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Yelena Romanova [ Inactive Character ]
1212 Posts  •  17  •  Heterosexual  •  played by Jenny
Re: Special Feature Applications
« Reply #90 on: April 02, 2015, 06:27:01 AM »

Name: Taylor (C!)
Character name: Kyllikki Kirkkomäki
Feature you are applying for: Disciplus Madin
Description of the character:

Perhaps the most prominent trait that Kyllikki Kirkkomäki has is her intensely energetic and happy-go-lucky nature. She has an incredible ability to brush off insults and doesn't let anything anybody else says bother her or get her down. That being said, Kylli can be self-critical, though this applies solely to academics and wand work. When she was younger, Kylli would compare herself to both her Aki and Kaisa who excelled at wand work when she didn't. Her self-criticism has become less frequent as she ages, but she will still sometimes compare herself to Aki who is more intelligent. Nonetheless, the blonde has a very bubbly personality that some might feel exhausting because of her seemingly limitless energy.

An optimist through and through, Kylli not only sees and hopes for the best, but she expects it as well, refusing to see bad in anything. Kyllikki is very talkative. Not just to her friends or family, but to everybody, even complete strangers. To her, strangers are just friends she hasn't met yet. Kylli is incredibly naive and gullible, though this is not to say that she isn't smart, the blonde just doesn't have very much life experience and can be influenced extremely easily. She's quite open-minded which only adds to her gullibility because it doesn't take very much in order to change her mind or plant new ideas. It doesn't help that she's extremely friendly and will try to befriend anyone and everyone. Once she makes friends with someone, they have her full trust and there really isn't much that one can do to lose her trust. With trust comes loyalty. Kyllikki would say that she would go to the ends of the Earth and back, which is completely true. There's no limit to what she would do for her friends.

Ever honest, Kylli doesn't see much point in lying. This is partially because she wears her heart on her sleeve; every emotion and intent is clear through her facial expressions and how she speaks. Even though the blonde has tried many times to hide her emotions nothing has worked and it is still obvious what her emotions and intents are. That being said, Kylli is very intuitive and can usually tell what others are thinking or if they are lying. The blonde has a high work ethic and is very reliable and hard working. If she says she'll do something, it will be done, not only quickly, but also to the best of her ability. In addition, Kyllikki rather enjoys working and will often volunteer to do work.

Application:

Kyllikki was the first character whose muse entered into my head when I joined the site, and she is probably the only character who hasn't undergone major personality changes with time and sheet writing. Not only has she stayed pretty much the same but I always have muse for her. The question is, why didn't I make Kylli as my first character? The answer is simple. She has always been Finnish and would therefore attend Durmstrang. As a brand new member, the Russian school was pretty intimidating. So I let her sit while I worked on other characters. Now, just because she hasn't changed much, doesn't mean that she hasn't developed, because she really has grown and she has changed a little bit, but only in minor things.

Is being an elemental an essential part of her character? Of course not. Kyllikki would function mostly as well without this feature, and I'll sort her and play her regardless, so why am I applying? When I was looking over the vast list of special features one day, I discovered elementalism. Being a feature completely unique to MH I was, of course, curious as to what the feature was, so I read the guide. I thought the feature was ingenious, and so very in depth, but it didn't really occur to me that any of my characters might have it. As Kylli began to develop and become more shaped, however, something about elementalism kept nagging at me. I began to consider her with the feature, and it added some depth! It added struggles! Now, as stated once before, I will play her regardless, but she just won't have nearly the same depth without being an elemental as she would with the feature.

It added to her character, yes, and yet, I was still on the fence of whether or not I would apply for the feature. I went back and forth several times between starting her application, and deciding against it, each time becoming more and more convinced that I should at least try to apply for it. In all honesty, the thing that really made me apply for it now (because I would have applied for her to have it eventually) was all the talk about an elemental plot, which gave me extra muse for Kyllikki and I decided to go for it.

Kyllikki is, by no means, the perfect example of an earth elemental, but she wasn't meant to be. That would defeat the purpose. She does have a lot of the same attributes, she's kind, hard working, and honest, but there are also differences; she's very gullible and naive, easy to influence, and incredibly energetic. Despite these differences, I chose earth because I believe that it fits her character well.

Future plots:

The first and biggest plot that Kyllikki will participate in is, of course, the very large, board wide elemental plot being discussed in the Dev Pool. The plan is for a large chunk of the discipli to get kidnapped, brainwashed, and turned to the rogue side. Essentially, this will give the rogues enough strength to attempt a take over of Inverness. A large battle will ensue and in the end, the rogues will win and capture Inverness.

Kyllikki is extremely trusting and naive so when approached by Mamma Bear's fire elemental Taimi, will hang on to her every word. Tai will then convince Kylli that she would be better off on the rogue side, and by the end, Kyllikki will practically go along willingly. Kylli will then be kidnapped by Tai and will be brainwashed to fight with the rogues. Honestly, it probably won't take much to get her on the rogue side because she's incredibly gullible, and she'll help with taking over Inverness. While stuck at the rogue compound, she will see a lot of her friends there, some of which will try to convince her to return to the Council side.

Taylor and I have discussed possibilities between Kyllikki and Zina, and have decided that if their applications are approved, Zina will end up being the first person that Kylli will ever dislike. Kyllikki, who has a large family, will be talking to Zina about them. This will cause Zina, who doesn't have much family, to become highly irritated and will blast Kylli with an ice spell. This will be highly damaging to Kyllikki, as ice would be her counter element. Kylli will then go through first a stage of fright where she will be afraid of Zina, and will end up disliking her. This will be a great time of confusion for Kyllikki as she has never met a person that she doesn't like, and will be struggling to understand her feelings. After Kylli is iced, she will have this intense fear of ice elementals and will become rather cautious around them. Soufflé Girl's Zoé, whose element is ice, will try to convince Kyllikki that she doesn't have to be afraid of all ice elementals.

RP sample using the feature:
 
Kyllikki Kirkkomäki was extremely happy that classes were out for the day. Her final class of the school day was Curse Breaking and she was terrible at it. She knew why, of course, so she wasn't too upset with herself. While Kylli did think it would be nice if she could pull off the simplest of spells with her wand, she knew that she was excellent in other areas of magic. Unfortunately, those areas had to be kept a secret from most everybody else.

Kylli hummed to herself as she skipped out onto the grounds. She needed something to do until dinner. Unfortunately, it wasn't a weekend, so she couldn't go to Belushya Guba, she had already read her newest shipment of books, and she really didn't want to do homework just yet. There was always something to do outside. Maybe she would climb a tree. Yes, she would climb a tree and write to her father.

As she approached the perfect tree to climb, Kylli noticed a patch of assorted flowers that had obviously been eaten by some animal. It made sense, and Kylli wasn't sad that the flowers were destroyed, but it sure wasn't aesthetically pleasing, all those dead plants. She could do something about the dead area though, as long as nobody was around. Kyllikki glanced around, just to be absolutely certain that she was alone before kneeling down before the patch and muttering, "Madin Adaugesco." She sat back on her heels to watch the spell run it's course.

