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Albus Dumbledore [ Portrait ]
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[Background Information] Elementalism
« on: July 10, 2006, 10:37:46 AM »
The Elementals and the Elemental Council of Inverness
A Guide by Peter A. Tannenbaum


Elementalism is one of the few unique non-canon special features in Magical Hogwarts. Their magic focuses around the relatively untouched areas of Ancient Runes, Arithmancy and has some druidic influences, as well. Elementals are rare--about as rare as animagi. You will find them less often than a skilled Occlumens, but more often than the infamous Metamorphmagi. Opposed to Occlumency and Legilimency, Elemental skills cannot be learned. You either have the talent to cast Elemental spells or you don't. They can be mastered to a point by normal wizards, however they would usually prefer to use different spells where they can achieve a similar result in a way that comes to them more easily. It is rare however, that non-Elementals learn such spells, as most Elementals are rather secretive in nature and usually prefer to teach only those of their own kind. The Elemental talent, if left untrained, is fairly unnoticeable in people. Abilities can only be achieved through disciplined training.

The Elementals see themselves as an elite group among wizard-kind. Their scholars are the best educated, most intellectual, and most dedicated students. Most of them are members of a group called The Elemental Council, the stronghold and center of elemental ideology. The Elemental Council probably unites 90% of the worlds Elementals in a common cause. Their codex of honour is the most strict, their internal ranking and workings complex and hundreds of years old. Members of The Council speak an oath to follow the codex, and to remain loyal in all situations. They vow to leave all personal bonds and issues behind, only act on behalf of The Council. There are, however, two other factions. These factions are The Colours, which are sometimes --- especially by The Council --- referred to as the Rogues, and the Dilettantes. The Colours are a semi-organized lot that usually work against The Council and is mostly interested in the gain of personal profit. They usually stay hidden as the members of The Council hunt them down mercilessly. The Dilettantes are a small group, if it can be called group at all. As it is quite hard to find the Elemental talent in people, especially if it is weak, there are always a few wizards who were never exposed as Elementals. Those usually only show weak abilities, which they cannot quite explain to themselves. Usually Dilettantes will only master a handful of Elemental spells and not to the same extend as the fully trained ones.

Elementals, especially during their years of training, lose all ability to cast wand magic--without exception. There is only one path you can go by and usually those that find the skill in themselves will choose the Elemental path. Dilettantes usually keep their wand magic abilities, but have never been known to excel at any magical subject. However by the time trained Elementals reach adulthood they will only be able to cast a handful of spells such as Lumos or Reparo. Very simple and easy charms. All Elementals, even the Dilettantes can never learn to become an animagus, metamorphmagus or acquire other unusual abilities. They also usually show little interest in the matters of normal wizards and their magic.

Elementals usually have one affinity, describing their first and primary element of apititude. There are 9 elements, however one normally only hears from six of them. The groups are hence respectively called 'The Six' and 'The Nine', the latter despite the name referring to the last three kinds of elements. The Nine are somewhat mystical. There is not much heard about and from them and there is much doubt even among the highest ranking Elementals about their existence. Neither is it entirely clear what the affinities of the last 3 are. The myth about 'The Nine' stems from old writings of the Elemental order, records of meetings among the leaders of clans, with 9 persons on the list of attendants. The six elements are: fire, water, air, earth, stone and ice. The last three are possibly time, death and rebirth, though the last two are much debated. Elementals during their training years will have extreme trouble mastering their own and first affinity. However, in their adult years, they pick up a second element for study. This element is almost always one of the six, as the knowledge on the last three had been lost so long ago.

Each Elemental also has a counter element, which is the direct opposite of their first and primary affinity. Spells of this element can seriously harm the Elemental and large quantities of the element present may impede the Elemental's ability to cast spells of its own element.
« Last Edit: October 18, 2010, 08:06:24 AM by Albus Dumbledore »

Albus Dumbledore [ Portrait ]
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Re: [Background Information] Elementalism
« Reply #1 on: July 10, 2006, 10:45:01 AM »
Elemental Rituals and Practices



Mechanics of Elemental Magic

Like all wizards, Elementals require an aid in casting their magic. Most wizards use a wand for this, Necromancers use their blood and Seers use their crystal orbs. Elementals rely on rune stones to cast their magic. A rune stone is a gem with an elemental symbol carved deeply into it. These rune stones are harmless and of no use to other wizards. It is much like casting with a wand that does not spark. Elementals usually can carve elemental runes of all six basic elements, however they will only use the runes of their own element for spellcasting.

In the early stages of elemental training all spells require the useage of runes. Once the rune has been used for a spell its magic fades and it evaporates to dust. Later on in the Elementals' life and after completing a complicated initiation ritual, the Elemental will master new ways to cast elemental magic. During the ritual, a rune is placed inside the Elemental's body which from that point on will be the catalyst of the Elementals' magic. Unlike runes encountered before, it will no longer burn out as its force is replenished by the Elemental's blood inside the body.

Runes are still used by Elementals after completing this ritual, for casting complex incantations. There is only so much magic that can be channeled through the rune in the Elemental's body. Larger incantations will therefore still require additional runes. Attempting such incantations without them will cause extreme exhaustion and can lead to death, if done carelessly.


First Affinity

Describes the first and primary element of aptitude.


Second Affinity

Elementals can ONLY cast spells of their own element. With entering adulthood some may pick a second element to study slowly learning the spells of a second element. This element should be on the list of friendly elements and under no circumstances the counter of the elemental. Other than that spells are sorted by year in the tables providing information on each element. This other element is often referred to as a Second Affinity. In rare case this may be one of the nine. However special approval is required.


Ancestry/Pythia

Elemental talent often runs in families and is inherited from one generation to the next. However, typically this only refers to one specific element. It is rare and uncommon for Elementals to marry and have children inside The Elemental Council, especially between Elementals of different affinities. Like the First Affinity, Second Affinities can often be inherited. Elemental couples therefore often "clash" in some way. In the rare cases where a child is born with such clashing traits, it usually does not live for a long time, as the magic is tearing the young Elemental apart from the inside. It is much frowned upon in The Elemental Council to marry an Elemental of a different element and the few of these couples that exist usually choose not to have any children.

The few children that are born with opposing affinities are usually looked after by the councillors, who try their best to make their remaining month, days and years as comfortable as possible. Every once in a while, a child is born that shows equal talent for all six elements. These are typically referred to as Enlighted or as Pythias. It is said that these multifaceted elementals can perceive what is, was and could be all at once. Often the pythias will serve the elemental order making prophecies of relevance during their remaining days. It is rare that they can articulate their thoughts clearly. They often speak in riddles and think in way that nobody could ever follow. It is rare that a pyhtia reaches an age older than twenty years. Pythias, like the outer three elements, are off limits for character creation. They may be NPC-ed on special request.


Elemental Daggers

Each elemental will have a dagger with a rune of each on the six elements in the handle. The blade will usually be something valuable such as silver or titan. It will be forged with great care and love for the detail, as those daggers are often custom made for members of the council. The power of dagger depends on the power of the elemental runes put into the handle. Usually the high ranking members of the elemental council will volunteer to make these daggers for their scholars in order to give them a more powerful tool. The dagger is usually used during the iInitializations and is later on used for old necromantic practices known to the elementals.


Special Runes

Aside from normal elemental rune stones, there is a special kind of rune called personal runes. Those runes are very powerful and usually an elemental only makes very few of them. There are hardly ever more than a handful made during an elementals life time. Personal runes are made by cutting open the wrist and soaking normal runes in the elemental’s own blood. Activated by the necromantic practice, they can do powerful things. Commonly, personal runes are used a protection spell. Once they are touched by a person the elemental wants to protect, it creates a bond between elemental and protectee. Whenever the protectee is in danger and an element is present to witness it will call the elemental. However it is possible to use these runes also to track enemies. Bonds by rune are very painful in the creating, usually cause the one that has to touch it a lot of pain, while the old necromantic magic runs through his blood. Bonds by personal rune can be revoked, but are most commonly left in place until death.


