expert knowledge of Occlumency make her a good candidate for having learned its sister branch of magic, Legilimency. As proven by already learning Occlumency and mastering it in a rather short amount of time, Jocasta possesses the mental stability and capacity it requires to be a very good Legilimens. She's meticulous in her learning style and will have poured every ounce of energy she has available to learn and hone the obscure branch of magic, especially since it will prove useful or resourceful to those her allegiances lie with.

One of those allegiances is, of course, her workplace -- The Ministry of Magic. The Department of Magical Law Enforcement, to be specific, and the Auror Department, to be even moreso. Jo loves her job. It is one of the aspects of her life she places a great deal of importance and value on. She feels an incredible need to protect her department, its secrets and classified information, and those who serve in it. With an impending promotion to head of the Department of Magical Law Enforcement, she will feel even more intensely about that subject. She's passionate about the work she does and respects all of the people who place similar values on their work. The promotion will increase her sense of responsibility for the goings-on in the department and having Legilimency at her disposal will make her feel more capable of acting as that shield, as well as to help her become more secure in her own abilities to be a leader in such a significant way. Additionally, she'd be able to use Legilimency on particularly difficult cases. It would be used sparingly, but this might be something she chooses to resort to in special cases -- on or off the record.

Secondly, even moreso than to the Ministry, Jo is loyal to the Order of the Phoenix. As it currently stands, I'm not aware of any played members of the Order who are proficient in Legilimency. There are a couple who are proficient in Occlumency, but not in its counterpart. Moreover, in character, she will feel very much as though it will serve as an asset to their organization, especially with the hike of new Death Eater activity and attacks since the Sleepers' awakening. It's not difficult for me to see her having volunteered herself to learn it as she's already an expert in Occlumency, which, I infer, will have made the Legilimency learning process quite a bit smoother. While the Order tries to maintain a good balance of effective action and strong morals, Jocasta is a fairly seasoned member of the Order and could be trusted in interrogations that might require the morally-questionable help of Legilimency. Dispute within the organization about the morality of such forms of magic is also a plot point I'll be exploring, even with her husband, Kendrick. Regardless, the vital information she could inevitably extract from some Death Eaters would be helpful to the Order and to moving along those plots. Her skills and her position at the Ministry will make her a valuable resource that the Order has at its disposal, which is important because, conversely, the Death Eaters will also have many resources and more numbers at theirs.

Thirdly, she's loyal to her family and friends. This overlaps with the last two sections a little bit, but this is mostly where she'll draw the conclusion that bending her usual morals is acceptable from. Protection is very instinctual and natural to Jocasta; she feels that every measure she can take to secure things she is responsible for and cares about should be carried out -- thus, her family and friends, being the most important things in the world to her, will play a part in her decision to learn Legilimency.

I think, initially, Jocasta will have been very averse and reluctant to the idea that learning it might be beneficial. However, after that inner battle, she'll have come to understand that her discomfort with the idea of breaking into someone else's mind is alleviated by the lingering principle of the 'greater good' she tries to live by. This will be the only way she's able to keep it together without crumbling -- justification of this kind of magic because of its arguable benefits. She wants only the best for all of wizardkind and is willing to sacrifice her own peace of mind to prevent problems on a larger scale.



Future plots: I have a number of future plots set up that are versatile in style, involve several characters (some of which are only mentioned in the "larger" plots) and can be long term or short-term. I've discussed things with quite a few separate drivers, and while not all of these plots are heavily dependent on Legilimency, it can be easily included in all of them. I have also left out some smaller budding plots that have potential in response to Jocasta using Legilimency on Auror cases or working with other witches and wizards who have these abilities.

   chantal garnier:

The first plot I have is with Lena's French Auror and Diplomat, @Chantal Garnier. Chantal, fleeing France for personal reasons, and already being skilled as a foreign worker and an Auror, will come to work for Jo in her department. Taking a liking to Chantal and seeing some similarity between Chantal and her younger self, the two will develop a camaraderie and get to know one another. Eventually, Chantal and Jo will come to trust one another and to see one another as driven, powerful allies. Jocasta learned how to perform Occlumency from a member of the first Order of the Phoenix, but has not since taught anyone how to do Occlumency -- or Legilimency. Legilimency is borderline dark magic in Jocasta's opinion and so she is very reluctant to reveal to anyone that she knows how to perform it, and so Chantal will be one of the first people she entrusts with the information. Chantal will find out that Jo is proficient (whether it's in a letter to her husband she stumbles upon on her desk, hears her speaking to Kendrick one day, etc.) and promptly confront her, asking Jocasta to teach her these forms of magic in the name of self-preservation, protecting others, and protecting confidentiality.

Furthermore, this will give Jocasta an opportunity to trust someone of a similar mindset, and Jocasta, upon increased Death Eater attacks, will utilize her relationship with Chantal to induct her into the Order of the Phoenix. Chantal's new skills (though not quite as honed) will be useful as Jocasta's are, as will her skills as an Auror.

Jocasta's relationship with @James Laurent, Chantal's superior/boss at the French Ministry as Lead Auror and Jocasta's friend, will ultimately either be strengthened or tested by her interactions with Chantal.


   basil stringfellow:

@Basil Stringfellow is a proficient Occlumens, but he is only a learning Legilimens and his ability is not as strong as Jocasta's in either area. He is close with the young girl Kendrick and Jocasta will be moving into their home this summer, @Billie Fay, and this has presented multiple plot opportunities. Basil is a Death Eater, and when Jocasta attempts to break into his mind using her Legilimency, he will be able to relay this unsettling information to his superiors and the rest of his comrades who are also Death Eaters.

This will put a strain on Jo's relationship with Billie and, in her desire to monitor the letters Billie is sending to and receiving from Basil as well as supervise her visits with him, cause her to act out.

Basil's knowledge of Jocasta's Legilimency ability and his spreading of this knowledge is going to make for some interesting plot opportunities both in her personal life and between the Death Eaters and the Order of the Phoenix.


   gaius purcell:

@Gaius Purcell is an imprisoned Death Eater with a lot of power and influence. According to plans that Gavin and I have later on in playtime, Gaius (either through Billie or through word of mouth by Basil) will learn of Jocasta's abilities and seek to do something further about this. He will feel threatened by how dangerous she has become and will use the people he has rallied as brand new Death Eaters or old loyalists to curb the new Department Head's plans to divert his.

We have discussed more but we are preferring to keep it secret as some of it is a surprise!

Billie's relationship with Gaius will also be a talking point. Billie knows much more about Jocasta and Kendrick than any other child or person who is closely connected to Death Eaters, and Gaius is intending to use her to get closer to the Silvermans. Jocasta's Legilimency ability (or her Occlumency, which the Death Eaters do not necessarily know about) will come into play several times while trying to protect her job, the Order, her family, and Billie.



RP Response: "Legilimens."

The encantation was quiet, but it was serious and sure. Jocasta operated best under such circumstances. If she let herself get too emotional, let her control slip too far away from her, that was when the magic got sloppy. Wasn't that always the case, though, and not just with these more obscure branches? Jocasta could count on one hand the amount of times emotion in terms of magical proficiency had served her better than rationalization.

She was not to be confused for a cold, unfeeling person: She felt things. All the time. Jo considered herself a passionate witch, and her husband, the subject of the most emotion she ever showed anybody, was more than enthusiastic to back that statement up. Performing Legilimency was a special job, though, and it required a meticulous, analytic mind to sift through the information to really glean anything from the literal invasion of someone else's mind. This was exactly why not many witches and wizards found themselves right for twisting and bending to fit into such a specific space.

Jocasta wondered about Chantal, though. She was certainly capable in terms of intelligence and ability, and she hadn't doubted as much of her apprentice in their first few sessions. They were starting out easier, less morally corrupt, and she was teaching Chantal to learn the defensive counterpart, Occlumency. She'd started there herself, and she wasn't sure where along the line she had decided that Legilimency couldn't be that much worse, but it had happened. Somewhere. Jocasta justified many of her actions by thinking of the greater good and how many lives would be saved rather than violated by her actions. She thought the saved far, far outweighed the violated. Or dead, in extreme cases.

Chantal was a good person, and she would have been naive to assume it would be easy for her, especially in light of that fact. Her face was more than telling.

"That was okay," Jo straightened up and raised a light brown eyebrow, her topaz eyes appraising Chantal. She felt a tingly surge of approval trickle down into her fingertips. "But you can do better. This time, think of your mind having a shield. A stone shield. Keep me out, whatever you do. Remember that everything could be on the line if you encounter a Legilimens as proficient as me, Chantal. If you did today, and they were a Death Eater, many of my secrets would be there for the taking."

Jocasta's hands, deceptively manicured, adjusted her dress robes as she leaned down to her protege for another test. "Legilimens," She commanded more firmly than the last time, and felt the light of Chantal's mind swath the sides of her head in white.


y o u   a r e   i n   m y   b l o o d   l i k e   h o l y   w i n e ,   y o u   t a s t e   s o   b i t t e r   a n d   s o   s w e e t
i   c o u l d   d r i n k   a   c a s e   o f   y o u   d a r l i n g ,   a n d   i   w o u l d   s t i l l   b e   o n   m y   f e e t

Inga [ Beauxbatons Admin ]
1022 Posts
Re: Special Feature Applications
« Reply #229 on: September 25, 2018, 12:46:39 AM »

Name: Ashton
Character Name: Jocasta Silverman
Feature you are applying for: Legilimency


Description of the character: First and foremost, Jocasta is a passionate woman. Passion drives the most important ideals in her life. She's invested in each and every cause that she agrees to involve herself in, and when she commits, one can be assured that she's committing for the long-haul. Jocasta is normally very set in her ways and her morals -- she is a person who is very sure of herself and her motivations. That being said, she is ethical and lets the boundaries of her moral compass guide her in what she feels is the right direction. The morality of certain things or courses of action are immensely important to her.

Jo is a natural-born leader. Being the oldest child, she had plenty of experience before school with her younger siblings in learning leadership skills. This also led to a very maternal attitude, and she often feels the need to protect those who are younger, weaker, or less fortunate. While still very enthusiastic about her own causes and goals, Jocasta tends to be very altruistic and will almost always put another before herself. She believes it's necessary to think of others first in order to be a good, effective leader, so often times, her own needs are last on the to-do list. In dire situations, she's immediately willing to risk her life for innocent people. However, before she does this, Jocasta likes to exhaust every possible option and then to pick the best one -- in all cases, it's the one that benefits the most people (or keeps them safe). Thus, she's brave and will take many leaps for others and for a cause she believes is important. She's an understanding person and can empathize -- to a degree, of course. She's much more willing to try to understand someone's point of view if it's not rooted in malicious intent. Understanding people is a particular specialty of hers, considering that her job involves a daily process of attempting to conceptualize what goes on in criminals' minds.

It must be emphasized that her bravery shouldn't be confused with recklessness. Jo is rational and logical; she is perfectly capable of examining things with a clear head. Especially in a daily workplace setting, the witch is careful not to let her emotions and personal feelings about a subject cause her to jump the gun, make any careless mistakes, or to rule the way she acts in general. She's also quite analytical and is prone to analyzing things from potentially different circumstances, viewpoints, and stages to reach conclusions. These things have led to a mature disposition -- she strives to make herself easy to talk to and to get along with. In her opinion, it's exceptionally difficult to accomplish anything monumental when constant immaturity and purposeful naivety are present.

In school, Jo was one of the top students in her class in terms of academia and popularity. This being said, she's a very smart woman, capable of thinking in abstract thought processes, decoding the motivations of enemies, and understanding complex subjects from all areas of the spectrum -- morally, academically, etc., respectively. Jocasta is hardworking and efficient, almost always managing to set her eye on the prize and to simply go for it. That's the tried-and-true method she's used in achieving all the previous goals she's reached in her life, and it consistently seems to do the job. She's meticulous and persistent with how she goes about this; she's reluctant to take breaks or let anything slip by. Though she has room to be a braggart after her achievements and considering her skillset, Jo is actually quite humble and prefers to put those skills and talents to use as opposed to showboating them for attention.

Jo is all for theorizing, but after the theorizing, she prefers to go carry out her word. She's not one to sit back on her laurels and is a go-do kind of person -- progress won't happen without some degree of action involved. She wants to be the person making a difference and doesn't like to let other people do all the work for her. Jocasta tries not to beat around the bush about her motivations or ideas and is, a great deal of the time, a straightforward person to work with and to be in any kind of personal relationship with. She possesses a certain degree of wit and is a quick thinker, but this almost never interferes with the delicate balance of professionalism she's managed to craft.

As a general rule, unless outwardly insulted, Jocasta is a friendly, warm person. She tries her hardest to be approachable as most of her job entails serving the public and as a result, she's become very personable over the years. Jo knows the dynamic of the human brain rather well and she is usually able to navigate social situations, even sticky ones, with great grace. In uncomfortable happenstances or when she's simply in the presence of people she might blatantly disagree with, Jo is usually diplomatic and good at appeasing both sides to prevent fights from happening. Lastly, she's become very wise in her years as an Auror and as a member of the Order of the Phoenix -- she can pick up on subtle cues and warnings that others might not be able to, and she's also had quite a bit of tumultuous life experience to give her that kind of wisdom at twenty-five.  description will go here.



Application: Jo is very responsible, hardworking, and a quick learner. All of these things in conjunction with her nearly-expert knowledge of Occlumency make her a good candidate for having learned its sister branch of magic, Legilimency. As proven by already learning Occlumency and mastering it in a rather short amount of time, Jocasta possesses the mental stability and capacity it requires to be a very good Legilimens. She's meticulous in her learning style and will have poured every ounce of energy she has available to learn and hone the obscure branch of magic, especially since it will prove useful or resourceful to those her allegiances lie with.

One of those allegiances is, of course, her workplace -- The Ministry of Magic. The Department of Magical Law Enforcement, to be specific, and the Auror Department, to be even moreso. Jo loves her job. It is one of the aspects of her life she places a great deal of importance and value on. She feels an incredible need to protect her department, its secrets and classified information, and those who serve in it. With an impending promotion to head of the Department of Magical Law Enforcement, she will feel even more intensely about that subject. She's passionate about the work she does and respects all of the people who place similar values on their work. The promotion will increase her sense of responsibility for the goings-on in the department and having Legilimency at her disposal will make her feel more capable of acting as that shield, as well as to help her become more secure in her own abilities to be a leader in such a significant way. Additionally, she'd be able to use Legilimency on particularly difficult cases. It would be used sparingly, but this might be something she chooses to resort to in special cases -- on or off the record.

Secondly, even moreso than to the Ministry, Jo is loyal to the Order of the Phoenix. As it currently stands, I'm not aware of any played members of the Order who are proficient in Legilimency. There are a couple who are proficient in Occlumency, but not in its counterpart. Moreover, in character, she will feel very much as though it will serve as an asset to their organization, especially with the hike of new Death Eater activity and attacks since the Sleepers' awakening. It's not difficult for me to see her having volunteered herself to learn it as she's already an expert in Occlumency, which, I infer, will have made the Legilimency learning process quite a bit smoother. While the Order tries to maintain a good balance of effective action and strong morals, Jocasta is a fairly seasoned member of the Order and could be trusted in interrogations that might require the morally-questionable help of Legilimency. Dispute within the organization about the morality of such forms of magic is also a plot point I'll be exploring, even with her husband, Kendrick. Regardless, the vital information she could inevitably extract from some Death Eaters would be helpful to the Order and to moving along those plots. Her skills and her position at the Ministry will make her a valuable resource that the Order has at its disposal, which is important because, conversely, the Death Eaters will also have many resources and more numbers at theirs.

Thirdly, she's loyal to her family and friends. This overlaps with the last two sections a little bit, but this is mostly where she'll draw the conclusion that bending her usual morals is acceptable from. Protection is very instinctual and natural to Jocasta; she feels that every measure she can take to secure things she is responsible for and cares about should be carried out -- thus, her family and friends, being the most important things in the world to her, will play a part in her decision to learn Legilimency.

I think, initially, Jocasta will have been very averse and reluctant to the idea that learning it might be beneficial. However, after that inner battle, she'll have come to understand that her discomfort with the idea of breaking into someone else's mind is alleviated by the lingering principle of the 'greater good' she tries to live by. This will be the only way she's able to keep it together without crumbling -- justification of this kind of magic because of its arguable benefits. She wants only the best for all of wizardkind and is willing to sacrifice her own peace of mind to prevent problems on a larger scale.



Future plots: I have a number of future plots set up that are versatile in style, involve several characters (some of which are only mentioned in the "larger" plots) and can be long term or short-term. I've discussed things with quite a few separate drivers, and while not all of these plots are heavily dependent on Legilimency, it can be easily included in all of them. I have also left out some smaller budding plots that have potential in response to Jocasta using Legilimency on Auror cases or working with other witches and wizards who have these abilities.

   chantal garnier:

The first plot I have is with Lena's French Auror and Diplomat, @Chantal Garnier. Chantal, fleeing France for personal reasons, and already being skilled as a foreign worker and an Auror, will come to work for Jo in her department. Taking a liking to Chantal and seeing some similarity between Chantal and her younger self, the two will develop a camaraderie and get to know one another. Eventually, Chantal and Jo will come to trust one another and to see one another as driven, powerful allies. Jocasta learned how to perform Occlumency from a member of the first Order of the Phoenix, but has not since taught anyone how to do Occlumency -- or Legilimency. Legilimency is borderline dark magic in Jocasta's opinion and so she is very reluctant to reveal to anyone that she knows how to perform it, and so Chantal will be one of the first people she entrusts with the information. Chantal will find out that Jo is proficient (whether it's in a letter to her husband she stumbles upon on her desk, hears her speaking to Kendrick one day, etc.) and promptly confront her, asking Jocasta to teach her these forms of magic in the name of self-preservation, protecting others, and protecting confidentiality.

Furthermore, this will give Jocasta an opportunity to trust someone of a similar mindset, and Jocasta, upon increased Death Eater attacks, will utilize her relationship with Chantal to induct her into the Order of the Phoenix. Chantal's new skills (though not quite as honed) will be useful as Jocasta's are, as will her skills as an Auror.

Jocasta's relationship with @James Laurent, Chantal's superior/boss at the French Ministry as Lead Auror and Jocasta's friend, will ultimately either be strengthened or tested by her interactions with Chantal.


   basil stringfellow:

@Basil Stringfellow is a proficient Occlumens, but he is only a learning Legilimens and his ability is not as strong as Jocasta's in either area. He is close with the young girl Kendrick and Jocasta will be moving into their home this summer, @Billie Fay, and this has presented multiple plot opportunities. Basil is a Death Eater, and when Jocasta attempts to break into his mind using her Legilimency, he will be able to relay this unsettling information to his superiors and the rest of his comrades who are also Death Eaters.

This will put a strain on Jo's relationship with Billie and, in her desire to monitor the letters Billie is sending to and receiving from Basil as well as supervise her visits with him, cause her to act out.

Basil's knowledge of Jocasta's Legilimency ability and his spreading of this knowledge is going to make for some interesting plot opportunities both in her personal life and between the Death Eaters and the Order of the Phoenix.


   gaius purcell:

@Gaius Purcell is an imprisoned Death Eater with a lot of power and influence. According to plans that Gavin and I have later on in playtime, Gaius (either through Billie or through word of mouth by Basil) will learn of Jocasta's abilities and seek to do something further about this. He will feel threatened by how dangerous she has become and will use the people he has rallied as brand new Death Eaters or old loyalists to curb the new Department Head's plans to divert his.

We have discussed more but we are preferring to keep it secret as some of it is a surprise!

Billie's relationship with Gaius will also be a talking point. Billie knows much more about Jocasta and Kendrick than any other child or person who is closely connected to Death Eaters, and Gaius is intending to use her to get closer to the Silvermans. Jocasta's Legilimency ability (or her Occlumency, which the Death Eaters do not necessarily know about) will come into play several times while trying to protect her job, the Order, her family, and Billie.



RP Response: "Legilimens."

The encantation was quiet, but it was serious and sure. Jocasta operated best under such circumstances. If she let herself get too emotional, let her control slip too far away from her, that was when the magic got sloppy. Wasn't that always the case, though, and not just with these more obscure branches? Jocasta could count on one hand the amount of times emotion in terms of magical proficiency had served her better than rationalization.

She was not to be confused for a cold, unfeeling person: She felt things. All the time. Jo considered herself a passionate witch, and her husband, the subject of the most emotion she ever showed anybody, was more than enthusiastic to back that statement up. Performing Legilimency was a special job, though, and it required a meticulous, analytic mind to sift through the information to really glean anything from the literal invasion of someone else's mind. This was exactly why not many witches and wizards found themselves right for twisting and bending to fit into such a specific space.

Jocasta wondered about Chantal, though. She was certainly capable in terms of intelligence and ability, and she hadn't doubted as much of her apprentice in their first few sessions. They were starting out easier, less morally corrupt, and she was teaching Chantal to learn the defensive counterpart, Occlumency. She'd started there herself, and she wasn't sure where along the line she had decided that Legilimency couldn't be that much worse, but it had happened. Somewhere. Jocasta justified many of her actions by thinking of the greater good and how many lives would be saved rather than violated by her actions. She thought the saved far, far outweighed the violated. Or dead, in extreme cases.

Chantal was a good person, and she would have been naive to assume it would be easy for her, especially in light of that fact. Her face was more than telling.

"That was okay," Jo straightened up and raised a light brown eyebrow, her topaz eyes appraising Chantal. She felt a tingly surge of approval trickle down into her fingertips. "But you can do better. This time, think of your mind having a shield. A stone shield. Keep me out, whatever you do. Remember that everything could be on the line if you encounter a Legilimens as proficient as me, Chantal. If you did today, and they were a Death Eater, many of my secrets would be there for the taking."

Jocasta's hands, deceptively manicured, adjusted her dress robes as she leaned down to her protege for another test. "Legilimens," She commanded more firmly than the last time, and felt the light of Chantal's mind swath the sides of her head in white.


approved!
    


Eris Rosier [ Inactive Character ]
103 Posts  •  38  •  played by [lau]Laura[/lau]
Re: Special Feature Applications
« Reply #230 on: October 04, 2018, 03:41:33 PM »

Name: Lowri
Character name: Eris Rosier
Feature you are applying for: Occlumens and Legilimens

c h a r a c t e r


Eris is the only surviving child of Erebus Rosier and Lucretia Layton. Her elder brother, Evan Rosier, died in the first wizarding war at the age of twenty; becoming a martyr for the cause in their father’s eyes. Eris spent the next decade trying to fill the hole that Evan left, and make her family proud. Naturally gifted with the Legilimens ability, the moment her father became aware of her talents at the tender age of fifteen, Eris began being tutored in both Occlumency and Legilimency.

As an individual, Eris carries a lot of anger, fear, and paranoia.  She attempts to give off a demeanour of being icy and controlled, but she is at her core a mix of volatile emotions. She never forgets a slight, whether real or imagined, and has a fiery temper when it is unleashed. Eris considers herself brave, but she is simply bold. She is self-serving and will save her own skin in any situation, hypocritically however if she sees others being cautious she takes this for cowardice. She is strict on others, if not herself.

Eris is hard-hearted, with little love or compassion for others -- and she has no concern for appearing sensitive. She would much rather be feared than loved, believing the latter to be a lie. The only people she cares about are her family and a few very, very close friends. Rarely is Eris without a strong emotion bubbling away just under the surface. Despite this, she is proficient at appearing regal and being soft-spoken most of the time -- it is only when her temper flares that she struggles to keep her elegant composure. Eris lacks patience and tends to avoid situations she would rather not deal with. Her judgements are rarely sound or objective, rather they put her feelings first and logic second. She is known to make rash decisions when in a temper, and if in enough of a rage will certainly not think through the consequences of her actions.

She sows discord and chaos, taking deep pleasure in watching others around her succumb to plans she has put in place -- whether they be simple tricks or life-altering situations. Eris is a jealous and vengeful woman, and is happy to take a small disadvantage now in order to make her recompense that much more harmful. She is particularly sour about the head start men are given in the world, and the many opportunities she perceives them having over and above the fairer sex. She is competitive and relentless. If there is something she desires, she will strive to obtain it at all costs. Eris is headstrong and ruthless, and incredibly resourceful when focused -- she desires above all else to prove herself.

Eris has had a strong sense of pride instilled in her from a very young age, and as such thinks very highly of herself. She is snobbish and places a lot of importance on blood purity. Eris is confident in her abilities to the point of arrogance -- she is indeed an intelligent and cunning woman, but her downfall is that she thinks herself much smarter than she really is. In addition to confidence in her wit and magical prowess, she is very vain. When she wants to be she can be charismatic and will try seduce in order to manipulate if required. She has a coercive nature and will attempt to corrupt any who she believes are impressionable.

a p p l i c a t i o n


I envision Eris as a naturally gifted Legilimens. Somewhat like Queenie Goldstein, she is able to probe unnoticed and with seemingly little effort. She does not require a wand and can perform the skill nonverbally. When attempting to infiltrate the mind of someone with basic Occlumency training, she can be detected if not careful, and those with intermediate training will undoubtedly realise she is at work. However, she is very talented, and can only be successfully deterred by someone who is as gifted in Occlumency as she is in Legilimency. A note, however, that Eris is not brazen about her ability. It is known only to Death Eaters, and even then on a need-to-know basis. Therefore, she does not attempt to probe beyond her ability, or in a way that would expose her, unless she is planning on wiping the memory of the victim. Eris is not above using coercion and torture to assist her.