A few minutes later, the once dead patch of land, was now abundant in flowers and other foliage. At least she was good at some magic. It was gratifying, she had to admit, although disappointing that she couldn't show anyone else. Secrets were horrible, and difficult to keep for Kylli. She just wanted to talk about everything, and be completely open, but she had learned to keep away from certain subjects because they would raise questions, and Kyllikki had never been able to pull off a convincing lie. She had been lucky thus far, that was for sure, and she was even luckier that nobody had caught her today. There was no way she could explain what had happened to the dead patch without spilling her guts and letting out her secret.


[jen]~ approved

W E   A R E   T H E   R E C K L E S S ,   W E   A R E   T H E   W I L D   Y O U T H


Ares Awning [ Inactive Character ]
1070 Posts  •  21 years old  •  Straight  •  played by Daphne
Re: Special Feature Applications
« Reply #91 on: April 10, 2015, 11:21:47 AM »

Name: Fee
Character name: Rozenn Seznec
Feature you are applying for: Harbinger Demin
    First Affinity: Stone
    Second Affinity: Ice


Many decades ago, Rozenn was an extroverted and social girl, however the events that took place in her adult years have made her introverted and cold towards others. She often withdraws from those around her for months at a time, preferring to hide away where she can morph in peace and be alone with her thoughts. It is during these times that she finds herself full of regrets over her past decisions, mainly when it concerns the well-being of her daughter. She often finds herself wishing she could change the past, and these fleeting moments only make her hatred for the Council run deeper.

Since she was a young girl, Rozenn has loved history, law, and politics. She finds the three topics to be interesting and has often longed to become a historian or politician in her own right. She can be quite diplomatic when not being self-serving. She is ambitious and ruthless, and will often go to great lengths to achieve her goals, no matter who she has to manipulate in the process.

She is competitive and often views situations as games she has to win. She is relentless in her actions, and will use immoral methods if it means accomplishing something good. She realizes that not everyone will agree to her methods for succeeding, but they are what makes her unique. In addition, she is power hungry and will stop at nothing to gain as much power as she can. She is vengeful and is prone to holding grudges for decades. While she is fiercely loyal to those she trusts, she will spend years working out plans to destroy her enemies and is unforgiving of their actions.

She doesn't make rash decisions. If anything, she is extremely meticulous and deliberate in everything that she does. She thinks everything over before she makes any moves, whether it be something she says or a plan that's put into motion. Nothing is impulsive when it comes to Rozenn. In times of great emotional distress, she can overreact and become publicly emotional. During those times, she is prone is outbursts and tends to lash out at those around her. If she's in pain, she wants those around her to suffer as well.

Rozenn is often extremely blunt and opinionated. She lets her personal opinions be known, and she is often harsh towards others if she finds their ideas and opinions to be idiotic. Rozenn can be scrupulous at times and a perfectionist. She is also self-sufficient and independent. She rarely has to rely on others to help her out of a bind, and it is something she prides herself on.

As a mother in her own right when she was younger, Rozenn is quite motherly, despite being a vicious hag who is often out for only herself. When she becomes attached to someone, she often puts their needs before her own and looks out for their best interests. This can be a number of things, from generally watching out for them, to protecting them when she feels they can't protect themselves, to even withholding information from them that she feels could destroy their well being.



    Introduction

Out of all the special features available on Magical Hogwarts, Elementalism has always been my favorite. The lore, the originality of the feature itself, and the creativity that one has when making these characters is what has always lured me in. In my time here I have been lucky to have played three Elementals - air, fire, and stone - however, these have all been younger characters, and I feel it's time to try something new. While I normally would have picked a different element to play, stone has always been my favorite element and I so want to be able to explore the world of Elementalism with Rozenn.

Originally I had not intended to ever make her. She appeared in my mind during a dark time when I had lost a few people close to me, and she came with her own set of luggage full of drama and emotions that I wasn't quite ready to open. As I learned to cope with my losses, her own loss took shape in my head and had a powerful impact on me. I realized at that time I could not play a character whose experiences with loss were to so close to my own, and I shelved her. It was the emergence of the Elemental plot discussed in the Dev Pool that made me want to attempt her again, and she has rooted herself so deep in my mind since then.

Sad stories aside, I would absolutely love the chance to play this character and experience Elementalism from an older and more mature perspective. I feel it would be an interesting experience and while I hope I can be approved for this feature, it's not necessarily important to make Rozenn's story and plot arcs occur. She can still be the same ruthless and power hungry individual without the ability to sandwich smash people between rocks. In addition, I'd like to think that each special feature I've held, I've played responsibly. The same would ensue should I be approved for this one.

Rozenn is not a cookie cutter Stone Elemental, and I never intend for her to be such. She has her own quirks and flaws that are unique, and I won't modify her just to make her fit the stone personality 100%. Despite some of the differences she has, I feel like stone is a great fit for her and that she's a great fit for stone.

Additionally, I am requesting approval for Rozenn's first child to be a pythia and her second child to be an Ice Elemental. After giving it some thought and vaguely discussing Elemental genetics with Ty and Tye, I thought it would add an interesting dynamic to Rozenn's character if her second child only inherited one element, as the guide doesn't state that this cannot happen. Originally I had planned that the child wouldn't have survived childbirth, however the more I read the Elemental guide, the more I wondered if children of mixed Elemental parentage could inherit only one element, if they could be born as regular wizards with no Elemental magic, or if they could be born completely without magic. I settled on the idea of the child inheriting one element and decided that it would be more logical that it be born with Ice. If it had been born a Stone Elemental, it would have been almost too easy for Rozenn to figure out that the child was hers. However, I just love torturing Rozenn, so Ice it had to be. Also, this leaves an opportunity for a character adoption, as I feel it would be interesting to play out the relationship between Rozenn and the child she never knew survived. However, should this not be approved, I will gladly modify Rozenn's history to say that the second child died shortly after childbirth. (More information about this child can be found in the "Important History Points" section further along in the application.)

    Rozenn's Ideologies and her Relationship with the Council

Rozenn is an independent woman with strong opinions of the world around her, and, as such, has her own ideologies that sometimes conflict with those of the Council. For starters, she doesn't see Elementals as an elite group of magical beings, but sees them as equal to non-Elemental witches and wizards. She doesn't believe that the Elementals should be separated from the wizarding world and believes that they should be integrated and allowed to discuss their lives with others. She has chosen to make it her personal mission to not only destroy the Council, but to establish new rules that would allow Elementals to live alongside their magical brothers and sisters. Beyond Council ideology, she feels that all Elementals should be treated equally and that Rogues should not be hunted down and slaughtered like animals.

Aside from her political differences and interpretations of Elemental law, she also has a strong hatred for the Council and many of the Elementals. She feels they were all instrumental in destroying her family, and believes that those not siding with her in the end should perish. However, as she does have her own motives and secret plans, she doesn't plan to defect from the Council just yet. So, if approved, I will be playing Rozenn as an openly pro-Council member. Whether this is believed by the played Elementals is to be determined, however Rozenn will continue to work for their loyalty and forgiveness and take part in fights against the Rogues until it is necessary for her to defect.

   Important History Points

While the following will be mentioned in her sheet, I feel they are important points that should be addressed, as well, in the application so that you all know the timeline of events that have taken place in her life as well as important aspects of her history that may need special approval.

