Author Topic:  [Adults] Adult Character Guide  (Read 3360 times)

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[Adults] Adult Character Guide
« on: April 26, 2018, 08:31:56 PM »

This guide was written by: Ashton, Christine, Dylan, Emily, Inga, JT, Laura, Lianne, Lena, Olivia, Samm, Sioban, Sophie, and Taed


Welcome to the Magical Hogwarts Adult Character Guide. The purpose of this topic is to illustrate which options you have when creating an adult character and to show you what to keep in mind when creating your character sheet. This thread also introduces the available adult member groups, and any requirements set to join them.

some general advice: nationality, education, and profession


As with any Magical Hogwarts character - student or adult - it is important that you review the New Player's Guide and the general Character Creation Guide.

As with a student character, nationality is one of the first and most important decisions you will make. Nationality determines the school your character went to as well as his or her cultural background, language capabilities, and experiences. Once you have decided on a country or region, determine which school your character has attended in the past and have a look over the corresponding guide: Hogwarts, Durmstrang, Beauxbatons, Ilvermorny, Koldovstoretz, Mahoutokoro, or Castelobruxo.

When working on the history of your character, try to cover each period of your character’s life. A fresh graduate’s sheet will probably include more detail from their school years than a sixty-year-old’s will, because those experiences are more proximal and likely to still be directly affecting your character. While we welcome detail, there is no need to feel pressure to include every minute or interaction from your character’s past. Try to focus on events (both canon and original) that likely have had a lasting impact on your character. How did they feel about their parents growing up? How did their experiences before school prepare them for beginning their studies, if at all? Who were their closest friends? What were the biggest heart-breaks, fights, or losses?

Additionally, it is important to consider that each adult character should have a profession... or at least a plan for one. Everybody’s got to eat, right? While it is possible to play an unemployed bum, it may be difficult for you to find roleplay interaction for your character; a place of work offers opportunities to roleplay with colleagues and to forge friendships. It will also influence large parts of your history as well as your character’s social status and circle of friends. Your character’s occupation should be compatible with their achievements in school (e.g. what N.E.W.T. level courses your character has completed) and their general background.

If you are creating a young adult, it may be required for your character to complete further education or to work as a trainee. Certain professions (aurors, healers, mediwizards, etc.) require your character to undergo some additional training before stepping into employment.

what jobs are there?


Canon provides us with a plethora of weird and wonderful occupations a wizard can pursue. Be it the job of the auror, curse breaker, or potioneer, there is a job out there for everyone. Of course, there are also “real life” jobs, such as waitress, professor, or accountant, that are just as viable in the wizarding world as they are in the muggle world.

There are also several member groups that you could create a character in that do not correspond to an occupation, but are instead affiliation-based, such as Death Eater. These affiliations (listed below) are not paid positions and cannot be listed as a job. Therefore, when you create a character that belongs to one or more of the groups mentioned, you will still have to find a suitable and appropriate profession for your character to pursue. Additionally, membership in a certain group is rarely, if ever, exclusive and should not rule out multiple occupations or affiliations. By general convention, profession-based member groups are assigned whenever possible. If this is not applicable or desired, an affiliation-based member group can be used instead.

profession-based membergroups



Intended for painters, sculptors, or creators of other media that earn their income through their art

Intended for those who work for The Daily Prophet

Intended for paid researchers or scientists whose focus is on the breeding, behaviour, or taming of dragons

Intended for employees of Gringotts, either in the bank or abroad

Intended for those working as a Healer or Apprentice Healer at a treatment center other than St. Mungo's

Intended for researchers or scientists whose focus is on the cultivation, growth, or preservation of magical plants and herbs

Intended for researchers or scientists whose focus is on the habitats, breeding, or behaviour of magical creatures other than dragons

Intended for those working as a Mediwizard or Apprentice Mediwizard at a facility other than St. Mungo's

Intended for those who are master potion makers or who run apothecaries

Intended for professors employed by any of the wizarding schools of Magical Hogwarts; due to limited spaces, please consult the list of Available Positions