Initializations


The Initialization is a ritual that is completed by each and every trained elemental. During the ritual, the rune symbol is cut onto a part of the body the scholar may choose, where the cuts will scar to show the elements symbol forever. The cuts are usually placed by the harbinger of the element in question, using the harbinger’s personal dagger. In case of rogue initializations, which are rare, it will be an experienced elemental doing the ritual. During the Initialization, the scholar will receive his own personal dagger, which will the be bound to him by the magic of blood. This enables him to do initializations himself at a later point in time. During the ritual, a rune is placed underneath the cuts inside the body of the elemental. It is this specific runes that gives them the power to cast spells using their bare hands. The magic of the rune does not burn out as it is sustained by the wizards own blood. In the beginning casting spells without runes will be very tiring for the elemental, however it seems the body adapts quickly to the changes in most cases.


What About Weaknesses?

Elementals are powerful as they may seem have many weaknesses. They can cast almost no wand magic. Usually they will feel that casting their magic directly reflects on their health. Casting many spells at a time wears them down quickly. In order to restore energy they will need to spend time in their morphed form as much as they can afford to. Elementals usually feel very unwell in an environment that opposes their element. Ice elementals do not cope will with heat, a boot trip is each fire elemental's horror. Stone elementals do not like to fly, and ice elementals are not to be found in caves and narrow corridors. Elementals usually so not respond well to metal, will refuse to wear armor or cheap jewelry. Usually elementals need to have both hands free to cast any kind of magic, however with age comes the ability to do it just with the mind.


Morphing

One of the elemental key abilities is the ability to change shape. While many think this is merely a trick elementals can employ when it is convenient this is not the case. Morphing is an essential part of elemental existence. Once the years if training had been completed and the elemental has learned a sufficent amount of spells and uses them frequently the elemental will need to rest in its elemental state to regain energy and regenerate. Morphing is viewed as a very private, personal thing and is usually not done in the company of others, unless if cannot be helped. The elemental is vulnerable in its morphed state and its senses are impared. Vision, hearing, smell or sound are indistinguishable to the elemental at first. With years and years of practise the elemental may slowly learn how to perceive the outside world in this state.

The ability to morph requires great mental discipline and takes the elemental years of intense traiing to master. It is difficult to keep the mind focused and together during the state of morphing. If control over the state is lost changing back, especially without help may be impossible. Scholars of the council rarely have incidents with morphing, but it is reported that some of the rogue factions encounter losses due to unstable morphs frequently.

Morphing is mostly regeneration and time for introspect self refection and deep, deep meditation. Elementals are caple of sharing this state with other humans, animals or elementals, however a transformation of this kind is difficult for the untrained mind to handle. Thoughts and memories may unvoluntarily be exchanged during such a morph. In order to morph another being it is necessary that the being wants to join state. It is impossible to force a transformation. It is also impossible to hold a transformation should one of the beings invovled feel very uncomfortable. Elementals are most likely to share state with other elementals or perform a merged state between their elements. It is rare that they take anyone else along as morphing can be dangerous for the untrained mind. Strangely, animals are often more open to making this phenomenal experience than non elemental humans.


The Power of the Counter Elements


Counter elementals can do devastating damage to an elemental character. Their spells almost always hit, and the hits cause quite great and painful wounds, that usually will not close for a long time. Counter elementals usually do not get on well, don't speak much of the other kind and try to stay out of each others business. No matter which elemental it is, no one can take more than 2 or 3 counter elementals at a time, usually a one on one will be utterly devastating for both sides. However counters usually will not engage in a fight without a direct order from the council. But one never knows what those rogue are up to. 


Ageing?


Elementals age at a much slower rate than normal wizards. Especially the ones of the higher ranking elements are known to become more than two hundred years old. Unusual are the elementals of ice, who typically stop to physically age at some point during their life. It is very rare that this point is reached before the elemental is fifty, but it is possible. Other elementals usually do not look quite their years, but age otherwise normally, will eventually become old, fragile and gray. Water and Fire elementals usually rarely live longer than the mentioned two hundred. Elementals usually become that old because during their adult life time they spend as much time as they can in there elemental state, which is kind of out of phase with time and space. Morphed elementals rejuvenate. Adult elementals usually do not even sleep, they only rest at night time in their elemental state.
« Last Edit: July 10, 2006, 05:54:23 PM by Headmaster Anton Knyazyev »

Albus Dumbledore [ Portrait ]
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Re: [Background Information] Elementalism
« Reply #2 on: July 10, 2006, 11:00:25 AM »
Elemental Council and Careers

Elemental Careers

Being elemental is a talent, not a profession. Most elementals will learn some sort of profession despite their abilities. There are certain jobs that are out of question, there are no elementals in the ministry, elementals never work as aurors. But you occasionally get elemental shop keepers, curse breakers, teachers, lawyers, muggle experts... you can be creative there. Most elementals will try not to reveal that they are elemental. They will avoid jobs that require lots of use of the wand, as they can, as you remember, only cast very few spells that way and only very basic ones. Elementals do not tell people they are elemental unless necessary. The higher ranking they are, the more unlikely they will reveal.


The Elemental Council

Founded thousands of years ago in India the elemental council is one of the oldest wizarding institutions. It is the head organization of the elementals, usually taking care of the finding and schooling of new talents. The council has elementals of the ranks Discipulus, Advocate, Zealot, Acolyte and Harbinger, the latter being only 6 in number and the leaders of the organization.

The Elemental Council now resides in Inverness Scotland, after the original shrines in Dehli were desroyed during a war. The buildings in Inverness feature nine shrines of the elements, old impressive buildings, unplottable on the map, that are used to worship the element. It is also Inverness where the harbingers convene to discuss and decide on matters of the elemental council.

Discipuli are the students of the elemental council aged 11 to 17, those that are still attending a wizard school such as , Beauxbatons and Durmstrang. They are the lowest ranking elementals in the council as they are still learning.

Advocates are the advanced scholars of the order aged 18 to 25, and are usually trained one-on-one by a Zealot and often by the Harbingers themselves. Usually the Advocate years are a bit shorter for the lower two elementals, and a bit longer for the higher ranking ones. Through the Advocate years scholars will usually be introduced to their duties and future rank in the council.

Zealots are fully trained elementals in service of the council. This group is usually the largest of the council. Zealots school the Discipuli and Advocates, usually run errands for the council. Most Zealots will have a day job and be a functioning member of the wizard community, often not even drawing any attention to their elemental status.

Acolytes of the council can in many ways be compared with monks. They spend their time praying in the shrine of their element and maintaining the council buildings. Few elementals choose to become acolyte as they lead a rather simple and very modest life.

Harbingers are only 6 in number one for each element. They are the most powerful elemental of their affinity and well respected members of the community. Harbingers preside over the Grey Council, a place where most decisions regarding the elemental are made. The leadership over the Grey Council always rests with the Harbinger of Ice, being the strongest and often wisest element of the six. Harbingers watch over the balance of their element and the elements as a total. They usually have little qualms about disposing of any disturbing element, knowing that one life often is a small sacrifice compared to the element going unstable.

Commitment to the Elemental Council is a commitment for life. Trying to leave and join the rogue is frowned upon and usually those elementals will get hunted down and slain by some designated zealots.