As an Occlumens, Eris was not innately skilled. She has learned the art from the age of fifteen. With just over two decades of experience she is now proficient and can keep her mind guarded both wandlessly and without needing to utter a spell, unless the Legilimens should prove to be especially strong. The Legilimens, if not particularly talented, will not even be aware that Eris is capable of hiding anything, and she is able to distract with false memories. If detected as an Occlumens, Eris can be aggressive in her defence. Eris is almost constantly practicing her Occlumency in her day-to-day life, and is therefore rather adept in this branch of magic.

Surface-level probing, looking into the memories of those with no training, has little effect on Eris. Likewise, when keeping others out of her mind she can generally do so without much detriment. When she is made to work hard, however, the toll is physical as well as mental. It has been a long time since she has suffered migraines, nosebleeds, and the like, but it is possible. Her skills are at their strongest when she has direct eye contact, but it isn’t necessary on those with little or no training.

With regards to her ‘discovery’, Eris would have always been able to read people well, interpreting the feelings emanating from others as just something normal - something anyone could do if they paid attention. The moment where Eris was identified as a naturally gifted Legilimens is detailed in her history, at one of many ‘working’ dinners organised by her father:

Quote
Eris, curious as she was about everything going on, often tried to listen in to the plans being made by the men who visited. She was not allowed, of course, and her father soon became aware of her skulking around in the hall outside the drawing room. At dinner one evening, Eris was sat beside a young Russian gentleman, not very smart, whom she was not the least bit interested in but seemed the most likely to tell her what she wanted to know. Ilya revealed more than he should have, in hushed tones, but not enough for her to be satiated. Eris was upset that he refused to give her more detail. Before the men and women separated for the evening, she was glaring at him across the room, lamenting her loss, when suddenly she had flashes of a dream that was not hers. A blinding green light, women and children screaming. Eris dropped her glass of wine and fell to the floor in a heap, gasping for breath - it had seemed so real. All who were present assumed at first it had been a vision, that she had been gifted as a Seer, before she went on to describe the events in more detail, and Ilya came forward;. Eris had broken into his memories. Immediately, all agreed that this gift could not be wasted. It would be useful in the years to come, with what plans they had already laid out. Erebus arranged for Eris to be tutored in the skill of Occlumency and to hone her natural talent in Legilimency. She began these lessons at home, but upon returning to Hogwarts would meet Lysander Knox on her Hogsmeade weekends for further tuition.


Following her identification and subsequent training, Eris petitioned her father to be allowed a career. Initially reluctant, he eventually relented, with the condition that should the time ever come, she would filter information to him and to the cause, and that she would place herself where she would be most useful. Eris didn’t hesitate - it was everything she wanted: to be accepted and treated like an equal.

Upon leaving Hogwarts Eris entered Auror Training - where better to be placed to help them than to be right amongst those trying to quash the movement? Her colleagues were sceptical, as expected, of someone who had a known Death Eater for a brother. She fed them what they wanted to hear: that Evan had been stupid and young, and made the wrong choices. He had died for a stupid ideal, and she resented him, and her family, for it and all the harm it had caused.

Throughout her Ministry career, Eris was able to avoid direct suspicion by routinely assisting in the capture of wanted dark witches and wizards, specifically those she deemed deserved it: lowlifes and petty criminals, and those unworthy of being true Death Eaters or to even be mentioned in the same sentence. Eris believed that although the Dark Lord was gone, someone would replace him one day, and she wanted to be ready.

Eris went so far as to marry a man from a well-respected family, Ruairidh Boyd. She allowed him to court her purely out of curiosity, but later found out he was a member of the Order of the Phoenix. Seeing her chance, she worked to make him fall in love with her, and he was so blinded by this that she could easily extract secrets from him - sometimes without even needing to use her Legilimency. Eris later murdered him, when the second war began, and the true nature of his death remains unknown.

During the second war, Eris was officially blessed with the Dark Mark, though kept it concealed with clothing and glamours in public. She hid her allegiance to the Dark Lord, and continued to work in the Ministry. Under Gaius Purcell she was promoted to Lead Auror, and then Head of the Investigation Department. She used her skills as a Legilimens and Occlumens to gather intel for the Death Eaters, whilst simultaneously remaining as inconspicuous as possible.

p a s t ,   p r e s e n t   &   f u t u r e


     gaius purcell and melissa knox:
Eris is one of three senior Death Eaters still loyal to the cause. Gaius is, and always has been, her mentor, and she his protégé. When Gaius eventually returned to Lord Voldemort’s side in 1995 she was used to torture him for information. Since this, their relationship has only grown stronger. She is his confidant and loyal lieutenant; when he was arrested she remained in place at the Ministry. Once imprisoned in Azkaban, Eris arranged to visit Gaius routinely, “for interrogation”, and always came back with useful new information (that she usually had accumulated from other sources, but attributed to him in the hopes he would be seen as cooperative). On these visits he instructed her with regards to the sleeper cell of new Death Eater recruits.

Eris’ childhood friend Melissa has recently returned from her self-exile in Sweden, and between her, Gaius, and Eris, they are planning the next moves for the Death Eaters, biding their time until they can strike, and this time make no mistakes. Eris and Melissa both hold senior positions in their respective organisations, and can use this to their advantage.

@Gavin, @Elena and I have some more plots in the works, but wish to keep them under wraps for now. (:

     basil stringfellow:
Eris was enlisted to train Basil, one of the new recruits, in Occlumency and Legilimency. She was a reluctant teacher at first, but understands it is for the greater good. Basil had approached Eris directly, once they had been revealed to one another as part of the sleeper cell, but she turned him down. Later, with encouragement from her seniors, Eris agreed to impart her knowledge to the young wizard. In their first few sessions Eris was intentionally harsh and unforgiving, extracting various memories from the boy that he had not wished to share, but he was unperturbed. The Auror finally relented upon recognising his persistence, and she has made a diligent student of him. Basil has been able to catch the odd glimpse of Eris’ life from their lessons, but so far nothing monumental… yet. In future threads, Basil’s skill will improve and Eris will succumb to some more vulnerable circumstances, and Basil will learn more about her past.

     lorin odell:
Lorin works at the Ministry, and Eris sees a great deal of herself in the young witch - some of which Lorin will impart willingly, and the rest Eris will discover through using her Legilimency. Lorin is a font of knowledge for Eris, thanks to her position in the Ministry and also as a member of a family of Order members. Eris will use the information she extracts to grow close to Lorin, and attempt to sway her to the dark.

     jocasta silverman, kendrick silverman, and Billie Fay
Jocasta is a fellow Occlumens and Legilimens, though Eris is only aware of Jo’s ability as an Occlumens. Eris is still undetected, but Jo is suspicious of her; Eris tried to read Jo’s mind during a department meeting during the war, though was unable to slip in without alerting Jo to her presence - at the time, Eris was unaware that Jo was an Occlumens. Thankfully, because there were others present, Jo was not able to ascertain who the culprit was, but knows it is someone in the Department. Jocasta’s husband Kendrick will also have learned basic Occlumency as a result, for fear that whomever was trying to gleam information from Jo would try to do so from Ken.

More recently, the couple are acting as foster parents for their ward, Billie Fay. Billie, or Sybill Sinnoway as Eris knows her, is of interest to Gaius Purcell, and by extension the Death Eater community. Eris does not care for the child, but follows Gaius’ instruction. Jo and Kendrick could have been Eris’ way of observing the girl from afar, but she has been thwarted.

As of the end of July playtime, Jocasta will be the new Head of Magical Law Enforcement. Eris will privately feel threatened, and publicly this will come across as jealousy. Eris is older, has been in the department longer, and will perpetuate the rumour that she wanted the job, though she is in fact (mostly) content with remaining as Head of the Investigation Department. As playtime progresses, the animosity between Jo and Eris, and potentially Ken, will develop.

     winston t. foss
Eris mistakenly believes Winston Foss to be an expert Occlumens. She has, unknowingly to her, successfully peered into his mind and memories. but finds nothing useful. He is unaware that she has done this, and she is likewise unaware that he simply does not know anything of interest. She believes that what she is seeing in his head is in fact all an elaborate facade. Unwilling to push harder for fear of being caught, Eris periodically attempts to look in now and then, but finds the same “implanted” memories.

Obviously, in addition to the above, I am open to other related plots (both past and present) in which Eris can play a role, for Order members and Death Eaters alike. Eris does not only use her skill for business, and is more than happy to delve into people’s thoughts for her own entertainment. 

s a m p l e


“Try harder."

She could feel him poking around, just touching at the edges of her thoughts -- but that wasn't enough. Not if he wanted to break into the minds of those who weren't defenceless. Eris sighed deeply in exasperation. "I'm barely making an effort to stop you," she teased, perusing through the books on the shelves as if to make it clear that her concentration was elsewhere. Eris could think of a hundred things she would rather be doing right now than playing teacher. But it was necessary. Gaius had made it clear that she could not let the cause die. They needed to be ready to strike when the moment came, and in the meantime they needed remain in the shadows. It wasn’t that she cared about the fate of the boy, or of any of the others, but she had a personal investment now, too. Basil knew who she was -- who she really was -- and she needed him to be able to hide that should anyone ever take an interest in him.

Eris’ cold eyes lifted away from the bookshelves to gaze into the fireplace, the reflection of the flames dancing in her irises. He was sat, hands gripping at the arms of the plush chair, sweat forming on his brow, staring furiously at her. Trying to get in. She wasn't going to let him -- or at least, not anywhere she didn't want him to see. He wasn't terrible at keeping her out -- when he could focus. When he was distracted, however, Eris could make her move. And he was quite easy to distract, for her, anyway.

The auror turned to face him; half of her illuminated by the warm glow in the grate, the other half shrouded in darkness. Their eyes met and a smirk spread across her lips slowly, deliberately. With eye contact he was better, but she could break him. There was no sound in here but the crackle in the grate, the swish of heavy fabric when she moved, and the occasional strained noise escaping from his lips. She was dressed more casually than she did at the Ministry, though whose definition of ‘casual’ she was using it was unclear; her deep red velvet robes fell to the floor in a bloody waterfall, slits from the shoulders revealing her pale arms as she folded her hands in front of her, the golden glint of her heirloom rings catching the light from the fire.

Eris fixed him with her gaze, her expression unshifting as she sat delicately on the arm of the leather sofa behind her. "Have you thought about me?" she asked, her tone smoother than she'd ever spoken to him before as she crossed her legs, the deep slash in the fabric spilling open to reveal the skin beneath. A flicker of hesitation on his end, she could feel it. He made her skin crawl but she was revelling in it. “I know you have.” The Auror replied, the barest hint of a smirk playing across her lips as she reclined backwards slightly. She placed one hand on her thigh and lowered her voice, “I know what you want, you can't hide from me.”


t h e   t h i n g s   w e   l o v e   d e s t r o y   u s   e v e r y   t i m e

Inga [ Beauxbatons Admin ]
1022 Posts
Re: Special Feature Applications
« Reply #231 on: October 06, 2018, 10:34:51 AM »

Name: Lowri
Character name: Eris Rosier
Feature you are applying for: Occlumens and Legilimens

c h a r a c t e r


Eris is the only surviving child of Erebus Rosier and Lucretia Layton. Her elder brother, Evan Rosier, died in the first wizarding war at the age of twenty; becoming a martyr for the cause in their father’s eyes. Eris spent the next decade trying to fill the hole that Evan left, and make her family proud. Naturally gifted with the Legilimens ability, the moment her father became aware of her talents at the tender age of fifteen, Eris began being tutored in both Occlumency and Legilimency.

As an individual, Eris carries a lot of anger, fear, and paranoia.  She attempts to give off a demeanour of being icy and controlled, but she is at her core a mix of volatile emotions. She never forgets a slight, whether real or imagined, and has a fiery temper when it is unleashed. Eris considers herself brave, but she is simply bold. She is self-serving and will save her own skin in any situation, hypocritically however if she sees others being cautious she takes this for cowardice. She is strict on others, if not herself.

Eris is hard-hearted, with little love or compassion for others -- and she has no concern for appearing sensitive. She would much rather be feared than loved, believing the latter to be a lie. The only people she cares about are her family and a few very, very close friends. Rarely is Eris without a strong emotion bubbling away just under the surface. Despite this, she is proficient at appearing regal and being soft-spoken most of the time -- it is only when her temper flares that she struggles to keep her elegant composure. Eris lacks patience and tends to avoid situations she would rather not deal with. Her judgements are rarely sound or objective, rather they put her feelings first and logic second. She is known to make rash decisions when in a temper, and if in enough of a rage will certainly not think through the consequences of her actions.

She sows discord and chaos, taking deep pleasure in watching others around her succumb to plans she has put in place -- whether they be simple tricks or life-altering situations. Eris is a jealous and vengeful woman, and is happy to take a small disadvantage now in order to make her recompense that much more harmful. She is particularly sour about the head start men are given in the world, and the many opportunities she perceives them having over and above the fairer sex. She is competitive and relentless. If there is something she desires, she will strive to obtain it at all costs. Eris is headstrong and ruthless, and incredibly resourceful when focused -- she desires above all else to prove herself.

Eris has had a strong sense of pride instilled in her from a very young age, and as such thinks very highly of herself. She is snobbish and places a lot of importance on blood purity. Eris is confident in her abilities to the point of arrogance -- she is indeed an intelligent and cunning woman, but her downfall is that she thinks herself much smarter than she really is. In addition to confidence in her wit and magical prowess, she is very vain. When she wants to be she can be charismatic and will try seduce in order to manipulate if required. She has a coercive nature and will attempt to corrupt any who she believes are impressionable.

a p p l i c a t i o n


I envision Eris as a naturally gifted Legilimens. Somewhat like Queenie Goldstein, she is able to probe unnoticed and with seemingly little effort. She does not require a wand and can perform the skill nonverbally. When attempting to infiltrate the mind of someone with basic Occlumency training, she can be detected if not careful, and those with intermediate training will undoubtedly realise she is at work. However, she is very talented, and can only be successfully deterred by someone who is as gifted in Occlumency as she is in Legilimency. A note, however, that Eris is not brazen about her ability. It is known only to Death Eaters, and even then on a need-to-know basis. Therefore, she does not attempt to probe beyond her ability, or in a way that would expose her, unless she is planning on wiping the memory of the victim. Eris is not above using coercion and torture to assist her.

As an Occlumens, Eris was not innately skilled. She has learned the art from the age of fifteen. With just over two decades of experience she is now proficient and can keep her mind guarded both wandlessly and without needing to utter a spell, unless the Legilimens should prove to be especially strong. The Legilimens, if not particularly talented, will not even be aware that Eris is capable of hiding anything, and she is able to distract with false memories. If detected as an Occlumens, Eris can be aggressive in her defence. Eris is almost constantly practicing her Occlumency in her day-to-day life, and is therefore rather adept in this branch of magic.

Surface-level probing, looking into the memories of those with no training, has little effect on Eris. Likewise, when keeping others out of her mind she can generally do so without much detriment. When she is made to work hard, however, the toll is physical as well as mental. It has been a long time since she has suffered migraines, nosebleeds, and the like, but it is possible. Her skills are at their strongest when she has direct eye contact, but it isn’t necessary on those with little or no training.

With regards to her ‘discovery’, Eris would have always been able to read people well, interpreting the feelings emanating from others as just something normal - something anyone could do if they paid attention. The moment where Eris was identified as a naturally gifted Legilimens is detailed in her history, at one of many ‘working’ dinners organised by her father:


Following her identification and subsequent training, Eris petitioned her father to be allowed a career. Initially reluctant, he eventually relented, with the condition that should the time ever come, she would filter information to him and to the cause, and that she would place herself where she would be most useful. Eris didn’t hesitate - it was everything she wanted: to be accepted and treated like an equal.

Upon leaving Hogwarts Eris entered Auror Training - where better to be placed to help them than to be right amongst those trying to quash the movement? Her colleagues were sceptical, as expected, of someone who had a known Death Eater for a brother. She fed them what they wanted to hear: that Evan had been stupid and young, and made the wrong choices. He had died for a stupid ideal, and she resented him, and her family, for it and all the harm it had caused.

Throughout her Ministry career, Eris was able to avoid direct suspicion by routinely assisting in the capture of wanted dark witches and wizards, specifically those she deemed deserved it: lowlifes and petty criminals, and those unworthy of being true Death Eaters or to even be mentioned in the same sentence. Eris believed that although the Dark Lord was gone, someone would replace him one day, and she wanted to be ready.

Eris went so far as to marry a man from a well-respected family, Ruairidh Boyd. She allowed him to court her purely out of curiosity, but later found out he was a member of the Order of the Phoenix. Seeing her chance, she worked to make him fall in love with her, and he was so blinded by this that she could easily extract secrets from him - sometimes without even needing to use her Legilimency. Eris later murdered him, when the second war began, and the true nature of his death remains unknown.

During the second war, Eris was officially blessed with the Dark Mark, though kept it concealed with clothing and glamours in public. She hid her allegiance to the Dark Lord, and continued to work in the Ministry. Under Gaius Purcell she was promoted to Lead Auror, and then Head of the Investigation Department. She used her skills as a Legilimens and Occlumens to gather intel for the Death Eaters, whilst simultaneously remaining as inconspicuous as possible.

p a s t ,   p r e s e n t   &   f u t u r e


     gaius purcell and melissa knox:
Eris is one of three senior Death Eaters still loyal to the cause. Gaius is, and always has been, her mentor, and she his protégé. When Gaius eventually returned to Lord Voldemort’s side in 1995 she was used to torture him for information. Since this, their relationship has only grown stronger. She is his confidant and loyal lieutenant; when he was arrested she remained in place at the Ministry. Once imprisoned in Azkaban, Eris arranged to visit Gaius routinely, “for interrogation”, and always came back with useful new information (that she usually had accumulated from other sources, but attributed to him in the hopes he would be seen as cooperative). On these visits he instructed her with regards to the sleeper cell of new Death Eater recruits.

Eris’ childhood friend Melissa has recently returned from her self-exile in Sweden, and between her, Gaius, and Eris, they are planning the next moves for the Death Eaters, biding their time until they can strike, and this time make no mistakes. Eris and Melissa both hold senior positions in their respective organisations, and can use this to their advantage.

@Gavin, @Elena and I have some more plots in the works, but wish to keep them under wraps for now. (:

     basil stringfellow:
Eris was enlisted to train Basil, one of the new recruits, in Occlumency and Legilimency. She was a reluctant teacher at first, but understands it is for the greater good. Basil had approached Eris directly, once they had been revealed to one another as part of the sleeper cell, but she turned him down. Later, with encouragement from her seniors, Eris agreed to impart her knowledge to the young wizard. In their first few sessions Eris was intentionally harsh and unforgiving, extracting various memories from the boy that he had not wished to share, but he was unperturbed. The Auror finally relented upon recognising his persistence, and she has made a diligent student of him. Basil has been able to catch the odd glimpse of Eris’ life from their lessons, but so far nothing monumental… yet. In future threads, Basil’s skill will improve and Eris will succumb to some more vulnerable circumstances, and Basil will learn more about her past.

     lorin odell:
Lorin works at the Ministry, and Eris sees a great deal of herself in the young witch - some of which Lorin will impart willingly, and the rest Eris will discover through using her Legilimency. Lorin is a font of knowledge for Eris, thanks to her position in the Ministry and also as a member of a family of Order members. Eris will use the information she extracts to grow close to Lorin, and attempt to sway her to the dark.

     jocasta silverman, kendrick silverman, and Billie Fay
Jocasta is a fellow Occlumens and Legilimens, though Eris is only aware of Jo’s ability as an Occlumens. Eris is still undetected, but Jo is suspicious of her; Eris tried to read Jo’s mind during a department meeting during the war, though was unable to slip in without alerting Jo to her presence - at the time, Eris was unaware that Jo was an Occlumens. Thankfully, because there were others present, Jo was not able to ascertain who the culprit was, but knows it is someone in the Department. Jocasta’s husband Kendrick will also have learned basic Occlumency as a result, for fear that whomever was trying to gleam information from Jo would try to do so from Ken.

More recently, the couple are acting as foster parents for their ward, Billie Fay. Billie, or Sybill Sinnoway as Eris knows her, is of interest to Gaius Purcell, and by extension the Death Eater community. Eris does not care for the child, but follows Gaius’ instruction. Jo and Kendrick could have been Eris’ way of observing the girl from afar, but she has been thwarted.

As of the end of July playtime, Jocasta will be the new Head of Magical Law Enforcement. Eris will privately feel threatened, and publicly this will come across as jealousy. Eris is older, has been in the department longer, and will perpetuate the rumour that she wanted the job, though she is in fact (mostly) content with remaining as Head of the Investigation Department. As playtime progresses, the animosity between Jo and Eris, and potentially Ken, will develop.

     winston t. foss
Eris mistakenly believes Winston Foss to be an expert Occlumens. She has, unknowingly to her, successfully peered into his mind and memories. but finds nothing useful. He is unaware that she has done this, and she is likewise unaware that he simply does not know anything of interest. She believes that what she is seeing in his head is in fact all an elaborate facade. Unwilling to push harder for fear of being caught, Eris periodically attempts to look in now and then, but finds the same “implanted” memories.

Obviously, in addition to the above, I am open to other related plots (both past and present) in which Eris can play a role, for Order members and Death Eaters alike. Eris does not only use her skill for business, and is more than happy to delve into people’s thoughts for her own entertainment. 

s a m p l e


“Try harder."

She could feel him poking around, just touching at the edges of her thoughts -- but that wasn't enough. Not if he wanted to break into the minds of those who weren't defenceless. Eris sighed deeply in exasperation. "I'm barely making an effort to stop you," she teased, perusing through the books on the shelves as if to make it clear that her concentration was elsewhere. Eris could think of a hundred things she would rather be doing right now than playing teacher. But it was necessary. Gaius had made it clear that she could not let the cause die. They needed to be ready to strike when the moment came, and in the meantime they needed remain in the shadows. It wasn’t that she cared about the fate of the boy, or of any of the others, but she had a personal investment now, too. Basil knew who she was -- who she really was -- and she needed him to be able to hide that should anyone ever take an interest in him.

Eris’ cold eyes lifted away from the bookshelves to gaze into the fireplace, the reflection of the flames dancing in her irises. He was sat, hands gripping at the arms of the plush chair, sweat forming on his brow, staring furiously at her. Trying to get in. She wasn't going to let him -- or at least, not anywhere she didn't want him to see. He wasn't terrible at keeping her out -- when he could focus. When he was distracted, however, Eris could make her move. And he was quite easy to distract, for her, anyway.

The auror turned to face him; half of her illuminated by the warm glow in the grate, the other half shrouded in darkness. Their eyes met and a smirk spread across her lips slowly, deliberately. With eye contact he was better, but she could break him. There was no sound in here but the crackle in the grate, the swish of heavy fabric when she moved, and the occasional strained noise escaping from his lips. She was dressed more casually than she did at the Ministry, though whose definition of ‘casual’ she was using it was unclear; her deep red velvet robes fell to the floor in a bloody waterfall, slits from the shoulders revealing her pale arms as she folded her hands in front of her, the golden glint of her heirloom rings catching the light from the fire.

Eris fixed him with her gaze, her expression unshifting as she sat delicately on the arm of the leather sofa behind her. "Have you thought about me?" she asked, her tone smoother than she'd ever spoken to him before as she crossed her legs, the deep slash in the fabric spilling open to reveal the skin beneath. A flicker of hesitation on his end, she could feel it. He made her skin crawl but she was revelling in it. “I know you have.” The Auror replied, the barest hint of a smirk playing across her lips as she reclined backwards slightly. She placed one hand on her thigh and lowered her voice, “I know what you want, you can't hide from me.”

approved
    


Regan Reddington [ Dark Wizard ]
24 Posts  •  53  •  Straight  •  played by Heather
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  • “You win some and you lose some, but you get paid for all of them.”
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  • Trophy Closet This character participated in an AU thread during the 2020 Anniversary celebrations! "Roderick apologist" -- Fosse's 2019-2020 FPP Sapphire 1 Award Keep cute and kitty on~ღ Former Slytherin Prefect Pureblood Character Influential Family Member Former Head Boy/Girl
Re: Special Feature Applications
« Reply #232 on: October 09, 2018, 07:46:23 PM »
Name: @Heather
Character Name: @Regan Reddington
Feature you're applying for: Occlumency (Accomplished) & Legilimency (Beginner)


C H A R A C T E R

The biggest thing that others could underestimate about Regan is his seemingly docile but harsh personality. His family and close friends would see a kinder, and more heart-driven, man as he is family-oriented above all. He is a natural provider, wanting to give all he can to his loved ones. His sense of duty to those he deeply cares about keeps them all on the right side of his fine-tuned list. These are the people he would defend, go to battle, and potentially die for. His wife sees him as a strong sweetheart, his children see him as a loving father, and his most of his friends find him to be good company. He can even be an inspiring individual to some with his ambitious determination. He radiates with self-confidence as he goes about his day, week, month, and year. Even when he may find himself in doubt, he'll falsify a sort of wit to make up for it.