Intended for professional Quidditch players, especially those currently playing for a regional or national team

Intended for shop owners rather than shop workers

Intended for shop workers rather than shop owners

Intended for those working as a Healer or Mediwizard at St. Mungo's

Intended for writers who work outside of The Daily Prophet

Intended for those gainfully employed by the Magical Congress of the United States of America (MACUSA)

Intended for those gainfully employed by the British & Irish Ministry of Magic

Intended for those gainfully employed by the French Ministry of Magic

Intended for those gainfully employed by the Russian Ministry of Magic

Intended for those gainfully employed by the Swedish Ministry of Magic

Intended for those gainfully employed by any Ministry for Magic without its own tag

affiliation-based membergroups



Intended for adults who are currently incarcerated at Azkaban Prison

Intended for adults who do not fall under any of the other member groups and are, as the name suggests, practitioners of the Dark Arts

Intended for those who have pledged service to the Dark Lord’s cause

Intended for those that have been approved for the Elemental special feature

Intended for those that have been initiated into the Order of the Phoenix and have pledged their loyalty to Albus Dumbledore

Intended for Beauxbatons graduates/adults who do not fall under any of the above member groups and can be considered good or neutral

Intended for Durmstrang graduates/adults who do not fall under any of the above member groups and can be considered good or neutral

Intended for Hogwarts graduates/adults who do not fall under any of the above member groups and can be considered good or neutral

Intended for Ilvermorny graduates/adults who do not fall under any of the above member groups and can be considered good or neutral

Intended for Koldovstoretz graduates/adults who do not fall under any of the above member groups and can be considered good or neutral

Intended for Mahoutokoro graduates/adults who do not fall under any of the above member groups and can be considered good or neutral

Intended for graduates/adults who did not attend any of the six played schools, do not fall under any of the above member groups, and can be considered good or neutral
« Last Edit: March 10, 2023, 12:31:55 PM by Daphne »

1270 Posts played by MH Admin
[Adults] Adult Character Guide
« Reply #1 on: April 26, 2018, 08:32:07 PM »
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Artist The Artist membergroup is for characters that make all or some of their living by practicing an art form. This can include painters, musicians, actors, illustrators, designers, and many more. If you feel your character is more strongly identified with another membergroup, for example, a Shopkeeper who sells their artwork or a Dark Wizard artist, the Artist group can be assigned as a secondary membergroup as well. Formal training is by no means required for your character to have a successful career in the arts, but if you prefer, there are many places for post-secondary wizarding arts education.

daily prophet The Daily Prophet membergroup is dedicated to the British newspaper's employees. They can be either field reporters, columnists, photographers, editors, secretaries, or any other job that can be found at a publication. Writers or freelance journalists who aren't employed at the Daily Prophet but only make occasional written contributions can be part of the Writer membergroup.

dragonologist Dragonologists are magizoologists who study dragons. There is no formal school that prepares prospective wizards and witches for the career. Rather, they may choose to apply for apprenticeships at any one of the established dragon reserves or sanctuaries around the wizarding world.

Aspiring dragonologists are expected to have N.E.W.T.s (or their national equivalent) in Care of Magical Creatures, Herbology, and Charms. Many also usually hold N.E.W.T.s in complementary subjects such as Potions, DADA, Flora and Fauna, among others. They must also display proficiency in Apparition and Side-Along Apparition. Those whose applications pass the first round are invited to an onsite practical test to see how well they handle themselves in the presence of a dragon.

Apprenticeships usually last four years. The first year is spent revising foundations in Draconic anatomy and physiology, their behaviour, and their preferred habitats, as well as observing dragons from designated outposts, the nurseries, or supervised parties. After a year and a comprehensive assessment, dragonologists may apply for a mentorship and choose their specialties. These mentorships are highly personal, and may range from the required three years of supervision to decades of professional partnership.

