name: toya
character name: maialen etxegarai
feature you are applying for: 1/2 Siren
description of the character:
Maia is a charmer. She is equipped with a slick since of humor and quick to crack jokes on her self and others. Maia is a hedonist, a lover of pleasure and pleasurable things. She wants to be surrounded by beautiful and shiny new things and chases them in an almost superficial manner, collecting and hoarding baubles. She doesn't believe in 'relationships' in the sense of tying herself down to one person romantically, but has many friendships both platonic and sexual in nature that she cherishes. She is not a selfish friend or lover, in fact she likes to make sure that her partners are happy and well pleased. When she finds something or someone important to her, she will dedicate all of her energy into that object. She is incredibly intelligent. Learning new things excites her.
On the flip side of her charming personality, Maia was born into a society discriminated by other Europeans. As a Roma woman, she's faced outward disdain and outright disrespect. As such, she has learned that one must do everything that she can to survive. If an opportunity to succeed places itself infront of her, she will take it and damn anyone who opposes her. She is vengeful, in combination with being spiteful and wants all involved in WORD HERE her to be destroyed in the most complete way possible. Maia is manipulative, using her voice, body language and looks to con people if not into doing things for her then into ignoring what she's doing. In her opinion, laws are less like rules that need to be followed and more like guidelines. If she doesn't agree with those guidelines, she'll pretend they don't exist and do what she wants to do.
Maia is very self-aware. As a child she was made to who she was was an aberration, that she was a mistake. She learned to hide who she was for the benefit of other people. As she's grown up and matured, the opinions of others have mattered less to her. She is very much herself and she allows no one to change her. If they do, she will swiftly dismiss them from her life.
application:
I've been on MH for a bajillion years, and with all of the dramatic characters that I've had I'd never seen the need to add an SF to any of them. With an assassin, a rock star and a quidditch player, I've had a lot of flash in my line up. I kind of came up with the idea of Maia in a big of an exhausted fugue studying for my finals, and unlike a lot of of delirious ideas, she stuck. She was loud and flamboyant, and wanted to he heard. As I began to write out her sheet, there was something missing. A lot of the reasoning for the thing that she did and the way that she wasn't making sense. As some people know, I've been working on this really hot, really mean Stone Ele that is probably going to take me forever and three years to finish because he wants to be ancient. I was researching some info on him and ran upon the Veela | Siren guide. It began to make sense. So. Yeah. Here it is.
History
According to HP canon, Sirens are the warm water ancestors to the cold water Merpeople. The only difference between the two classified beasts are their appearances. Sirens are exceptionally beautiful, complete with an allure comparable to the Veelas. While Sirens have been known by mythology to be half-bird people, stories say that a giant sea serpent saw the Sirens and removed the lower half of their bodies and in desperation to save themselves, the sirens killed nearby dead fish and used their tails for the bottom half of their bodies. To bring this in with previously established MH Siren canon, although Sirens were known to lure their victims from the sea to dash to their deaths upon rocks, the sea is not their primary habitat. Known to live in "meadow starred with flowers", Sirens have the unique ability unlike their cousins to the south to walk upon land, which really helps with that human| siren procreation.
As one of the few Wizarding Roma communities, Maia's people are for the most part sedentary. They have a small village along the coast of Basque that is protected from muggles and wizards alike. The village was founded when Maia's great grandfather Txomin lead the caravan to the coastal area to stay for a few weeks and fish for supplies to last them as they went through the summer. It was during this time, that one of the children swam to deep into the water and was drowning, when a nearby school of siren saved her. When they swam her over to safety, unknowing what to do, Txomin held out a blown glass bauble as a reward. The next thing that he knew was that the bauble was out of his hand and another Siren had a large fish to replace it. This opened up the tradition of his caravan coming to that area many times a year and trading with the Sirens. After the war with Voldemort, tensions were high and every city that the caravan tried to trade in they were run out of. Out of options, they made their way to the coastal area and began to build a permanent settlement. They began to trade more regularly with the sirens, but luckily for them this time, one of the Romani women knew Mermish so they were actively able to communicate with the Sirens. The Romani caravan began to craft charms that protected them from the allure and relationships began to blossom, and Txomin fell in love with one of the Sirens. They had a daughter. That daughter married a Roma man. The son of that marriage, Mikel was caught under the allure of a Siren and from that union came a little redheaded daughter.