Council Languages

The lingua franca of the Inverness council is not English, as some may assume, but Gaelic. While not all elementals learn to speak the langauge, most of them do. It is common for elementals to start learning the language should they choose to spend some time in the elemental shrines after their education in a magical school. The Gaelic spoken in Inverness differs slightly from Scots Gaelic and irish Gaelic spoken nowadays. It seems to be a preserved, very old dialect of the Gaelic langauge. It is however intelligble to speakers of modern Gaelic.

Some of the older members and especially the high ranking ones will speak a second langauge, which is known as Zhyadad. It is a very ancient language that according to the elementals was the langauge spoken when the council was founded thousands of years ago. There is no knowledge of Zhyadad anywhere outside the walls of the inverness council. The language is complex in grammar and structure and takes many years of devoted study to master. Very few elementals speak it fleuntly, many though have a passive understanding. Zhyadad is often used during formal gatherings and special occasions.

The Zhyadad alphabet is used commonly by elementals, some use the letters like a code to send secret messages to each other. A great deal of elemental literature is printed in Zhyadad letters. There are a few places where these letters are taught as a runic alphabet outside Inverness, however nowhere is their significance understood in the same way as it is in Inverness. Zhyadad has some vague linguistic resemblance to Sanskrit. It is clear from the records of the past that the elemental council was once situated near Delhi and only moved to Scotland later on. For many years Zhyadad used to serve as lingua franca of the elemental council.


Council Ideology

The elemental council believes in polarity and progress. The elementals view the contrast between good and evil as a natural and necessary thing and see it as their task to keep the balance between the sides. While some may describe the elementals as neutral, it is a term that should be used with care. The elemental council is not neutral, it has its own agenda, which from time to time may overlap with the interests of the light or dark side. The elementals may choose to aid either side if it happens to further their own goals. However, they are not fence sitters.  Perhaps they are more like the people to repair and maintain the fence and make sure it goes right through the middle.

Elementals believe that the contrast between good and evil is the thing that drives us to better ourselves and move on. Progress and the idea of things undergoing constant change and being in constant flux are viewed as a desireable state of equilibrium by the elemental council.

Some misunderstand this policy of the council by thinking they serve to instigate wars and violence, however those that believe this are hugely mistaken. The council does not support either of these. Perhaps it is best explained by pointing out that elementals as such do not condemn the believes of either side as wrong or evil, to them they are just two facets of the same thing, which is humanity. Each from an elemental viewpoint has a right to exist and from an elemental viewpoint, it is possible to mediate between the two and achieve a state of equilibrium where discussion and exchanges are possible.

The reality of course differs from this very ideal state. The council, in its attempts to smooth the ripples, from time to time gets sucked into the wars of wizardkind itself.

Elementals can be described as spiritual. It is believed that elementals never die. When an elemental is born it is a part of an element and when it dies this part is reunited with the whole. Elementals of old age return to the council of Inverness to change into their elemental state for the last time, performing the reunification with their element within the sacred grounds of the council.

Within the council furthermore you will find two schools of thought. There are those that believe that elementals are to learn of all elements and reach a state of equilibrium between the six, much like the pythia children. On the other hand there are those that believe it is the task of an elemental to exist in the state of their first affinity as much as they can until they truly understand their element. Both schools of thought teach the same practises of meditation to reach this goal and the discussions between scholars of each are usually polite and preaceful.

Current Elementals

You can find a list of all approved elementals in the Approved Special Features topic.
« Last Edit: March 27, 2018, 04:36:22 PM by Christine »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Elementalism
« Reply #3 on: July 10, 2006, 11:12:28 AM »
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The Rogue

The Rogue, who usually call themselves The Colours, are a small number of elementals not agreeing on the viewpoints of the order. The rogue more than anything are interested in personal advancement, using their abilities to gain power, wealth and influence. Rogue elementals are usually incredibly dangerous often upsetting the balance of power. The rogue do not have an organized structure like the council, there are some who lead and some who follow. The richest, most influential ones are usually the ones in charge. The rogue have a tendency to sympathize with dark wizards, often using elemental spells that are not liked by the order because they are too dangerous and do irreversible damage to the balance of the elements itself.

The Dilletantes

Sort of only counts as half a feature. Dilettantes are elementals that have not been found and trained in time to nurture their talent. They usually only know a handful of elemental spells, and are able to morph themselves. However ability to cast spells stops somewhere around 4th year level. Dilettantes are usually not consciously aware of their gift and cast spells without runes or incantations. But, most spells they cast turn out somewhat weaker than the same spell cast by a trained elemental. Dilettantes are very, very rare. Usually if they get found out about at a late age they will become honorary scholars of the council, getting schooled in ideology, history and arithmancy, but never learning any more of the spells and arts.
« Last Edit: September 11, 2011, 08:26:41 AM by Nolan Cairns »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Elementalism
« Reply #4 on: July 10, 2006, 11:16:50 AM »
The Element of Fire



Incin

Fire is the oldest of the 6 elements, but on the same hand also the weakest. The fire element is the most passionate and dedicated one out of the six. Fire elementals have strong opinions and ideals that they follow with their heart and soul. They are quite stubborn, opinionated people, but they are usually not afraid to admit they were wrong. They are very brave, honourable, and courageous people. Fire elementals are always honest and very straight forward characters. What they lack in skill, they make up for with enthusiasm. Their fights are filled with passion, heart and soul and their determination to win every fight makes them one of the most difficult opponents you could possibly deal with. In certain respects, fire elementals are very rural people. They will not enjoy sophisticated conversations or intellectual events, but would like a Quidditch match way more. They are probably the most sporty types out of the elementals. They have the heart in the right place and are grateful for guidance from the elemental council. Not often are they interested in politics and plays of power, instead being strong defenders of elemental ideology. Believing in the way of the Grey Council, fire elementals are always tied to their neutral position, surely never joining sides in a fight. However, should they believe it is in the sense of the council they are likely to go to war. They can also be provoked to fight by personal affairs. They are very passionate about everyone and everything in their life, unfortunately though, are often a bit a short tempered as well. This can have hot consequences. Fire elementals are often very curious people, prone to get themselves into trouble.

Color: Red
Elemental Name: Incin
Gem Stone: Ruby
Counter: Water
Friendly with: Stone, Air, Earth
Likely Houses: Gryffindor, Drakonya Krov, Bellefeuille
Spells:

  • 1st Year: Ability to summon the element in situations of danger, producing small flames, for example to light a candle. Elementals learn how to use the general incantation INCIN to summon flames. 
  • 2nd Year: Ability to summon the element in a more controlled environment, being able to conjure a warming campfire. Scholars learn how to use to expand the basic INCIN incantation to INCIN MAXIMO and INCIN MINIMO, learn how to control the intensity, warmth, size of their flames and fires. Usually a lot of time is spend on the study of runes and the carving of runes in order to perfect the students technique. 
  • 3rd Year: Usually around 3rd year it is common for an elemental to complete the INITIALIZATION ritus, which is a dark necromantic ritual, which gives the elementals most of their advances powers beyond this level. After the ritual the spells become stronger and more powerful, and the elemental often learns how to cast them without having to use runes from this point on. With completion of the ritual comes a partial immunity to the fire element, since it is now part of the scholars body. Flames wont hurt them anymore, regardless if of natural or a magical origin. In third year scholars also learn how to cast a fireball INCIN CUBO and how to control it, for the first time dealing with conjuring the element in a context that is not natural.
  • 4th Year: With forth year comes the ability to slowly control large quantities of the element with ease. Spells that are often taught are the defensive INCIN GRAV, conjuring a fire wall for protection, and the more powerful INCIN IGNITIO a spell allowing the caster to set and object on fire at once. Also around this time, the elemental starts to learn how to shift their shape into the shape of their element, a process known as morphing. Usually at that stage the elemental will only be able to do so when in danger, and cannot extend the morph to other people and objects without burning and hurting them badly. Usually the elemental will still suffer some damage themself during early morphing until they reached full immunity to their element. 
  • 5th Year: By the this time the scholar will usually have progressed to successfully morphing themself at will and at any desired time. More time is spend on elemental spellwork, leaning how to do complicated tricks such as coordinating two fireballs at once (INCIN DICUBO), how to cast a fire breath (INCINYS), and how to to do more targeted and detailed maneuvers.
     