He takes a great deal of personal responsibility for how he is perceived. He is charismatic, and portrays what some could consider the traits of a natural born leader. Regan has no problem with being polite and proper showing an aged sort of etiquette that he was raised by and graced by influence. He is extraverted, finding solace when being surrounded by people, especially people he adores. There is a great deal to gain from being around people.

While the man can act, he prefers to be authentic by choice. His emotions and feelings are quite real, sometimes volatile, and sometimes soft embracing arms. While in the realm of the dark shadows of the wizarding world, it could be seen as weak to show signs of being human, he finds it an unpredictable strength. Despite that though, he is a private individual, never divulging in matters that he deems too personal. He can talk endlessly about his own travels, but will not share about the family vacation, or how his children are doing outside of his inner close circle of those he trusts. He quite understands the need for boundaries, and likewise is a trustworthy member of society. He (mostly) maintains secrets, understands value of unspoken words, and won't break a promise or go back on his word. The only way he would falter, is to maintain his and his family's reputation. It is true that he can be a bit of a self-preservationist, covering his own tail before helping others. He does it to be able to continue to provide for his loved ones. If he failed, he would fail them, and he would be devastated if that were to occur.

Regan is intelligent, and it often times shows through is actions, more than his words. He carefully crafts plans and thinks in a strategic fashion that could be metaphorically described as 3D wizard's chess. He's honed in on this type of thinking over the many years of his life, and it's quite natural to him to think before he does something, figuring out the best route to the best outcome.  He is a man who can be rather focused on the task at hand, sometimes to the point of obsession if it is important to him. He won't give up on a task, even if it seems impossible, until he reaches it. It may take him years to reach the goal or finish the task, but he'll always strive to see it through. There is no denying that he is patient. He'll wait for however long it will take. Regan is a rational wizard, who prefers logical discussions over emotional outbursts. He is intuitive and perceptive of people, watching behaviors, listening to voices, and reading body language. He especially knows his close friends and family well enough to know when they are upset or happy. Knowing people, and how they work and tick, helps him greatly navigate the many aspects of life around him.

That is because Regan requires control in his life, and can't handle taking orders from others. He is his own leader and follower. There is a sense of dominance that is at play whenever his power is questioned or taken for granted. He bows to no one, besides his wife. Regan is quite a stubborn and relentless man, as once he makes up his mind, it's rather hard to change it.  Once he's set on doing something, he will do it. He can be unforgiving of others who negatively cross his path (while rare) and can hold a lifelong grudge. He is judgemental of those who are different from him and intolerant of change that impacts his world view. He is a purist, and believes purebloods are indeed superior, however he will deal with halfbloods and an occasional muggleborn. He does believe muggles deserve death, considering they prosecuted his family in the past, and continue to cause the wizarding world great difficulty. Regan Reddington, when crossed, can turn into a cold and ruthless man who will take matters into his own hands. It isn't beneath him to kill someone, and hide every evidence of the circumstance, if it meant protecting those close to him or himself. However, Regan is a slow simmer, with a low temperament, and not easily angered.

The wizard has a creative imagination that he often enjoys exploring. Regan enjoys learning, and can spend hours or days with a nose in a book if it meant that he would learn something new that would help him get to wherever he wanted to be. He can be described as a forever student, always wanting to learn new magic, new skills, and learn about new people. He enjoys gathering information, and figuring out the best way to use it. He enjoys a challenge. in a way that he loves the feeling of satisfaction upon completing something difficult. While he is someone who often times fails, he doesn't let it get to him, and will continue to try. He likes the way it feels to work his mind, or use skills he had learned. Regan is growth-oriented and sees potential in everything. Ultimately, he loves deep meaningful discussions about a wide range of topics.

It can often times be hard for strangers or acquaintances to see the soft inner core of Mr. Reddington. At the end of the work day, when he comes home, he is deeply affectionate towards his wife and children, and adores his family and friends. There is nothing more important to Regan than those he loves.


A P P L I C A T I O N

   The Why

Applications freak me out. Ask anyone. I wouldn't be applying if I didn't think it was something I could play, or that my character was incompatible with. I'm continuing to work on Regan's sheet, and I know some of you are all excited about it, which makes me excited too. This is my first dark wizard, ever, and I can't wait to unleash him into the MH world (*cackle*). That being said, applying Regan for an SF isn't directly related to his affiliation, and is more in line with his profession. Which I think is a lovely twist, and I feel that makes it fit a lot better.

A lawyer (or advocate in wizarding world terms) is required to maintain client confidentiality throughout the case and trial. While it may seem easy in the muggle universe, it could potentially be more challenging in the wizarding world due to the variety of spells that could be cast to reveal client testimony, private discussions, and the train of thought or road map of the advocate. By knowing occlumency, the advocate can help better protect themselves as well as the accused from those who wish to see to thwart the trial or bend it to their will. Regan is one to have difficult and challenging cases come to him, such as Death Eater's, Snatcher's, Murder's, and so on. This has been the case since roughly around the end of the first wizarding war when he advocated for followers of the Dark Lord for the first time. He also has fairly normal clients, and often times comes to the aid of the victim and innocent.

It would be very important for Regan to know Occlumency in order to do his job, shady or not. It would be known to his clients that he is skilled in Occlumency, providing a layer of privacy that other advocates couldn't directly offer. Just like his father was a known Occlumens within the trade of law. Private contracts that people wish to maintain private, secrets to hide that vary from affairs to murder and everything in between from clients, as well as his own dealings and troubles in his past and semi-following of Voldemort during both his (brief) reigns. High profile clients would want to maintain a level of privacy that Regan would give them, which gives him a nice bonus to charge a little more than the average lawyer.

His training and knowledge of Legilimency would be kept a secret, even to his close friends, beyond the most important ones of knowing his desire to learn it. Considering prying into people's mind isn't entirely legal, and he'd like to maintain a level of trust with the public, he wouldn't ever share about his training, or attempt the spells on a more capable witch or wizard beyond his level.

   The History

Regan Reddington began studying Occlumency underneath his father at the age of 21 upon graduating from international law school. In order to maintain the family business, be head of it, and continue it, a lot of information is to remain confidential. Because their line of work varies on the scale of light and dark, on the books and off the record, they wouldn't want curious minds to unravel their precious influence. His father trained underneath his father, and tends to be passed down through the family as new generations take over, to give them the best chance to survive. From the first day of taking over the family business, to present day, Regan has been practicing and using Occlumency, making him have over 31 years of experience.

In the court room (and outside of it during trials), the skill allows Regan to defend clients of the most wicked crimes. His mind, and therefore client's testimony, would remain protected. His analysis of the trial before him and moves he'd make to provide the best opportunity for his client, would be protected. As he is a large believer of maintaining privacy, he takes a great deal of precautions to protect that privacy, therefore takes the practice of Occlumency quite seriously for his profession. He wouldn't want someone to know every move his personal advocate made within the trial if he were to ever be charged with a crime. He isn't one to bluntly go around and sharing that he is skilled in Occlumency, however he does let his clients know in an effort to gain their trust and keep them at ease during their discussions with him and their trial. If they knew they were safe, he wouldn't have to pry information out of them.

Occlumency has also helped him as an aid to blood purists like Voldemort and his Death Eaters. Beyond helping them navigate wizarding law, Regan has kept a wide variety of secrets for Death Eaters, and maintained a distance from falling into the trap of being within the cult. He found himself to be someone others would go to, to share secrets or concerns, knowing a select few Death Eaters weren't entirely faithful to the cause or Voldemort. He had aided muggleborns during the Second Wizarding War, often times coming under scrutiny by Death Eaters, such as his friend Gaius, and he maintained confidentiality unless he had someone in particular to offer up as a sacrifice to maintain his reputation amongst dark witches and wizards like him.

Maintaining the many different off the record debts witches and wizards owe him and his family requires secrets. Because Regan deals with a variety of ways of payment, he has witches and wizards under his thumb that he would protect their identity from those who wish to know what they've been up to. Despite them owing a debt to him, he would like to collect at the appropriate time and for their debt to remain under his control.

It wasn't until his mid-forties that he began practicing Legilimency and in secret, and is quite weak in that area. Still at a rather beginner level, Regan only uses the spell as a form of practice to gain more experience, less to gather any information. At the moment, practicing Legilimency is recreational. After all, why would he need to extract information from someone's mind if they wanted an advocate to represent them in the court of wizarding law. He hasn't had much of a need, but it would allow for additional plots for Regan to continue his practice. If he gets to a point where it isn't a daunting spell for him, he could train others to learn, at the very least, Occlumency.

   The Ability

Over the 31 years so far of training in and using Occlumency, Regan has honed in the ability to close his mind off to intrusions. If he is unable to ward off an invader, he has learned how to manipulate the memories and thoughts the individual is searching for. He feels an odd sense of an electric vibration that can vary in length and intensity, much like being electrocuted by low voltage, and likened to 'brain zaps' of misfiring neurotransmitters when he is under attack. It's actually really bothersome to him, and can cause him some headaches when he is trying to ward of intrusions. In the past he has had to deal with migraines, nose bleeds, sinus infections and loss of balance. These days he is able to take care of himself, and knows when he is at his limit, to get away in some capacity before it gets to those points. He is able to protect his mind wandlessly, after several years of practice, and it's become a bit of a habit for Regan to have his 'shield' always turned to 'on' when around others.

Those who are new to Legilimency he would feel the strongest, as it's quite like taking a sledge hammer to a brick wall. Individuals who are skilled in the craft of Legilimency would be less able to be detected or felt, more like a robber who had several years experience. Not a complete master of Occlumency himself, Regan finds it difficult to detect the masters and highest skill levels of Legilimency. Those who have just as many years of use, if not more, are capable of breaking his barriers. That being said, Regan is always using Occlumency in his day to day life, and grows in ability slowly every year that passes. He is teaching himself ways to set traps within his mind when evidently up against someone who could potentially be more skilled than him. He is teaching himself to better protect his and his client's secrets through use of redirection, which is to drag the invader to a pointless memory, or an endless loop. At this present time he is using memories of classical music and mundane things to redirect focus.

The Occlumens would have to have a steady mind and steady emotions, which Regan sometimes doesn't have. His greatest weakness is to put his family at risk, as he finds it the most difficult to keep himself level and clear when he has a deep capacity to care for his family's wellbeing. He does his best to take every percaution, but even then he trips up every once in a while and can be vulnerable.

The SF doesn't make or break Regan, but adds another layer to him that gives him a more rounded character development, past, present, and future. I hope that it makes sense that he'd be a well capable Occlumens, and a mediocre Legilimens. If approved, I look forward to playing him with these abilities, using them in any plots deemed appropriate, and normal threads where seen fit.


P L O T S

Overall, I'm hoping over time to be able to play out him practicing using Legilimency on someone, training new individual(s) in the art of Occlumency, and a few court room shenanigans. There is a future pathway for this SF, with many different opportunities available. He would continue to be involved in blood purity related actions, and his skill may be handy for any sort of dark plot that may eventually unfold. His connections to others could potentially unfold additional plots that I haven't discussed at length with. I'm always hesitant to plot with people directly for concrete plots, as 99% of the time, they fall through. Beyond direct characters, the Sleeper plot could provide opportunities for Regan to use his Occlumency and prod around brains of others through practicing Legilimency. He could assist in training a few of the new recruits with Occlumency if needed. I'm vaguely aware that the dark wizarding realm will be making an appearance again, and I would like for Regan to be involved in some capacity.

But, at more finer details, I talked with @Laura about @Eris Rosier teaching Regan the more finer points of Legilimency. She would have owed him a favor, likely due to giving her information about his visits with @Gaius Purcell, and he would of trusted her with this task after knowing her since her appearance among the ranks of the Death Eaters during the Second Wizarding War. Because Regan knows her, and knows his good friend Gaius has faith in her in some capacity, he'd be more likely to learn the skill from her due to the common core cause of bettering wizarding society. With him learning from Eris, he would also have to keep his mind protected from her in an effort to keep his family and family secrets safe. He doesn't trust her intentions of prying. With @Elena 's @Sylvester Walker, Regan would be trusted with the many contracts his cousin deals with for his businesses, that are to be protected and confidential. Sylvester can feel safe that the many ways his businesses are ran are hidden from prying eyes. There's several future options available for the two as they venture the world together. Elena also has a Death Eater in the background somewhere that she is working on bringing back named Melissa Knox, who Regan would have met around the Second Wizarding War. She trusted him to give her safe passage to Sweden, and it is likely some of her "co-workers" came looking for her before the Battle of Hogwarts. She returned to England to take over the Daily Prophet, and likewise from there I would like to plot with some others for Regan to test his Legilimency training on (from Eris) to give intel to Melissa for the Prophet as an anonymous source. The two would enjoy a few articles of chaos in hopes of changing the direction of society.

Regan's first official/successful Legilimency would likely be on @Nathalie Wilkins, a young woman who has taken his daughter under her wing, in an effort to know her intentions. Considering he is quite protective of his family and loved ones, he'd take every precaution to know more about the girl who is seeing Reena regularly. He'd want to know she wasn't a threat, and will likely learn about her up to an amount approved by Gavin. There is also @Gaius Purcell, whom would be aware of Regan's ability in Occlumancy, considering that the two have known each other since Hogwarts years, and there's many past and future opportunities there as well. Gaius can send messages to the outside world with the assistance of Regan, who views the prisoner as a best friend still, even after the horrendous crimes throughout the years.

His skillful Occlumancy would assist him with dealing with Ministry workers who question his morals such as @Jon Emerson Sr, @JT 's character, who I haven't spoken directly about the SF with but have discussed their frenemy type relationship that blossomed during Regan's internship years at the International Confederation of Wizards. At some point, it is likely that Jon Sr will corner Regan about past things that don't directly add up and would have to wiggle his way free from that grasp. Considering he'd be a pain in the a** to several characters beyond mentioned, I would assume he'd be on some sort of list via the Ministry to keep an eye on. It is possible he could run into other Occlumens and Legilimens that are of lighter affiliation as a result and endure a power struggle of the mind. I don't have anyone in particular in mind for something like that, but it's something that could happen.

S A M P L E

Regan rubbed the temples of his head as he focused on the paperwork before him. He had been sitting beside his client in the court room for the past four hours, whom had a conspiracy to overthrow the Ministry charge on him. Something serious that would wind him in Azkaban for life. What bothered the man the most was that Mr. Charles Tucker's statements to him were of innocence and what was being claimed before them were false. There was no reason for Tucker to lie to Regan, otherwise the entire trial was pointless. Otherwise, Charles was wasting his debt, and Regan's natural code of silence.

He eyed the judge, banging the gavel for order, as chatter and shocking awes rolled through the court room of new evidence. There was an odd familiar sense an internal electric charge of the mind that shivered down his spine. He'd have a headache by the end of the trial if he couldn't find the source. Sure, Regan had informed Tucker of his skill in Occlumency, but the court room before him could only believe it to be rumor, more than reality. Regan liked it that way, it made things easier if it wasn't fully out in the open. Someone was setting the man up beside him, and using Legiligemcy on him. While he wanted to know why, Regan had to remain relatively focused. The familiar tingle of attempts to penetrate his barrier was unnerving. The man stared at the rip in the parchment for a few moments, estimating the length of the tear.

He looked up from his notes the moment he heard his name come from the judge's mouth. "Your honor," Regan stood up from the table, eyeing the room before him.

"As you must realize, new evidence brought forth in the middle of a trail is a bit curious. Does this letter prove that Tucker walked into the Ministry of Magic, and opened fire on the workers with curses and hexes, killing two, as you so claim? Let's break it down shall we," Regan paused, rocking his head from one shoulder to the other, his eyes resting on the eyes of a Wizengamot juror. A hint of guilt crossed his face for a brief moment. Got you. Regan continued on, scanning the remaining jurors seated before him, "This letter was dated when? Thursday before the Monday of the alleged attack? How is the handwriting, the quillwork? Does it actually match my client's handwriting?" He turned to Charles, pushing a piece of parchment towards him, "write my next words, and keep up," with that Regan felt the spine tingling sensation that made him aware that someone was not content with the direction he was heading.

It was almost disorienting, as he paused briefly, resting his hand against the table, his gaze returning to the guilty looking juror before back to Charles. Regan closed his eyes briefly, playing a moment of classical music he remembered witnessing a few years ago within his mind as a method to clear it. "Write," he whispered as he pointed to the quill. "If Mr. Tucker would have written something hastefully to his wife as a form of a confession for his crime, his quillwork would include distinct marks that would match those on this new piece of evidence." The former Slytherin watched the man scribble as quickly as he could to keep up, Regan walked toward the commanding Judge of the trial, "may I see this new letter? Considering I haven't had a chance to discuss this evidence with my client, nor seen it myself, I would assume that we would have fifteen minutes with this evidence to discuss it with my client. After all, he will merely deny it is his out of surprise would he not? Wouldn't you?"

Regan was granted fifteen minutes, and a break was called. He walked back to the table, kneeling next to it, eyeing Charles' handwriting with the letter briefly, "keep writing, like your life depends on it - because it does." He watched Tucker gulp, before eyeing the juror whom he had suspicion of as he left through the door, "I will be right back," he slammed his hand onto the table, "write, Charles," eyes watched him as he walked to the door and exited the court room. Regan quickened his pace, catching up to the man, and pulled his shoulder back in the middle of the quiet corridor. "What are you playing?" He growled.

"I know it's you," Regan grabbed and tugged against the Juror's tie, bringing the man closer to him as he backed him toward the wall, "you have guts to try and get an upper edge against Mr. Tucker, who for all extensive purposes is being set up inside the trial," the man growled in a low tone, his eyes narrowing, "who set you up to gather intel?" He refused to let go of the blonde haired man's tie as he pushed back, "why is it important for Tucker to be framed as guilty?" The man stuttered briefly, turning red, "oh, you think I wouldn't find out that you're a Legilimens? MERLIN," he groaned dramatically, "you're the worst kind available. It's like you're sending the blasting charm at me, I'm sure anyone would know it was you, klutzing around like you have no idea what you're doing." Regan let go of his tie, and pulled out his wand poking at his neck, "Legilimency is illegal, especially within a trial, do you not know court room etiquette?" Of course not. He hadn't seen this juror before in his entire life of being in the court room. He wasn't old enough to be a Wizengamot member. It didn't add up or make sense to the fifty-two year old wizard, which was exactly why he was in the corridor with him.

"Tell your boss that if he has a problem with my client, to speak to me directly," he hissed with disdain, "unless he is a coward, which it appears he is to claim a low level ministry worker who enjoys his job is a killer." Regan's wand dug into the juror's neck for a moment, "I don't want to see you in that court room again. Tucker will go free. I bet... your life on it." With that the dark wizard turned and headed back into the court room, ready to analyze the quillwork with the commanding judge. The sensation he was experiencing dulled to a low headache that he was sure he'd need a potion for once the trial was finished. He turned to Charles, picking up both pieces of paper, looking for the drippings of the ink, the R, S, T, and H's.

They didn't match.

Inga [ Beauxbatons Admin ]
1022 Posts
Re: Special Feature Applications
« Reply #233 on: October 12, 2018, 01:58:24 PM »
Name: @Heather
Character Name: @Regan Reddington
Feature you're applying for: Occlumency (Accomplished) & Legilimency (Beginner)


C H A R A C T E R

The biggest thing that others could underestimate about Regan is his seemingly docile but harsh personality. His family and close friends would see a kinder, and more heart-driven, man as he is family-oriented above all. He is a natural provider, wanting to give all he can to his loved ones. His sense of duty to those he deeply cares about keeps them all on the right side of his fine-tuned list. These are the people he would defend, go to battle, and potentially die for. His wife sees him as a strong sweetheart, his children see him as a loving father, and his most of his friends find him to be good company. He can even be an inspiring individual to some with his ambitious determination. He radiates with self-confidence as he goes about his day, week, month, and year. Even when he may find himself in doubt, he'll falsify a sort of wit to make up for it.

He takes a great deal of personal responsibility for how he is perceived. He is charismatic, and portrays what some could consider the traits of a natural born leader. Regan has no problem with being polite and proper showing an aged sort of etiquette that he was raised by and graced by influence. He is extraverted, finding solace when being surrounded by people, especially people he adores. There is a great deal to gain from being around people.

While the man can act, he prefers to be authentic by choice. His emotions and feelings are quite real, sometimes volatile, and sometimes soft embracing arms. While in the realm of the dark shadows of the wizarding world, it could be seen as weak to show signs of being human, he finds it an unpredictable strength. Despite that though, he is a private individual, never divulging in matters that he deems too personal. He can talk endlessly about his own travels, but will not share about the family vacation, or how his children are doing outside of his inner close circle of those he trusts. He quite understands the need for boundaries, and likewise is a trustworthy member of society. He (mostly) maintains secrets, understands value of unspoken words, and won't break a promise or go back on his word. The only way he would falter, is to maintain his and his family's reputation. It is true that he can be a bit of a self-preservationist, covering his own tail before helping others. He does it to be able to continue to provide for his loved ones. If he failed, he would fail them, and he would be devastated if that were to occur.

Regan is intelligent, and it often times shows through is actions, more than his words. He carefully crafts plans and thinks in a strategic fashion that could be metaphorically described as 3D wizard's chess. He's honed in on this type of thinking over the many years of his life, and it's quite natural to him to think before he does something, figuring out the best route to the best outcome.  He is a man who can be rather focused on the task at hand, sometimes to the point of obsession if it is important to him. He won't give up on a task, even if it seems impossible, until he reaches it. It may take him years to reach the goal or finish the task, but he'll always strive to see it through. There is no denying that he is patient. He'll wait for however long it will take. Regan is a rational wizard, who prefers logical discussions over emotional outbursts. He is intuitive and perceptive of people, watching behaviors, listening to voices, and reading body language. He especially knows his close friends and family well enough to know when they are upset or happy. Knowing people, and how they work and tick, helps him greatly navigate the many aspects of life around him.

That is because Regan requires control in his life, and can't handle taking orders from others. He is his own leader and follower. There is a sense of dominance that is at play whenever his power is questioned or taken for granted. He bows to no one, besides his wife. Regan is quite a stubborn and relentless man, as once he makes up his mind, it's rather hard to change it.  Once he's set on doing something, he will do it. He can be unforgiving of others who negatively cross his path (while rare) and can hold a lifelong grudge. He is judgemental of those who are different from him and intolerant of change that impacts his world view. He is a purist, and believes purebloods are indeed superior, however he will deal with halfbloods and an occasional muggleborn. He does believe muggles deserve death, considering they prosecuted his family in the past, and continue to cause the wizarding world great difficulty. Regan Reddington, when crossed, can turn into a cold and ruthless man who will take matters into his own hands. It isn't beneath him to kill someone, and hide every evidence of the circumstance, if it meant protecting those close to him or himself. However, Regan is a slow simmer, with a low temperament, and not easily angered.

The wizard has a creative imagination that he often enjoys exploring. Regan enjoys learning, and can spend hours or days with a nose in a book if it meant that he would learn something new that would help him get to wherever he wanted to be. He can be described as a forever student, always wanting to learn new magic, new skills, and learn about new people. He enjoys gathering information, and figuring out the best way to use it. He enjoys a challenge. in a way that he loves the feeling of satisfaction upon completing something difficult. While he is someone who often times fails, he doesn't let it get to him, and will continue to try. He likes the way it feels to work his mind, or use skills he had learned. Regan is growth-oriented and sees potential in everything. Ultimately, he loves deep meaningful discussions about a wide range of topics.

It can often times be hard for strangers or acquaintances to see the soft inner core of Mr. Reddington. At the end of the work day, when he comes home, he is deeply affectionate towards his wife and children, and adores his family and friends. There is nothing more important to Regan than those he loves.


A P P L I C A T I O N

   The Why

Applications freak me out. Ask anyone. I wouldn't be applying if I didn't think it was something I could play, or that my character was incompatible with. I'm continuing to work on Regan's sheet, and I know some of you are all excited about it, which makes me excited too. This is my first dark wizard, ever, and I can't wait to unleash him into the MH world (*cackle*). That being said, applying Regan for an SF isn't directly related to his affiliation, and is more in line with his profession. Which I think is a lovely twist, and I feel that makes it fit a lot better.

A lawyer (or advocate in wizarding world terms) is required to maintain client confidentiality throughout the case and trial. While it may seem easy in the muggle universe, it could potentially be more challenging in the wizarding world due to the variety of spells that could be cast to reveal client testimony, private discussions, and the train of thought or road map of the advocate. By knowing occlumency, the advocate can help better protect themselves as well as the accused from those who wish to see to thwart the trial or bend it to their will. Regan is one to have difficult and challenging cases come to him, such as Death Eater's, Snatcher's, Murder's, and so on. This has been the case since roughly around the end of the first wizarding war when he advocated for followers of the Dark Lord for the first time. He also has fairly normal clients, and often times comes to the aid of the victim and innocent.

It would be very important for Regan to know Occlumency in order to do his job, shady or not. It would be known to his clients that he is skilled in Occlumency, providing a layer of privacy that other advocates couldn't directly offer. Just like his father was a known Occlumens within the trade of law. Private contracts that people wish to maintain private, secrets to hide that vary from affairs to murder and everything in between from clients, as well as his own dealings and troubles in his past and semi-following of Voldemort during both his (brief) reigns. High profile clients would want to maintain a level of privacy that Regan would give them, which gives him a nice bonus to charge a little more than the average lawyer.