Firstly, Rozenn is not the first Elemental in her family, nor will she be the last. In her family, Elementalism tends to appear only in females, however there is at least one male who will inherit it. The first Elemental in the modern line is Annick Jezéquel, an Acolyte Demin, who happens to be Rozenn's three-times great aunt, and was one of the Elementals to discover that Rozenn and Magnus had conceived a child, and that their child was throwing off the balance of the elements. The second Elemental is Frañseza Jezéquel, Rozenn's grandmother. Frañseza is a Zealot, and was not only the one who identified Rozenn when she was younger, but was one of the Elementals sent to retrieve Katell and Rozenn. The last Elemental in her family is a man called Gaspard Archambault, and Rozenn currently does not know that they are related. More on him will be discussed a few paragraphs down.

Rozenn was first identified at the age of six. Though she was fairly young when identified, her parents and grandmother decided that she would not begin any official training until she was eleven years old, as they wanted her to experience a few more years of her childhood before her life would be devoted to the Council. When Rozenn was eight years old, it was prophesied that Rozenn would become Harbinger Demin later in life. This prompted her training to start sooner, which Rozenn did not mind at all, however her parents were not too keen on the idea of their daughter leaving home to live with her grandmother. After a series of conversations, they allowed it. A week after her eleventh birthday, Rozenn completed her initialization rites, receiving her rune on the back of her neck, as well as her personal dagger.

In 1946, at the age of twenty two, Rozenn began studying with a Zealot Garth named Magnus, whom she quickly fell in love with. Two years after she began training with him, they ran away and began a secret romance. It was the first time Rozenn was with a man, and she was completely and utterly in love. In July 1949, Rozenn learned she was with child, and in April 1950 she gave birth to a baby girl named Katell. While Rozenn knew of the consequences of bringing a child of mixed Elemental parentage into the world - not only for the child, but for her and Magnus, as well - she chose to believe that nothing could go wrong. However, by the time Katell reached the age of two, it became apparent that her little girl was different. The young child spoke in riddles that neither Rozenn nor Magnus could understand, and would often have fits for hours that resembled seizures. As much as she tried to deny it, she could feel the imbalance of the elements. She knew the right thing to do was to take Katell to Inverness, however she feared for the safety of her family. Instead, Rozenn created a special rune with the intent of protecting Katell, and tried to keep her darling daughter calm during her bad days. Ultimately, in March 1954, the Council discovered their location and came for them.

Within the first week of her return to Inverness, Rozenn learned that she was with child once more. Not wanting to see this child taken from her the way Katell had, Rozenn attempted to end her pregnancy but failed. When it was discovered that she was pregnant, her grandmother and great aunt had her contained and watched at all times. Like the first pregnancy, Rozenn found herself unable to morph as easily into her element, which often left her feeling very weak. The pregnancy was kept hidden from most of the other Elementals, especially Magnus, as Rozenn was afraid of what her lover might do should he learn of it. As November rolled around, she gave birth and the baby was taken away. Several hours later, her grandmother told her that the child had not survived due to the differing elements ripping it apart from the inside. However, unbeknownst to Rozenn, the child survived and was raised by an Ice Zealot.

In 1974, Rozenn was summoned to Inverness and told that Harbinger Demin had passed on, and that she was to take his place as Harbinger. Rozenn's initial reaction was that of both shock and anger. Shock that she would even be offered the position given her track record, and angry that they would even offer it to her after everything they'd done to tear her family apart. However, the more power hungry side of her yearned for the power that being Harbinger would bring, and thus she agreed to it.



I'm an overachiever and Rozenn wanted plots with as many characters as possible. >>

Since many of the future plots Rozenn will have are connected to events that have happened in her past, I will be including short paragraphs describing key historical points that relate to any future plots, just so that everyone can understand why Rozenn will be doing the things she'll be doing. I have also spoken to a few others whose characters are not included in this section. Most of those characters are either WIPs that are waiting to be fleshed out, characters that Rozenn wouldn't have much contact with, or characters that I'd rather wait and plot with should she be approved.

    Elemental Plot

When the Elemental plot was first discussed in the Dev Pool, I knew I had to get Rozenn involved. After exchanging PMs with several members, it has been decided that Rozenn will act as an informant to the Rogues. She will have had firsthand knowledge of the attack on Beauxbatons, as well as engaged in fighting against the Rogues to keep up appearances of being loyal to the Council. When it comes time for the Rogues to come to Inverness, Rozenn will likely let them in and allow herself to be injured so that it appears that she knew nothing. In the end, she will defect from the Council and join the Rogues, taking Spencer's WIP, Fiorella Salucci, with her.

    Magnus (currently surname-less)

Since I mention much of the history between Rozenn and Magnus in previous paragraphs above, I won't go into great detail about him here.

Vannah's WIP Magnus is probably the most pivotal character in Rozenn's life. He has been many things: a teacher, a lover, and the father of her children. Even after so many years apart, Rozenn is still loyal to him. They first met when Rozenn was nine years old. He was one of her first crushes and was ultimately the one who convinced her to study Ice as her second affinity. In discussing plot ideas with Vannah, we decided that Rozenn and Magnus will not reunite until after both of them are sorted so that we can properly play out this emotional event. While they have not seen each other since 1954, they have at least been in contact for a couple of years via coded messages exchanged during Rozenn's meetings with Aias Althaus. At some point in the future, the Council will send Rozenn on an errand halfway across the world where Magnus will be able to go for a short meeting.

    Aias Althaus

Rozenn began searching for Magnus in the early 1980s, making Rogue connections wherever she went and using other connections that Fiorella was able to give her. Most of the connections led to dead ends, however by the early 1990s Rozenn's luck changed. Knowing what had happened to Aias Althaus, she was surprised when she tracked him down and discovered that he was alive. Most Elementals might have reported this back to the Council, but Rozenn decided to keep this information to herself. Eventually she was able to meet Aias. They discussed many things during their first meeting and after Rozenn told him her true feelings for the Council, she began to work as an informant for him.

As the years went by, Rozenn would often meet with him at her stone quarry to pass on information. Aias would often pose as a customer purchasing product, and Rozenn would use this time to speak in code to him. Eventually, Rozenn tried to pick up her search for Magnus once more. She figured that it wouldn't hurt to ask Aias, and when he revealed that he knew him, Rozenn asked that he pass on a message for her.

Aias often informed Rozenn of attacks planned on the Elementals. One such attack was the one on Beauxbatons. Though she normally wouldn't have interfered, she knew she had to keep up appearances to keep the Council off her heels. She accompanied the various Council members to Beauxbatons and helped fight off the Rogues. After the fight, Aias took interest in a few of the Elementals and asked Rozenn to get them to change sides, and it is something that she will still be working on should she be approved.

For future plots, Rozenn will continue to work as Aias' informant up until the attack on Inverness. During the attack, she will suffer several injuries, and her involvement in the attack and her allegiance to the Council will be questioned. As for another plot, Aias will most likely assist Rozenn in reuniting with Magnus.

    Demeter Gray

Long before Pythiagate ™ (dubbed by the awesome Ty), Rozenn and Demeter were friends. Since Rozenn was identified fairly early, her first encounter with Demeter was after the Earth Elemental was discovered. By that time, it had been prophesied that both girls would be future Harbingers, so their predecessors tried to develop their relationship from an early age. Growing up, Demeter was Rozenn's closest friend, whether the older girl knew it or not. Rozenn looked up to her and wanted her second affinity to be Madin just because of their friendship.