  • 6th Year: Usually time is still spend on the morphing skill, though now moving on to morphing inanimate objects such as cloth and personal belongings. It usually takes a good while and a whole lot of embarrassment until this skill is mastered, in some ways similar to learning apparition for normal wizards. During 6th year little new spellwork is learned and a lot of time is spent preparing the student to join the elemental order as a fully qualified member. One spell however us usually learned during 6th year: INCIN ETERNIS. The spell is horribly complex and difficult gives most fire elementals a headache. Once mastered they are now able to create inextinguishable fire that will even sustain if it were to start raining. It can, however, be neutralized by a counter elemental spell. If any time is left, they usually spend it on magical fires, learning how to cast a flooable fire.
     
  • 7th Year: With the end of the basic training comes the full mastery of morphing, now extending to all kinds of objects and beings. Usually the elemental will not be keen to morph large numbers of people yet, but they surely have the know-how. In the last year of the basic teaching, elementals usually learn more powerful spells such as INCINPLEU, a fire rain, and INCINHELIX, a tornado-like fire column moving fast.
  • With old age come more abilities, there is a point when incantations are no longer needed, and the basic word INCIN and the power of will can create any shape or form of fire just as the elemental wants. However, the mastery of that comes usually not before reaching the age of 50. With further age often elementals discover that they can heal or reverse any damage down by their element at great personal cost and risk. Every bit of undone damage will weaken the elementals health and life-force for a considerable time, but it is quite possible to master the healing and reduce the bad side effects with time.
« Last Edit: June 26, 2018, 09:43:35 AM by Christine »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Elementalism
« Reply #5 on: July 10, 2006, 11:17:09 AM »
The Element of Water



Hor

The water element is the calmest, most collected and peaceful of the six elements. Water elementals are very gentle and considerate people and will not get involved into fights unless there is nothing else they can do. Water elementals usually dedicate their time to their family, their friends and people they hold dear. Elementals of water are most likely to use their skills in a constructive manner helping to create things. Often water elementals and earth elementals get on very well with each other and it isn't totally rare that water and earth work in teams. Water elementals are more thoughtful than fire ones, and often use their analytical and logical mind to resolve a problematic situation. They are scientific minds who usually excel in subjects such as arithmancy. They argue logically as their opinions are founded on good and valid arguments. They do, however, show very little passion or offense if things do not go their way. Water elementals would rather avoid a conflict and accept a few disadvantages then stand up for their rights. If in fight water elementals are very dangerous. They are almost emotionless and analytical intellect makes them hard to beat as opponents. Water elementals are very rational people. They rid themselves of emotion when making decisions. The water elementals value harmony ore than anything and the balance of power. Like the fire ones, they feel a strong tie to the council but they are still unlikely to fight. Water elementals are the diplomats of the council often send out if it is in the interest of the council to find peaceful solutions.

Color: Blue
Elemental Name: Hor
Gem Stone: Lapis Lazuli
Counter: Fire
Friendly with: Earth, Ice, Air
Likely Houses: Ravenclaw, Papillonlisse , Klyk Vampira, Hufflepuff
Spells:

  • 1st Year: Ability to summon the element in situations of danger, producing small drops of water, not enough yet to do anything useful. Elementals learn how to use the general incantation HOR to summon a few raindrops. 
  • 2nd Year: Ability to summon the element in a more controlled environment, being able to conjure a small puddle of water or a bucket full of water. Scholars learn how to use to expand the basic HOR incantation to HOR MAXIMO and HOR MINIMO, learn how to control the temperature, quantity and movement of water. Usually a lot of time is spend on the study of runes and the carving of runes in order to perfect the students technique. 
  • 3rd Year: Usually around 3rd year it is common for an elemental to complete the INITIALIZATION ritus, which is a dark necromantic ritual, which gives the elementals most of their advances powers, beyond this level. After the ritual the spells become stronger and more powerful, the elemental often learns how to cast them without having to use runes from this point on. With completion of the ritual comes a partial immunity to the water element, since it is now part of the scholars body. Water elementals will learn how to breathe under water for a while, so the skill is far from completion. In third year scholars also learn how to cast a focused beam and how to control it, for the first time dealing with conjuring the element in a context that is not natural. The incantation usually taught is HOR CUBO.
  • 4th Year: With forth year comes the ability to slowly control large quantities of the element with ease. Spells that are often thought is the defensive HOR GRAV, conjuring a water wall for protection, and the more powerful HORATIO a spell allowing the caster to submerge a large object in a lake or the sea. Also around this time the elemental starts to learn how to shift his shape into the shape of his element, a process known as morphing. Usually at that stage the elemental will only be able to do so when in danger, and cannot extend the morph to other people and objects without burning and hurting them badly. Usually the elemental will still suffer some damage himself during early morphing until he reaches full immunity to his element. 
  • 5th Year: Usually by the this time the scholar will have progressed to successfully morphing himself at will and at any desired time. More time is spend on elemental spellwork, leaning how to do complicated tricks such as coordinating two beams of water at once (HOR DICUBO) how to cast a nebula breath (HORYS) and how to to do more targeted and detailed maneuvers such as controlling the humidity in the air, making water pearls on the leaves of plants.
     
  • 6th Year: Usually time is still spent on the morphing skill now moving on to morphing inanimate objects such as clothes and personal belongings. It usually takes a good while and a whole lot of embarrassment until this skill is mastered, in some ways similar to learning apparition for normal wizards. During 6th year little new spellwork is learned, usually a lot of time is spend preparing the student to join the elemental order as a fully qualified member. One spell however us usually learned during 6th year: HORYS ETERNIS. The spell, horribly complex and difficult, gives most water elementals a headache. Once mastered they are now able to create pots if water that refill themselves, or make wells that will never go dry. It can however be neutralized by a counter elemental spell. If any time is left it is usually spend on magical water, used to extinguish magical fires and also used in certain potions because of its special properties. 
     
  • 7th Year: With the end of the basic training comes the full mastery of morphing, now extending to all kinds of objects and beings. Usually the elemental will not be keen to morph large numbers of people yet, but he surely as the know how. In the last year of the basic teaching elementals usually learn more powerful spells such as HORYSPLEU, a horrible rain storm and HORYSHELIX, a tornado-like water column moving fast.
  • With old age come more abilities, there is a point when incantations are no longer needed, and the basic word HOR and the power of will can create any shape or form of water just as the elemental wants, however the mastery of that comes usually not before reaching the age of 50. With further age often elementals discover that they can heal or reverse any damage down by their element at great personal cost and risk. Every bit of undone damage will weaken the elementals health and life force for a considerable time, however it is quite possible to master the healing and reduce the bad side effects with time.
« Last Edit: June 26, 2018, 09:43:27 AM by Christine »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Elementalism
« Reply #6 on: July 10, 2006, 11:17:27 AM »
The Element of Air



Typh

Out of the six elements it is the air elementals which are the intellectual elite. They are the most curious element, usually nosy types who like to be a part of everything going on. They are very educated, sophisticated, often incurably arrogant and strong-willed people. Air elementals are dynamic, curious figures that are always open to new ideas and literally change their mind as quickly as the wind changes its direction. They are often somewhat shallow and vain types, caring about their appearance and physical beauty as well as beauty of the soul a lot. They have no qualms about money, usually never keep it, spend it easily and are always broke. Air elementals are usually very sociable people, very light hearted and easy going on the surface. Behind the surface however they are often deep thinkers and philosophers. Air elementals despise dumb people and have a habit of bossing others around when in charge of something. However they sometimes are a bit messy, not holding tidiness high as a virtue. They can be somewhat unorganized, but they usually get everything sorted out in the end. Air elementals often see themselves as natural-born leaders and have strong personalities. They like taking control over a situation and often get into deep rows with people not sharing their opinion. At the same time, they often have a gentle and caring side to them which they usually only show people with a special meaning to them. Like the fire elementals, the air ones are very passionate about almost anything and everything. However, air elementals are much more likely to snap out of it. With their great minds, they usually see their mistakes quickly and try to fix things as soon as they can. Air elementals like being needed and helping out, being treasured and cherished very much. Out of the six, they have the strongest ties to the rest of the wizarding world. Whoever puts up with air elementals is in for some chaos and adventure. Surely air elementals are never boring.