Magic
The most obvious magic that Sirens use are their voices. A coercive and manipulative magic similar to an imperio but stronger, Sirens can beguile, mesmerize, and entrap even the strongest wills within the spells of their voices. They can influence emotions, cause pain and sickness. Unlike Veela, the Sirens' seem to use their powers with their song. Every note, melody and song can be used to control and manipulate. Sirens have an allure that is not an active magic, but a passive one that can make men do strange things to get their attention.
With Maia, most of these attributes will be be muted. As her mother is a full siren, and her father is barely 1/4, She won't be able do some of the things that a full blooded siren can do, but the things she can do will not be as strong. She will have basic Siren-y magic which will be limited to vocalizations that will only work in a consistent basis on the willing, weak-minded and ill. When used on a person of strong will, it will either have no effect or will give that purpose a sense of unease. If the mind is open, Maia may be able to sing someone to sleep, or put them in a trance-like euphoric state. These fugues only last for a few minutes after the song has stopped, allowing Maia to slip to safety. The only thing that will work on an almost 99% accuracy will be her ability to produce an unearthly shriek that causes disorientation and stuns a person. It is like a safety measure so that Maia can escape if she's feeling threatened.
As seen by Fleur in GoF being simply 1/4 Veela and her allure reducing some men to babbling, Maia being 1/2 Siren will have a stronger yet similar affect. It will not be able to be hidden by any force of will. It is a passive constant magic. People respond differently to the allure depending on their personality or their willpower. Fortunately for Maia, her father has learned how to create a charm tied into a jewelry piece that is basically a strong glamour that hides any trace of that allure, giving her the appearance of just a normal human being. Because the Allure is so strong and the charm made out of natural stones and woods, it has to be recreated constantly and can burn out at any given time, causing her Allure to appear suddenly. She can create a more permanent charm for other people that is personally attuned to her that negates the effect of her allure on them. Because one of the main ingredients of the item is a bit of her blood, she has only made a few and only for people she trusts.
Because Maia is still of wizardkin, I feel as if her magic should adapt itself to her Sireness. What that means is that there are some vocalizations that she would have learned to do that are more practical than coercive. Similar to wandless magic, Maia has learned to do basic spells using only her voice. By using short melodies, she will be able to unlock locks not reinforced with magic, a weak spell-canceling incantation, create a small globe of light similar to a lumos spell, and a magic detecting spell that shows if their is active magic on an object or a person, and reveals the type of magic to her in different colours. Each colour has its own meaning that she's learned to decipher and she uses this actively in her career as a curse breaker.
Limitations
As Maia is partially water beast and partially human, as with all mixed species she is going to have some limitations. She prospers better in tropical humid climates, so when in a dry, arrid climate she has difficulty breathing, gets light headed and dizzy. She metabolizes liquids faster. What this means is that she gets a stronger affect in a shorter amount of time. If she drinks, she'll get drunk faster. If she consumes a potion, that potion will work faster on her leaving a very limited chance for an antidote in her system. It works the same way with potions, though with Skele-gro especially, it causes more pain because the healing is compacted in a shorter amount of time. She cannot use the floo. As a creature of water, and floo being fire magic, if she were to use the floo, she'd be thrown out of the other end, unconscious and sick. She does have physical characteristics of being a hybrid. On the back of her calves, her lower abdomen, and her lower back there are small patches of of golden scales along her skin. These small areas of skin are physically tougher than her regular skin, but more sensitive to sensation. These scales are prone to dryness and must be moisturized often or it begins to peel quite painfully. Maia can not eat red meat or poultry. Her body doesn't process it correctly, leaving her sick. She eats a diet of fish and vegetables.
future plots: When Maia is sorted, she will be temporarily relocating to London as a curse breaker under contract at Gringotts to help with the influx of work there. She's only been to Great Britain once before, her English is barely conversational but she wants to meet everybody and explore all of the new places while she's there. Being so far from home limits her resources to the tools that suppress her allure so the chances of it going out of control are high.