His training and knowledge of Legilimency would be kept a secret, even to his close friends, beyond the most important ones of knowing his desire to learn it. Considering prying into people's mind isn't entirely legal, and he'd like to maintain a level of trust with the public, he wouldn't ever share about his training, or attempt the spells on a more capable witch or wizard beyond his level.

   The History

Regan Reddington began studying Occlumency underneath his father at the age of 21 upon graduating from international law school. In order to maintain the family business, be head of it, and continue it, a lot of information is to remain confidential. Because their line of work varies on the scale of light and dark, on the books and off the record, they wouldn't want curious minds to unravel their precious influence. His father trained underneath his father, and tends to be passed down through the family as new generations take over, to give them the best chance to survive. From the first day of taking over the family business, to present day, Regan has been practicing and using Occlumency, making him have over 31 years of experience.

In the court room (and outside of it during trials), the skill allows Regan to defend clients of the most wicked crimes. His mind, and therefore client's testimony, would remain protected. His analysis of the trial before him and moves he'd make to provide the best opportunity for his client, would be protected. As he is a large believer of maintaining privacy, he takes a great deal of precautions to protect that privacy, therefore takes the practice of Occlumency quite seriously for his profession. He wouldn't want someone to know every move his personal advocate made within the trial if he were to ever be charged with a crime. He isn't one to bluntly go around and sharing that he is skilled in Occlumency, however he does let his clients know in an effort to gain their trust and keep them at ease during their discussions with him and their trial. If they knew they were safe, he wouldn't have to pry information out of them.

Occlumency has also helped him as an aid to blood purists like Voldemort and his Death Eaters. Beyond helping them navigate wizarding law, Regan has kept a wide variety of secrets for Death Eaters, and maintained a distance from falling into the trap of being within the cult. He found himself to be someone others would go to, to share secrets or concerns, knowing a select few Death Eaters weren't entirely faithful to the cause or Voldemort. He had aided muggleborns during the Second Wizarding War, often times coming under scrutiny by Death Eaters, such as his friend Gaius, and he maintained confidentiality unless he had someone in particular to offer up as a sacrifice to maintain his reputation amongst dark witches and wizards like him.

Maintaining the many different off the record debts witches and wizards owe him and his family requires secrets. Because Regan deals with a variety of ways of payment, he has witches and wizards under his thumb that he would protect their identity from those who wish to know what they've been up to. Despite them owing a debt to him, he would like to collect at the appropriate time and for their debt to remain under his control.

It wasn't until his mid-forties that he began practicing Legilimency and in secret, and is quite weak in that area. Still at a rather beginner level, Regan only uses the spell as a form of practice to gain more experience, less to gather any information. At the moment, practicing Legilimency is recreational. After all, why would he need to extract information from someone's mind if they wanted an advocate to represent them in the court of wizarding law. He hasn't had much of a need, but it would allow for additional plots for Regan to continue his practice. If he gets to a point where it isn't a daunting spell for him, he could train others to learn, at the very least, Occlumency.

   The Ability

Over the 31 years so far of training in and using Occlumency, Regan has honed in the ability to close his mind off to intrusions. If he is unable to ward off an invader, he has learned how to manipulate the memories and thoughts the individual is searching for. He feels an odd sense of an electric vibration that can vary in length and intensity, much like being electrocuted by low voltage, and likened to 'brain zaps' of misfiring neurotransmitters when he is under attack. It's actually really bothersome to him, and can cause him some headaches when he is trying to ward of intrusions. In the past he has had to deal with migraines, nose bleeds, sinus infections and loss of balance. These days he is able to take care of himself, and knows when he is at his limit, to get away in some capacity before it gets to those points. He is able to protect his mind wandlessly, after several years of practice, and it's become a bit of a habit for Regan to have his 'shield' always turned to 'on' when around others.

Those who are new to Legilimency he would feel the strongest, as it's quite like taking a sledge hammer to a brick wall. Individuals who are skilled in the craft of Legilimency would be less able to be detected or felt, more like a robber who had several years experience. Not a complete master of Occlumency himself, Regan finds it difficult to detect the masters and highest skill levels of Legilimency. Those who have just as many years of use, if not more, are capable of breaking his barriers. That being said, Regan is always using Occlumency in his day to day life, and grows in ability slowly every year that passes. He is teaching himself ways to set traps within his mind when evidently up against someone who could potentially be more skilled than him. He is teaching himself to better protect his and his client's secrets through use of redirection, which is to drag the invader to a pointless memory, or an endless loop. At this present time he is using memories of classical music and mundane things to redirect focus.

The Occlumens would have to have a steady mind and steady emotions, which Regan sometimes doesn't have. His greatest weakness is to put his family at risk, as he finds it the most difficult to keep himself level and clear when he has a deep capacity to care for his family's wellbeing. He does his best to take every percaution, but even then he trips up every once in a while and can be vulnerable.

The SF doesn't make or break Regan, but adds another layer to him that gives him a more rounded character development, past, present, and future. I hope that it makes sense that he'd be a well capable Occlumens, and a mediocre Legilimens. If approved, I look forward to playing him with these abilities, using them in any plots deemed appropriate, and normal threads where seen fit.


P L O T S

Overall, I'm hoping over time to be able to play out him practicing using Legilimency on someone, training new individual(s) in the art of Occlumency, and a few court room shenanigans. There is a future pathway for this SF, with many different opportunities available. He would continue to be involved in blood purity related actions, and his skill may be handy for any sort of dark plot that may eventually unfold. His connections to others could potentially unfold additional plots that I haven't discussed at length with. I'm always hesitant to plot with people directly for concrete plots, as 99% of the time, they fall through. Beyond direct characters, the Sleeper plot could provide opportunities for Regan to use his Occlumency and prod around brains of others through practicing Legilimency. He could assist in training a few of the new recruits with Occlumency if needed. I'm vaguely aware that the dark wizarding realm will be making an appearance again, and I would like for Regan to be involved in some capacity.

But, at more finer details, I talked with @Laura about @Eris Rosier teaching Regan the more finer points of Legilimency. She would have owed him a favor, likely due to giving her information about his visits with @Gaius Purcell, and he would of trusted her with this task after knowing her since her appearance among the ranks of the Death Eaters during the Second Wizarding War. Because Regan knows her, and knows his good friend Gaius has faith in her in some capacity, he'd be more likely to learn the skill from her due to the common core cause of bettering wizarding society. With him learning from Eris, he would also have to keep his mind protected from her in an effort to keep his family and family secrets safe. He doesn't trust her intentions of prying. With @Elena 's @Sylvester Walker, Regan would be trusted with the many contracts his cousin deals with for his businesses, that are to be protected and confidential. Sylvester can feel safe that the many ways his businesses are ran are hidden from prying eyes. There's several future options available for the two as they venture the world together. Elena also has a Death Eater in the background somewhere that she is working on bringing back named Melissa Knox, who Regan would have met around the Second Wizarding War. She trusted him to give her safe passage to Sweden, and it is likely some of her "co-workers" came looking for her before the Battle of Hogwarts. She returned to England to take over the Daily Prophet, and likewise from there I would like to plot with some others for Regan to test his Legilimency training on (from Eris) to give intel to Melissa for the Prophet as an anonymous source. The two would enjoy a few articles of chaos in hopes of changing the direction of society.

Regan's first official/successful Legilimency would likely be on @Nathalie Wilkins, a young woman who has taken his daughter under her wing, in an effort to know her intentions. Considering he is quite protective of his family and loved ones, he'd take every precaution to know more about the girl who is seeing Reena regularly. He'd want to know she wasn't a threat, and will likely learn about her up to an amount approved by Gavin. There is also @Gaius Purcell, whom would be aware of Regan's ability in Occlumancy, considering that the two have known each other since Hogwarts years, and there's many past and future opportunities there as well. Gaius can send messages to the outside world with the assistance of Regan, who views the prisoner as a best friend still, even after the horrendous crimes throughout the years.

His skillful Occlumancy would assist him with dealing with Ministry workers who question his morals such as @Jon Emerson Sr, @JT 's character, who I haven't spoken directly about the SF with but have discussed their frenemy type relationship that blossomed during Regan's internship years at the International Confederation of Wizards. At some point, it is likely that Jon Sr will corner Regan about past things that don't directly add up and would have to wiggle his way free from that grasp. Considering he'd be a pain in the a** to several characters beyond mentioned, I would assume he'd be on some sort of list via the Ministry to keep an eye on. It is possible he could run into other Occlumens and Legilimens that are of lighter affiliation as a result and endure a power struggle of the mind. I don't have anyone in particular in mind for something like that, but it's something that could happen.

S A M P L E

Regan rubbed the temples of his head as he focused on the paperwork before him. He had been sitting beside his client in the court room for the past four hours, whom had a conspiracy to overthrow the Ministry charge on him. Something serious that would wind him in Azkaban for life. What bothered the man the most was that Mr. Charles Tucker's statements to him were of innocence and what was being claimed before them were false. There was no reason for Tucker to lie to Regan, otherwise the entire trial was pointless. Otherwise, Charles was wasting his debt, and Regan's natural code of silence.

He eyed the judge, banging the gavel for order, as chatter and shocking awes rolled through the court room of new evidence. There was an odd familiar sense an internal electric charge of the mind that shivered down his spine. He'd have a headache by the end of the trial if he couldn't find the source. Sure, Regan had informed Tucker of his skill in Occlumency, but the court room before him could only believe it to be rumor, more than reality. Regan liked it that way, it made things easier if it wasn't fully out in the open. Someone was setting the man up beside him, and using Legiligemcy on him. While he wanted to know why, Regan had to remain relatively focused. The familiar tingle of attempts to penetrate his barrier was unnerving. The man stared at the rip in the parchment for a few moments, estimating the length of the tear.

He looked up from his notes the moment he heard his name come from the judge's mouth. "Your honor," Regan stood up from the table, eyeing the room before him.

"As you must realize, new evidence brought forth in the middle of a trail is a bit curious. Does this letter prove that Tucker walked into the Ministry of Magic, and opened fire on the workers with curses and hexes, killing two, as you so claim? Let's break it down shall we," Regan paused, rocking his head from one shoulder to the other, his eyes resting on the eyes of a Wizengamot juror. A hint of guilt crossed his face for a brief moment. Got you. Regan continued on, scanning the remaining jurors seated before him, "This letter was dated when? Thursday before the Monday of the alleged attack? How is the handwriting, the quillwork? Does it actually match my client's handwriting?" He turned to Charles, pushing a piece of parchment towards him, "write my next words, and keep up," with that Regan felt the spine tingling sensation that made him aware that someone was not content with the direction he was heading.

It was almost disorienting, as he paused briefly, resting his hand against the table, his gaze returning to the guilty looking juror before back to Charles. Regan closed his eyes briefly, playing a moment of classical music he remembered witnessing a few years ago within his mind as a method to clear it. "Write," he whispered as he pointed to the quill. "If Mr. Tucker would have written something hastefully to his wife as a form of a confession for his crime, his quillwork would include distinct marks that would match those on this new piece of evidence." The former Slytherin watched the man scribble as quickly as he could to keep up, Regan walked toward the commanding Judge of the trial, "may I see this new letter? Considering I haven't had a chance to discuss this evidence with my client, nor seen it myself, I would assume that we would have fifteen minutes with this evidence to discuss it with my client. After all, he will merely deny it is his out of surprise would he not? Wouldn't you?"

Regan was granted fifteen minutes, and a break was called. He walked back to the table, kneeling next to it, eyeing Charles' handwriting with the letter briefly, "keep writing, like your life depends on it - because it does." He watched Tucker gulp, before eyeing the juror whom he had suspicion of as he left through the door, "I will be right back," he slammed his hand onto the table, "write, Charles," eyes watched him as he walked to the door and exited the court room. Regan quickened his pace, catching up to the man, and pulled his shoulder back in the middle of the quiet corridor. "What are you playing?" He growled.

"I know it's you," Regan grabbed and tugged against the Juror's tie, bringing the man closer to him as he backed him toward the wall, "you have guts to try and get an upper edge against Mr. Tucker, who for all extensive purposes is being set up inside the trial," the man growled in a low tone, his eyes narrowing, "who set you up to gather intel?" He refused to let go of the blonde haired man's tie as he pushed back, "why is it important for Tucker to be framed as guilty?" The man stuttered briefly, turning red, "oh, you think I wouldn't find out that you're a Legilimens? MERLIN," he groaned dramatically, "you're the worst kind available. It's like you're sending the blasting charm at me, I'm sure anyone would know it was you, klutzing around like you have no idea what you're doing." Regan let go of his tie, and pulled out his wand poking at his neck, "Legilimency is illegal, especially within a trial, do you not know court room etiquette?" Of course not. He hadn't seen this juror before in his entire life of being in the court room. He wasn't old enough to be a Wizengamot member. It didn't add up or make sense to the fifty-two year old wizard, which was exactly why he was in the corridor with him.

"Tell your boss that if he has a problem with my client, to speak to me directly," he hissed with disdain, "unless he is a coward, which it appears he is to claim a low level ministry worker who enjoys his job is a killer." Regan's wand dug into the juror's neck for a moment, "I don't want to see you in that court room again. Tucker will go free. I bet... your life on it." With that the dark wizard turned and headed back into the court room, ready to analyze the quillwork with the commanding judge. The sensation he was experiencing dulled to a low headache that he was sure he'd need a potion for once the trial was finished. He turned to Charles, picking up both pieces of paper, looking for the drippings of the ink, the R, S, T, and H's.

They didn't match.
approved! ~
    


Piers Lovell [ Hogwarts Adult ]
28 Posts  •  Twenty-Five  •  Heterosexual  •  played by Dylan
Re: Special Feature Applications
« Reply #234 on: January 08, 2019, 03:02:26 PM »

Name: Dylan
Character name: Piers Lovell
Feature you are applying for: Werewolf

 


Piers is and has always been the class clown type. He never takes anything seriously, not even when he really ought to, and always has a joke for every occasion, including self-depreciating ones. Truthfully, his humor is a shield, used to hide his own insecurities and unwillingness to grow up and deal with the responsibilities his life has given him. This said, Piers is an all-around good guy underneath it all. He is outgoing and brave, always making new friends wherever he goes, and he is always quick to defend his friends, even when they have been bad. He is certainly a ride or die type, and doesn’t let people go without a fight. Even those who have hurt or wronged him, Piers remains loyal to a fault. It takes a lot to lose his loyalty and love.
 
Piers is highly caring and compassionate, especially to his friends, but also to everyone else. He has a soft heart for people in trouble and would give the shirt off his own back to help someone in need, without expecting anything in return. In this way, Piers can be a bit trusting and easily duped. He wears his soft heart on his sleeve and can usually be guilted into giving money to charities or people on the street.
 
He is also relatively cool-headed. While sometimes, in the heat of the moment, Piers will make a rash decision or two, he is usually a thinker. He plans what he is going to do and doesn’t worry about things. He is very laid back, calm, and collected. He sometimes improvises, but usually he likes to follow some kind guideline. Cursebreaking is detail-oriented work. Rushing headlong doesn’t make for a good game plan. He is often very careful when working, and in most other aspects of his life as well. In a similar vein, he is also quite the opportunist. He sees opportunities and often takes them. Because he takes time to plan things out, he is usually able to follow through to fruition. In some ways he can come off a bit calculating.
 
He is also very confident. Piers knows what he is capable of, and it quite proud of it. He doesn’t deal in false modesty and sometimes his confidence can be misconstrued as arrogance because of that. He rarely underestimates an issue or overestimates his talent, however. He knows what he can handle, and knows he is good at what he does. This goes beyond work and into his personal life as well. He is very confident with women and has never had trouble finding girls to date or new friends to hang out with. He is the type to walk up to a new person and start chatting without being the least bit self-conscious about it.
 
Piers likes meeting new people, going new places, and having adventures along the way. His life is very fast-paced and he hates staying in one place to long. He longs for danger in his life, and usually finds it in his work. When he isn’t off having adventures in tombs and catacombs for work, he is having adventures in his personal life. He likes taking risks—often can be found gambling large sums of money (sometimes illegally) or otherwise wasting his earnings. He is terrible with money, and almost never keeps it long. He lives paycheck to paycheck, spending money on extravagance when he has it, and then eating Top Ramen for every meal near the end of his savings. He is the type to spring for a quick trip—staying in a nice hotel, of course, and only keeps a residence because his mother left her flat to him. If it was up to him, he wouldn’t have a home. He would simply go where the wind takes him and live hotel room to hotel room and couch surf in between.
 
Piers likes animals and creatures of all kinds. His gentle soul doesn’t stop at humans, and he finds himself dealing with a lot of animals during his work as a cursebreaker. While he is a far cry from a magizoologist, he treats animals and creatures with care. He doesn’t kill animals at all, especially not for convenience, but only if they are posing an imminent danger to himself or a member of his party—and even then, he tries to avoid killing. This doesn’t mean Piers is a vegetarian, he’s not, but he doesn’t like to hurt things if he can avoid it. He often stuns guard animals and sneaks past them rather than disposing of them. For this reason, he is also quite an adversary of creature fighting and even, sometimes, racing. The things people do to their animals in order to make them perform better makes him ill to think about.
 
Piers is a member of the Order of the Phoenix, just like his maternal aunt and uncle, just like his fiancée. He likes good people, regardless of their origin, and I always willing to grant people another chance or give them the benefit of the doubt… except death eaters. Piers dislikes prejudice in its many forms, but particularly dislikes the violence inherent in death eaters and their methods. Torture and killing and never things Piers finds justified. He is not Machiavellian. Methods matter. Piers does not like the dark arts that exist solely to hurt others. While some “dark arts” are more illegal because they are unfair, the ones that exist solely to hurt bother Piers. He would never use the cruciatus curse. He is not interested in fighting fire with fire. He is loath to forgive anyone who would find those methods justified, and this causes strife with some of his friends—such as Tock Neilson—who is so radicalized that he wishes to fight death eaters with more violence. Piers considers himself a pacifist. He only fights when necessary to protect his loved ones, and would rather talk things through most of the time.
 
Piers also dislikes monotony. He is not the kind of guy who wants a 9-5 job and a house with a white picket fence and 2.5 kids. While he is okay with the idea of settling down at some point, for the time being he is all action. He wants to continue his lifestyle for as long as possible, an having children would put a damper on his plans. He is content with what he has. He has a loving fiancée, and that’s all he feels that he really needs. The idea of working a desk job makes him anxious. He doesn’t like staying in one place for too long. When he settles in, he starts thinking of his mother again and gets upset. She would be proud to know the man he was becoming, and he knows that, but it aches whenever he thinks of her.
 
Piers’ strengths include being clever and witty. He is a quick thinker, he’s funny, he’s always got the right thing to say and the right joke for any occasion. He is also highly resourceful. He is able to work with what he has and knows to handle almost any type of situation. He is honorable, he has a high standard he holds himself to and tries to be a good person. He is kind and generous giving to others even when he has little to give. He is also highly flexible and adaptable to new environments, picking up new things right away and making it work with what he has.
 
His weaknesses include never knowing when to be serious. Piers uses humor as a shield to protect himself and keep people from realizing how sad and lonely he really is. As such, he is often funny when it is not the right time to be making jokes. He doesn’t take his finances seriously at all, and while he does take his fiancée and his job seriously, it’s hard-pressed for him to talk about either without making some kind of attempt at humor. Piers struggles with the death of his mother, and he never had a father present in his life, and is very confused and anxious. He has no safety net, no one to fall back on in times of crisis. He does have some extended family who he could reach out to, but it isn’t the same as having a mother there for him. He worries a lot that he will get sick, too, and has become a bit of a hypochondriac. He is also quite avoidant of his problems and likes to run away from them. He thinks this will work, but unfortunately no matter where he goes his problems always follow.



I always seem to come up with great character ideas and then later realize how great it would be for them to have an SF. I don't do this intentionally, but I always think of exciting possibilities and new things and that's what leads me to writing these applications again and again. What interests me most about this idea for Piers is that he will be bitten IC. This is not a plot to run through his history but something that will run its course IC, from the initial bite, to his near-death, to his healing process, coming to terms with his affliction and all of the aftermath. I plan on playing all this out and watching Piers develop from a fun-loving young adult to something darker, more solemn, and more mature.
 
I will create Piers with or without this feature, but I think that it will bring me an interesting and unique plot experience that he couldn’t have without it. Of all possible SFs, Lycanthropy has always been uniquely interesting to me. There are no personality traits for a werewolf, no set past, nor a set future. With Piers, this is very interesting to me. He is a good guy, a member of the Order of the Phoenix, though he is not the most law-abiding sort. He is a freelance cursebreaker, doing jobs for personal gain and collecting for the Arkasiac repository rather than working for Gringotts or the Ministry like most people in his field. Piers plays by his own rules and marches to the beat of his own drummer.
 
Having grown up as a pureblood, Piers is specifically aware of how werewolves have been treated and, while he is not prejudiced against them as individuals, he holds his fair share of biases. He knows what trials and tribulations they go through to fit into wizarding society. As someone always accepted for his blood status, he will have to deal with being isolated and excluded for the first time. Naturally, this will be devastating for Piers. As his relationship with Jane Lennon develops, as he asked her to marry him in July of this year, he will worry that she will reject his new scars—both physical, and hidden.
 
Piers will try to hide his new status as a werewolf, but will struggle to keep his secret from his friends. It will be clear there is something wrong with him, something different about him, but he will try to maintain normality as much as possible, all the while boiling over inside. It will be just as devastating as his mother’s death, something that shook his foundation to the core. As he meets new members of his family—the Lovecrafts—he will struggle to fit in. Even as a pureblood, his humble upbringing would already be a point of contention but his status as a werewolf will make it even more difficult for his family to accept him.

 

general plot;
The most important of my future plots is Piers’ general plot. Being a werewolf will affect nearly all of his threads in some way, shape, or form—even though he really only transforms once a month. There is so much baggage that it will cause him in his day to day life. Also, since I plan on playing this out from the beginning, we will get to see the full gambit. To begin, he will be bitten in a thread played out between me and Mel, with Mel NPCing the werewolf who bites him.
 
Kit;
Following this, Piers will go to well-known creature healer, Kit Emberton, who will be able to seal the bite and allow Piers to live on as a werewolf. He will do this without Jane, in hopes of hiding his affliction from her. As times wears on and Piers needs ongoing care, Kit will be there as both a doctor and a friend to Piers, taking care of him and keeping Piers’ secret safe.
 
Justin;
He will confide his affliction in just a few of his closest friends, one of these being Justin Finch-Fletchly, who will keep the secret. Justin would help Piers find a potions shop that would sell him the Wolfsbane potion, but not before Piers’ first, devastating, full-moon rampage. Knowing what was at stake, Piers would desperately need the potion though likely be unable to afford it from any legitimate retailers.
 
Donnie and Rose;
Another of Piers’ close friends, and fellow Order member, Donncha Kearney, will be able to help Piers delve into the darker side to find someone who can make the potion for him. Donnie will introduce Piers to Rosaline Bane at her apothecary on Knockturn Ally. With Donnie’s encouragement, Rose agrees to brew the potion for Piers in exchange for his services as a cursebreaker.
 
Harri;
After being bitten, Piers will reach out anonymously to another anonymous werewolf that he met through Kit. They will be able to discuss their affliction openly with each other in ways that he is unable to discuss it with anyone. She will know what it's like, and he will be happy to have someone who understands him. In the future, perhaps they may even be able to form a quasi-pack with one another. However, Angharad Hughes  true identity is a mystery to Piers, and Piers' identity is a mystery to Harri. They both use fake names to speak with one another. When they finally decide to meet, they're surprised to recognize each other. Not only did they attend Hogwarts together, but they also dated briefly during school. While this will initially frighten them to lose that anonymity, they will develop into close friends.
 
Jane;
The most encompassing of his plots will be with his fiancee, Jane Lennon. Jane will be there at the hospital while Piers is recovering, and will strategize a gameplan with him to help him be safe and successful. Jane will be understanding of Piers’ affliction and work closely with him in trying to control it. She will do everything in her power to assure that he will be safe—for himself and others. In the future, Jane is considering becoming an animagus so she can be with him in her animal form during his transformations. While unknown to them at the time of discussion, Jane's animagus form will be a wolf--like her patronus. If Jane and Piers decide to go down this path, Piers will help Jane as best as he can to practice her skills.

 
 

He was so hot. It was summer outside, so the temperatures were rising, but it wasn’t anything like this. Piers could feel his heart pumping fast, and beads of sweat pearling on his forehead. He could hear ringing in his ears, loud and high pitched and it made him cringe and gasp. Everything was brighter, too bright, everything was loud. He covered his eyes with his hands as his head throbbed. This was new to him. Was he going to be in for this every month from now until his death day? Would he be sick for a week before, recovering for a week after, have one normal week, and start all over again? Was this truly to be his destiny? He peeked at himself in the mirror, red-faced and sweating, looking at the ugly bite on his shoulder—so near his neck that he’d almost bled out—and acknowledged that he as lucky to be alive, but at what price? He was sick, now. He could hurt someone, he had hurt too many already.