Their relationship started going sour when Rozenn was sixteen and began an affair with a Zealot Garth, named Nuallán Mac Cnáimhín, who was much older than her. Demeter would constantly tell her how naughty she was being, which was not well received by Rozenn. This pushed her to further distance herself from her friend. Their friendship really began to unravel when Rozenn began flirting with Zealot Garth Magnus at the age of seventeen. At the time, Demeter was training with Peter Alva Tannenbaum, which heightened the strain, as Rozenn felt Magnus was a more capable teacher than the Ice Harbinger. The culmination of their friendship occurred when Demeter was instrumental in the kidnapping of Katell. This ultimately ended their friendship in Rozenn's eyes, and she still resents her.

When Rozenn returned to the Council twelve years after the death of her daughter, she began to make good with the Council as well as with Demeter. She tried to reconcile their differences and often told Demi that she no longer blamed her for Katell's death, however this is a lie. While their friendship never returned to what it used to be, they have something resembling a friendly, professional relationship. As the disappearance of Aias falls within a couple of years of Rozenn becoming Harbinger, she will have been well aware of of Aias' "death," and will have tried to comfort Demi with kind words of "I know how you feel" and "You will get over this." In the 1990s when Rozenn learned that Aias was still alive, she decided against telling Demi, as she wanted to eventually use this against her.

For future plots, Ty and I have discussed that Demeter will come to Rozenn for advice on how to reconcile her thoughts once she learns that Aias is alive and the leader of a Rogue faction. Rozenn will more than likely not offer any sort of advice, but instead tell her that she's wrong for wanting to take any sort of action against Aias. It will probably be during this time that Demi learns that Rozenn is not loyal to the Council. They will have a final showdown at some point, as Ty has told me that Demi would take on the challenge of fighting Rozenn, as she feels it's her responsibility.

    Brynja Evaldsdóttir

Due to their proximity in age, Rozenn became friendly with Brynja when they were younger. Though they weren't close, Rozenn liked the girl and felt comfortable talking to her. When they both became Advocates, they became closer, though by that time Rozenn was quite wild and enjoyed getting into trouble.

After the decision to kill Zina's parents, Rozenn began publicly disagreeing with the Council more and more. She would often challenge their ideas and would try to advocate to anyone who would listen. These times wouldn't happen often, but when they did she would often become relentless in her attempts to succeed. After speaking with Helena, Rozenn will try to advocate her ideologies to Brynja in an attempt to persuade her to side with Rozenn.

    Candelario Sandoval

Rozenn never had much interaction with Lario before recently. He had been an Acolyte Incin for decades, however after the disappearance of Harbinger Incin, he has taken his place reluctantly. Though it's a fairly recent transition, the rise of Lario to Harbinger will have been prophesied by Rozenn's daughter, Katell, however it was in such a way that did not make sense to many of the Acolytes watching her.

After having discussed some plot ideas with Carys, we decided that Lario would have been one of the first to forgive Rozenn, because he has a son and granddaughter who are Rogues. During Rozenn's quest to find Magnus, one of the Rogue connections she makes will lead her to Lario's granddaughter. At this time, it's uncertain if Rozenn will have told him or if she's keeping this hidden from him to use as leverage should he ever begin to distrust her.

    Fiorella Salucci

Fiorella is Rozenn's right hand woman and the closest thing she has to a sister. They have been extremely close for many years, and Fio is the one person within the Council who knows Rozenn's true feelings and plans. They are fiercely loyal to one another and would do anything for each other. At the start of the 1980s, Rozenn seeked permission from the Council to hunt down Magnus and kill him as punishment for his crimes. However, in reality, she wanted to track him down to reunite with him. She enlists the help of Fio to track down Rogues that could possibly know of Magnus' whereabouts. Due to Fio's connections and those that she formed along the way, she was not able to track down Magnus, but she did find Aias. Over the decade that they searched for Magnus, Rozenn's friendship with Fio grew even more and when the time comes to choose sides, Fio will follow Rozenn to the Rogues.

    Zina Gorshkova

In the mid-1980s, Rozenn learned of the unity of a Rogue Elemental and an Ice Zealot, in which the Ice Zealot left the Council to join her lover's faction. She soon learned of the plan to hunt down the two Elementals and murder them. Rozenn publicly disagreed with this course of action, expressing that the Council should show some compassion and try to work things out with the two, but the Council went ahead with their plan and murdered the two Elementals shortly after their daughter was born.

It wasn't until several years later did Rozenn meet the child of the two Elementals. Discovered at the end of her first year, Zina arrived to Inverness, where Rozenn was instantly taken by her. Without children of her own, Rozenn soon became very protective of the young girl and often viewed her as her own child. While it killed her to know the truth about Zina's parents, Rozenn vowed to one day tell the girl everything she knew, for she felt Zina deserved to know what the Council had done.

For future plots, Zina will be one of the few Discipuli who will go willing with Aias when he kidnaps the other students. When she sees Rozenn with the Rogues, things will become strained and conflicting. I'm not sure at this time what exactly will happen between the two as I'd rather play it all out with Taylor, but during this time Zina will know the truth about her parents and I imagine Rozenn will try to redeem herself.

    Simon Ainsworth

Despite her second affinity being his first, Rozenn has had little interaction with Simon. However, Cyprian will sort of recruit Simon to help him catch Rozenn in a lie or a compromising situation. Due to this, Rozenn will probably harbor ill feelings towards the Ice Zealot.

    Karsten Dettweiler

As Karsten is new to Elementalism, Rozenn will use this to her advantage. She will become one of his first official teachers, and will also try to manipulate him and make him doubt the Council. She will undoubtedly do whatever it takes to make him join her side, while telling him that he has to keep their conversations to himself.

    Alain St. Clare

Rozenn first met Alain St. Clare when he was eight or nine years old (age to be determined by Tye) when he visited Inverness for the first time. Rozenn never held a good opinion of his aunt, Elise St. Clare, but since the boy was so young she opted to give him a chance to prove his worth. Over the course of that day, Rozenn wound up in the same room as them, and upon entering Alain began to cry due to discomfort towards her stone aura. Fifteen years later, Alain is one of the few Air Elementals that Rozenn can tolerate.

Over the course of her interactions with Aias, she learned that Aias was interested in seeing Alain side with the Rogues. In order to "convert" him, Rozenn often tries to appeal to his thirst for knowledge, as well as tries to form somewhat of a friendship with him. These appeals often take shape in the form of adventures where they try to seek out lost Council artifacts. One such future plot that is planned for the two is that Rozenn will have received a tip that a lost scroll of Rebirth spells has been found. She will take Alain with her to retrieve the scroll, which may or may not be a trap to capture Alain.

    Cyprian Cygan

Rozenn has never gotten along with Mickie's WIP Cyprian Cygan. For as long as she can remember, their personalities have clashed, which has often led to quarrels. When she returned to the Council ten years after the death of Katell, their relationship grew antagonistic. Despite making good with the Council, Cyprian treated, and still treats, Rozenn with suspicion and with very little to no respect and constantly argues with her. Eventually all of the pent up hatred that has built up will cause Cyprian and Rozenn to have a showdown that will result in both of them becoming severely injured.