Dragonologists may focus primarily on the care and preservation of dragons and their habitats. They may also learn to be dragon trackers to seek out particularly elusive dragons, or train to subdue dangerous ones. Others are trained to study magical uses of dragon parts and publishing research. Others still are tasked with collecting dragon materials such as dung, eggs, hide, claws, liver, heartstrings, and any other tradable goods for market, which helps fund the operations of the reserves. All legal goods come certified as coming from a reserve, although many poachers are attracted to the high prices commanded by dragon materials.

There are ten recognised breeds of dragons in the wizarding world, and wherever they are native inhabitants of, those countries' Ministries are responsible for keeping them hidden from Muggles. Thus, the major dragon reserves are:

The Macfusty Reserve: Scotland. Several islands in the Hebrides archipelago have been made Unplottable to house the Hebridean Black dragons. The Macfusty clan has been charged with protecting the lands for generations, one of the few privately managed reserves in the world. The clan takes on very few dragonologists outside of their family, but will accept temporary residencies from dragonologists stationed at other reserves seeking to learn more about the Hebredean Blacks in their native habitat.

Snowdonian Reserve: Wales. Home to the Common Welsh Green, this reserve is carved out of the Carneddau range, and managed by the British Ministry. While the Welsh Green is perhaps the easiest of the ten breeds to handle and subdue, its remote natural habitat and natural avoidance of people mean that dragonologists studying it find themselves battling the environment more than the creature itself. Those stationed here must be prepared for gales, frost, and snow that occur throughout the year, but are considered some of the best dragon trackers due to their experiences working in harsh climes.

Jiuzhaigou Sanctuary: China. Located in the edges of the Tibetan Plateau, the mountains, forests, and valleys of this dragon reserve host the greatest number of Chinese Fireball dragons, as well as a several imported breeds of Peruvian Vipertooth and Antipodean Opaleye. Dragonologists here are particularly known for their research in medicinal magic and other uses for dragon parts, such as powdered dragon eggs.

Marlborough Sounds Antipodean Sanctuary: New Zealand. Because the Antipodean Opaleye prefers living in valleys as opposed to mountains, no other dragons breeds have been able to be permanently held here. Dragonologists here generally specialise in dragon mating and breeding, as the Opaleye's population is worryingly low.

Peruvian Dragon Reserve: Peru. Located in the Jun?â?¡n region, between the border of the Western Amazon and the Andean highlands, this reserve only focuses on the Peruvian Vipertooth. The Vipertooth seem to breed at much higher rates compared to other dragons, and dragonologists stationed here are usually trained to cull the breed's number to manageable levels. Those bent on research usually focus on finding more effective treatments and cures for dragon pox, with the goal to fully eradicate the disease.

Norwegian Dragon Reserve: M?â?Ñlselv, Norway. Located in the Troms Region, this reserve holds only Norwegian Ridgebacks. Because the breed is particularly solitary and requires a far larger territory per dragon, dragonologists here must keep careful count of their numbers. They usually focus on tracking and moving aging dragons to Romania to allow younger breeds to live in their native habitat.

Ukrainian Dragon Reserve: Ukraine. The third largest reserve in the world, it is in a remote region in the Carpathians, and focuses on protecting the largest of all dragon breeds. However, the reserve also accepts transfers of other dragon breeds except the Peruvian Vipertooth. Those who were not accepted as apprentices in Romania often seek for a slot in Ukraine.

Swedish Dragon Reserve: Jokkmokk, Sweden. The second largest reserve by size, but accepts the fewest apprentices. Reserved only for the Swedish Short-Snout, the dragon is quite elusive and requires only a few teams present. Dragonologists here manage the restricted trade of Short-Snout goods, particularly their hide, as their prized silver-blue scales regularly attracts poachers.