Erika Trickett
Erika Trickett is a Curse Breaker and Treasure hunter. While on a dig in Egypt, Erika and Maia will be getting trapped in an Ancient Egyptian tomb. Without a visible way out, and longer able to leave the way they originally planned, they will have to use ingenuity and every talent that they possess to escape.
Elaine Morgan
When Maia moves to the UK, after a chance meeting, Elaine and Maia will bond over their mutual hatred of the Ministry. After awhile, they will join forces to take over the world and plot the sabotage and the downfall of the Ministry of Magic.
Gerard Martell | Niko Ramsey
Gerard has been her closest friend since Beauxbatons. As a combination of best friend, sometimes lover, and protector, where Gerard is, Maia would usually be right behind holding his hand, but the UK was never a place that she could follow. Not only has she now been forced to come to London, she'll be by herself. Her first priority will be to find Gerard. As the only non-Traveler to have the amulet that protects him from her direct allure, he will be the only one able to save her when it goes mad in a crowd of people.
Mateusz Dąbrowski
Mat and Maia have had a rather tempestuous relationship. Ever since he shunned her for a blond girl while she was trying to get an autograph for one of the kids in the caravan, he has become the least favorite player on her favorite team. Every time he comes into town, she is in the front row heckling him, sometimes even with her allure on display, trying to tease him. With his last relationship with a half siren turning out horribly, when they meet face to face in a more private setting, they will clash spectacularly once he finds out what she is.
Morrison Thorne
As a foreigner and completely unable to use the Floo Network, one of her first stops will be to the Ministry of Magic Portkey office. With her grasp of English not good enough to communicate with the majority of the office, it is only until Morrison rescues her by people one of the only fluent French speaking person there. With the specificity of the locations of the round trip portkeys, and the special made map, not only do they share interests, but they will start connecting once they found that outside of their professional careers, they both dabble in the illegal.
rp sample using the feature:
This had been a bad idea. This idea had bad written across it in blood red in, lit in lights and with fireworks. Maia's freckled hand pressed the hat closer to her head as she hurried down the narrow hallway. Luckily genetics had proven her friend in this situation, and her 5'2" height allowed her to walk comfortably down the hallway into the tomb. Why was she in a tomb in Egypt? It was ...or it'd had been a simple surveying job. She'd check the ancient wards, make sure they weren't active so that the group of freelance treasure hunters could do the job. It was something she'd did so many times before. Shouldn't have been an issue. Other than the fact that she hated Egypt, and she couldn't stop coughing. Dry weather. She hated it.
Anyways, she'd just finished doing the main room and had been distracted by beauty. God, she'd been beautiful. That gold hair shone out of the corner of her eyes, and from then Maia had been distracted. The other woman had been distracted as well, bending over something and examining it, giving Maia the most glorious view. So when the siren had gone off forewarning of an incoming sandstorm, neither woman heard it because they'd moved further and further into the tomb working silently. Maia would examine and disable any active curses, and the woman would examine the room while Maia scouted ahead. It was a silent peaceful team, and as much as she wanted to break it, there was something disrespectful about speaking in the home of the dead.
When Maia first realized that the chatter of the explorers behind her was gone, she was struck by the overwhelming silence. There was no chatter, no crude laughter from the men following them. Rising slowly, Maia grasped her skirts and back from whence they came. She could see the sand, whipping around and she sighed. As she was about to speak to her companion and let her know what was going on she heard a click. The sound was so deafening in the silence, and when a stone slabs began to slide down and closed them in the tomb, it was like an omen. A stupid, horrible, now they were trapped in a tomb omen.
As she turned, she began to whistle. A series of low melodic notes left her lips and slowly everything in the room began to glow. Some of the items were white, which was safe. Those were passive spells. Some were green which were active but benign spells. What concerned her was the poisonous red glow coming from the impressed section of the ground. A brown knapsack sat on the square earth. She cleared her throat, trying to get the other woman's attention like the slamming of the doors wasn't enough. She began to speak, before stopping abruptly as she realized that she'd said everything in Calo. Sighing, she ran her hand over her face. She hated English.
"Your bag closed the door. Don't move. It will make us..." Her hands moved in a circular motion trying to find the word. "It...will make us stuck? Is that the word? We cannot go that way..."