Another plot we've discussed is that during Rozenn's search for Magnus, she will ask Fiorella to help her. As Cyprian finds Fio to be very suspicious, this will bring out his inner spy. He and another Elemental will begin following her around so that they can catch her in a lie or a compromising situation.

    Melusine Musel & Zoé Deveaux

For a rather shorter plot, Rozenn is going to befriend Melusine and Zoé and try to convince them to change sides, mostly using bribery in the form of a talented teacher for Mel's future second affinity and Zoé's first affinity.

    Dragos Şerbănescu

While he is not an Elemental, Rozenn will have a future plot with Dylan's Dragos Şerbănescu. At some point in time, Rozenn will meet Dragos and learn of his fascination with Elementals. Seeing as she is for the integration of Elementals into wizarding society, she will offer him the chance to ask her anything he wants about Elementalism.

    Taimi Laaksonen

During Rozenn's meetings with Aias Althaus, she will meet a Rogue Fire Elemental named Taimi, who will sometimes pose as Aias' girlfriend when he meets with her at her stone quarry. Eventually, Rozenn will become more familiar with the younger Elemental once Rozenn defects from the Council and joins the Rogues.

    Kyllikki Kirkkomäki

I've spoken with Taylor and we plan to have Rozenn try to manipulate Kylli, as Kylli is very easily influenced. Rozenn plans to use this to her advantage and instill some anti-Council feelings in her. Whether this is successful or not is to be determined, but I imagine Rozenn will try this will every one of Demeter's Discipuli.

    Linnet Willowsong

In addition to plotting Rozenn with Carys' WIP Candelario Sandoval, we decided that it would be fun to plot Rozenn with Linnet. According to Carys, Linnet thinks Stone Elementals are nice and trustworthy. Rozenn will use this to her advantage to manipulate the young girl. Roz will have taken an interest in the younger Earth Elemental and will somehow find out that Linnet's boyfriend is also an Earth Elemental. Having had her own relationships with Elementals and knowing how they ended, she will use this as a guilt trip on Linnet; something akin to "It's a shame your boyfriend is also an Elemental. I would never want to see you two split up." She would sort of use this as a segue to brainwash her into joining the Rogues.

    Timofei Sidorov

I've spoken with Cameron and we decided that Rozenn would have been the first Elemental to accept Timofei when he converted to the Council. She was, and still is, very protective of him and often defended him when other Elementals would question his loyalty. Because of this relationship she has with him, he will be one of the Elementals that she will personally try to win back for the Rogues, and will also be extremely protective of him should he be kidnapped by the Rogues and brainwashed.



Rozenn never closed her eyes anymore.

It had been almost forty-three years since the passing of her darling little girl, and each year that passed made the hole in her heart grow wider and hurt that much more unbearable. She never thought she could experience loss or hatred this intense, but each year that separated her and Katell only reminded her that it was possible. It was only when she was lonely did she truly break down and cry anymore. When she was happy she could see the sight of her daughter's beautiful blonde hair bouncing in the wind as she ran, the gorgeous eyes she'd inherited from her father, and the way her head tilted to the side when she found something completely intriguing.

However, when Rozenn was sad, she could still remember the cries of her daughter as the Council Zealots raided her home and took her away. She could still hear the screams as Katell begged for her mum, and she could feel the ache in her heart when they had separated them at Inverness. She had tried so hard to keep them together, to be strong for her precious daughter, but she had failed.

But it was when she closed her eyes did she experience the harshest loss of all; the loss of her beautiful daughter at the hands of the Council. The day was so ingrained in her mind that she could remember it as if it had been yesterday. The last three years of Katell's life had been a mystery to her. No matter how much Rozenn pleaded, they forbade her to have any contact with the pythia. And then one day she and Magnus were summoned. She thought for sure that this would be the day that she could hold her precious daughter again, but when she entered the room and saw the Council representatives instead of her daughter, she knew the worst had come.

Tears began to run down her cheeks before the words were even said. And even as the words were said, Rozenn couldn't hear them. The sound of her own heartbeat filled her ears as it beat faster and faster, sending Rozenn into a shock she'd never experienced before. Her body began to convulse as she fell to the floor, and by extension the world around her began to shake as well as she uttered the words "Demin tecto." Before she knew what was happening, she had launched a full blown attack at everyone in the room, using every spell she knew. She wanted them to hurt as much as she did. She wanted them all to burn.

She wanted them all to die and suffer a million times over for all the pain she had suffered since they tore her family apart.

Her eyes snapped back open and she found herself standing in her kitchen once more, wringing the washcloth in her hands so hard that her palms began to bleed. Tears were streaming down her cheeks, and as she made sense of her surroundings, the hatred inside grew deeper. Her eyes narrowed as she glared out of the window in front of her, and she vowed that she would make them all suffer, even if it killed her.

skylar [ Guest ]
Posts
Re: Special Feature Applications
« Reply #92 on: April 13, 2015, 06:35:16 PM »


Name: Fee
Character name: Rozenn Seznec
Feature you are applying for: Harbinger Demin
    First Affinity: Stone
    Second Affinity: Ice


Many decades ago, Rozenn was an extroverted and social girl, however the events that took place in her adult years have made her introverted and cold towards others. She often withdraws from those around her for months at a time, preferring to hide away where she can morph in peace and be alone with her thoughts. It is during these times that she finds herself full of regrets over her past decisions, mainly when it concerns the well-being of her daughter. She often finds herself wishing she could change the past, and these fleeting moments only make her hatred for the Council run deeper.

Since she was a young girl, Rozenn has loved history, law, and politics. She finds the three topics to be interesting and has often longed to become a historian or politician in her own right. She can be quite diplomatic when not being self-serving. She is ambitious and ruthless, and will often go to great lengths to achieve her goals, no matter who she has to manipulate in the process.

She is competitive and often views situations as games she has to win. She is relentless in her actions, and will use immoral methods if it means accomplishing something good. She realizes that not everyone will agree to her methods for succeeding, but they are what makes her unique. In addition, she is power hungry and will stop at nothing to gain as much power as she can. She is vengeful and is prone to holding grudges for decades. While she is fiercely loyal to those she trusts, she will spend years working out plans to destroy her enemies and is unforgiving of their actions.

She doesn't make rash decisions. If anything, she is extremely meticulous and deliberate in everything that she does. She thinks everything over before she makes any moves, whether it be something she says or a plan that's put into motion. Nothing is impulsive when it comes to Rozenn. In times of great emotional distress, she can overreact and become publicly emotional. During those times, she is prone is outbursts and tends to lash out at those around her. If she's in pain, she wants those around her to suffer as well.

Rozenn is often extremely blunt and opinionated. She lets her personal opinions be known, and she is often harsh towards others if she finds their ideas and opinions to be idiotic. Rozenn can be scrupulous at times and a perfectionist. She is also self-sufficient and independent. She rarely has to rely on others to help her out of a bind, and it is something she prides herself on.