Romanian Dragon Sanctuary: Transylvania, Romania. The largest dragon reserve in the world, all ten dragon breeds are given territories here, making it the ideal place for dragonologists seeking to study multiple types of dragons. Dragonologists here coordinate transfers of dragons from other regions in the world. As the premier research centre on dragonology, Romania employs the greatest number of dragonologists, but are also one of the strictest in regard to their applicant pool due to the varied number of dragons that wizards and witches must manage regularly.



gringotts official This membergroup is intended to those employed by Gringotts Wizarding Bank. While run by goblins, witches and wizards may also be employed as either curse breakers or officials.

healer The wizarding equivalent of medical doctors, Healers are at the top of the medical hierarchy. Because they have extensive training, they have the final say in terms of patient care decision-making in the hospital (or private practice) setting. Their salaries are typically quite generous, landing them in the upper echelon, and they wear robes of lilac (in France) or lime-green (everywhere else).

The vast majority of Healers practice either in hospitals or privately, though they may also be employed exclusively as a ?óÔé¼?ôteam doctor?óÔé¼?Ø for a specific professional Quidditch team. There are multiple specializations of Healing from which to choose, including but not limited to: Artefact Accidents, Creature-induced Injuries, Emergency Healing (equivalent of an Emergency Room doctor), General Practice (equivalent of a Primary Care/ General Practice doctor), Magical Bugs & Contagious Maladies, Pediatrics & Maternity, Potion and Plant Poisoning, Spell Damage (most similar to Psychiatry), and Sports Medicine.

Please note that if you?óÔé¼Ôäód like your character to be Healer-in-Charge of a ward, you must first contact an administrator to get permission. Additionally, veterinary medicine (magical and non-magical) is considered non-human Healing and is thus an independent entity.

healer-in-training Healers-in-Training are those characters training to be a Healer. Please refer to this post for more information on Healing schools, including admission requirements and program structure.

herbologist Herbologists are witches and wizards that are researchers or scientists. They specialise in the cultivation, growth, and preservation of numerous magical plants, herbs, and fungi. Herbology embodies the study of magical and mundane plants and fungi, making it the wizarding equivalent to botany, and has many different branches. Herbologists are skilled caretakers of flora and usually have a wide array of knowledge on how to care and grow even the most delicate and difficult of plants. Herbologists are held in high regard, especially when they help to maintain the delicate balance between humans and plants.

Herbologists are often employed by the major wizarding hospitals and their work focuses on using plants and herbs for medical uses. They can work closely with healers to try and produce potions and lotions that can speed up patient healing. Herbologists can also be self-employed. They may choose to collect and preserve their own plants for their personal collections or sell to people privately. Some herbologists publish their findings in textbooks and papers, some of which are presented at various conferences around the wizarding world.

magizoologist A magizoologist is a person who studies magical creatures (Newt Scamander, for example). Magizoologists can also be referred to as 'wizarding naturalists'. Magizoologists can study creatures, discover creatures, or just be incredibly knowledgeable about them to qualify as such. There are many specializations in this field, however, if a witch or wizard studies dragons specifically, they are eligible for the Dragonologist membergroup detailed below. There are no qualifications nor secondary education associated with being called a magizoologist, however there is a branch of Healing dedicated to veterinary medicine.

mediwizard Most analogous to paramedics in the Muggle world, Mediwizards and Mediwitches are primarily "field" medical staff; though they may choose to work in hospitals as support staff, as referenced in canon. Like paramedics, they are certified to perform a broad range of emergency services and are chiefly involved in initial stabilization of the patient until transport to a hospital (in the event of a severe injury), at which time a Healer will take over the care of the patient. Their salaries tend to fall in the middle to lower-middle range, and they wear robes of pastel pink (in France) or sky blue (everywhere else).