He was lucky to have Jane. So many of his kind were neglected, isolated, and forced to walk the world alone… but sometimes he worried that that it was only a matter of time. He didn’t think Jane would leave him. He knew Jane loved him. She’d agreed to marry him, after-all, but he worried that he would push her away, or worse, hurt her in some way. She was the most important thing to him. She was his best friend, and he wanted to protect her. He hadn’t wanted to tell her about it, in hopes that he could just make it disappear, but he couldn’t keep that kind of secret from her. She would never forgive him for the lie, and it wouldn’t take long to figure things out. This was his life now, every month like clockwork.

He hadn’t realized how ill he would feel leading up to a full moon. It left him sick and feverish for days, nauseous and weak. He was lucky he didn’t have a regular job, because he would have difficulty getting the time off every month that he needed. He collapsed back into the bed, sweating against the sheets, tugging at his shirt and pants until it came off. He turned the fan on full blast and just laid there while his head spun.

The potions made it worse, almost, he thought. It was as though the potion was a kind of poison he took to subdue the beast. It didn’t feel right, but it was necessary. He never thought about the Wolfsbane potion  in quite this way before. It had always seemed like common sense to take it, but now he understood why someone might not want to. Aside from being sick, it left him feeling stifled, like holding in a sneeze when that sneeze happened to be uncontrollable rage.

He still took it, of course he still took it, but it made him feel off and uncertain. A part of him wished he could be caged like an animal and just left to his own devices, but he didn't trust himself enough to not hurt, not bite, not infect. He also didn't know how he would deal with being caged. What he really wanted was to run free across the countryside, hunting and fighting and killing and ripping. He wanted to be free to let out the beast within, fully. That was a pipe dream, though. A recipe for disaster, so he always felt a bit on edge. The more he held back, the more on edge he felt, but it only got a tiny bit worse every time. It was just a tiny bit closer to the edge. Almost nothing, but enough for Piers to know that one day he would break. He just hoped that Jane was nowhere nearby.

He sat up from the bed, still sweating, and walked into the kitchen to grab the vial. He couldn't put it off any longer. He took the vial down in a large gulp and grimaced, dropping the container and hearing it shatter on the floor beneath him. He felt a wave of nausea come over him, then a strange feeling of peace. It was done, now. There was no going back. When he transformed tonight, he would keep his mind again. Why did that need so much debate? He would do it again and again if it meant protecting the ones he loved.

He dressed again, and packed his bag. He needed to get out and on the road before the moon began to peek through the clouds.


Sioban [ OOC Account ]
1326 Posts
Re: Special Feature Applications
« Reply #235 on: January 16, 2019, 01:33:42 PM »

Name: Dylan
Character name: Piers Lovell
Feature you are applying for: Werewolf

 


Piers is and has always been the class clown type. He never takes anything seriously, not even when he really ought to, and always has a joke for every occasion, including self-depreciating ones. Truthfully, his humor is a shield, used to hide his own insecurities and unwillingness to grow up and deal with the responsibilities his life has given him. This said, Piers is an all-around good guy underneath it all. He is outgoing and brave, always making new friends wherever he goes, and he is always quick to defend his friends, even when they have been bad. He is certainly a ride or die type, and doesn’t let people go without a fight. Even those who have hurt or wronged him, Piers remains loyal to a fault. It takes a lot to lose his loyalty and love.
 
Piers is highly caring and compassionate, especially to his friends, but also to everyone else. He has a soft heart for people in trouble and would give the shirt off his own back to help someone in need, without expecting anything in return. In this way, Piers can be a bit trusting and easily duped. He wears his soft heart on his sleeve and can usually be guilted into giving money to charities or people on the street.
 
He is also relatively cool-headed. While sometimes, in the heat of the moment, Piers will make a rash decision or two, he is usually a thinker. He plans what he is going to do and doesn’t worry about things. He is very laid back, calm, and collected. He sometimes improvises, but usually he likes to follow some kind guideline. Cursebreaking is detail-oriented work. Rushing headlong doesn’t make for a good game plan. He is often very careful when working, and in most other aspects of his life as well. In a similar vein, he is also quite the opportunist. He sees opportunities and often takes them. Because he takes time to plan things out, he is usually able to follow through to fruition. In some ways he can come off a bit calculating.
 
He is also very confident. Piers knows what he is capable of, and it quite proud of it. He doesn’t deal in false modesty and sometimes his confidence can be misconstrued as arrogance because of that. He rarely underestimates an issue or overestimates his talent, however. He knows what he can handle, and knows he is good at what he does. This goes beyond work and into his personal life as well. He is very confident with women and has never had trouble finding girls to date or new friends to hang out with. He is the type to walk up to a new person and start chatting without being the least bit self-conscious about it.
 
Piers likes meeting new people, going new places, and having adventures along the way. His life is very fast-paced and he hates staying in one place to long. He longs for danger in his life, and usually finds it in his work. When he isn’t off having adventures in tombs and catacombs for work, he is having adventures in his personal life. He likes taking risks—often can be found gambling large sums of money (sometimes illegally) or otherwise wasting his earnings. He is terrible with money, and almost never keeps it long. He lives paycheck to paycheck, spending money on extravagance when he has it, and then eating Top Ramen for every meal near the end of his savings. He is the type to spring for a quick trip—staying in a nice hotel, of course, and only keeps a residence because his mother left her flat to him. If it was up to him, he wouldn’t have a home. He would simply go where the wind takes him and live hotel room to hotel room and couch surf in between.
 
Piers likes animals and creatures of all kinds. His gentle soul doesn’t stop at humans, and he finds himself dealing with a lot of animals during his work as a cursebreaker. While he is a far cry from a magizoologist, he treats animals and creatures with care. He doesn’t kill animals at all, especially not for convenience, but only if they are posing an imminent danger to himself or a member of his party—and even then, he tries to avoid killing. This doesn’t mean Piers is a vegetarian, he’s not, but he doesn’t like to hurt things if he can avoid it. He often stuns guard animals and sneaks past them rather than disposing of them. For this reason, he is also quite an adversary of creature fighting and even, sometimes, racing. The things people do to their animals in order to make them perform better makes him ill to think about.
 
Piers is a member of the Order of the Phoenix, just like his maternal aunt and uncle, just like his fiancée. He likes good people, regardless of their origin, and I always willing to grant people another chance or give them the benefit of the doubt… except death eaters. Piers dislikes prejudice in its many forms, but particularly dislikes the violence inherent in death eaters and their methods. Torture and killing and never things Piers finds justified. He is not Machiavellian. Methods matter. Piers does not like the dark arts that exist solely to hurt others. While some “dark arts” are more illegal because they are unfair, the ones that exist solely to hurt bother Piers. He would never use the cruciatus curse. He is not interested in fighting fire with fire. He is loath to forgive anyone who would find those methods justified, and this causes strife with some of his friends—such as Tock Neilson—who is so radicalized that he wishes to fight death eaters with more violence. Piers considers himself a pacifist. He only fights when necessary to protect his loved ones, and would rather talk things through most of the time.
 
Piers also dislikes monotony. He is not the kind of guy who wants a 9-5 job and a house with a white picket fence and 2.5 kids. While he is okay with the idea of settling down at some point, for the time being he is all action. He wants to continue his lifestyle for as long as possible, an having children would put a damper on his plans. He is content with what he has. He has a loving fiancée, and that’s all he feels that he really needs. The idea of working a desk job makes him anxious. He doesn’t like staying in one place for too long. When he settles in, he starts thinking of his mother again and gets upset. She would be proud to know the man he was becoming, and he knows that, but it aches whenever he thinks of her.
 
Piers’ strengths include being clever and witty. He is a quick thinker, he’s funny, he’s always got the right thing to say and the right joke for any occasion. He is also highly resourceful. He is able to work with what he has and knows to handle almost any type of situation. He is honorable, he has a high standard he holds himself to and tries to be a good person. He is kind and generous giving to others even when he has little to give. He is also highly flexible and adaptable to new environments, picking up new things right away and making it work with what he has.
 
His weaknesses include never knowing when to be serious. Piers uses humor as a shield to protect himself and keep people from realizing how sad and lonely he really is. As such, he is often funny when it is not the right time to be making jokes. He doesn’t take his finances seriously at all, and while he does take his fiancée and his job seriously, it’s hard-pressed for him to talk about either without making some kind of attempt at humor. Piers struggles with the death of his mother, and he never had a father present in his life, and is very confused and anxious. He has no safety net, no one to fall back on in times of crisis. He does have some extended family who he could reach out to, but it isn’t the same as having a mother there for him. He worries a lot that he will get sick, too, and has become a bit of a hypochondriac. He is also quite avoidant of his problems and likes to run away from them. He thinks this will work, but unfortunately no matter where he goes his problems always follow.



I always seem to come up with great character ideas and then later realize how great it would be for them to have an SF. I don't do this intentionally, but I always think of exciting possibilities and new things and that's what leads me to writing these applications again and again. What interests me most about this idea for Piers is that he will be bitten IC. This is not a plot to run through his history but something that will run its course IC, from the initial bite, to his near-death, to his healing process, coming to terms with his affliction and all of the aftermath. I plan on playing all this out and watching Piers develop from a fun-loving young adult to something darker, more solemn, and more mature.
 
I will create Piers with or without this feature, but I think that it will bring me an interesting and unique plot experience that he couldn’t have without it. Of all possible SFs, Lycanthropy has always been uniquely interesting to me. There are no personality traits for a werewolf, no set past, nor a set future. With Piers, this is very interesting to me. He is a good guy, a member of the Order of the Phoenix, though he is not the most law-abiding sort. He is a freelance cursebreaker, doing jobs for personal gain and collecting for the Arkasiac repository rather than working for Gringotts or the Ministry like most people in his field. Piers plays by his own rules and marches to the beat of his own drummer.
 
Having grown up as a pureblood, Piers is specifically aware of how werewolves have been treated and, while he is not prejudiced against them as individuals, he holds his fair share of biases. He knows what trials and tribulations they go through to fit into wizarding society. As someone always accepted for his blood status, he will have to deal with being isolated and excluded for the first time. Naturally, this will be devastating for Piers. As his relationship with Jane Lennon develops, as he asked her to marry him in July of this year, he will worry that she will reject his new scars—both physical, and hidden.
 
Piers will try to hide his new status as a werewolf, but will struggle to keep his secret from his friends. It will be clear there is something wrong with him, something different about him, but he will try to maintain normality as much as possible, all the while boiling over inside. It will be just as devastating as his mother’s death, something that shook his foundation to the core. As he meets new members of his family—the Lovecrafts—he will struggle to fit in. Even as a pureblood, his humble upbringing would already be a point of contention but his status as a werewolf will make it even more difficult for his family to accept him.

 

general plot;
The most important of my future plots is Piers’ general plot. Being a werewolf will affect nearly all of his threads in some way, shape, or form—even though he really only transforms once a month. There is so much baggage that it will cause him in his day to day life. Also, since I plan on playing this out from the beginning, we will get to see the full gambit. To begin, he will be bitten in a thread played out between me and Mel, with Mel NPCing the werewolf who bites him.
 
Kit;
Following this, Piers will go to well-known creature healer, Kit Emberton, who will be able to seal the bite and allow Piers to live on as a werewolf. He will do this without Jane, in hopes of hiding his affliction from her. As times wears on and Piers needs ongoing care, Kit will be there as both a doctor and a friend to Piers, taking care of him and keeping Piers’ secret safe.
 
Justin;
He will confide his affliction in just a few of his closest friends, one of these being Justin Finch-Fletchly, who will keep the secret. Justin would help Piers find a potions shop that would sell him the Wolfsbane potion, but not before Piers’ first, devastating, full-moon rampage. Knowing what was at stake, Piers would desperately need the potion though likely be unable to afford it from any legitimate retailers.
 
Donnie and Rose;
Another of Piers’ close friends, and fellow Order member, Donncha Kearney, will be able to help Piers delve into the darker side to find someone who can make the potion for him. Donnie will introduce Piers to Rosaline Bane at her apothecary on Knockturn Ally. With Donnie’s encouragement, Rose agrees to brew the potion for Piers in exchange for his services as a cursebreaker.
 
Harri;
After being bitten, Piers will reach out anonymously to another anonymous werewolf that he met through Kit. They will be able to discuss their affliction openly with each other in ways that he is unable to discuss it with anyone. She will know what it's like, and he will be happy to have someone who understands him. In the future, perhaps they may even be able to form a quasi-pack with one another. However, Angharad Hughes  true identity is a mystery to Piers, and Piers' identity is a mystery to Harri. They both use fake names to speak with one another. When they finally decide to meet, they're surprised to recognize each other. Not only did they attend Hogwarts together, but they also dated briefly during school. While this will initially frighten them to lose that anonymity, they will develop into close friends.
 
Jane;
The most encompassing of his plots will be with his fiancee, Jane Lennon. Jane will be there at the hospital while Piers is recovering, and will strategize a gameplan with him to help him be safe and successful. Jane will be understanding of Piers’ affliction and work closely with him in trying to control it. She will do everything in her power to assure that he will be safe—for himself and others. In the future, Jane is considering becoming an animagus so she can be with him in her animal form during his transformations. While unknown to them at the time of discussion, Jane's animagus form will be a wolf--like her patronus. If Jane and Piers decide to go down this path, Piers will help Jane as best as he can to practice her skills.

 
 

He was so hot. It was summer outside, so the temperatures were rising, but it wasn’t anything like this. Piers could feel his heart pumping fast, and beads of sweat pearling on his forehead. He could hear ringing in his ears, loud and high pitched and it made him cringe and gasp. Everything was brighter, too bright, everything was loud. He covered his eyes with his hands as his head throbbed. This was new to him. Was he going to be in for this every month from now until his death day? Would he be sick for a week before, recovering for a week after, have one normal week, and start all over again? Was this truly to be his destiny? He peeked at himself in the mirror, red-faced and sweating, looking at the ugly bite on his shoulder—so near his neck that he’d almost bled out—and acknowledged that he as lucky to be alive, but at what price? He was sick, now. He could hurt someone, he had hurt too many already.

He was lucky to have Jane. So many of his kind were neglected, isolated, and forced to walk the world alone… but sometimes he worried that that it was only a matter of time. He didn’t think Jane would leave him. He knew Jane loved him. She’d agreed to marry him, after-all, but he worried that he would push her away, or worse, hurt her in some way. She was the most important thing to him. She was his best friend, and he wanted to protect her. He hadn’t wanted to tell her about it, in hopes that he could just make it disappear, but he couldn’t keep that kind of secret from her. She would never forgive him for the lie, and it wouldn’t take long to figure things out. This was his life now, every month like clockwork.

He hadn’t realized how ill he would feel leading up to a full moon. It left him sick and feverish for days, nauseous and weak. He was lucky he didn’t have a regular job, because he would have difficulty getting the time off every month that he needed. He collapsed back into the bed, sweating against the sheets, tugging at his shirt and pants until it came off. He turned the fan on full blast and just laid there while his head spun.

The potions made it worse, almost, he thought. It was as though the potion was a kind of poison he took to subdue the beast. It didn’t feel right, but it was necessary. He never thought about the Wolfsbane potion  in quite this way before. It had always seemed like common sense to take it, but now he understood why someone might not want to. Aside from being sick, it left him feeling stifled, like holding in a sneeze when that sneeze happened to be uncontrollable rage.

He still took it, of course he still took it, but it made him feel off and uncertain. A part of him wished he could be caged like an animal and just left to his own devices, but he didn't trust himself enough to not hurt, not bite, not infect. He also didn't know how he would deal with being caged. What he really wanted was to run free across the countryside, hunting and fighting and killing and ripping. He wanted to be free to let out the beast within, fully. That was a pipe dream, though. A recipe for disaster, so he always felt a bit on edge. The more he held back, the more on edge he felt, but it only got a tiny bit worse every time. It was just a tiny bit closer to the edge. Almost nothing, but enough for Piers to know that one day he would break. He just hoped that Jane was nowhere nearby.

He sat up from the bed, still sweating, and walked into the kitchen to grab the vial. He couldn't put it off any longer. He took the vial down in a large gulp and grimaced, dropping the container and hearing it shatter on the floor beneath him. He felt a wave of nausea come over him, then a strange feeling of peace. It was done, now. There was no going back. When he transformed tonight, he would keep his mind again. Why did that need so much debate? He would do it again and again if it meant protecting the ones he loved.

He dressed again, and packed his bag. He needed to get out and on the road before the moon began to peek through the clouds.


Approved!
  

Dylan [ Durmstrang Admin ]
1450 Posts  •  Twenty-Nine  •  He/Him
Re: Special Feature Applications
« Reply #236 on: July 06, 2019, 10:59:02 AM »
   

Name: Dylan
Character name: Christoph Klein
Feature you are applying for: Occlumens, Legilimens



Christoph is what many people might refer to as a hardened man in many ways, but he wasn’t always that way. He was always quiet, always thinking and puzzling his way through things with a tactical and strategic mind. He has always been clever, even if he was not always the quickest on the uptake when it came to academics. Christoph has always had to be the kind of person who needed to get his hands into things, learn kinetically, and figure things out on his own—like a puzzle. He was always family oriented and loving and loyal. He was good to his friends and better to his family. While he has lost contact with his mother and father over the past few years, he was always close with them both.
 
Christoph was always an active sort. He liked doing, not planning or thinking or sitting around. He can be hotheaded and impulsive at times due to his desire to keep active, sometimes rushing headlong into whatever he plans without stopping to think of the consequences. A lot of training has turned him against his nature, making his moves more strategic and teaching him the value of waiting until the time is right to strike. As a Hit Wizard for the British Ministry of Magic, Christoph had to learn to control every aspect of himself. He is controlled to the point where he can appear spontaneous even when expertly planned, and more often than not, his rage burns cold instead of hot. He is vengeful by nature and wants to completely destroy those who have wronged him. This means that he wants more than a simple punch or blow. He wants to take everything. This requires strategy, skill, and restraint.
 
Ever since the death of his wife, Christoph has been vicious and sometimes even cruel. Never a cruel man by nature, Christoph was never naturally merciful either. He was always the type who did what must be done without hesitation. Now, he finds that he actually enjoys hurting others. He likes taking things from them, the way everything in his life was taken from him. He cares not for what will happen to him or his soul after this is over with. In fact, he doubts he will live long after the deed is done… even so, it will all be worth it once he has taken his revenge. He can die in peace knowing justice was served and the man who killed his wife had learned the true meaning of suffering and anguish.
 
Christoph is nothing if not persistent, determined, and stubborn. He did not get where he is today by being wishy-washy and easily moved. He is a mountain, strong and unshakeable. He has seen horrors, and does not shy away from them any longer. He does not consider himself a good person, worthy of glory. He does not consider himself honorable by the standards of others. However, he does work by his own set of morals and is steadfast to them. He cannot do something he does not deem to be justified.
 
Christoph holds grudges, an obvious statement considering his vow for revenge. Even so, he holds grudges against petty slights as well, and could never trust someone who wronged him, a friend, or a family member. Depending on the circumstances, and how useful the other party is to him, he may be able to forgive a trespass. However, he will never forget…and someday, in some small way, he may find it fit to even the score. Christoph’s loyalty comes at a price. He is loyal to those who are loyal to him. Those who do not deserve his loyalty are passed over in their dark hours. He considers himself a loner. He never had man friends growing up. He was too busy practicing and working and learning and trying to figure out the world. He has a hard time trusting others, especially now, but needs a friend more than ever.
 
Christoph was always an honest child, even when the truth did not benefit him. Now, however, he is a liar—and a talented one. He can be manipulative, using emotions against others to get them to do his bidding, along with threats, blackmail, and physical pain. Sometimes he is not the smoothest at collecting information. He comes off a little hard to gain trust. He is not slimy. He is not soft by any means, and he is not easy to trust for that reason. He finds better results using other methods of information extraction, which is part of why he stays fit and intimidating, why he has spent years of his life studying the skill of legilimency. He needs the leg up to get what he desires, as he is not traditionally persuasive or a smooth talker. He is quiet and rigid. Words do not come easily.
 
Christoph is very interested in propriety, doing things the right way. He is a slave to duty and doing what he has to do. The day he fell for his wife, he had to choose between what he wanted and what was proper for the first time, but he was younger then, less controlled and more impulsive. He let himself have her when he knew he shouldn’t have. Today, he makes none of the same mistakes. He very rarely lets the beast out of the cage to ravage whatever it desires. He rarely loses his control, and prides himself on doing things in accordance with his moral code, with his duty. All of this said, Christoph cares very little for other people. If that person is not one of his people, he does not care to hurt them. He may save someone if it doesn’t cause him any personal strife, but will just as easily let someone die if saving them would put him at a disadvantage. For his people, he would die to save them.
 
Christoph likes puzzles. He has come to like the strategy of chess and learning to be several steps ahead. He likes the thrill of the hunt. Often, the hunt of better for him, the game is better for him, than the winning itself. He always feels a little numb when things are over. Winning doesn’t taste as sweet as the adrenaline pumping. For years now, he has thrived and survived on the anger in his chest. It is his driving force, everything that hurts and sticks in the brain. It is every thought before bed, and the first thought upon waking. It pumps through his veins—blood that burns like fire. He would not know how to live without the anger anymore. He doesn’t have a plan for ‘after’. He never plans to love again.
 
Christoph also likes dueling and fighting. He was a champion duelist in school, dueling champion for Drakonya Krov for several years and participant in international tournaments. He was also a champion swordfighter, working with his first sword until it felt like a part of his hand. He likes weapons. He likes swords, knives. He prefers a wand, though, and it is with a wand that he truly flourishes. He polishes his wand and keeps it in good repair, working to the best of his ability.
 
Christoph dislikes disloyalty in others. Christoph takes his promises seriously and does not break his solemn vows. When others break their promises, tell his secrets, stab him in the back, nothing makes him angrier. He is a loyal friend to those who deserve it, and expects loyalty In return. He has few friends now, and those he has he trusts with his life (such as his best friend, former colleague Donnacha Kearney). He trusts no one else, and is rarely burned.
 
He hates Death Eaters. It isn’t the cause he hates so much. He cares little about blood status and those who care about it. He doesn’t mind the supremacists, though he disagrees with them. He doesn’t mind the violence, even. It is far more personal than that. One of them dared to kill his wife. One of them wanted her dead for her blood status. He doesn’t pretend to care about other muggleborns, but because of this personal vendetta, he would happily see the entire force burn to the ground.
 
Christoph is a strong person, mentally and physically able to take on extreme stress and come out alive. He is a talented duelist with a strongly strategic mind. He is clever and intelligent. He is able to make tough choices and follows his own moral code steadfastly. He is loving and family-oriented, very loyal and close to those he loves. He puts a high deal of value on them. He is also very controlled, strategic and tactful. He is aware of the big picture and makes his moves according to that and not just impulsive desires.
 
On the other hand, Christoph is consumed by his desire for revenge. Every aspect of his life centers around this and he holds his pain, his anger, and grudges deep within his chest. He cares little for others, if they are not part of his inner circle, and can be ruthless and even cruel when it comes to the way he treats people. Christoph is slow to trust and has a high standard for loyalty. He expects more out of people than many are willing to offer, and disregards fair-weather friends.

 


occlumency;
At this point, Christoph is an expert occlumens and moderately proficient legilimens, who has learned these skills from years of diligent practice. He began learning occlumency in his early Durmstrang years from his father, in preparation for a career within magical law enforcement. He was a natural in this area, taking to the skill easily. He is now able to perform the skill wandlessly and wordlessly with ease and subtlety. Due to his expert level skill in occlumency Christoph has the ability to resist the effects of virtuserum and, additionally, resist the imperius curse.
 
legilimency;
With legilimency, Christoph was not nearly as naturally skilled, and still struggles to perform without a wand or incantation. However, he was extensive practice with a wand and is gifted with memory deletions, insertions, and modifications. Wandlessly, his abilities are much more limited to gathering basic information and thoughts that cross the front of the mind, but has trouble digging to deep secrets without a wand.
 
limitations;
Christoph has used occlumency for so long and with such increasing frequency within the past few years that he has surpassed many of the negative effects that plagued him in his youth. Even so, Christoph struggles to maintain his occlumency for long periods of time without feelings of fatigue and headaches. As such, he is often seen taking potions to alleviate these effects, and may appear to be a potions addict.
 
His biggest weaknesses come with his legilimency ability. While Christoph is still practicing this skill and growing better as time progresses, he still uses it in a very rudimentary fashion, collecting surface information and not bothering to go much further in. He prefers to use other methods of information extraction (torture) to gain knowledge, and is often so preoccupied with his own bloodlust that he misses important pieces of information when dealing with someone in close contact. He can also be quite the clumsy legilimens when probing wandlessly, able to be felt—and, therefore, blocked. However, when using a wand his legilimency ability improves dramatically and he is able to probe his way though the minds of beginner and intermediate occlumens.

 
 

Christoph began learning occlumency from his father, an upper-level auror for the German Ministry of Magic, when he was young. He began learning the basic tenants before even going to Durmstrang, but did not practice the actual magic until he was older. Christoph was always a talented occlumens. His father began teaching him legilimency when he was halfway through Durmstrang. While Christoph did not take to legilimency as well as his occlumency, he was moderately proficient at both by the time he graduated Durmstrang. During his time at the auror’s office in Germany, he became a master occlumens—able to resist the imperius curse as well as the effects of virtuserum.
 