As a mother in her own right when she was younger, Rozenn is quite motherly, despite being a vicious hag who is often out for only herself. When she becomes attached to someone, she often puts their needs before her own and looks out for their best interests. This can be a number of things, from generally watching out for them, to protecting them when she feels they can't protect themselves, to even withholding information from them that she feels could destroy their well being.



    Introduction

Out of all the special features available on Magical Hogwarts, Elementalism has always been my favorite. The lore, the originality of the feature itself, and the creativity that one has when making these characters is what has always lured me in. In my time here I have been lucky to have played three Elementals - air, fire, and stone - however, these have all been younger characters, and I feel it's time to try something new. While I normally would have picked a different element to play, stone has always been my favorite element and I so want to be able to explore the world of Elementalism with Rozenn.

Originally I had not intended to ever make her. She appeared in my mind during a dark time when I had lost a few people close to me, and she came with her own set of luggage full of drama and emotions that I wasn't quite ready to open. As I learned to cope with my losses, her own loss took shape in my head and had a powerful impact on me. I realized at that time I could not play a character whose experiences with loss were to so close to my own, and I shelved her. It was the emergence of the Elemental plot discussed in the Dev Pool that made me want to attempt her again, and she has rooted herself so deep in my mind since then.

Sad stories aside, I would absolutely love the chance to play this character and experience Elementalism from an older and more mature perspective. I feel it would be an interesting experience and while I hope I can be approved for this feature, it's not necessarily important to make Rozenn's story and plot arcs occur. She can still be the same ruthless and power hungry individual without the ability to sandwich smash people between rocks. In addition, I'd like to think that each special feature I've held, I've played responsibly. The same would ensue should I be approved for this one.

Rozenn is not a cookie cutter Stone Elemental, and I never intend for her to be such. She has her own quirks and flaws that are unique, and I won't modify her just to make her fit the stone personality 100%. Despite some of the differences she has, I feel like stone is a great fit for her and that she's a great fit for stone.

Additionally, I am requesting approval for Rozenn's first child to be a pythia and her second child to be an Ice Elemental. After giving it some thought and vaguely discussing Elemental genetics with Ty and Tye, I thought it would add an interesting dynamic to Rozenn's character if her second child only inherited one element, as the guide doesn't state that this cannot happen. Originally I had planned that the child wouldn't have survived childbirth, however the more I read the Elemental guide, the more I wondered if children of mixed Elemental parentage could inherit only one element, if they could be born as regular wizards with no Elemental magic, or if they could be born completely without magic. I settled on the idea of the child inheriting one element and decided that it would be more logical that it be born with Ice. If it had been born a Stone Elemental, it would have been almost too easy for Rozenn to figure out that the child was hers. However, I just love torturing Rozenn, so Ice it had to be. Also, this leaves an opportunity for a character adoption, as I feel it would be interesting to play out the relationship between Rozenn and the child she never knew survived. However, should this not be approved, I will gladly modify Rozenn's history to say that the second child died shortly after childbirth. (More information about this child can be found in the "Important History Points" section further along in the application.)

    Rozenn's Ideologies and her Relationship with the Council

Rozenn is an independent woman with strong opinions of the world around her, and, as such, has her own ideologies that sometimes conflict with those of the Council. For starters, she doesn't see Elementals as an elite group of magical beings, but sees them as equal to non-Elemental witches and wizards. She doesn't believe that the Elementals should be separated from the wizarding world and believes that they should be integrated and allowed to discuss their lives with others. She has chosen to make it her personal mission to not only destroy the Council, but to establish new rules that would allow Elementals to live alongside their magical brothers and sisters. Beyond Council ideology, she feels that all Elementals should be treated equally and that Rogues should not be hunted down and slaughtered like animals.

Aside from her political differences and interpretations of Elemental law, she also has a strong hatred for the Council and many of the Elementals. She feels they were all instrumental in destroying her family, and believes that those not siding with her in the end should perish. However, as she does have her own motives and secret plans, she doesn't plan to defect from the Council just yet. So, if approved, I will be playing Rozenn as an openly pro-Council member. Whether this is believed by the played Elementals is to be determined, however Rozenn will continue to work for their loyalty and forgiveness and take part in fights against the Rogues until it is necessary for her to defect.

   Important History Points

While the following will be mentioned in her sheet, I feel they are important points that should be addressed, as well, in the application so that you all know the timeline of events that have taken place in her life as well as important aspects of her history that may need special approval.

Firstly, Rozenn is not the first Elemental in her family, nor will she be the last. In her family, Elementalism tends to appear only in females, however there is at least one male who will inherit it. The first Elemental in the modern line is Annick Jezéquel, an Acolyte Demin, who happens to be Rozenn's three-times great aunt, and was one of the Elementals to discover that Rozenn and Magnus had conceived a child, and that their child was throwing off the balance of the elements. The second Elemental is Frañseza Jezéquel, Rozenn's grandmother. Frañseza is a Zealot, and was not only the one who identified Rozenn when she was younger, but was one of the Elementals sent to retrieve Katell and Rozenn. The last Elemental in her family is a man called Gaspard Archambault, and Rozenn currently does not know that they are related. More on him will be discussed a few paragraphs down.

Rozenn was first identified at the age of six. Though she was fairly young when identified, her parents and grandmother decided that she would not begin any official training until she was eleven years old, as they wanted her to experience a few more years of her childhood before her life would be devoted to the Council. When Rozenn was eight years old, it was prophesied that Rozenn would become Harbinger Demin later in life. This prompted her training to start sooner, which Rozenn did not mind at all, however her parents were not too keen on the idea of their daughter leaving home to live with her grandmother. After a series of conversations, they allowed it. A week after her eleventh birthday, Rozenn completed her initialization rites, receiving her rune on the back of her neck, as well as her personal dagger.

In 1946, at the age of twenty two, Rozenn began studying with a Zealot Garth named Magnus, whom she quickly fell in love with. Two years after she began training with him, they ran away and began a secret romance. It was the first time Rozenn was with a man, and she was completely and utterly in love. In July 1949, Rozenn learned she was with child, and in April 1950 she gave birth to a baby girl named Katell. While Rozenn knew of the consequences of bringing a child of mixed Elemental parentage into the world - not only for the child, but for her and Magnus, as well - she chose to believe that nothing could go wrong. However, by the time Katell reached the age of two, it became apparent that her little girl was different. The young child spoke in riddles that neither Rozenn nor Magnus could understand, and would often have fits for hours that resembled seizures. As much as she tried to deny it, she could feel the imbalance of the elements. She knew the right thing to do was to take Katell to Inverness, however she feared for the safety of her family. Instead, Rozenn created a special rune with the intent of protecting Katell, and tried to keep her darling daughter calm during her bad days. Ultimately, in March 1954, the Council discovered their location and came for them.

Within the first week of her return to Inverness, Rozenn learned that she was with child once more. Not wanting to see this child taken from her the way Katell had, Rozenn attempted to end her pregnancy but failed. When it was discovered that she was pregnant, her grandmother and great aunt had her contained and watched at all times. Like the first pregnancy, Rozenn found herself unable to morph as easily into her element, which often left her feeling very weak. The pregnancy was kept hidden from most of the other Elementals, especially Magnus, as Rozenn was afraid of what her lover might do should he learn of it. As November rolled around, she gave birth and the baby was taken away. Several hours later, her grandmother told her that the child had not survived due to the differing elements ripping it apart from the inside. However, unbeknownst to Rozenn, the child survived and was raised by an Ice Zealot.