They are most commonly involved with professional and semi-professional Quidditch teams, contracted by the Department of Magical Games & Sports to attend matches in the likely event of injuries - which differs from the "team doctor" role that Healers may choose to undertake. They may also be contracted by other branches of wizarding government, including the Department of Magical Law Enforcement in situations such as high-risk Auror assignments. Unlike Healers, Mediwizards/-witches do not further "specialize" in a particular field: their expertise is restricted solely to emergency or trauma situations.

mediwizard-in-training Mediwizards-in-Training are those characters training to be a Mediwizard/-witch. Please refer to this post for more information on Mediwizard/-witch schools, including admission requirements and program structure.

ministry of magic Any character employed by any Ministry of Magic belongs in this group. There are several Ministry of Magic membergroups played and available of Magical Hogwarts: British Ministry, French Ministry, Russian Ministry, Swedish Ministry, American Ministry and other Ministry of Magic. The latter is inclusive of all Ministries not having their own membergroup, which offers you a large variety of locations to pick from; see this post for further information.

wizengamot The Wizengamot is the High Court utilised by the Ministry of Magic, responsible for interpreting and applying the laws set down by the Ministry. The Wizengamot is composed of high-ranking Ministry Officials (heads of Departments and some senior Offices) and from the distinguished members of general wizarding society (voted in by the wizarding public on a 7 year term). The Wizengamot is headed by the Chief Warlock, who is often also the Minister for Magic. Wizengamot members wear plum-coloured robes with a silver ?óÔé¼?ôW?óÔé¼?Ø embroidered on the left side when court is in session.

More information on the Wizengamot can be found in the Ministry of Magic Guide.



potioneer A potioneer, also known as a potion master, is a witch or wizard who makes potions for a living; this could include working as a professional brewer, studying or inventing potions or even teaching a class at Hogwarts and other wizarding schools around the globe. A person known as a "potions master" has to have achieved a N.E.W.T in the subject. Membership in the Potioneer's Guild is vital.

professor A professor is a teacher at one of the played wizarding schools on Magical Hogwarts. The profession of a professor is a prestigious one and professors are well respected in the wizarding world. Professors are experts in their field of magic and a character should be designed accordingly. Given that they need an appropriate background story, professors should be at least 30 years of age. Professors should have a N.E.W.T. in their chosen subject and have additional academic experience in their field. Professors are usually graduates of the school where they teach.

Professor vacancies can be found in the Positions thread. Head of House positions are given to professors that are graduates from the according house. They're not positions you can apply for; rather, they are awarded by the administration team. Other school staff, mentioned in the Positions thread, can be applied for; possible positions are school nurses, librarians, caretakers, gamekeepers, etc.

quidditch player Overwhelmingly, Quidditch is the most well-known and most popular sport in the wizarding world. Most, but not all, countries also have multiple professional league teams that play against their regional counterparts. For instance, the United Kingdom and Ireland belong to the British and Irish League (which currently recognises fourteen teams). However, every country boasts a National Quidditch Team which aims to compete in the World Cup held every four years. For example, England, Scotland, Wales, Northern Ireland, and Ireland each have their own National Quidditch Team. All competing teams, whether League or international, are comprised of seven players, a trainer, and typically at least one set of reserve players. Background information on the game of Quidditch and its variants, as well as a list of Quidditch teams, can be found in the Quidditch Overview.

Persons who wish to be professional Quidditch players should be physically suited to the position they are playing in. A Keeper should have excellent reflexes, a Seeker should be light and agile, a Beater should be sturdy and strong, etc. To write a believable professional Quidditch player, you need to make sure your character has had considerable experience. A character who never touched a broom after their first-year Flying class wouldn't get picked by the Appleby Arrows to play first-string as soon as they graduated! Ideal professional players have had several years of experience in Quidditch during their school years. Even then, only the most obviously talented players would get drafted for game starters. It is more likely that a person spends some time on the reserve team, participating in practices and scrimmage matches but not actual games unless an illness or injury requires that a player be replaced. Write out how your character worked their way up to the starting line-up!

National Teams are sponsored by the national or regional Ministry of Magic that is responsible for that country's magical politics. If your character wants to represent a country on their National Team, consider if that character has been playing long enough and/or well enough to get the attention of the National Team Coach. More information can be found in the National Teams and the World Cup informational post.

shop keeper The shop keeper membergroup is dedicated to shop owners. Shops can provide various kinds of merchandise and can be located anywhere in the Wizarding World. Funding of a shop is a topic that should be considered when creating a shop keeper. A poor character wouldn't have the money to start a business unless there's a convincing background story. The location and advertisement / way of attracting customers should be considered as well. Please check the region you want to set the shop in to see if there are already similar shops. It is unlikely that two similar shops exist in close proximity.