Color: Yellow
Elemental Name: Typh
Gem Stone: Citrin
Counter: Stone
Friendly with: Fire, Water, Ice
Likely Houses: Bellefeuille, Ravenclaw, Slytherin
Spells:

  • 1st Year: Ability to summon the element in situations of danger, producing streams of air, gentle winds, not enough yet to do anything useful. Elementals learn how to use the general incantation Typh to summon a gentle wind. 
  • 2nd Year: Ability to summon the element in a more controlled environment, being able to conjure a stronger directional wind, or fine precise air movements. Scholars learn how to use to expand the basic TYPH incantation to TYPH MAXIMO and TYPH MINIMO, learn how to control the temperature and movement of air. Usually a lot of time is spent on the study of runes and the carving of runes in order to perfect the student's technique. 
  • 3rd Year: Usually around 3rd year it is common for an elemental to complete the INITIALIZATION rites, a dark necromantic ritual, which gives the elementals most of their advances powers, beyond this level. After the ritual the spells become stronger and more powerful, the elemental often learns how to cast them without having to use runes from this point on. With completion of the ritual comes a partial immunity to the air element, since it is now part of the scholars body. Air elementals can now withstand mild electrical charges. In third year scholars also learn how to cast a focused stream and how to control it, for the first time dealing with conjuring the element in a context that is not natural. The incantation usually taught is TYPH CUBO. The spell is fit for a conflict, the resulting stream strong enough to cause serious damage.
  • 4th Year: With forth year comes the ability to slowly control large quantities of the element with ease. Spells that are often taught are the defensive TYPH GRAV, conjuring a storm wall for protection, and the more powerful TYPH VOLO a spell allowing the caster to levitate and objects or persons in and easy and controlled manner. The wizard needs to be very close to the object to make the spell work. Also around this time the elemental starts to learn how to shift his shape into the shape of his element, a process known as morphing. Usually at that stage the elemental will only be able to do so when in danger, and cannot extend the morph to other people and objects without hurting them badly. Usually the elemental will still suffer some damage himself during early morphing until he reached full immunity to his element. 
  • 5th Year: Usually by the this time the scholar will have progressed to successfully morphing himself at will and at any desired time. More time is spent on elemental spellwork, leaning how to do complicated tricks such as coordinating two streams of air at once (TYPH DICUBO).
     
  • 6th Year: Usually time is still spent on the morphing skill now moving on to morphing inanimate objects such as clothes and personal belongings. It usually takes a good while and a whole lot of embarrassment until this skill is mastered, in some ways similar to learning apparition for normal wizards. During 6th year little new spellwork is learned, usually a lot of time is spent preparing the student to join the elemental order as a fully qualified member. One spell, however, is usually learned during 6th year: TYPH ACIES. It is a stunning spell, that makes people pass out by drawing all the oxygen from the air. A lot of air elementals have quite a hard time learning this one as it is their first high precision spell.
     
  • 7th Year: With the end of the basic training comes the full mastery of morphing, now extending to all kinds of objects and beings. Usually the elemental will not be keen to morph large numbers of people yet, but he surely has the know-how. In the last year of the basic teaching elementals usually learn more powerful spells such as TYPH NIMBUS, a spell with which one can arrange the clouds. It is very handy to leave public messages and TYPH NIMBUS OBSCURA, which completely blackens the sky and conjures a horribly frightening thunder storm.
  • Adult Level: As opposed to the two lower ranking elements it is quite common that air elementals and those above spend a few years after school in Inverness for further training with the order. Usually there are 4 spells that almost every air elemental learns. TYPH MANUM is a powerful spell, creating and clear hand allowed the elemental to grab everything invisibly that is within his line of sight. This spell differs greatly from TYPH VOLO which can only be cast from a very close proximity. TYPH HELIX, the conjuring of a full-blown Tornado is another one. Also TYPH TRANQUILLA, a spell capable of quieting down almost any storm. Those that are eager to study might also learn TYPH SPHERO, a spell that creates a bubble of air around you which also stays intact if you decide to dive or walk on the ground of the sea. However it takes much practice to hold the sphere for any period of time.

    There are three more insanely advanced spells, that most likely you will only find out about if you spend all day in the library: TYPH VITRENEUM is a spell that produces a field of distortion around you, similar to what happens when looking through really thick glass. The opponent of the elemental will be unable to target properly, and most of his spells will miss. TYPH FULGARA is a spell used to strike a single person down with a bolt of lighting. It is usually only used by rogue elementals, though some of the higher ranking order members will know it. TYPH CHARGEO is more common, but incredibly hard to master. It creates an electrical field around things, items areas making them untouchable and unaccessible. Usually it takes a very long time until an elemental is able to make the effects of this spell last for longer than a few minutes.
  • With old age come more abilities, there is a point when incantations are no longer needed, and the basic word TYPH and the power of will can create any shape or form of ar just as the elemental wants, however the mastery of that comes usually not before reaching the age of 50. With further age often elementals discover that they can heal or reverse any damage down by their element, but at great personal cost and risk. Every bit of undone damage will weaken the elementals health and life force for a considerable time, though it is quite possible to master the healing and reduce the bad side effects with time.
« Last Edit: June 26, 2018, 09:43:19 AM by Christine »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Elementalism
« Reply #7 on: July 10, 2006, 11:17:48 AM »
The Element of Stone



Demin

Stone elementals are very greedy, power hungry, and obsessive-compulsive people. They often long for material wealth and political power. Stone elementals are typically neat and tidy as well as very organized. They are often a bit lazy and convince people to work for them with their sweet words rather then getting their hands dirty themselves. Out of all elementals stone elementals are the most likely to go to war and battle. They are vengeful personalities, obsessed with their desire to rule, often even more ambitious then the air lot. They are loud, bold, omni-present and often are very possessive and clingy in their personal relations. Stone elementals usually have a hard time admitting mistakes or apologizing when they did something wrong. They are good at organizing, though, and getting things done. Stone elementals are very reliable people. They are somewhat rough and usually do not feel the same moral commitment as the other elementals. They often tend to think that the cause justifies the means. Even though they can seem somewhat grumpy, they usually have their heart in the right place, but it takes a lot to make them show it. Stone elementals are very practical people, knowing how to get things done in an efficient manner. They do not like to do lots of work so they usually figure out the quickest and easiest ways to do things. They are very good with money matters, as there is no such thing as a poor stone elemental and they are easy with all bureaucracy. They have an easy time filling long application forms and know which words to put to get the right result. They have quite an interest in all matter of law and history, being usually quite knowledgeable on those subjects.