In 1974, Rozenn was summoned to Inverness and told that Harbinger Demin had passed on, and that she was to take his place as Harbinger. Rozenn's initial reaction was that of both shock and anger. Shock that she would even be offered the position given her track record, and angry that they would even offer it to her after everything they'd done to tear her family apart. However, the more power hungry side of her yearned for the power that being Harbinger would bring, and thus she agreed to it.



I'm an overachiever and Rozenn wanted plots with as many characters as possible. >>

Since many of the future plots Rozenn will have are connected to events that have happened in her past, I will be including short paragraphs describing key historical points that relate to any future plots, just so that everyone can understand why Rozenn will be doing the things she'll be doing. I have also spoken to a few others whose characters are not included in this section. Most of those characters are either WIPs that are waiting to be fleshed out, characters that Rozenn wouldn't have much contact with, or characters that I'd rather wait and plot with should she be approved.

    Elemental Plot

When the Elemental plot was first discussed in the Dev Pool, I knew I had to get Rozenn involved. After exchanging PMs with several members, it has been decided that Rozenn will act as an informant to the Rogues. She will have had firsthand knowledge of the attack on Beauxbatons, as well as engaged in fighting against the Rogues to keep up appearances of being loyal to the Council. When it comes time for the Rogues to come to Inverness, Rozenn will likely let them in and allow herself to be injured so that it appears that she knew nothing. In the end, she will defect from the Council and join the Rogues, taking Spencer's WIP, Fiorella Salucci, with her.

    Magnus (currently surname-less)

Since I mention much of the history between Rozenn and Magnus in previous paragraphs above, I won't go into great detail about him here.

Vannah's WIP Magnus is probably the most pivotal character in Rozenn's life. He has been many things: a teacher, a lover, and the father of her children. Even after so many years apart, Rozenn is still loyal to him. They first met when Rozenn was nine years old. He was one of her first crushes and was ultimately the one who convinced her to study Ice as her second affinity. In discussing plot ideas with Vannah, we decided that Rozenn and Magnus will not reunite until after both of them are sorted so that we can properly play out this emotional event. While they have not seen each other since 1954, they have at least been in contact for a couple of years via coded messages exchanged during Rozenn's meetings with Aias Althaus. At some point in the future, the Council will send Rozenn on an errand halfway across the world where Magnus will be able to go for a short meeting.

    Aias Althaus

Rozenn began searching for Magnus in the early 1980s, making Rogue connections wherever she went and using other connections that Fiorella was able to give her. Most of the connections led to dead ends, however by the early 1990s Rozenn's luck changed. Knowing what had happened to Aias Althaus, she was surprised when she tracked him down and discovered that he was alive. Most Elementals might have reported this back to the Council, but Rozenn decided to keep this information to herself. Eventually she was able to meet Aias. They discussed many things during their first meeting and after Rozenn told him her true feelings for the Council, she began to work as an informant for him.

As the years went by, Rozenn would often meet with him at her stone quarry to pass on information. Aias would often pose as a customer purchasing product, and Rozenn would use this time to speak in code to him. Eventually, Rozenn tried to pick up her search for Magnus once more. She figured that it wouldn't hurt to ask Aias, and when he revealed that he knew him, Rozenn asked that he pass on a message for her.

Aias often informed Rozenn of attacks planned on the Elementals. One such attack was the one on Beauxbatons. Though she normally wouldn't have interfered, she knew she had to keep up appearances to keep the Council off her heels. She accompanied the various Council members to Beauxbatons and helped fight off the Rogues. After the fight, Aias took interest in a few of the Elementals and asked Rozenn to get them to change sides, and it is something that she will still be working on should she be approved.

For future plots, Rozenn will continue to work as Aias' informant up until the attack on Inverness. During the attack, she will suffer several injuries, and her involvement in the attack and her allegiance to the Council will be questioned. As for another plot, Aias will most likely assist Rozenn in reuniting with Magnus.

    Demeter Gray

Long before Pythiagate ™ (dubbed by the awesome Ty), Rozenn and Demeter were friends. Since Rozenn was identified fairly early, her first encounter with Demeter was after the Earth Elemental was discovered. By that time, it had been prophesied that both girls would be future Harbingers, so their predecessors tried to develop their relationship from an early age. Growing up, Demeter was Rozenn's closest friend, whether the older girl knew it or not. Rozenn looked up to her and wanted her second affinity to be Madin just because of their friendship.

Their relationship started going sour when Rozenn was sixteen and began an affair with a Zealot Garth, named Nuallán Mac Cnáimhín, who was much older than her. Demeter would constantly tell her how naughty she was being, which was not well received by Rozenn. This pushed her to further distance herself from her friend. Their friendship really began to unravel when Rozenn began flirting with Zealot Garth Magnus at the age of seventeen. At the time, Demeter was training with Peter Alva Tannenbaum, which heightened the strain, as Rozenn felt Magnus was a more capable teacher than the Ice Harbinger. The culmination of their friendship occurred when Demeter was instrumental in the kidnapping of Katell. This ultimately ended their friendship in Rozenn's eyes, and she still resents her.

When Rozenn returned to the Council twelve years after the death of her daughter, she began to make good with the Council as well as with Demeter. She tried to reconcile their differences and often told Demi that she no longer blamed her for Katell's death, however this is a lie. While their friendship never returned to what it used to be, they have something resembling a friendly, professional relationship. As the disappearance of Aias falls within a couple of years of Rozenn becoming Harbinger, she will have been well aware of of Aias' "death," and will have tried to comfort Demi with kind words of "I know how you feel" and "You will get over this." In the 1990s when Rozenn learned that Aias was still alive, she decided against telling Demi, as she wanted to eventually use this against her.

For future plots, Ty and I have discussed that Demeter will come to Rozenn for advice on how to reconcile her thoughts once she learns that Aias is alive and the leader of a Rogue faction. Rozenn will more than likely not offer any sort of advice, but instead tell her that she's wrong for wanting to take any sort of action against Aias. It will probably be during this time that Demi learns that Rozenn is not loyal to the Council. They will have a final showdown at some point, as Ty has told me that Demi would take on the challenge of fighting Rozenn, as she feels it's her responsibility.

    Brynja Evaldsdóttir

Due to their proximity in age, Rozenn became friendly with Brynja when they were younger. Though they weren't close, Rozenn liked the girl and felt comfortable talking to her. When they both became Advocates, they became closer, though by that time Rozenn was quite wild and enjoyed getting into trouble.

After the decision to kill Zina's parents, Rozenn began publicly disagreeing with the Council more and more. She would often challenge their ideas and would try to advocate to anyone who would listen. These times wouldn't happen often, but when they did she would often become relentless in her attempts to succeed. After speaking with Helena, Rozenn will try to advocate her ideologies to Brynja in an attempt to persuade her to side with Rozenn.

    Candelario Sandoval

Rozenn never had much interaction with Lario before recently. He had been an Acolyte Incin for decades, however after the disappearance of Harbinger Incin, he has taken his place reluctantly. Though it's a fairly recent transition, the rise of Lario to Harbinger will have been prophesied by Rozenn's daughter, Katell, however it was in such a way that did not make sense to many of the Acolytes watching her.