When choosing a field of merchandise make sure that it makes sense for your character. Depending on the kind of shop there are naturally different requirements. Your character should probably have an N.E.W.T in the subject(s) connected to the field of merchandise. When you create a shop keeper the shop should not only be mentioned in the sheet; there are shop listings in all main regions and you can add a description of your character's shop there to flesh it out some more and make it a location for future threads. A shop keeper may work in the shop or have employees to deal with customers. These employees are shop workers.

shop worker If you intend to create a shop worker you can approach an owner of an existing shop and ask if they need employees (see shop listings). Of course you can also create a shop with a NPC shop keeper and have your character be an employee there. In this case you should also write a description of the shop in the local shop listings.

st. mungo's hospital This membergroup is reserved for those Healers and Mediwizards employed by St. Mungo's Hospital.

writer Writers who don't work for The Daily Prophet belong in this membergroup. The term 'writer' is very broad and covers many different types of characters: poets, magazine editors, journalists, even characters whose diarist hobbies take up the majority of their lives. Paid or unpaid, published or unpublished, contract or freelance, if a character does any sort of writing, they can fit into this group. No additional education is required to be a writer.

1270 Posts played by MH Admin
[Adults] Adult Character Guide
« Reply #2 on: April 26, 2018, 08:32:16 PM »
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international confederation of wizards The International Confederation of Wizards (ICW) is the highest authority of the international wizarding community. It is a wizarding intergovernmental organisation composed of representatives from every Ministry of Magic around the world; the magical equivalent of the United Nations. Seats on the ICW are selected by each country's Minister for Magic, and are subject to the approval of the Wizengamot; as such, it is a generally difficult position to obtain. Its headquarters are in Geneva, Switzerland.

The ICW's primary authority consists of the Mugwump Council, which is formed of representatives from each country. The Council is led by an elder wizard who holds the title of Supreme Mugwump (the first of whom was Pierre Bonaccord from the French Ministry), who is elected by ICW Representatives to serve a four-year term. Each country's Mugwump representative has an office located in their respective Ministry of Magic. A decision must be approved by fifty percent plus one of the Mugwump Council in order to be both implemented and enforced.

The ICW has a long history of overseeing the collective Ministries of Magic, presiding over matters of local, regional, and international magical cooperation. In 1692, the ICW drafted and implemented the Statute of Secrecy, which was a mandate to hide and thereby protect the wizarding community from the Muggle world on an international scale; this included modifying Muggle memories in order to keep the magical world a secret. In 1750, the ICW further emphasized their governing power by adding the famous Clause 73 to the Statute, which detailed each wizarding governing body's obligations for concealment as well as possible disciplinary action for any breaches.

Specifically, as a supervising body, the ICW is comprised of four [4] committees which are the Committees for: Magical Education; Magical Games & Sports; Management of Magical Creatures; and the Upkeep of the Statute of Secrecy. Members of each Committee primarily draft and pass international legislation. Additionally, the ICW funds and staffs a small task force intended to deal with any breaches of international legislation, particularly the Statute of Secrecy of 1692; so-called the Plum Guard, it is ceremonial at best.

1270 Posts played by MH Admin
[Adults] Adult Character Guide
« Reply #3 on: April 26, 2018, 08:32:29 PM »
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dark wizard Dark wizards can be from any location and any school, and may even be homeschooled. They can be any age, gender, from any blood status and socioeconomic background, and have a wide variety of political views. They differ from the general adult category because they are practitioners of the dark arts, engage in illegal activity, or they simply consider themselves darkly-affiliated. While it is more common for a dark wizard to consider themselves "darkly" affiliated, they may hold neutral or even light political views, yet simply engage in law-breaking activities like theft, or practice so-called dark arts, such as Necromancy.