He continued to master occlumency at the British Ministry of Magic, focusing more on honing his legilimency and working with other talented people in his department. As a hit wizard, both skills were highly sought after, allowing him to infiltrate behind enemy lines and spy before making his mark. When in Azkaban, Christoph passed the time by attempting wandless legilimency on those people in nearby cells, to various levels of success. At present, he is an expert occlumens and moderately proficient legilimens.

A more detailed history can be found here.

 


For Christoph, the biggest plot going forward is the overarching Death Eater plot. Without this ability, it would be completely implausible for him to become a part of the Death Eaters at all, let alone participate in any of the coming events. Christoph cares little about the Death Eaters as a whole. He does not care to stop them in their tracks or destroy the organization—he cares only about his personal vengeance and finding the person who killed his wife and son. However, he will do whatever it takes to get there, and is not above sharing information privately with members of the Order of the Phoenix. I wish to see Christoph intimately involved in the death eater plots as they progress.
 
Another large plot with Christoph involves @Rosaline Bane. A marked sleeper, Rosaline is trying desperately to get out of this life due to her recent marriage to a muggleborn man. When tragedy strikes, Rosaline will be left angry and bitter trying to pick up the pieces of her broken life, and wanting vengeance just as badly as Christoph wants it. The two will team up to try to break apart the organization which slaughtered the ones they loved and grow quite close in the process. As Rosaline is also applying for Occlumency and Legilimency, Christoph will be assigned to be her mentor—a fortunate chance encounter, as what he will learn about her will endear her to him and make him consider that she will be a worthy ally to have in the coming months.
 
Christoph will ultimately find the man who killed his wife and discover that he has a family. He will endear himself to the man’s daughter, @Leona Layton (WIP – Mel), and set up a match to marry her. Slowly, over the course of several months to a year, he will began killing off her brothers, her mother, and plan to kill her as soon as her father is gone and his lands and titles effectively belong to Christoph. While her father will not be an occlumens or legilimens, Christoph will still be able to use his legilimency to probe his mind for secrets, for ideas and fears and warnings. Christoph will also use his legilimency on his wife-to-be, probing her mind for the truth of her loyalty and play with implanting new ideas into her. When she becomes unexpectedly pregnant with his child, he will have mixed feelings of guilt and shame and love, and be unable to follow through with his plans to get rid of her.
 
@Donncha Kearney and Christoph are great friends, from their time together as hit wizards. Christoph was there when Donnie’s fiancée was killed in action, and Donnie was there for Christoph when his family was murdered. The two are thick as thieves, and Christoph will confide some secrets within Donnie, unaware that Donnie is part of the Order of the Phoenix, or even that such an organization exists. Donnie will reveal himself to Christoph and ask for Christoph’s help funneling information to the order. Hating the Death Eaters, Christoph will agree. He will not quite be a spy for them, more of an informant. He will not give information that could jeopardize his vengeance, but will allow them to save as many innocents as possible. This is another time Christoph will use his occlumency, as he will not want to be found out as the leak.

 


“Legilimency.”

Christoph worked so much better when he could use a wand for this, and it was immediately apparent. He had been trying to practice, himself, using his wandless legilimency, but he was feeling weak and tired now, needing a potion or two to take the edge off. She still needed to learn, though, and he wouldn’t give up on it just for his lack of wandless skill. He envied those who were natural legilimens, as he had to work very hard at it. Rosaline seemed to be getting the hang of occlumency, albeit slowly, and Christoph had mixed feelings on that. He did not like helping the Death Eaters, even those like Rose who seemed to not really have their heart in the cause. Still, he did his duty. If he shirked it, it would be obvious and he might be found out. Without the Dark Lord, there was much less risk here, but he needed to keep up appearances a little longer. Luthor was beginning to trust him, he thought. The better of a Death Eater he was, the better the chances of getting brought into the family. He knew Luthor took his vows seriously.

Rose was pushing, but Christoph was relentless in his attack, pushing past her weak defenses. He was not necessarily curious as to what she knew—he didn’t think she knew much enough for him to worry about—but he also did not want to give her an easy time. What he saw puzzled him, however, he saw a small wedding ceremony in her memories. He had not known she was married. Had she divorced, was this new? She had kept her name, at the very least. He pulled back a bit. “That was weak.” He chastised. “You have to really focus on it.” He reminded. “Relax yourself and take control of your mind.” He sighed. “We’ll take a few moments. You seem like you need it.” He offered, taking a seat nearby. His head was still pounding. Even with  wand, the magic was draining. He had plenty of practice by now, but even so…

“I did not know you were married.” He offered. “You kept your name?” He supposed it wasn’t that unusual for a woman of good status to keep her name, though it was certainly not traditional. She froze, something he did not expect. It made him curious, so he began to probe a bit, wandlessly, again. It was right at the front of her mind, completely unprotected, making it a simple thing to understand: her husband was a muggleborn.

What an interesting turn of events. No wonder Rosaline didn’t seem all that interested in the cause. It must have been dangerous for her to have married a muggleborn, so she must have been deeply in love. It made his heart ache a bit, remembering Olivia. “A muggleborn, how interesting.” He called her out on it, hoping that he could keep her as a pet since he knew her secrets. She was a relatively strong woman—she was good at magic and had good connections. He could use her on his side.

She spoke, her voice a bit shaky. “Are you going to tell them? Or just kill me now?”

He couldn’t help the way the corners of his mouth turned up. “Don’t worry, Rosaline. I have no intention of killing you. Or telling the secrets I find in confidence.” He promised. Truthfully, he didn’t care. He had married a muggleborn himself, and had a halfblood son that he adored. If anyone could understand her plight, it was likely him. “But it’s all the more reason to work on protecting yourself. I know for a fact that I’m not the only person among us who knows legilimency, and I can’t promise anyone else will be as understanding as I am.” He wondered if he ought to tell her. Maybe he would, after a time. Maybe she could be helpful, but he wasn’t sure yet. He kept a tight hold of his wand, in case she attempted to attack him to spare herself. She didn’t, at least not yet.

“Let’s try again. This time, really try to push me out.” He began, raising his wand at her again. 

“Legilimency.”


((Rose mentions approved by Lisa))


Mel [ OOC Account ]
670 Posts
Re: Special Feature Applications
« Reply #237 on: July 15, 2019, 07:21:40 AM »
   

Name: Dylan
Character name: Christoph Klein
Feature you are applying for: Occlumens, Legilimens



Christoph is what many people might refer to as a hardened man in many ways, but he wasn’t always that way. He was always quiet, always thinking and puzzling his way through things with a tactical and strategic mind. He has always been clever, even if he was not always the quickest on the uptake when it came to academics. Christoph has always had to be the kind of person who needed to get his hands into things, learn kinetically, and figure things out on his own—like a puzzle. He was always family oriented and loving and loyal. He was good to his friends and better to his family. While he has lost contact with his mother and father over the past few years, he was always close with them both.
 
Christoph was always an active sort. He liked doing, not planning or thinking or sitting around. He can be hotheaded and impulsive at times due to his desire to keep active, sometimes rushing headlong into whatever he plans without stopping to think of the consequences. A lot of training has turned him against his nature, making his moves more strategic and teaching him the value of waiting until the time is right to strike. As a Hit Wizard for the British Ministry of Magic, Christoph had to learn to control every aspect of himself. He is controlled to the point where he can appear spontaneous even when expertly planned, and more often than not, his rage burns cold instead of hot. He is vengeful by nature and wants to completely destroy those who have wronged him. This means that he wants more than a simple punch or blow. He wants to take everything. This requires strategy, skill, and restraint.
 
Ever since the death of his wife, Christoph has been vicious and sometimes even cruel. Never a cruel man by nature, Christoph was never naturally merciful either. He was always the type who did what must be done without hesitation. Now, he finds that he actually enjoys hurting others. He likes taking things from them, the way everything in his life was taken from him. He cares not for what will happen to him or his soul after this is over with. In fact, he doubts he will live long after the deed is done… even so, it will all be worth it once he has taken his revenge. He can die in peace knowing justice was served and the man who killed his wife had learned the true meaning of suffering and anguish.
 
Christoph is nothing if not persistent, determined, and stubborn. He did not get where he is today by being wishy-washy and easily moved. He is a mountain, strong and unshakeable. He has seen horrors, and does not shy away from them any longer. He does not consider himself a good person, worthy of glory. He does not consider himself honorable by the standards of others. However, he does work by his own set of morals and is steadfast to them. He cannot do something he does not deem to be justified.
 
Christoph holds grudges, an obvious statement considering his vow for revenge. Even so, he holds grudges against petty slights as well, and could never trust someone who wronged him, a friend, or a family member. Depending on the circumstances, and how useful the other party is to him, he may be able to forgive a trespass. However, he will never forget…and someday, in some small way, he may find it fit to even the score. Christoph’s loyalty comes at a price. He is loyal to those who are loyal to him. Those who do not deserve his loyalty are passed over in their dark hours. He considers himself a loner. He never had man friends growing up. He was too busy practicing and working and learning and trying to figure out the world. He has a hard time trusting others, especially now, but needs a friend more than ever.
 
Christoph was always an honest child, even when the truth did not benefit him. Now, however, he is a liar—and a talented one. He can be manipulative, using emotions against others to get them to do his bidding, along with threats, blackmail, and physical pain. Sometimes he is not the smoothest at collecting information. He comes off a little hard to gain trust. He is not slimy. He is not soft by any means, and he is not easy to trust for that reason. He finds better results using other methods of information extraction, which is part of why he stays fit and intimidating, why he has spent years of his life studying the skill of legilimency. He needs the leg up to get what he desires, as he is not traditionally persuasive or a smooth talker. He is quiet and rigid. Words do not come easily.
 
Christoph is very interested in propriety, doing things the right way. He is a slave to duty and doing what he has to do. The day he fell for his wife, he had to choose between what he wanted and what was proper for the first time, but he was younger then, less controlled and more impulsive. He let himself have her when he knew he shouldn’t have. Today, he makes none of the same mistakes. He very rarely lets the beast out of the cage to ravage whatever it desires. He rarely loses his control, and prides himself on doing things in accordance with his moral code, with his duty. All of this said, Christoph cares very little for other people. If that person is not one of his people, he does not care to hurt them. He may save someone if it doesn’t cause him any personal strife, but will just as easily let someone die if saving them would put him at a disadvantage. For his people, he would die to save them.
 
Christoph likes puzzles. He has come to like the strategy of chess and learning to be several steps ahead. He likes the thrill of the hunt. Often, the hunt of better for him, the game is better for him, than the winning itself. He always feels a little numb when things are over. Winning doesn’t taste as sweet as the adrenaline pumping. For years now, he has thrived and survived on the anger in his chest. It is his driving force, everything that hurts and sticks in the brain. It is every thought before bed, and the first thought upon waking. It pumps through his veins—blood that burns like fire. He would not know how to live without the anger anymore. He doesn’t have a plan for ‘after’. He never plans to love again.
 
Christoph also likes dueling and fighting. He was a champion duelist in school, dueling champion for Drakonya Krov for several years and participant in international tournaments. He was also a champion swordfighter, working with his first sword until it felt like a part of his hand. He likes weapons. He likes swords, knives. He prefers a wand, though, and it is with a wand that he truly flourishes. He polishes his wand and keeps it in good repair, working to the best of his ability.
 
Christoph dislikes disloyalty in others. Christoph takes his promises seriously and does not break his solemn vows. When others break their promises, tell his secrets, stab him in the back, nothing makes him angrier. He is a loyal friend to those who deserve it, and expects loyalty In return. He has few friends now, and those he has he trusts with his life (such as his best friend, former colleague Donnacha Kearney). He trusts no one else, and is rarely burned.
 
He hates Death Eaters. It isn’t the cause he hates so much. He cares little about blood status and those who care about it. He doesn’t mind the supremacists, though he disagrees with them. He doesn’t mind the violence, even. It is far more personal than that. One of them dared to kill his wife. One of them wanted her dead for her blood status. He doesn’t pretend to care about other muggleborns, but because of this personal vendetta, he would happily see the entire force burn to the ground.
 
Christoph is a strong person, mentally and physically able to take on extreme stress and come out alive. He is a talented duelist with a strongly strategic mind. He is clever and intelligent. He is able to make tough choices and follows his own moral code steadfastly. He is loving and family-oriented, very loyal and close to those he loves. He puts a high deal of value on them. He is also very controlled, strategic and tactful. He is aware of the big picture and makes his moves according to that and not just impulsive desires.
 
On the other hand, Christoph is consumed by his desire for revenge. Every aspect of his life centers around this and he holds his pain, his anger, and grudges deep within his chest. He cares little for others, if they are not part of his inner circle, and can be ruthless and even cruel when it comes to the way he treats people. Christoph is slow to trust and has a high standard for loyalty. He expects more out of people than many are willing to offer, and disregards fair-weather friends.

 


occlumency;
At this point, Christoph is an expert occlumens and moderately proficient legilimens, who has learned these skills from years of diligent practice. He began learning occlumency in his early Durmstrang years from his father, in preparation for a career within magical law enforcement. He was a natural in this area, taking to the skill easily. He is now able to perform the skill wandlessly and wordlessly with ease and subtlety. Due to his expert level skill in occlumency Christoph has the ability to resist the effects of virtuserum and, additionally, resist the imperius curse.
 
legilimency;
With legilimency, Christoph was not nearly as naturally skilled, and still struggles to perform without a wand or incantation. However, he was extensive practice with a wand and is gifted with memory deletions, insertions, and modifications. Wandlessly, his abilities are much more limited to gathering basic information and thoughts that cross the front of the mind, but has trouble digging to deep secrets without a wand.
 
limitations;
Christoph has used occlumency for so long and with such increasing frequency within the past few years that he has surpassed many of the negative effects that plagued him in his youth. Even so, Christoph struggles to maintain his occlumency for long periods of time without feelings of fatigue and headaches. As such, he is often seen taking potions to alleviate these effects, and may appear to be a potions addict.
 
His biggest weaknesses come with his legilimency ability. While Christoph is still practicing this skill and growing better as time progresses, he still uses it in a very rudimentary fashion, collecting surface information and not bothering to go much further in. He prefers to use other methods of information extraction (torture) to gain knowledge, and is often so preoccupied with his own bloodlust that he misses important pieces of information when dealing with someone in close contact. He can also be quite the clumsy legilimens when probing wandlessly, able to be felt—and, therefore, blocked. However, when using a wand his legilimency ability improves dramatically and he is able to probe his way though the minds of beginner and intermediate occlumens.

 
 

Christoph began learning occlumency from his father, an upper-level auror for the German Ministry of Magic, when he was young. He began learning the basic tenants before even going to Durmstrang, but did not practice the actual magic until he was older. Christoph was always a talented occlumens. His father began teaching him legilimency when he was halfway through Durmstrang. While Christoph did not take to legilimency as well as his occlumency, he was moderately proficient at both by the time he graduated Durmstrang. During his time at the auror’s office in Germany, he became a master occlumens—able to resist the imperius curse as well as the effects of virtuserum.
 
He continued to master occlumency at the British Ministry of Magic, focusing more on honing his legilimency and working with other talented people in his department. As a hit wizard, both skills were highly sought after, allowing him to infiltrate behind enemy lines and spy before making his mark. When in Azkaban, Christoph passed the time by attempting wandless legilimency on those people in nearby cells, to various levels of success. At present, he is an expert occlumens and moderately proficient legilimens.

A more detailed history can be found here.

 


For Christoph, the biggest plot going forward is the overarching Death Eater plot. Without this ability, it would be completely implausible for him to become a part of the Death Eaters at all, let alone participate in any of the coming events. Christoph cares little about the Death Eaters as a whole. He does not care to stop them in their tracks or destroy the organization—he cares only about his personal vengeance and finding the person who killed his wife and son. However, he will do whatever it takes to get there, and is not above sharing information privately with members of the Order of the Phoenix. I wish to see Christoph intimately involved in the death eater plots as they progress.
 
Another large plot with Christoph involves @Rosaline Bane. A marked sleeper, Rosaline is trying desperately to get out of this life due to her recent marriage to a muggleborn man. When tragedy strikes, Rosaline will be left angry and bitter trying to pick up the pieces of her broken life, and wanting vengeance just as badly as Christoph wants it. The two will team up to try to break apart the organization which slaughtered the ones they loved and grow quite close in the process. As Rosaline is also applying for Occlumency and Legilimency, Christoph will be assigned to be her mentor—a fortunate chance encounter, as what he will learn about her will endear her to him and make him consider that she will be a worthy ally to have in the coming months.
 
Christoph will ultimately find the man who killed his wife and discover that he has a family. He will endear himself to the man’s daughter, @Leona Layton (WIP – Mel), and set up a match to marry her. Slowly, over the course of several months to a year, he will began killing off her brothers, her mother, and plan to kill her as soon as her father is gone and his lands and titles effectively belong to Christoph. While her father will not be an occlumens or legilimens, Christoph will still be able to use his legilimency to probe his mind for secrets, for ideas and fears and warnings. Christoph will also use his legilimency on his wife-to-be, probing her mind for the truth of her loyalty and play with implanting new ideas into her. When she becomes unexpectedly pregnant with his child, he will have mixed feelings of guilt and shame and love, and be unable to follow through with his plans to get rid of her.
 
@Donncha Kearney and Christoph are great friends, from their time together as hit wizards. Christoph was there when Donnie’s fiancée was killed in action, and Donnie was there for Christoph when his family was murdered. The two are thick as thieves, and Christoph will confide some secrets within Donnie, unaware that Donnie is part of the Order of the Phoenix, or even that such an organization exists. Donnie will reveal himself to Christoph and ask for Christoph’s help funneling information to the order. Hating the Death Eaters, Christoph will agree. He will not quite be a spy for them, more of an informant. He will not give information that could jeopardize his vengeance, but will allow them to save as many innocents as possible. This is another time Christoph will use his occlumency, as he will not want to be found out as the leak.

 


“Legilimency.”

Christoph worked so much better when he could use a wand for this, and it was immediately apparent. He had been trying to practice, himself, using his wandless legilimency, but he was feeling weak and tired now, needing a potion or two to take the edge off. She still needed to learn, though, and he wouldn’t give up on it just for his lack of wandless skill. He envied those who were natural legilimens, as he had to work very hard at it. Rosaline seemed to be getting the hang of occlumency, albeit slowly, and Christoph had mixed feelings on that. He did not like helping the Death Eaters, even those like Rose who seemed to not really have their heart in the cause. Still, he did his duty. If he shirked it, it would be obvious and he might be found out. Without the Dark Lord, there was much less risk here, but he needed to keep up appearances a little longer. Luthor was beginning to trust him, he thought. The better of a Death Eater he was, the better the chances of getting brought into the family. He knew Luthor took his vows seriously.

Rose was pushing, but Christoph was relentless in his attack, pushing past her weak defenses. He was not necessarily curious as to what she knew—he didn’t think she knew much enough for him to worry about—but he also did not want to give her an easy time. What he saw puzzled him, however, he saw a small wedding ceremony in her memories. He had not known she was married. Had she divorced, was this new? She had kept her name, at the very least. He pulled back a bit. “That was weak.” He chastised. “You have to really focus on it.” He reminded. “Relax yourself and take control of your mind.” He sighed. “We’ll take a few moments. You seem like you need it.” He offered, taking a seat nearby. His head was still pounding. Even with  wand, the magic was draining. He had plenty of practice by now, but even so…

“I did not know you were married.” He offered. “You kept your name?” He supposed it wasn’t that unusual for a woman of good status to keep her name, though it was certainly not traditional. She froze, something he did not expect. It made him curious, so he began to probe a bit, wandlessly, again. It was right at the front of her mind, completely unprotected, making it a simple thing to understand: her husband was a muggleborn.

What an interesting turn of events. No wonder Rosaline didn’t seem all that interested in the cause. It must have been dangerous for her to have married a muggleborn, so she must have been deeply in love. It made his heart ache a bit, remembering Olivia. “A muggleborn, how interesting.” He called her out on it, hoping that he could keep her as a pet since he knew her secrets. She was a relatively strong woman—she was good at magic and had good connections. He could use her on his side.

She spoke, her voice a bit shaky. “Are you going to tell them? Or just kill me now?”

He couldn’t help the way the corners of his mouth turned up. “Don’t worry, Rosaline. I have no intention of killing you. Or telling the secrets I find in confidence.” He promised. Truthfully, he didn’t care. He had married a muggleborn himself, and had a halfblood son that he adored. If anyone could understand her plight, it was likely him. “But it’s all the more reason to work on protecting yourself. I know for a fact that I’m not the only person among us who knows legilimency, and I can’t promise anyone else will be as understanding as I am.” He wondered if he ought to tell her. Maybe he would, after a time. Maybe she could be helpful, but he wasn’t sure yet. He kept a tight hold of his wand, in case she attempted to attack him to spare herself. She didn’t, at least not yet.

“Let’s try again. This time, really try to push me out.” He began, raising his wand at her again. 

“Legilimency.”


((Rose mentions approved by Lisa))


Approved~
 

Louise [ OOC Account ]
126 Posts
Re: Special Feature Applications
« Reply #238 on: October 29, 2019, 05:02:35 PM »

Name: @Louise
Character name: @Synnöve Solveigdotter
Feature you are applying for: 1/2 Siren
Description of the character:
Synnöve Solveigdotter is a half-siren, half-witch.  Her father is Erik Fisker, a wizard and the Professor of Nautica at Durmstrang.  Her mother, Solveig, is a pure-blood siren of the MÃ¥ndöttrar clan, who reside in a series of small secret islands in the Gulf of Bothnia near Döttrar Vik, Sweden.

Roughly seventeen years ago, Erik was shipwrecked on an island belonging to the MÃ¥ndöttrar sirens and was rescued by Solveig.  She kept him as a sort of pet for almost a year (an aberrantly long time for a siren).  Between them there grew a kind of affection and attachment but, fearing the disapproval of her clan yet not desiring to kill the man, Solveig released Erik from his captivity unharmed.  Shortly after he left, she discovered she was pregnant with his child; a revelation Erik would remain ignorant of until almost seventeen years later. 

Synnöve was born within the siren clan and grew up according to their rules and culture.  Yet she was not the most well-behaved young girl, frequently getting into trouble for exploring outside of their territories and playing tricks on humans in areas that were meant to be protected by treaty with the Swedish Ministry of Magic.  Synne’s mother intended for her to receive schooling at Durmstrang in order to master the magic she inherited from her father and Solveig prepared her by ensuring that Synne learnt to speak (and read and write) Russian and Swedish.  She also made sure that Synne got to see a little of human culture by visiting Döttrar Vik.  Unfortunately, however, Synne was ultimately not permitted to enrol in the school when she turned eleven.  The girl was considered by the clan to be both too unruly and too susceptible to human corruption.  Instead Synne had to continue her education through her clan. 

Synne’s rebellious nature continued to be a problem for her until, when she was thirteen and overconfident in her abilities, she made a terrible mistake which cost the life of one of her friends.  Synne spoke with some young men she saw visiting Döttrar Vik (a taboo act in itself) and agreed to meet them later with some friends – at a location outside of the protected siren territories.  Falsely believing herself to be in total control and the men under her thrall, Synne ultimately led herself and two friends into a trap.  The men killed one of her siren friends in order to harvest her hair and nails for sale on the black-market.  While Synne and her remaining friend were lucky enough to escape, they faced a furious clan upon their return.  Synnöve was punished severely for her actions and the trauma from the incident itself left her fearing and hating humans.

Sobered by the death of her friend at human hands, Synne became a much more cautious and reserved girl.  She focused all of her energies on her education and never broke a rule nor strayed from siren territories again.  A few years later when the Durmstrang Institute of Magic moved back to the vicinity of Döttrar Vik (after a few hundred years absence), Synne’s clan were concerned by the development.  After watching the situation for a number of months, it was finally determined that they needed someone on the inside.  After much discussion it was decided that Synne would be enrolled in the school.  Due to her good-behaviour over the preceding years and aversion to humans, she was considered a reasonable candidate.  One of the deciding factors ended up being that her biological father, Erik Fisker, was a professor at the school.  It seemed advantageous to place Synne where she could potentially leverage this connection. 

Synne has recently entered Durmstrang as a late enrolment and is attending classes as a Fifth Year student.  In the spirit of good-will with their siren neighbours (and perhaps influenced by their charms), some allowances were made for Synne’s unusual enrolment.  She now spies for her clan and sends them reports on events within the school.  (I imagine the Durmstrang faculty are aware of this fact but do not presently see any reason to stop it).  She faces many difficulties adapting to human life and culture.  Threads with Synne are sure to be rife with opportunities for misunderstanding.  She has only just met her father, Erik Fisker, and doesn’t know how she feels about him yet. 

As a half-siren, half-witch Synne will be deeply tuned into ongoing relations between the sirens and the school (with the potential to act as an ambassador or “bridge” between them).  At 16-years-old she has yet to undergo the rituals that would commit her permanently to the clan and as she spends more time away from them at school, she is slowly discovering her humanity.  In the future there looms a difficult decision – to be a siren or to be human?

