Since the upcoming tournament's announcement, Zoya had wholly ignored all of her other duties and spent every waking moment (and even some sleeping ones) prepping for the duels. The fiery little witch had spent all of her free time in one of three places this last week, the library (looking for new spells), the dueling room (in secret, thanks to the professor), and the Grand Hall watching the bracket as it moved toward the final match. During classes, she hid spell diagrams between the pages of her textbook, practicing the movements silently under the desk while she pretended to read the assignments. And even though she was one of the youngest members of the house Dueling Teams, Zoya felt prepared.
Exuberantly confident, wickedly good with her wand, and too stubborn to admit defeat, the Klyk Vampira was dead set on winning the tournament. Beating her first opponent in the first two rounds, Zoya felt inspired, like she was on the top of the world, and nothing could bring her down until she saw who she was competing against in the next match. Alaric was good, and he'd been dueling for a lot longer than the fourth year had, but Zoya was careful not to let it go to her head. She would be vigilant, but she couldn't risk being too cautious, especially not since Kalevi had advanced to the final round. Winning the trophy would be great, but beating out the Drakonya Krov captain (two years her senior) to do it, was just too sweet an opportunity to pass up.
With a clear head and a cornucopia of spells floating around her mind like cannons ready to fire, Zoya stepped up to the mat. The redhead removed her long uniform cloak to reveal the Dueling uniform underneath, handing it to a friend and making sure the Captain pin was shining brightly on her lapel. Moving twenty paces back, Zoya took once finally, steadying breath, before spinning around and readying her wand. Her favorite professor gave the word, and the match began. Zoya was first to attack, just the way she preferred it, and with a resolute tone, she attempted to fling the Horned Tongue curse at her adversary. The opening move was carefully determined, as the witch hoped a hardened tongue would impede Alaric's abilities to fight back.
Aim:
Rolled 1d6 : 5, total 5
Spell accuracy:
Rolled 1d6 : 2, total 2