When creating a character in this designation, ask yourself if their darkness is central to their character, and if the character falls under one of the other designations--i.e. Healer, Professional Quidditch Player, etc. If they fall under a category which holds its own user group, the character should be sorted into that member group and have "dark wizard" as a secondary member group. If the character does not fall into any other category and considers themselves darkly affiliated, is a practitioner of the dark arts, or is involved in illegal activity--dark wizard is the member group for them!

death eater Death Eaters are followers of Lord Voldemort. These are typically halfblood or pureblood wizards who believe strongly in wizarding supremacy and often in pureblood supremacy as well. Each Death Eater who served while the Dark Lord was still alive is branded with a "Dark Mark" on their left forearm, an intertwined skull-and-serpent. This symbol burns black when they are being called upon and allows them to apparate directly to the Dark Lord without knowing his precise location.

In the early 1970s, Death Eaters earned their fearsome and infamous name through their bloodlust and eagerness for death, destruction, and chaos. They preyed on those weaker and often used force or coercion to build up their masses. They were feared by the wizarding population due to their violence against muggles, muggleborns, and anyone who dared to oppose them.

After the first fall of Voldemort, in 1981, many Death Eaters were hunted down and prosecuted by the Department of Magical Law Enforcement. Many were imprisoned in Azkaban, but few were able to avoid being caught or pretend they were not guilty--a common excuse was that they were only doing the Dark Lord's bidding under the Imperius Curse. This was the end of the Death Eaters until the second rise of Voldemort in 1995. Those Death Eaters who had escaped justice were questioned harshly by Voldemort as to why they had not gone looking for him after his fall, and were punished harshly for unacceptable answers.

While creating a Death Eater character, it is important to note that if your character was a Death Eater prior to Voldemort's first fall in 1981, you will need to either include time in Azkaban or explain the way the character was able to escape justice. You will also need to explain the character's reasons for not hunting down Voldemort in the years between his downfall and his comeback--reasons that Voldemort himself would need to accept. Between the years of 1981 and 1995 it would be highly unlikely for anyone to become a Death Eater, as the Dark Lord had fallen and no longer had a physical body. He would not be able to choose members of his inner circle at this time.

Along with the above, your character background must clearly state both why your character would be interested in becoming a Death Eater--either through choice, or by force and coercion--and why Voldemort himself would find the person to be valuable. Sharing Voldemort's views is not enough to become a Death Eater. A person must also have some degree of skill that would make them trustworthy and invaluable to him. They do not require specific N.E.W.T.s, and could be skilled in almost any field, but they must be useful in order to be marked by Lord Voldemort.

Most Death Eater characters come from the Hogwarts area, and many are sorted into Slytherin house. However, there can be followers of the Dark Lord from any house and (with a very detailed background) from any location. In order to be marked as a Death Eater by Lord Voldemort, one must have been at least 17 years of age in 1995, there are no student Death Eaters permitted during this period with exception of Draco Malfoy, a special case. Death Eaters outside of the Hogwarts area will need an exceptional backstory as to why their character is involved in the political climate in England during this time period.

Most recently, after the fall of the Dark Lord, new "sleeper" Death Eaters have been born. A sleeper Death Eater is typically a young person who was not involved during the Battle of Hogwarts, who has been hand-picked by Voldemort and his inner circle, prior to his fall, to become part of a new generation of Death Eaters. Rather than the typical Dark Mark, the sleeper death eaters each have their own, unique mark, which functions similarly. For each sleeper, or group of sleepers, there is a "waker". A waker is a senior Death Eater, who fought for Voldemort at some point between 1995-1998. They are in charge of activating the Dark Mark on their sleepers through ritual magic.