Application:
Sirens
Summary based on MH Special Features information as well as lore provided by @Dylan

Sirens are known to be exceptionally beautiful woman; tall and thin with pale skin and long flowing hair.  Their facial features are fine and delicate in appearance, almost birdlike.  One could be forgiven for judging them to be frail or fragile but these creatures are ferociously strong in their element – the sea.  It is not uncommon for sirens to have webbed hands and feet.  When very angry they can undergo a partial transformation, changing their face to that of a bird.  They are also able to produce the most inhuman and terrifying screams and screeches; which can even cause lasting damage to the eardrums of any humans foolish enough to be listening.  If particularly infuriated, a siren may throw flames but this ability – and the application of an avian visage – cannot be maintained for long and ends as soon as their anger fades. 

Small islands are their natural habitat and fiercely defended.  Guardians of the sea and its creatures, sirens can be vengeful against anyone they believe is mistreating or damaging their environment.  Fortunately, the sea already takes care of many unwary trespassers itself through treacherous waters and weather.  However, sirens can take a severe view against any humans overfishing or dumping garbage and pollution into their waters.  People who do not respect them or their territories are known to disappear.

Sirens are perhaps best known for their song, which they use to lure unwary seafarers to their islands.  When they sing, it is said that their voices are so enchanting no man can resist them.  However, the song does not create real love; merely a powerful – and thankfully temporary – infatuation.  A siren’s physical beauty and bewitching voice can have an exceptionally strong effect on the people around her, especially males.  Men will often act strangely, forgetting caution and common sense, and take actions that they might not otherwise, in order to try to win the sirens attention.  This can be very dangerous as sirens have been known to trick sailors into driving their ships against reefs or rocks. 

Possessing their own unique type of coercive magic, sirens can bend men to their will through a type of hypnosis.  Although there is an aura of allure around their bodies, the sirens true power lies in their voices.  Their songs can influence the listener’s emotions, thoughts and decisions; making them feel happy or sad, filling them with lust or false love.  Fortunately, with a little time and distance the effects wear off.  Further, not all humans are equally affected by the siren's magic.  Most women are typically unmoved by their charms.  Those men of rational and well-structured minds may also be able to resist compulsion.  Others may feel the effects yet still be able to maintain control of their actions.

While not inherently evil, sirens have a dubious reputation in the wizarding world and it is wise to treat them with caution.  In the least they can be disruptive to the productivity and concentration of human workers.  Some women and men may consider the presence of a siren to be an outright threat and thus there are times when the inhuman creatures are met with hostility and aggression.  The hair and nails of sirens also have magical properties for which there are numerous applications in crafting and potion-making, and humans sometimes hunt them for this purpose.

The Clan – Måndöttrar (‘moon daughters’)
Disclaimer:  Rather than assuming that all siren tribes or clans operate the same, I wish to identify Synnöve’s specific clan and explain the quirks of their particular community.  As these sirens have experienced prolonged exposure to human culture through their close proximity to the Swedish village of Dottrar Vik, it is plausible that they are not a typical example of their species.  They are also uniquely adapted to their environment and therefore all following references to ‘sirens’ should be considered to be relating to this specific sub-species only.  (Credit to @Dylan for providing the lore on which I based this summary.)

Hierarchy & Culture
The sirens of MÃ¥ndöttrar form a matriarchal society.  They are governed by a council of ‘elders’, made up of the oldest pure-blooded Sirens in the clan.  There is no single siren in charge; decisions are made by consensus.  This council oversees ceremonies and rituals, ensuring that important siren culture is maintained.  They also set the laws by which the clan operates.  They judge guilt and dispense justice and punishment when required.  The sirens do not keep their offenders in prison, instead serious wrongdoers may face banishment or death.  Should it come to that, the council elders will carry out the verdict personally. 

Males have no status or power within siren society.  They are expected to be submissive and serve their mistresses eagerly.  Human men are not kept long-term and will be killed or released after the sirens have had their way with them.  The few rare male sirens in the clan are effectively the property of the council and used only as breeding stock.  These male sirens, trained to be obedient from a young age, hold no social standing and cannot leave their homes unaccompanied by a female.  Highly coveted and kept in pampered isolation, they are rarely seen by most clan members for anything more than ceremonial purposes.  They are certainly never seen by humans and the wizarding world is left to doubt they even exist.

Due to the rarity of siren males it has always been necessary for the clan to use human men for procreation.  Additionally, sirens have generally found themselves more genetically compatible with humans, with pregnancies occurring more easily than with their own species.  Pure siren couplings face fertility issues and of the few births that result, ever fewer yield male offspring.  However, babies sired by human fathers will only ever be female. 

The Elders of the clan are addressed as ‘mother’ – then their first name.  All other adult sirens are called ‘sister’ – then their first name.  Girls who are not ‘of age’ (at least 17-years-old and having taken an oath to the clan) are referred to as ‘daughter-name’.  Sirens from other clans are known as ‘cousin-name’.  Male sirens have no titles and are generally not spoken to or about.  The sirens do use surnames but only as a way to differentiate the birth mother of each individual.  Therefore they use a matronymic naming system of their mother’s name followed by their word for ‘daughter’.  The sirens of MÃ¥ndöttrar speak a dialect of Mermish but for the purposes of human understanding they use the Swedish word for daughter (‘dotter’) when introducing themselves. 

The sirens of the clan do not typically raise their children on their own.  Any sons are given over to the council from birth, whereas their daughters – pure-blood and mixed-blooded alike – are nurtured in a collective crèche, their care shared amongst a group of sisters.  The girls will remain together in a sort of convent until they are old enough to be apprenticed back to their mothers.  Sirens do not have any place for ‘fathers’ in their child-rearing process.  In their eyes, the male’s involvement with the child ends as soon as they have given their seed.  Most of the sirens in the clan do not even know the identities of their biological fathers, nor care to know.

The clan believes in the fair division of labour and wealth.  Whilst sirens may maintain a private home and a few personal belongings, most things they own are shared.  The sisters take care of each other and everyone is required to contribute to the clan.  They are fanatically loyal to the clan and when they come ‘of age’ each siren is required to swear an oath to serve the clan’s best interest in all things and above all else not do anything to endanger the clan.  This oath cannot be broken under pain of death.

Sirens are a deeply spiritual people and the MÃ¥ndöttrar in particular worship the moon and tides.  They follow many rituals based on the lunar cycle, some of which involve blood-sacrifice and the consumption of human flesh.  Any humans who witness their rituals are unlikely to survive to tell the tale.  The sirens believe that much of their power is connected to these rituals and the influence of the moon.  Siren girls were expected to mature quickly, exposed as they are to violence and sex at a young age.  Indoctrinated in the ways of the clan they are expected not to flinch at the things they witness.  However, until they come ‘of age’, the involvement of young sirens is mostly restricted to dance, chanting and singing.

Perhaps the most significant ritual the sirens hold is the ‘coming of age’ rite.  A siren must be at least 17-years-old before she can participate in the ritual but is allowed to decide for herself when she feels ready.  As such there is no set age but historically no siren older than 25 has ever undergone the rite and they are expected to maintain their virginity until such time.  Young part-sirens are encouraged to wander into the human world and meet people, experience a little of human culture before they come back, proud of their home and take their oath to the clan.  Once the oath is taken they are committed to the clan for life and there is no turning back. 

Young women will occasionally leave and never return.  Those daughters are considered to be dead by the rest of the clan, though typically it is just the case that they integrated themselves fully into human society, perhaps even settling down on the mainland and getting married.  The clan would rather their daughters be dead than slaves to a man's world.  There is some leniency given to the part-sirens who settle in or around the village of Döttrar Vik.  They may still be considered family although it is unlikely they will be allowed to return to the islands.

Education
The siren young receive education under group of sisters using a curriculum approved by the council, largely based on a naturalist and spiritual approach to learning.  Classes are taught cooperatively in a relaxed setting, with the girls roughly sorted into mixed age and skill level clusters.  Knowledge is primarily passed down through hand-me-down records and in a somewhat haphazard fashion.  Not really the type to keep books, sirens record their histories and lore in song instead.  Songs are an essential part of clan-life.  All sirens, even half-breeds, are naturally gifted singers and they learn to hone their voices from a young age.  Still it takes time and dedication to develop the ability to lull or hypnotize and control with the song.  Half-sirens will struggle to ever master it and even if they do, they will never be able to match the power of a pure-blooded siren.  However, with a spirit of cooperation and voices raised together, siren song magic is made even more powerful.  This is a core ideology of their community – that they are stronger if they work together.

Siren magic is highly ritual in nature, using chants, spell-songs and wandless magic.  There is some use of herbology and potions, but mostly in a ritualistic setting.  It is not unusual for some sirens to also know elemental magic.  They have an affinity for water which they can learn to draw upon to increase their magical power.  Mixed-breed girls will be taught some basic wizarding magic, although wands are uncommon within the clan.  Witches with siren-blood typically struggle with wand-work as their inborn magics do not channel well through such a vessel.  Sometimes the council will allow half-breed girls to enrol in a wizarding school like Durmstrang, but they only choose their most disciplined and loyal daughters to attend.  The clan's elders will then monitor these girls closely to ensure that they are not corrupted by the human world and fall victim to the beliefs and views of wizardkind.  Girls who do not attend school will, upon turning 11-years-old, begin a type of apprenticeship under their biological-mothers, assisting them with their duties, in addition to their lessons in the convent. 

Daily Life
The climate around Döttrar Vik and the surrounding area is subarctic in nature, with long snowy winters and short but mild summers.  Fortunately sirens biology provides them with resistance to the cold, a necessity for swimming in the sea all year round.  They live on small islands, usually surrounded by sharp cliffs and rocks.  Such islands are also heavily protected by illusions and unlikely to be breached by unwelcome visitors.  The sirens reside in simple buildings half-carved into the rock, supplemented with wooden structures crafted from the carcases of crashed ships.  Wood salvaged from such wrecks in also used to make basic furniture, usually rather rough in appearance since carpentry is not one of their talents.  Such furnishings are supplemented by whatever they can steal or purchase from mankind.  As such their homes can appear to be a strange mix of luxury articles and hand-made items. 

All clan members, even children, have responsibilities and duties to undertake.  Some sirens will go fishing and diving for shellfish, some will attend to cooking meals while others will be assigned to cleaning and maintenance duties or set to tend gardens or mend and make clothing, jewellery and other items for the clan.  Certain sirens may focus on scouting the surrounding areas for threats and potential victims.  Generally most of the clan will assist with ‘hunting’ if a likely sea vessel comes in range of their island, joining together to lure the sailors to breach their ship against the rocks.  Wealth and goods will be looted from such ships and any viable men kept for breeding and ritual purposes as per the needs of the clan.

The sirens of MÃ¥ndöttrar are very self-sufficient – as they have had to be.  In modern days less sailors are likely to be drawn into their waters and as such the sirens have developed a more ‘progressive’ approach to fulfilling the needs of the clan, even trading with humans on the mainland for supplies they cannot obtain themselves.  Most of their food they grow in their own rocky gardens or harvest from the bounty of the sea.  Sirens do not keep animals, having little room or patience for them on their islands.  However, when the opportunity presents itself they will enjoy red-meat.  MÃ¥ndöttrar sirens never consume alcohol and have a very low tolerance for same.  They subsist on a diet of mostly fish, seafood, seaweed and vegetables.  Naturalists and sometimes nomads, they move around a number of islands, following different fishing grounds as they shift up and down the coast with the seasons.  However, the MÃ¥ndöttrar generally stick to the vicinity of Dottrar Vik, a small town known colloquially as “daughter’s cove”, and the surrounding siren territories which are protected by a treaty with the local government.

It is hardly surprising that sirens are not known to be the most modestly dressed creatures, comfortable as they are baring their skin.  As the cold affects them little and they spend a lot of time in or around the water, it only seems natural to them to spend a lot of time in the nude  When they do wear clothing it is typically very light clothing.  Additionally they will sometimes don belts or harnesses (with or with clothing) to carry tools or items when required.  Their clothes are typically made of a cloth spun from dried seaweed and in a loosely stitched or crochet style.  Sirens prefer bare feet and abhor the idea of wearing shoes.  It is generally considered very inappropriate for a siren to adopt such a human affectation.  They like pretty things and regularly adorn themselves with shiny stones, crystals, seashells and flowers they find around their home– often weaving such items into their long hair. 

Biology
Whilst sirens are magical creatures (more closely related to merfolk than humans), many of their special qualities can be attributed to unique biological evolution, lifestyle and diet.  However, it has been very difficult for wizards to research them in depth due to the sirens very secretive and suspicious nature.  Sirens are even known to take efforts to recover their dead from human hands where possible.  As such there is a lot of mystery around their biology.

Over hundreds of years the sirens of MÃ¥ndöttrar have uniquely adapted to life in the Gulf of Bothnia.  They are Endotherms or “warm-blooded” creatures who maintain a constant body temperature through internal metabolic processes, independent of their environment.  If heat loss exceeds heat generation (i.e. external temperatures drop), their metabolism can increase or “speed up” to make up the temperature difference.  As such they can be active and survive at quite low external temperatures.  However, because their bodies are continuously metabolising at a high rate to produce heat, sirens require large quantities of “fuel” or food.  It is theorised that this could be a factor in why sirens sometimes eat human flesh.  Certainly during the colder winter months they could hardly afford to overlook the extra caloric intake.  Sirens can starve to death much more quickly than humans if they do not get enough food.  Their fast metabolism could also provide some explanation for why they appear so skinny.

The epidermis or “skin” of a siren also has some unique qualities which aid these creatures in resisting cold temperatures.  Although to the casual observer their skin may look very much like human skin, when examined under significant magnification it is poreless and actually appears to be made up of tiny, overlapping scales.  The unique structure of such quite effectively absorbs internal body heat and seals it in.  Siren skin typically has a silky feel and may feel noticeably warm or hot to the touch.  Such skin is also more resilient to damage, a necessity for enduring a rough sea environment and weather.  Pure-blood sirens do not sunburn or tan, keeping their pale complexions in all conditions. 

Additionally sirens excrete a special oil which creates an additional protective membrane on the skin, keeping them waterproof and contributing to the appearance of their “shimmer” or” glow”.  A siren can spend an indefinite amount of time in the water without experiencing any of the ‘wrinkling’ that happens to human skin.  Unfortunately the downside is that sirens cannot sweat.  If they get too hot, the only mechanism they have for heat regulation is ‘panting’ (in a manner embarrassingly similar to canines). 

A siren’s capacity to overheat is a huge downside to their cold resistance.  Sirens and part-sirens typically fare poorly in arid or hot environments.  They can feel quite sickly if their skin dries out and can be affected by a number of skin conditions (including a sort of ‘scale-rot’) if exposed to poor conditions for an extended time.  Whilst their inability to perspire may look aesthetically pleasing, it can make activity on land a struggle.  As such the sirens of MÃ¥ndöttrar prefer a cold climate and will not stray far from subarctic zones.  Their mixed-breed children also generally feel the same preferences and may not enjoy playing muggle or wizarding ‘sports’ due to their tendency to get ‘hot’ with extended physical activity. 

It is important for sirens not to wash with human soaps since these may strip the protective oils from the siren’s skin and make her more vulnerable to skin conditions.  As long as they maintain the natural oils in their bodies, they will always boast clear and unblemished skin.  A lack of washing would be viewed as a problem for humans, however, since sirens do not sweat there is usually very little bacterial build-up on their bodies.  Frequent exposure to the antibacterial properties in salt water and seaweed deals with the rest.  A natural siren will never have poor body odour; they typically smell sweet, if a little salty.  Additionally, siren pheromones can be quite enticing to human men. 

Sirens do not have gills to breathe underwater like the merpeople they are closely related to (no doubt a concession to the importance of vocals in siren life) but they do have slightly larger lungs than humans and can hold their breath for an inhumanly long time.  Their eyesight is also particularly sharp, adapted to see well in the dark and underwater.  Sirens generally appear very healthy.  They are resistant to most human diseases and heal more quickly.  Much of this can be attributed to their frequent consumption of fish and seaweed; foods that are both rich in nutrients.  Such a diet is full of protein, iodine, antioxidants and various vitamins and minerals.  Absorption of vitamin D from their food – as well as being physically active outdoors for most of their lives – makes sirens have strong bones, muscles and good overall health.  The omega-3 fatty acids consumed by them promote muscle regeneration and fatigue recovery as well as being good for brain and eye development. 

Specialised creatures that they are, sirens do not cope well outside their environment and can face significant difficulties if their environment is altered or tainted in any way.  Sirens can be severely affected by toxins and pollutants in their environment and food sources.  This is one of the reasons that sirens hate human pollution as it can make the clan sick.  Their main sources of nutrition - fish and seaweed - both absorb and store minerals in concentrated amounts.  As such it is possible, under certain circumstances, for such foods to contain large amounts of toxic heavy metals such as cadmium, mercury and lead.  If a siren consumes these she will become ill and may even die. 

Relationship with Humanity
Sirens are typically rare creatures that prefer to keep to themselves and remain largely invisible to the human world.  As such the MÃ¥ndöttrar are an unusually visible clan.  Whilst they try to keep most of their clan members sheltered from the corrupting influences of humanity as much as possible, the council does allow a few sirens and part-sirens visit Döttrar Vik, a fishing village on the coast of Sweden.  Some sirens will even learn human languages but it is taboo to speak to men.  Although engaging in conversation with a man is not a severe enough offence to see a siren cast out of the clan (a little leniency being required for trading), it is highly disapproved of and may draw other kinds of punishments. 

The MÃ¥ndöttrar are considered soft by some of their cousin clans.  They have been known to show a gentleness and kindness towards their captives; tending their injuries and providing them with warm clothes and food.  Captive men are treated in many ways like pets.  Unless they are unlucky enough to be selected for use in a ritual, the men will be sent away generally no worse for wear than when they arrived; aside from bewildered and penniless.  Despite such behaviours the sirens should never be mistaken for being human.  They feel no remorse for preying upon men; stealing their wealth, using their bodies and even killing them.  They see their ways as right and fitting.  A predator would never apologize to prey.

Men are needed for breeding and siren rituals but beyond that have no value to the creatures.  Siren women do not believe in the human folly of love and do not engage in relationships.  Because of their nature or culture (or both) they usually do not get attached to their lovers.  It is not socially acceptable to keep the same man for more than a few weeks. There is no concept of exclusivity or emotional commitment in siren society – and consequently also no concept of unfaithfulness.  Marriage is considered an unforgivable crime since a siren must never supplicate herself to a man.  It is seen as a betrayal of the clan and an offending member will be exiled or killed depending on the circumstances (and if she is foolish enough to attempt to return to the islands).

Those humans who are lucky enough to visit a siren island and survive will bear no memory of its location, their memories being muddled by drugs and magic.  Sirens often supplement their magic by plying captives with natural narcotics such as opium from poppy flowers as well as specially brewed potions.  It is important to keep captives obedient, docile and unaware of their surroundings.  The men they kill for ritual purposes generally feel no fear nor pain due to the powerful combination of siren compulsion and drugs.  They meet their fates willingly and it is not completely unheard-of for men to volunteer for the privilege.

Bound by a treaty with Döttrar Vik and the Swedish Ministry of Magic, the sirens of MÃ¥ndöttrar allow seafarers to travel certain routes and areas unmolested, the maps of which are widely distributed and displayed along ports and villages on the Swedish coastline.  In return the clan is granted specific territories (or 'reserves') where hunting or hurting the sirens is not permitted nor any dumping, polluting or fishing.  Still, some fools will always scoff at the warnings and go there anyway or even seek out the sirens intentionally.  They are the only ones to blame for the fates they suffer.

Like most siren clans, the MÃ¥ndöttrar view human affairs with disdain; yet their elders have been wise enough to keep an eye on local politics and development.  At times they have even taken an active role in influencing events.  The fact that the village of Döttrar Vik has remained so small and isolated, with a population made up almost entirely of women, is due to the presence of sirens.  Any attempts made to change or expand the town over the years have been quickly dropped by the humans after construction projects faced sabotage and influential townsfolk went missing under unknown circumstances.  Any substantial growth around Döttrar Vik typically coincides with increased instances of missing or damaged ships in the area.  As such the townsfolk have learnt to be accommodating to their siren neighbours.   

Trade
The presence of the MÃ¥ndöttrar sirens is not without its benefits to the people of Döttrar Vik since they possess the exclusive rights to trade with the clan, an arrangement unheard of anywhere else in the world.  Some mixed siren have kiosks and artisanal shops along Döttrar Vik’s coastline selling jewellery or other handmade commodities which then benefit the clan.  Sirens prefer to trade primarily through female contacts and have an aversion to dealing with men directly for such things.  Sometimes they will hire ‘mediators’ to complete transactions on their behalf.  Tensions can be high and interactions between the clan and the village are not without risk.  Sirens can explode into violent rage if displeased or provoked.  As such the villagers try to keep all visitors and outsiders in line and, for their part, the siren clan is selective in who it allows to go to the village (mostly their part human girls) and they punish poor behaviour severely.

The sirens enjoy trading for materials they do not have on their islands; such as wool, silk, and furs.  They are also quite fond of trading with the mainland for apples and pears, since fruit does not grow very well where they live.  Sweet fruits like strawberries are considered a particular delicacy to sirens and they will pay highly for them.  Although they are all good swimmers, sirens can only carry so much on their backs and as such have built their own small fleet of sailing boats for the purpose of carrying trade goods to and from the village. 

The most sought-after and valuable item that the MÃ¥ndöttrar sirens bring to the village is a material commonly referred to as ‘kelp-fibre’ (or colloquially named ‘seaweed-yarn’).  Fabric made from it is enviously breathable and light; the fibre feels soft and supple against the skin.  In addition to its comfort, the fabric offers all of the health benefits found in the seaweed it is created from.  A human’s natural body moisture promotes the transfer of nutrients when the skin comes in contact with the fabric, allowing the wearer to absorb vitamins and minerals through their pores (such as calcium, iron, magnesium, vitamin B12 and vitamins A, C and E).  Additionally, the kelp-fibres promote healing, contain anti-inflammatory and antimicrobial properties.  The fabric is also flame-retardant yet absorbs sweat faster than cotton, making it suitable for a wide range of purposes, including underwear, infant clothing and athletic wear.  Yet perhaps the most compelling reason siren-made kelp fibre is coveted is that it is rumoured to even slow down ageing and reverse skin damage.

The making of kelp-fibre is a closely guarded siren secret (although humans have tried to replicate it without much success).  After collecting seaweed from their ‘sea gardens’ or wherever it has washed up on their shores, the sirens wash the seaweed, dry it, chop it up and combine it with secret ingredients and solvents until it turns into a muddy pulp.  Excess liquid is then filtered out and the pulp is dried on rocks in the sun before being spun into yarn.  The resulting yarn is soft and bright, in seaweed colours of greens, browns and yellows primarily.  It has considerable strength if prepared properly and cloth made out of kelp-fibre is said to be sturdier than cotton.

Sirens themselves are not good at textile production and are only capable of producing a sort of the basic yarn.  They are not good seamstresses either and the clothing and blankets they make from the yarn is of a simple knitted or crocheted style.  However, they are willing to sell the yarn in its raw form to the village of Döttrar Vik where it can be made into more refined fabrics using human methods.  Sirens prefer the kelp-fibre in its natural colours and form but some humans like to blend it with other fibres and even dye it, though such processes reduce the potency of its health benefits.  Döttrar Vik is the only place to buy ‘seaweed-yarn’ or kelp-fibre clothing and the village profits greatly from being sole suppliers.

Synnöve
As a half-breed Synne's traits and abilities would be very limited / diluted when compared to a full siren.  Yet Synnöve's inherited traits would be boosted by having been raised within the clan, with long-term exposure to their mannerisms and behaviour plus receiving lessons from the sirens themselves.  Although this would be make them more ‘learned-skills’ than inherited ones.

Synnöve's siren blood has manifested in the following ways:

Physically, Synne is an effortlessly beautiful girl, bearing as she does a strong resemblance to her siren mother.  Her skin is always smooth and clear and her long hair is naturally resistant to tangles.  Her appearance does not require much maintenance at all.  She stays thin despite eating large quantities.  In that respect Synne does require a lot of food to keep up with her fast metabolism, otherwise she may feel faint.  She is more resistant to the cold than the average human, yet less than her siren sisters.  .  In hot temperatures and an arid climate, Synne will feel quite uncomfortable.  The part-siren girl is vulnerable to overheating.  She has an aversion to the use of broomstick or floo to travel since it can make her feel ill.  Water is her element – not air, earth or fire.  She is very comfortable in the water and is a particularly strong swimmer as well as being a skilled sailor. 

Synnöve possesses a passive type of ‘Siren Allure’ which she cannot stop or control.  Fortunately it is nowhere near as strong as the allure of a full-blooded siren.  For Synne her allure only accentuates her natural beauty, amplifies existing feelings in those around her and exaggerates their responses – thus the subject must already view her with attraction or admiration to be strongly affected.  It generally does not have much influence on women and can be resisted by strong willed people or those who make the effort, in being aware of it, to steel themselves against the effects.  It may make people want to be near her, do things for her or impress her by showing off.  It makes some people more open to suggestion from her, respect her or view her with awe and help them overlook her flaws and indiscretions.  Others may behave foolishly around her, like a drunk who has cast off their inhibitions or someone without any common sense.  On the flip side, Synne can also bring out unfavourable traits in certain people.  They may become more competitive in her presence or jealous or possessive.  In the worst cases, people may argue or fight with each other about her.  At the end of the day, though she is not ashamed of using this ability for personal gain, Synne is frequently frustrated by how people act around her. 