Color: Orange
Elemental Name: Demin
Gem Stone: Carnelian
Counter: Air
Friendly with: Fire, Earth, Ice
Likely Houses: Slytherin, Ombrelune, Klyk Vampira, Gryffindor
Spells:

  • 1st Year: Ability to summon the element in situations of danger, producing small stones and gravel. Elementals learn how to use the general incantation DEMIN to summon a small quantities of the element. 
  • 2nd Year: Ability to summon the element in a more controlled environment, being able to conjure a larger rock, or fine precise pieces of gravel. Scholars learn how to use to expand the basic DEMIN incantation to DEMIN MAXIMO and DEMIN MINIMO, learn how to control the temperature and movement of air. Usually a lot of time is spent on the study of runes and the carving of runes in order to perfect the students technique. 
  • 3rd Year: Usually around 3rd year it is common for an elemental to complete the INITIALIZATION rites, a dark necromantic ritual which gives the elementals most of their advances powers beyond this level. After the ritual the spells become stronger and more powerful, the elemental often learns how to cast them without having to use runes from this point on. With completion of the ritual comes a partial immunity to the air element, since it is now part of the scholars body. Stone elementals can now withstand mild blasts and explosions. In third year scholars also learn how to cast a flying boulder and how to control it, for the first time dealing with conjuring the element in a context that is not natural. The incantation usually taught is DEMIN CUBO. The spell is fit for a conflict, the resulting boulder strong enough to cause serious damage.
  • 4th Year: With forth year comes the ability to slowly control large quantities of the element with ease. Spells that are often taught are the defensive DEMIN GRAV, conjuring a stone wall for protection, and the more powerful DEMIN IGNITO, a spell allowing the caster to crush things with a very large rock falling them the sky. Also around this time the elemental starts to learn how to shift his shape into the shape of his element, a process known as morphing. Usually at this stage the elemental will only be able to do so when in danger, and cannot extend the morph to other people and objects without hurting them badly. Usually the elemental will still suffer some damage himself during early Morphing until he reached full immunity to his element. 
  • 5th Year: Usually by the this time the scholar will have progressed to successfully morphing himself at will and at any desired time. More time is spent on elemental spellwork, leaning how to do complicated tricks such as coordinating two boulders at once (DEMIN DICUBO).
     
  • 6th Year: Usually time is still spend on the morphing skill now moving on to morphing inanimate objects such as clothes and personal belongings. It usually takes a good while and a whole lot of embarrassment until this skill is mastered, in some ways similar to learning apparition for normal wizards. During 6th year little new spellwork is learned, usually a lot of time is spend preparing the student to join the elemental order as a fully qualified member. One spell however is usually learned during 6th year: DEMIN ACIES. The spell makes small sharp pieces of rock rain down on an opponent. It can be very, very dangerous, if not careful even lethal, but usually scholars will take several years to master this spell to its full extent. A lot of stone elementals have quite a hard time learning this one as it is their first high precision spell.
     
  • 7th Year: With the end of the basic training comes the full mastery of morphing, now extending to all kinds of objects and beings. Usually the elemental will not be keen to morph large numbers of people yet, but he surely has the know-how. In the last year of the basic teaching elementals usually learn more powerful spells such as DEMIN PLEU, a spell that makes it rain small rocks. Also taught DEMIN HELIX, a spell that creates a vastly rotating column of stone.
  • Adult Level: Usually there are 4 spells that almost very stone elemental learns. DEMIN FIGURE a spell that allows the caster to create marble statues. Hand in hand with this one goes DEMIN DEMONUS, a very difficult spell making aforementioned statues animate. Also learned a DEMIN TECTO, a spell that can make mountains shiver and move and DEMIN MALO an fighting spell that is considered bad practice. The latter crushes the opponent between two large rocks flying after him in order to get him. Similar to this scholars sometimes come across DEMIN VOLO a spell that allows you to create a flying disk of stone with is as easy to navigate as a broom.

    For those that have sympathies with the rogue or spend a lot of time researching there are two more spells to be learned. DEMIN LIQUIDO, a spell that turns a rock into liquid lava and DEMIN INSULA, a spell that can create whole islands or extend the continents. The last one is banned by the order as usually the creation of too much stone unbalances the elements as there is no known way to reserve the effects of the INSULA spell. 
  • With old age come more abilities, there is a point when incantations are no longer needed, and the basic word DEMIN and the power of will can create any shape or form of stone just as the elemental wants, however the mastery of that comes usually not before reaching the age of 50. With further age often elementals discover that they can heal or reverse any damage done by their element at great personal cost and risk. Every bit of undone damage will weaken the elementals health and life force for a considerable time but it is quite possible to master the healing and reduce the bad side effects with time.
« Last Edit: June 26, 2018, 09:43:11 AM by Christine »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Elementalism
« Reply #8 on: July 10, 2006, 11:18:10 AM »
The Element of Earth



Madin

Earth elementals are often very rural, very down-to-earth characters. They are loyal people and true friends. Normally they are very modest, honest and usually very thoughtful and considerate toward others. They are very sympathetic to people, feeling with them during times of pain and need. Earth elementals love all living beings and are very protective of their beloved. Out of all the elementals they are the family type, very warm, hearty, friendly and loving. Earth elementals will share their last food with you just out of their love and respect for any living being. They are usually the ones feeling most committed to the codex of the elemental order, and are usually good at settling conflicts, unless no ice elemental is involved. Earth elementals are very simple, very practical people that would rather use their hands to do something then use their minds. An earth elemental is a friend to steal horses with, but no one you should ask a deeply intellectual question. They are never lazy and thus never try to avoid work. In fact, they usually enjoy to work. Earth elementals usually have a very good feel with animals and people and can tell if somebody lies or tells the truth. However, earth elementals can be easily deceived by written evidence or things they don't understand. Complex intellectual matters confuse them profoundly. They also tend to work too much and too hard, often feeling exhausted and tired. Earth elementals are prone to rash emotional reactions and wrath if they find something is going absolutely wrong. They also have a potential to turn to the dark side in very few cases. Human beings disrespecting nature makes them very mad and can make them loose their touch with their gentle side and rage terribly. Dark Earth elementals however get excluded from the council and hunted down as they are very, very dangerous.

Color: Green
Elemental Name: Madin
Gem Stone: Emerald
Counter: Ice
Friendly with: Fire, Water, Stone
Likely Houses: Hufflepuff, Bellefeuille, Drakonyakrov, Gryffindor
Spells:

  • 1st Year: Ability to summon the element in situations of danger, producing small quantities of earth, or little plants. Elementals learn how to use the general incantation MADIN to summon earth.
  • 2nd Year: Ability to summon the element in a more controlled environment, being able to conjure a bigger plants or larger quantitied of earth. Scholars learn how to use to expand the basic MADIN incantation to MADIN MAXIMO and MADIN MINIMO, learn how to control the texture and composition of earth, learn how to influence the shape and growth of a plant. Usually a lot of time is spent on the study of and the carving of runes in order to perfect the students technique.
  • 3rd Year: Usually around 3rd year it is common for an elemental to complete the INITIALIZATION, a dark necromantic ritual, which gives the elementals most of their advanced powers, beyond this level. After the ritual the spells become stronger and more powerful, the elemental often learns how to cast them without having to use runes from this point on. With completion of the ritual comes a partial immunity to the earth element, since it is now part of the scholars body. Earth elementals now reach partial immunity to all naturally produced poison.  In third year scholars also learn how to cast a ball of mud and how to control it, for the first time dealing with conjuring the element in a context that is not natural. The incantation usually taught is MADIN CUBO. The spell is fit for a conflict, the resulting ball strong enough to cause serious damage. Also often taught is the defensive spell MADIN GRAV generating a protective shield of earth of the dimentions of a thick and solid wall.
  • 4th Year: With fourth year comes the ability to slowly control large quantities of the element with ease. Also around this time the elemental starts to learn how to shift his shape into the shape of his element, a process known as morphing. Usually at that stage the elemental will only be able to do so when in danger, and cannot extend the morph to other people and objects without hurting them badly. Usually the elemental will still suffer some damage himself during early Morphing until he reached full immunity to his element. Earth elementals learn a number of spells during their forth year. Common is to learn the spell MADIN FLOREO, which makes all flowers blossom. MADIN ADAUGESCO is also taught, a spell that makes plants grow within minutes. It is a fairly complex spell and often takes the students a while to master. It can be incredibly powerful. Also taught is the MADIN DICUBO teaching scholar how to coordinate to balls of mud at once.
  • 5th Year: Usually by the this time the scholar will have progressed to successfully morphing himself at will and at any desired time. Some time is spend on spellwork learning the complex MADIN VINCIO that ties a person in magical grape vines one can only cut with extreme difficulty. Once several layers are applied there is no chance to break free. Also taught is the complicated MADIN DESERTO which once fully mastered creates a patch of quicksand.
  • 6th Year: Usually time is still spent on the morphing skill now moving on to morphing inanimate objects such as clothes and personal belongings. It usually takes a good while and a whole lot of embarrassment until this skill is mastered, in some ways similar to learning apparition for normal wizards. During 6th year little new spellwork is learned, usually a lot of time is spend preparing the student to join the elemental order as a fully qualified member. A few spells however are usually learned during 6th year: MADIN VIA a spell that creates rather short lived bridges and passageways made from earth. They can be used to cross a river or abyss, however different to the ice version of the spell none of these passages lasts any longer than a few minutes before falling apart again. Also learned is MADIN PAPAVER, a stunning spell making magical poppies sprout from and blossom within seconds. The opium they emmit makes everyone go asleep within 20 seconds at the latest. It is a very hard to cast spell, but is very useful as there are almost no ways to block it out. Usually the complex MADIN RACEMIFER is learned as well. This spell grows magical berries with different healing properties. They are typically useful for treating flesh wounds and cuts, blast and burnings. Any forcefully inflicted pain or injuries can be reversed with those. However it does not work with any illnesses. 
  • 7th Year: With the end of the basic training comes the full mastery of morphing, now extending to all kinds of objects and beings. Usually the elemental will not be keen to morph large numbers of people yet, but he surely has the know-how. In the last year of the basic teaching elementals usually learn more powerful spells such as MADIN DIVIDO, producing wide cracks in the ground. Also taught is MADIN BESTIA, summoning a large number of raging mad wild animals to fight. Also common to learn is MADIN SPINAE which allows the elemental to grow hedges of thorny bushed hindering their opponent from moving without suffering excrutiating pain.
  • Adult Level: Usually there are 3 spells that almost very ice elemental learns. MADIN LUTI a spell that allows the caster to create clay statues. It goes hand in hand with this one goes MADIN DEMONUS, a very difficult spell making aforementioned statues animate. Also learned is the extremely powerful MADIN AURA enabeling the elemental to cast other earth spells with increased odds of success.

    There are several spells mostly practiced by rogue earth elementals such as MADIN IACERA, MADIN FUNGO and MADIN TENEBRA. The first of the three causing the ground to shake in a powerful earthquake. FUNGO grows lethally poisonous mushrooms, and TENEBRA makes the trees and plants of a forest move so closely together it blocks all daylight, giving the elemental the opportunity to work unseen.

    Very rare is the knowledge of three very old and powerful earth spells, usually only practised by righ ranking elementals and zealots of the order. MADIN AEQUILIBRITAS is a piece of very advanged and dangerous to cast magic as it is directly tied to the elementals life force. The spell restores the balance of nature in a badly damaged place. This spell can be used to heal a single tree that got broken in a storm, but can also used on the whole forest. It will clean polluted ground, will bring back animal life to a dead strip of land. The bigger the affect the more life force has to go into the spell. Earth elementals usually rest for weeks after casing as AEQUILIBRITAS.

    MADIN UBERTAS is an ancient blessing spell making a strip of land fertile. With the use of this spell you can grow sweet strawberries in the cold and shade, and tomatoes in the bright sunlight. Ground that has been blessed with UBERTAS will support any plant and will make it grow successfully no matter who it is planted by, or if it gets watered or not. Similar to the AEQUILIBRITAS that spell is tied to life force as well, hence it is usually not used very often.

    The ancient MADIN VENENUM is even harder to cast but an extremely good to know spell. The spell will identify any poison that has a plant component. If it is an entirely natural venom the elemental can neutralize it with that spell, though for the earth elemental itself that does not really matter having reach full immunity against his element. However it is quite handy to protect friends and allies. The VENENUM can also be used to create poison, however usually this use is kept quiet by the Elemental Order.

  • With old age come more abilities, there is a point when incantations are no longer needed, and the basic word MADIN and the power of will can create any shape or form of earth just as the elemental wants, however the mastery of that comes usually not before reaching the age of 50. With further age often elementals discover that they can heal or reverse any damage done by their element, but at great personal cost and risk. Every bit of undone damage will weaken the elementals health and life force for a considerable time, though it is quite possible to master the healing and reduce the bad side effects with time
« Last Edit: June 26, 2018, 09:42:59 AM by Christine »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Elementalism
« Reply #9 on: July 10, 2006, 11:18:36 AM »
The Element of Ice



Garth

Ice is the most powerful out of all six elements, but also the most difficult to master. Ice elementals are often withdrawn and introverted people, usually interested more than anything in arts and music. Ice elementals are very creative people that question everyone and everything in the world and do not take anything as given. They are free thinkers and free spirits, usually only limited by their own minds. They are very sophisticated people, very classy people. They are shy and gentle on the surface but often depressed and dark inside. Most ice elementals learn early that with great power there comes great responsibility. In their early years they are often idealists, people full of great ideas and visions, usually sticking up for revolutionary view points and bring new ideas to the elemental council. Ice elemental usually have a way with words, talk very sweetly as they know how to convince people. They are usually very interested in almost every subject and strive to learn as much as they can. Ice elementals, however, usually do not follow leader, liking to do their own thing. They see through most things, knowing that only they are responsible for what they do. They are unique and independent people, usually do not need confirmation and approval from others to do what needs to be done. Because ice elementals can become very old they often get jaded and dark with age. Seeing their dreams and visions destroyed, seeing that on the grand scheme of things their influence does not change much makes them prone to join splinter groups such as the Rogue. However most of them return to the rightful path in time once they realize what devastation their powers can cause. With this realization usually they become very quiet and grave people, not mixing much with other unless they need to. Often since they grow very old they never find a life partner knowing they will outlive the other. Usually they have little personal contact, are avoiding to bond with anyone as the hurt inevitably comes. They are often described as overly cold, unimpassioned and withdrawn.