Each waker typically knows their sleeper well--they are often family members, family friends, mentors, or other such respected adults. The sleeper in question is marked without their consent, though they are generally only offered to the cause if their waker believes they will comply with the tasks given to them. Those who refuse to follow orders are often punished severely by their waker and other Death Eaters through means including mutilation and permanent disfigurement, poorly-executed memory charms, or death. These sleeper Death Eaters are often given additional training in the art of espionage, occlumency/legilimency, ritual magic, and other areas which may allow them to be beneficial to the cause by the same senior death eaters who chose them. While the Dark Lord sleeps, the new Death Eaters are slowly rising to take back what they feel is rightfully theirs.

elemental The Elemental membergoup is dedicated to those witches and wizards whose magical practices are different from the majority. This particular kind of magic is focused on the individual's connection to a natural element. Elementalism is generally detected at an early age, as individuals are born with these abilities. Consequently, on Magical Hogwarts elementalism is considered a Special Feature and needs to be applied for. The Elemental guide can be found here, and the rules for Special Features applications are here.

order of the phoenix The Order of the Phoenix (shortened to 'Order'), founded by Albus Dumbledore, is a secret society dedicated to fighting Lord Voldemort and his followers. It began during Voldemort's first reign (1970-1981), and was dormant until his rise in 1995. It was not officially disbanded after Voldemort's fall, though it has been considerably less active in recent years. The Order still exists in present time, and is still allowing members to join, though it is not recruiting at this time. Taking care of the Dark Lord's followers and making sure they are brought to justice is something the members still work on to this day.

One does not need a specific personality or background to be a part of the Order, and instead merely needs to be dedicated to the cause and useful in some manner. Alumni from all Hogwarts Houses are welcome, including Slytherin, though there seems to be disproportionate number of former Gryffindors in the Order due to their house's value of bravery and courage. As a secret society, it is rare for a person to be selected and generally they are only recruited if they are a master in their area of expertise. From Kingsley Shacklebolt, a fierce Auror and new Minister of Magic, to Mundungus Fletcher, someone familiar with the shadier parts of Knockturn Alley, many areas of magic are useful to the cause. It is also vital to explain how a character was made familiar with the OotP, prior to joining. It is suggested that prospective Order members reach out to drivers of already-played members to establish a connection. One must be invited to join, in able to become a member. While during wartime it is possible they were recruited by a member due to their expertise in the field, many people -- however useful they may be -- might be looked over for membership due to not having a relationship with those currently on the team.

If your character is the appropriate age, they may have been a member during Voldemort's first reign, or they may have joined when Voldemort returned in 1995. Either way, keep age in mind when playing an Order member. They do not accept any person under the age of seventeen, and students are not allowed to be members. There are no N.E.W.T. requirements for this position, however, the Order does prize those who are skilled, and will give preferential admission to those with said skills over those which have none. Typical members of the Order are residents of Great Britain, however, those of other nationalities may be admitted with reason. A non-British character would need to explain their involvement with British politics, and also would need to physically be present in Britain during some, if not all, of the war (1995-1998). Many, if not all, Order members physically fought in the Battle of Hogwarts in 1998, and some may have experienced trauma and tragedy as a result of this.

While the Order used to meet at 12 Grimmauld Place, the former Black estate which was protected by a Fidelius Charm, the area was compromised towards the end of the second war, and as such these headquarters have been abandoned. The meeting site for the Order is currently The Burrow -- the Weasley home -- though these meetings are growing less frequent as time progresses. The Order is currently on a downward shift, fading into what seems like obscurity. However, with the new Death Eaters emerging, there is great potential need for the Order to become active again and continue to fight the good fight.

adult witch/wizard If, after reading all of this information, you still cannot pick a membergroup for your adult character, rest assured!  There are seven additional membergroups your character can belong to -- it only depends on where they went to school. If they went to one of the six played schools on MH (Beauxbatons, Durmstrang, Hogwarts, Ilvermorny, Koldovstoretz, or Mahoutokoro), they will be designated as a graduate. If they attended a non-played school (or were homeschooled) they will be designated as an 'Other School Adult'. Keep in mind that if your character aligns him- or herself as 'dark', they can be considered a 'Dark Wizard/Witch'.

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