Synne struggles with basic wand magic but is quite talented with hypnosis and illusions.  Unspoken magic is not something she is very good at either since she will always feel the need to verbalise her spells.  She naturally has significant control over her voice and is a stunning singer.  If she uses just the right tone and inflection with her words, she can speak in a commanding voice which tricks many people into instinctively responding with obedience.  Yet this ability is more of a ‘learned skill’ than a magical one (though it is generally made more effective because of her allure).  It doesn’t tend to work very well on people who are leaders or commanders themselves, or anyone with a strong personality. 

The most powerful of Synnöve’s talents is the ‘Siren Song’.  If she actively focuses her magic while singing, she can have a hypnotic effect on anyone listening.  It is not as strong as a full-siren’s song and thus can be resisted or shaken off much more easily.  Even then, the impact she can have is fairly limited.  Synne cannot influence people to do specific things but can create the sensation of a ‘pull’ or ‘draw’ in the listener’s mind which lures them towards her.  Additionally she may be able to make a person feel sleepy or take the edge off of their pain, yet these effects can be tricky to produce and require a lot of concentration on her part.  If Synne herself is experiencing a particularly heightened emotion, such as extreme happiness or sadness, it may be channelled into her singing and the listener may feel a little of what she is feeling.  Synne has been cautioned against singing at school since it can have funny effects on people.

There is obviously potential for a part-siren’s powers to be used to ‘control’ other characters.  However, I do not intend to misuse these abilities and will enter all threads with clear communication, understanding and agreement regarding any involvement of Synne’s abilities in the thread.  Her powers could make for interesting plots but I would only engage in these with the consent of the driver(s) involved.  At all times I intend to write Synne’s posts in a way to allow for responses to be roleplayed freely and as would make sense for the character.  After all, attraction and influence is not an exact science and siren allure can affect people differently.  Personality, environment, circumstances, and existing relationships etc, would all be factors to be considered by other drivers when deciding how their characters would respond to Synne.  She may seem irresistibly beautiful to some, yet merely pretty to others.  Some people may ‘love’ her, still others may hate her on sight.  I do not presume to decide this for anyone. 

Additionally, Synne herself is cautious about thinking she can control people because this has backfired on her in the past with dire consequences.


Future plots:
A few general plot ideas…

Daddy's Little Girl – having never known her father before (and having very little concept of what a father is supposed to be), Synne will be spending a lot of time with Erik.  Beginning as little more than an ‘assignment’ to garner more information about goings-on in the school, Synne will gradually soften towards her father, perhaps even develop genuine affection.  (Either way she will likely have him wrapped around her little finger.)

I Spy – as an informant for her tribe, Synne will be reporting regularly to her clan about any developments she observes at Durmstrang.  Students or staff may take objection to being spied upon. 

Just the Basics – due to her spotty education with her siren clan, Synne will require remedial classes and tutoring in some areas of magic.  It is unlikely she will respond well to finding out some of her skills are no better than those of a First Year student. 

The Bad Student – unfortunately Synne is unlikely to have must respect for school structure and may get in some trouble from the faculty for flaunting rules, encouraging bad behaviour in others, and generally being disruptive.  In particular, Synne may be reluctant to listen to the instructions of male staff.  It could be quite amusing to roleplay how she would respond to being given detention or punishments.  (I find the idea of the part-siren having to shovel dragon dung because of some infraction quite hilarious.) 

A Whole New World – Synne will still be coming to terms with quite a significant culture shock.  Everything at Durmstrang is new and unusual.  She only has a limited understanding of human culture and customs which is sure to cause problems for her.  (What are a part-sirens table manners like?  Etc.)  Further, she will need to overcome her prejudices towards humans, males in particular – as well as their prejudices towards her. 

FAQ – Synne would undoubtedly be faced with a lot of curiosity and questions about her life and clan.  It would be interesting for her to try to explain herself to others. 

Wing-woman – as a result of her abilities Synne is likely to often become unwillingly involved in people’s romantic lives.  However, she is not completely unsympathetic.  She may be convinced to assist other girls with their efforts to gain the attention of particular boys, giving them tips and boosting their confidence.  She may also inadvertently help others discover their sexuality, by noticing how they react to her allure differently.

Parade of Fools – a variety of plots can arise out of having to deal with the antics of people particularly affected by her charm.  Some people attend her like servants.  Others may be made jealous or feel threatened by her which could cause some conflict. 

Not So Cold-hearted – despite being very aloof and regarding her follow students largely with disdain, Synne craves connections and love (although she doesn't know it).  She is very lonely and even if she wished to develop friendships and relationships with her peers, she would face difficulties achieving anything genuine due to the inherent power imbalance between herself and most other people.  Still I look forward to finding someone to melt her heart and it would be interesting to roleplay her complicated relationships. 

The Big Question – as Synne spends more time at Durmstrang and begins to question all the things she has been taught or ever taken for granted, she will become very conflicted about her identity.  She will face pressures to return and commit herself to the clan after completing her schooling.  Ultimately she will have to choose whether to follow a human or siren life. 

RP sample using the feature:

Synnöve sighed, feeling the weight of eyes upon her.  Oh how she tired of constantly being stared at!  Since enrolling at Durmstrang the half-siren always seemed to have an audience, no matter what she was doing.  It was hard enough adapting to a vastly different culture and lifestyle without having to also suffer the constant attentions of people she despised.  Synne missed living with the clan, her sisters…  The pain of that separation felt like a heavy weight inside her chest.  Still she clung to that pain, she nursed the hurt, for it kept her from becoming too comfortable in the human world. 

The sixteen-year-old was frequently lonely at Durmstrang, although rarely alone.  Some of the other students seemed drawn to her, like moths to a flame, and were always hovering around.  If only she could just burn them up!  Humans were, in her opinion, quite worthless creatures anyway.  It was unclear to Synne what she was supposed to be learning from them.  Most of her classes were dreadfully dull; the subjects of little relevance or interest.  However, if it was what her clan wanted, she would do it. 

Yet it was impossible to concentrate on her studies while there were eyes fixed on her every movement!

As she whirled to face the watchers, a sharp swish of Synne’s long hair betrayed some of the frustration simmering beneath her smooth features.  Her voice was soft like velvet - but cold as ice -when she spoke.  “If you're going to hang around, at least make yourselves useful.”  She waved one hand in a dismissive gesture towards the door.  “Go… fetch me some refreshment.”  Multiple sets of feet hurried off to comply, their owners engaging in a brief scuffle over who got the privilege of leading the way. 

Pathetic.

There were moments, brief moments, that the girl wished she could turn off her siren charm.  It was only proper that weak-willed humans should want to serve her, but it could be so tedious.  It was terribly boring to live in a sea of blank and vacant faces.  Yet Synne could just as well wish to cut off an arm; the qualities that lured people to her being a part of who she was.  Thankfully, not everyone who met her turned into a mindless buffoon.  (Sometimes they were jealous or angry buffoons, which was at least more interesting.) 

Synnöve sighed again (a sweet susurration of sound) and raised a dainty hand to her temple.  She could feel a headache brewing as she stubbornly tried to focus on her textbook.  It was no use – the words refused to make sense!  Synne was not going to get any more study done tonight.  Rising gracefully from her seat, she left her belongings where they lay and walked away.  She disdainfully kicked aside a pile of roses that had been laid at her feet for reasons she didn’t entirely understand nor care to consider.  Their petals crushed fragrantly underfoot, releasing their mixed perfumes into the air.

Air.  That was what she needed.  Inside the castle it always felt much too stuffy for her tastes.  Synne needed to feel the wind on her skin.  She slipped through a door to the grounds and into the blessedly cool night.  Unfortunately, to her significant disappointment, it soon became apparent that she was not the only student outside.  Voices carried to her on a breeze; laughter and raucous shouting.  It was Dragobetele night – not that this bore any significance to Synnöve, who was unaccustomed to human customs.  Turning away from the sounds of merriment, Synne placed herself on a path towards the port.  She cared not in the slightest what her fellow students were up to.   Her thoughts were only for the sweet bliss of dipping her feet into the waters of the sea.  When she briefly thought her ears caught the sound of footsteps behind her, she ignored them.

An unearthly scream of shock and rage ripped through the night when Synnöve was suddenly grabbed from behind by unknown hands.  Her shrill screeching abruptly cut off as the bag came down over her head.  Terror washed through the girl in a wave, carrying away all strength from her limbs.  She slumped like a limp doll, barely conscious of the fact that someone had picked her up and was carrying her away.  In that moment Synne was only aware of her own breath rasping against the fabric covering her face, and the frantic pounding of her heart against her ribcage.  She closed her eyes but behind her eyelids scenes from another night played out, of another set of human hands…  Even though the person carrying her had yet to do her any actual harm, Synne easily convinced herself that she was about to die. 

So this was it?  This was how Synnöve Solveigdotter was going to leave the world?  A captive with some old sack over her head?

NO.

Rage bubbled up from her depths.  She was the daughter of the siren, Solveig!  No human could presume to take her so easily.  There was no way the pride of her clan would allow it.  All Synne needed was to find her voice.  Fighting down a sense of suffocation and panic, she made herself take a slow, deep breath and then another.  It was difficult to draw enough air into her lungs through the cloying weight of the cloth but she persevered.  After a minute or two, Synnöve felt she could manage a few powerful words.  She started with a deep hum in her throat, carefully preparing her voice and warming her vocal chords.  It was important to get the tone and inflection just right.  She might only get one chance at this.

"STOP!”, the half-siren’s voice rang with command, even though muffled through the hood.  She thought she felt her captor’s steps falter.  Did it work?  Drawing another slow breath, Synne added another forceful instruction, “Put me down, NOW!"  Everything seemed to sway alarmingly for a second and then the girl felt something firm under her feet again – the ground?  She reached up to tear away the covering from her eyes.  Blinking into the contrasting shadows of the night, Synne tried to make sense of where she was and what was going on.  As her vision picked out more details in the black-against-black, she was startled to recognise the figure standing before her.  What the hell?  Was this supposed to be some kind of prank?  If so, Synne was not amused.  “HOW DARE YOU?!”, she shrieked, indignant, while throwing the bag back in their face.  She could not imagine any way her classmate could justify such a transgression. 
« Last Edit: November 13, 2019, 09:16:16 PM by Louise »

Grace Howard [ Gringotts Official ]
28 Posts  •  30  •  bisexual  •  she/her  •  played by Olivia
Re: Special Feature Applications
« Reply #239 on: January 18, 2020, 11:00:17 PM »
Name: Olivia
Character name: Grace Howard
Feature you are applying for: Unregistered Animagus | Carrion crow (Corvus corone)
     Identifying marking: Faint white flecks (representing her freckles) scattered across her body


a b o u t   g r a c e
her story:
     
Grace was born to Cedella Howard, a young Magbob/Muggleborn Jamaican woman who had left her home country in search of a different life for herself. Despite not knowing the identity of her well-to-do Muggle father until she was a young adult, Grace was raised by a loving community: dozens of ‘aunties’, ‘uncles’, and ‘cousins’ in the form of their fellow Jamaican neighbors in Lewisham, in addition to her hardworking single mother. Grace learned the value of ‘getting her hands dirty’ early in life – and was stubborn and opinionated, to boot. Despite being teased during primary school for her abundance of freckles, her mother’s job as a housekeeper, or some combination of these, Grace proved to be resilient and fiery. Joining the wizarding world meant a fresh start, and she fell upon the opportunity with alacrity. She formed a few close friendships and became enamored with the possibility of a career Curse Breaking, craving the prospect of adventure, hands-on experience, and needing to think on her feet. At about the same time she began more closely researching the process of becoming an Animagus, and found herself drawn not only to the challenge but also to the opportunities that it, too, would offer her. Since graduation she has lived in at least six different countries, mastered her Animagus training, served as an unofficial informant for the Order of the Phoenix during the Second Wizarding War, been captured by Snatchers, escaped those captors, and been involved with recent plots at Hogwarts including the infamous Dome and Gauntlet as well as – more recently – disappearing ghosts.
     
personality:
     
As the cliché goes, big things come in small packages: the half-Jamaican is not one to be underestimated. She tends to have a strong personality, with a naturally loud (though not with the intent of being obnoxious) and commanding presence. Grace typically prefers to assume a role as a leader; though she isn’t necessarily averse to sitting back and letting others do the work if it’s not something she’s particularly interested in. When it comes down to it, however, she can generally be counted upon to do her share. Don’t expect her to keep her tongue in check if she’s feeling particularly passionate about something: Grace is vocal and outspoken, with a questioning mind and naturally suspicious, mistrustful, and skeptical demeanor. She can be painfully stubborn and almost never backs down from a fight – metaphorical or literal – for better or for worse. Grace has a penchant for impulsivity (at least when it comes to mundane things), and is often of the opinion that it’s better to act first and ask questions later.

Sometimes this can snowball into conflict, at which point her argumentative tendencies emerge; she despises being wrong, and at the extreme she can be outright defensive. It does not help that she – unlike her stoic mum – is easily provoked: the main reason she got into as much trouble as she did growing up, teased about her freckles and her lack of a father figure to the point where she ultimately figured out that punching people in the jaw tended to shut them up pretty quickly. “Get over it” is not a turn of phrase that comes easily to Grace. She has a tendency to be grudge-bearing and she struggles to let go of incidents easily, especially if they were highly emotionally-charged; likewise, positive acts stick with her just as steadfastly.

In her early school years, Grace struggled with self-consciousness. But since she learned she was a witch, her self-confidence skyrocketed; she has since grown into a proud, independent young woman. Ambitious and slightly power-hungry, she greedily drank in all that the magical world had to offer. Unsurprisingly her experiences in both the Muggle and magical worlds have led her to be highly selective – of friends, of whom she places her trust in, and so on – and hard-shelled. With the exception of precious few people, Grace tends to be more self-serving than openly altruistic; she’s not ruthless or cold, but her first instinct is typically not to put others before herself. She is adaptable and resourceful; traits which have served her well on the job.

A likely product of her childhood, Grace often displays frugal tendencies and despises wasteful behavior: this applies to food, money, etc. It irks her to no end when people blow their money on ‘stupid’ things, buy extravagant material objects just to keep up with the Joneses, and deliberately live well outside their means – even though she knows full well that it’s none of her business what other people spend their money on. Perhaps unsurprisingly, she is very much the minimalist and is relatively unsentimental. Even now that she makes enough money to indulge on material things if she so wishes, her flat is sparsely but comfortably furnished, and sensibly but cozily decorated. Her closet contents are significantly diminished when compared with the average witch or wizard, and she keeps only a few personal possessions. While not stereotypically a neat and tidy person, she does not like clutter because it is not an essential item and adds nothing of value to her life.


w h y   i t   f i t s
the feature:
     
I’ve been an active member of the MH community for over twelve years, and this will be my very first SF application. It is not something I have taken lightly; I never really had a character that it would ‘make sense’ for, and thus never pursued it. Grace has been a long-term project (as many of my WIPs tend to be) and over the past two or so years that she’s been hibernating in my box, I tried to go ahead with writing her without the feature just to get the wheels turning – but stalled and had difficulty making progress. Once I made the decision to go ahead with the SF, things began to fall more easily into place. Not only did the difficulty of the training fit her personality, but it also provided interesting character development opportunities for her as a Muggleborn navigating the Second World War during her young adult years and also given her line of work.

Her academic interests and strengths lend themselves well to the rationale of pursuing Animagus training. Grace quickly gravitated towards Transfiguration and before long it proved to be her best class, which was only augmented by her dogged pursuit of absorbing all that the magical world had to offer. She is also one of those rare people who held some degree of interest in History of Magic, albeit less about the nitty-grittiness of dates and more about how people lived and what things were like at various points in history. From there, her keen interest in old magic was hardly a stretch, which ultimately led her down the rabbit-hole to Curse Breaking; often described as a variation of Muggle anthropology and archaeology mixed with code-breaking or hacking, it is certainly something that appeals to Grace.

As described above, she is an ambitious young woman constantly seeking to prove herself (whether she realizes it or not); even if she wasn’t particularly interested in the topic for other reasons, the sheer challenge posed would likely be enough to lure her in, if only just to prove that she could do it. Her sense of personal accomplishment (and pride) would be significant motivating factors. At the same time, however, this is not a reckless and rash decision of hers made with no foresight: she knows this is a dangerous undertaking even under the most supervised circumstances, and has thus done her research thoroughly. She has adopted the same approach for her career choice: a calculated adrenaline rush. She craves a challenge and adventure as well as knowledge, but at the same time takes high-risk operations very seriously. Resourceful and unafraid to ‘get her hands dirty’, when the going gets tough one won’t find her turning up her nose. As discussed below being an Animagus is useful for her career path, has served as a helpful means of non-magical travel, and was integral in her escape after she was imprisoned by Snatchers during the Second Wizarding War.

With regard to her pursuit of the unregistered route: Grace harbors a general mistrust for and suspicion of others, and vastly prefers to do things alone more often than not so that none may be privy to her secrets – or her weaknesses. She is quite vocal by nature (and particularly struggles with self-control when she holds a strong opinion) and resents feeling as though she’s at a disadvantage, doing just about anything in her power to allow herself the best possible opportunity for success.
     
the crow:
     
It is said that – as a totem – ‘crow people’ tend to find a balance between cities and wild places, but are often drawn or tied to more urban settings. Described as fearless and insistent, they are relentless in pursuit of their goals in the face of any and all adversity: and often succeed. The crow is said to symbolize intelligence, adaptability, survival skills, resourcefulness, ambition, and cunningness. It also represents change, which may be positive (growth) or negative (destruction).

Like other members of their genus, crows are highly intelligent in a manner that rivals (or matches) most primates: they can discriminate between numerology up to 30, manufacture and use tools, exhibit episodic-like memory, flexibly provide for future needs, exhibit vocal learning, master elaborate tests of object permanence, flexibly switch between rules to make decisions (hallmark of executive control functions), and recognize both human and crow faces. Carrion crows are inherently scavengers but often consume whatever food sources are available, such as insects, earthworms, fruits, seeds, and even small mammals.

In the wild, crows are territorial and will not hesitate to actively harass predators or competitors that get too close for comfort; whether in defense of their offspring or territory, or in an attempt to steal kills from birds of prey or even foxes. They often come together to defend themselves by means of group mobbing behavior, and similarly will occasionally cooperate with other crows to execute kills. Crows are vocal creatures; they tend to choose a high vantage point and call three or four times in rapid succession.


p l o t s

At this point in Grace’s life, historical events hold much of the initial weight and incentive for Grace’s decision to pursue Animagus training and ‘why it fits’ her as a person.

telling her best friend: In her Sixth Year Grace is caught by her best friend, Honey, as she attempts to find a spot to carry out the second phase of the Animagus ritual. This is a thread that can easily be Timeturnered.

‘near misses’: Similarly to above, there are plenty of Timeturner opportunities for ‘near misses’ that Grace has had over the years. These can include instances where she was still undergoing the training, as well as after successful transformation. She is exceptionally secretive about her ability, and would go to great lengths to ensure it stays as such.

the Second Wizarding War: The events leading up to the Battle of Hogwarts provided two key opportunities for Grace to utilize her Animagus ability. The first was as an informant, allied with (but never actually a member of, as she never knew the name) the Order of the Phoenix. Because crows were not traditional messengers in the wizarding world, she was never searched or targeted in the way that owls were, and thus was able to smuggle coded messages with relative success. The second was that her ability to transform was integral in allowing her to escape after she was captured by Snatchers; though she was nearly caught on several occasions. Her escape directly segued into the ‘survivor’s guilt’ she experienced between that moment and the Battle of Hogwarts, and heavily influenced the decisions she made in the interim.

other regional/board-wide events: Grace has been involved with two principal Hogwarts plots to-date: the dome (investigating the ancient magic, then helping evacuate students when it came down) as well as more recently investigating the mysterious disappearances of the resident ghosts. Her Animagus form was helpful for fast and efficient reconnaissance in locating and signaling students needing assistance in the aftermath of the dome; she was able to fly through the castle, and Apparation/Disapparation cannot be accomplished on Hogwarts grounds.
     
There is also ample opportunity for current and future utility.

her career: As a Curse Breaker, Grace faces a myriad of challenges in her day-to-day work. Her ability to transform into a crow would be particularly helpful for reconnaissance, especially when she receives a new assignment or is sent to an unfamiliar region. She would have the literal advantage of a ‘bird’s-eye view’, as well as the ability to communicate with similar avian species to gather useful information about the area. It may also allow her to get past enchantments designed to keep humans out.

current worldwide events: With the political climate out-of-sorts once again thanks to Swedish Minister Nyström, Grace may have an opportunity to reprise her role as an informant and/or messenger. She is wary of being put in such a precarious position for a second time, but could ultimately be convinced given that the threat is not immediately on her home turf. Additionally, her job stations her literally all over the world, thus providing an opportunity to use her abilities in any geographic location.

being ‘found out’: To-date, Grace has somehow (to her knowledge) managed to keep her Animagus ability unknown to others with the exception of Honey. This leaves the door wide-open to possibilities in which her cover is blown, or someone connects the dots and discovers her ability and confronts her in real-time. The discovery could be benign, or used against her as blackmail.


t h e   c r o w   i n   f l i g h t

Agoyán, Ecuador | February 1995

Fixing a beady eye on the entrance to the mountain pass below, the roosting crow did her best to obscure herself among the canopied leaves of the ceiba tree in which she was perched. How long had it been since that Spanish-looking wizard started prowling about? Fifteen minutes? Thirty? She wished he’d just leave already. She didn’t like being followed. She didn’t like other Ministries’ employees knowing she was there, if she could help it.

Not that he really knew she was there, she supposed; only one person knew what she looked like in this form. But her particular species was not native to anywhere in South America, and so she had to tread carefully. Or flap carefully. Whatever. Regardless, Grace had always been more of a ‘work alone’ type; though, when in a good mood, could occasionally be persuaded to play nicely in the sandbox.

The Animagus wrapped her talons around her perch for good purchase and, unfurling her wings, flapped them twice – her corvid equivalent of impatiently tapping her foot. The sunlight caught the purple-green gloss of her feathers, her identifying faint white flecks nearly invisible in the brilliant southern-hemisphere summer (she was just barely south of the equator, after all) but popping back into view under the shade of the surrounding leaves.

Her keen hearing picked up the rustle of wings, sharp eyes zeroing in on the shifting of leaves in a very focused breeze. The branch upon which she was perched swayed slightly as a second added weight settled gently onto it. Grace the crow whipped her head around, eying the newcomer. It was a hawk of some kind, eying her up with what seemed like interest – but in a curious manner or a hungry one, she couldn’t quite discern. She was still getting used to speaking and miming ‘bird’, for crying out loud. She let out a warning quork, posturing to make herself look larger and angrier.
‘My spot. Don’t mess with me. Shove off,’ was the message she was attempting to relay. The hawk tilted its head. She still couldn’t read exactly what was going on, but she didn’t like it. The half-Jamaican ruffled her feathers – and when it still didn’t take the hint, she lunged, jabbing her beak into the empty space between them and flexed her wings in what she hoped was a menacing fashion. With a seemingly indignant squawk the hawk took flight, and Grace sighed internally with relief. She’d conveniently forgotten that some birds of prey went after other birds, and not just small mammals. Thankfully, she’d had plenty of practice telling people to stick it where the sun don’t shine. Fortunately, also, she’d managed to not fall out of the tree this time. Progress!

Resettling herself, the twenty-one-year-old resumed her watch. She wasn’t quite sure why it didn’t occur to her before, but birds in other parts of the world sounded different from her native – almost as though they, too, spoke a different dialect or with an accent, though not quite in the same way as humans did. It was difficult to describe; at the same time, though, Grace was still getting the hang of this whole ‘transforming’ business so it was possible that it was operator error… she didn’t like to entertain the possibility much. Perhaps things would become clearer with time; it wasn’t like she was perfectly fluent in Spanish after seven months in southern Mexico, anyways – not to mention the Spanish spoken in Peru and here in Ecuador were both different dialects, from each other and from that of Mexico City and the Yucatan. She’d only transformed for the first time about seven months ago, as it was. She was already better able to retain her human thought processes than she’d been even last month. Though the sight of insects after a long day did pique her appetite sometimes… yech.

At last, her obstacle to accomplishing her task for the day emerged, blinking, into the February sun. He consulted something from his pocket and set off down the path, perpendicular to where she roosted. Covertly, she watched him go, and a few minutes later and took flight, wobbling only slightly this time as she swooped downward and spread her wings. It had taken longer than she’d liked to admit (and even more crash-landings) to get the hang of the whole process, but things were finally beginning to click. The Curse Breaker stayed relatively close to the trees for her preliminary assessment in case she needed the cover, steadily climbing higher as she felt comfortable.

Right, then, to business. She’d identified a likely cave entrance and marked the location, but before she entered she wanted to scope out at least two-and-a-half miles in either direction – checking for other entrances, any obvious landmarks, any potential barriers (magical and otherwise), and so on. Hopefully she could make short work of it and get back to camp before she got hungry enough to consider eating bugs…
« Last Edit: January 18, 2020, 11:45:44 PM by Olivia »
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all my life I've been searching for something
something never comes, never leads to nothing
nothing satisfies, but I'm getting close
closer to the prize at the end of the rope

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