Color: Blue-Violet
Elemental Name: Garth
Gem Stone: Amethyst
Counter: Earth
Friendly with: Water, Air, Stone
Likely Houses: Papillonlisse , Ravenclaw, Klyk Vampira, Slytherin
Spells:

  • 1st Year: Ability to summon the element in situations of danger, producing small pieces of ice, for example to frost something. Elementals learn how to use the general incantation GARTH to summon ice.
  • 2nd Year: Ability to summon the element in a more controlled environment, being able to conjure a larger piece of ice, or fine designed pieces of Ice. Scholars learn how to use to expand the basic GARTH incantation to GARTH MAXIMO and GARTH MINIMO, learn how to control the temperature and movement of ice. Usually a lot of time is spent on the study of runes and the carving of runes in order to perfect the students technique.
  • 3rd Year: Usually around 3rd year it is common for an elemental to complete the INITIALIZATION, a dark necromantic ritual, which gives the elementals most of their advanced powers, beyond this level. After the ritual the spells become stronger and more powerful, the elemental often learns how to cast them without having to use runes from this point on. With completion of the ritual comes a partial immunity to the ice element, since it is now part of the scholars body. Ice elementals can now withstand frostbide and extremely cold temperatures easily. In third year scholars also learn how to cast a Large boulder of Ice and how to control it. For the first time dealing with conjuring the element in a context that is not natural. The incantation usually taught is GARTH CUBO. The spell is fit for a conflict, the resulting boulder strong enough to cause serious damage. Also often taught is the defensive spell GARTH GRAV generating a protective shield of ice of the dimentions of a thick and solid wall.
  • 4th Year: With forth year comes the ability to slowly control large quantities of the element with ease. Also around this time the elemental starts to learn how to shift his shape into the shape of his element, a process known as morphing. Usually at that stage the elemental will only be able to do so when in danger, and cannot extend the morph to other people and objects without hurting them badly. Usually the elemental will still suffer some damage himself during early Morphing until he reached full immunity to his element. Ice elementals learn a number of spells during their forth year. Common is to learn the spell GARTH FRIGUS, which controlls the temperature allowing to lower it to the elementals liking. Closely raleted the spell GARTHYS allowing the caster to freeze a person or object with his breath. Ice elementals also learn early how to cast more complex spells often learning the GARTH DICUBO incantation at this point in time. This spell allowed the caster to coordinate two ice boulders at the same time.
  • 5th Year: Usually by the this time the scholar will have progressed to successfully morphing himself at will and at any desired time. Some time is spent on spellwork learning the complex GARTH RALLUS, creating slippery ice surfaces. Also thought is the useful spell GARTH PENULAE which protects a person of the elementals choosing from frostbite. This spell is an important one to learn and used everytime when morphing other people.
  • 6th Year: Usually time is still spent on the morphing skill now moving on to morphing inanimate objects such as clothes and personal belongings. It usually takes a good while and a whole lot of embarrassment until this skill is mastered, in some ways similar to learning apparition for normal wizards. During 6th year little new spellwork is learned, usually a lot of time is spend preparing the student to join the elemental order as a fully qualified member. A few spells however are usually learned during 6th year: GARTH ETERNIS a powerful incantation to create everlasting magical ice. It is often used to finish off the creation of ice blocks and other apparel. GARTH PLEU, a spell that makes it rain sharp splinters of Ice is taught as well as GARTH RETIS, a spell that cages an opponent in a prison of ice.
  • 7th Year: With the end of the basic training comes the full mastery of morphing, now extending to all kinds of objects and beings. Usually the elemental will not be keen to morph large numbers of people yet, but he surely has the know-how. In the last year of the basic teaching elementals usually learn more powerful spells such as GARTH NIVIS, used to conjure a snow storm. And often the slightly stronger version GARTH NIVIS SUBLIMIS is learned as well, a spell enabling the elemental to bury whole houses under snow. A seemingly simple but hard to cast spell GARTH VIA is on the spell list for this year. This spell enables the elemental to build bridges and passways of ice, where there is a river to cross or an abyss to overcome.
  • Adult Level: Usually there are 3 spells that almost very ice elemental learns. GARTH FIGURA a spell that allows the caster to create ice statues. It goes hand in hand with this one goes GARTH DEMONUS, a very difficult spell making aforementioned statues animate. Also learned is  the extremely powerful GARTH AURA enabeling the elemental to cast other ice spells with increased odds of success.

    There are several spells mostly practise by rogue ice elementals such as GARTH ITERNA, GARTH PAXILLUS and GARTH ACUEO. The first of the three freezes a person from the inside, making the body burst apart. PAXILLUS send a sharp pillar if ice right through their hard, and ACUEO conjures an ice blade as hard and deadly as steel.

    Very rare is the knowledge of three very old and powerful ice spells, usually only practiced by righ ranking elementals and zealots of the order.
    GARTH SPECULUM makes the person it is cast on see strange reflections on the shining surface of the ice. Those reflections are so captivating, that once they looked for too long they cannot pull away and will freeze into a solid ice block eventually. GARTH CARMINA, the song of ice is another one of these rare spells. CARMINA produces magical snow that evapores one it touches solid matter. While the snow falls the wind seems to sing a creepy melody. Whenever the snow hits and ally of an elemental the ally gets healed and strengheted, whenever it his an enemy the person suffers painful rashes and frostbite. It seems the CARMINA discourages the opponent, often great misfortunes happen to the enemy of the ice elemental if this rare incantation is spoken. Probably the most powerful ice spell ever is the GARTH DETRAHEO which can drain powers from other elementals which the ice elemental can than channel and use himself. The spell requires years of training, often not mastered at all but some of the ice elementals.

  • With old age come more abilities, there is a point when incantations are no longer needed, and the basic word GARTH and the power of will can create any shape or form of ice just as the elemental wants, however the mastery of that comes usually not before reaching the age of 50. With further age often elementals discover that they can heal or reverse any damage down by their element, however at great personal cost and risk. Every bit of undone damage will weaken the elementals health and life force for a considerable time, however it is quite possible to master the healing and reduce the bad side effects with time
« Last Edit: June 26, 2018, 09:42:45 AM by Christine »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Elementalism
« Reply #10 on: July 10, 2006, 11:18:57 AM »
The Outer Three Elements



Element of Time

Little is known about the element of time as far as character traits go. There are even doubts if such an elemental really exists. According to books, the colour of the time element is turquoise and their gem stone is the Chrysoprase. From the new records that can be found one can conclude that time elementals are normally very rational and quiet beings.


Element of Death

Not much is known about this element either. The colour of the element is black, the gemstone unknown. There are rumours that just about any gemstone will work for a death elemental. As well as for the time elemental no one is sure if the element of death really exists, as most of its spells were forgotten long ago.


Element of Rebirth

According to myths and legends, this is the element that has the power to create life. Most elementals are convinced that this is just that-- a legend -- but actually has no further foundation. It is said in the legends that the elemental of rebirth does not use any gemstones to cast spells, just thinks things and they happen. There is no evidence whatsoever that an elemental of this kind has ever existed historically.
« Last Edit: August 04, 2010, 07:38:40 AM by Anton Knyazyev »

Albus Dumbledore [ Portrait ]
3853 Posts  •  played by MH Admin
Re: [Background Information] Elementalism
« Reply #11 on: July 10, 2006, 11:19:56 AM »
Runic Representations And Zhyadad Cyphers

There is a variety of runic symbols for the six elements. They differ in style and age, some being more common than others. Students of the elemental council nowaways learn the elemental symbols depicted below. (from left to right: Ice, Earth, Stone, Air, Fire, Water)  Zealots will typically write in what is labelled as Council Shorthand, while Acolytes tend to use what is labelled as Council Formal. Harbingers and some of the older Acolytes will most often write in the ancient runes depicted on the far right.

         
Council StudentsCouncil ShorthandCouncil FormalCouncil Ancient

Below are the runic represenations of the six elements typically used by Rogue Elementals. There are several slight variations of the Rogue Elemental symbols. Some of the Rogue write in Council Shorthand, especially those that defected from The Council.


Common Rogue

Below is an image of ancient Elemental symbols, dating back many years--possibly even before the creation of The Council. It is unclear which elements the last two symbols represent; however, it is rumored that these two stand for death and rebirth.  They show up sporadically during Elemental literature.


Ancient Elemental

Below is a commonly used cypher to encode English and other Eurpean languages in Zhyadad letters. There are plenty of different cyphers around and new cyphers appear frequently. The real sounds and pronunciations of the Zhyadad language are not known by normal wizards.

Common Zhyadad Cypher
« Last Edit: June 26, 2018, 09:42:22 AM by Christine »

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