After having discussed some plot ideas with Carys, we decided that Lario would have been one of the first to forgive Rozenn, because he has a son and granddaughter who are Rogues. During Rozenn's quest to find Magnus, one of the Rogue connections she makes will lead her to Lario's granddaughter. At this time, it's uncertain if Rozenn will have told him or if she's keeping this hidden from him to use as leverage should he ever begin to distrust her.

    Fiorella Salucci

Fiorella is Rozenn's right hand woman and the closest thing she has to a sister. They have been extremely close for many years, and Fio is the one person within the Council who knows Rozenn's true feelings and plans. They are fiercely loyal to one another and would do anything for each other. At the start of the 1980s, Rozenn seeked permission from the Council to hunt down Magnus and kill him as punishment for his crimes. However, in reality, she wanted to track him down to reunite with him. She enlists the help of Fio to track down Rogues that could possibly know of Magnus' whereabouts. Due to Fio's connections and those that she formed along the way, she was not able to track down Magnus, but she did find Aias. Over the decade that they searched for Magnus, Rozenn's friendship with Fio grew even more and when the time comes to choose sides, Fio will follow Rozenn to the Rogues.

    Zina Gorshkova

In the mid-1980s, Rozenn learned of the unity of a Rogue Elemental and an Ice Zealot, in which the Ice Zealot left the Council to join her lover's faction. She soon learned of the plan to hunt down the two Elementals and murder them. Rozenn publicly disagreed with this course of action, expressing that the Council should show some compassion and try to work things out with the two, but the Council went ahead with their plan and murdered the two Elementals shortly after their daughter was born.

It wasn't until several years later did Rozenn meet the child of the two Elementals. Discovered at the end of her first year, Zina arrived to Inverness, where Rozenn was instantly taken by her. Without children of her own, Rozenn soon became very protective of the young girl and often viewed her as her own child. While it killed her to know the truth about Zina's parents, Rozenn vowed to one day tell the girl everything she knew, for she felt Zina deserved to know what the Council had done.

For future plots, Zina will be one of the few Discipuli who will go willing with Aias when he kidnaps the other students. When she sees Rozenn with the Rogues, things will become strained and conflicting. I'm not sure at this time what exactly will happen between the two as I'd rather play it all out with Taylor, but during this time Zina will know the truth about her parents and I imagine Rozenn will try to redeem herself.

    Simon Ainsworth

Despite her second affinity being his first, Rozenn has had little interaction with Simon. However, Cyprian will sort of recruit Simon to help him catch Rozenn in a lie or a compromising situation. Due to this, Rozenn will probably harbor ill feelings towards the Ice Zealot.

    Karsten Dettweiler

As Karsten is new to Elementalism, Rozenn will use this to her advantage. She will become one of his first official teachers, and will also try to manipulate him and make him doubt the Council. She will undoubtedly do whatever it takes to make him join her side, while telling him that he has to keep their conversations to himself.

    Alain St. Clare

Rozenn first met Alain St. Clare when he was eight or nine years old (age to be determined by Tye) when he visited Inverness for the first time. Rozenn never held a good opinion of his aunt, Elise St. Clare, but since the boy was so young she opted to give him a chance to prove his worth. Over the course of that day, Rozenn wound up in the same room as them, and upon entering Alain began to cry due to discomfort towards her stone aura. Fifteen years later, Alain is one of the few Air Elementals that Rozenn can tolerate.

Over the course of her interactions with Aias, she learned that Aias was interested in seeing Alain side with the Rogues. In order to "convert" him, Rozenn often tries to appeal to his thirst for knowledge, as well as tries to form somewhat of a friendship with him. These appeals often take shape in the form of adventures where they try to seek out lost Council artifacts. One such future plot that is planned for the two is that Rozenn will have received a tip that a lost scroll of Rebirth spells has been found. She will take Alain with her to retrieve the scroll, which may or may not be a trap to capture Alain.

    Cyprian Cygan

Rozenn has never gotten along with Mickie's WIP Cyprian Cygan. For as long as she can remember, their personalities have clashed, which has often led to quarrels. When she returned to the Council ten years after the death of Katell, their relationship grew antagonistic. Despite making good with the Council, Cyprian treated, and still treats, Rozenn with suspicion and with very little to no respect and constantly argues with her. Eventually all of the pent up hatred that has built up will cause Cyprian and Rozenn to have a showdown that will result in both of them becoming severely injured.

Another plot we've discussed is that during Rozenn's search for Magnus, she will ask Fiorella to help her. As Cyprian finds Fio to be very suspicious, this will bring out his inner spy. He and another Elemental will begin following her around so that they can catch her in a lie or a compromising situation.

    Melusine Musel & Zoé Deveaux

For a rather shorter plot, Rozenn is going to befriend Melusine and Zoé and try to convince them to change sides, mostly using bribery in the form of a talented teacher for Mel's future second affinity and Zoé's first affinity.

    Dragos Şerbănescu

While he is not an Elemental, Rozenn will have a future plot with Dylan's Dragos Şerbănescu. At some point in time, Rozenn will meet Dragos and learn of his fascination with Elementals. Seeing as she is for the integration of Elementals into wizarding society, she will offer him the chance to ask her anything he wants about Elementalism.

    Taimi Laaksonen

During Rozenn's meetings with Aias Althaus, she will meet a Rogue Fire Elemental named Taimi, who will sometimes pose as Aias' girlfriend when he meets with her at her stone quarry. Eventually, Rozenn will become more familiar with the younger Elemental once Rozenn defects from the Council and joins the Rogues.

    Kyllikki Kirkkomäki

I've spoken with Taylor and we plan to have Rozenn try to manipulate Kylli, as Kylli is very easily influenced. Rozenn plans to use this to her advantage and instill some anti-Council feelings in her. Whether this is successful or not is to be determined, but I imagine Rozenn will try this will every one of Demeter's Discipuli.

    Linnet Willowsong

In addition to plotting Rozenn with Carys' WIP Candelario Sandoval, we decided that it would be fun to plot Rozenn with Linnet. According to Carys, Linnet thinks Stone Elementals are nice and trustworthy. Rozenn will use this to her advantage to manipulate the young girl. Roz will have taken an interest in the younger Earth Elemental and will somehow find out that Linnet's boyfriend is also an Earth Elemental. Having had her own relationships with Elementals and knowing how they ended, she will use this as a guilt trip on Linnet; something akin to "It's a shame your boyfriend is also an Elemental. I would never want to see you two split up." She would sort of use this as a segue to brainwash her into joining the Rogues.

    Timofei Sidorov

I've spoken with Cameron and we decided that Rozenn would have been the first Elemental to accept Timofei when he converted to the Council. She was, and still is, very protective of him and often defended him when other Elementals would question his loyalty. Because of this relationship she has with him, he will be one of the Elementals that she will personally try to win back for the Rogues, and will also be extremely protective of him should he be kidnapped by the Rogues and brainwashed.



Rozenn never closed her eyes anymore.

It had been almost forty-three years since the passing of her darling little girl, and each year that passed made the hole in her heart grow wider and hurt that much more unbearable. She never thought she could experience loss or hatred this intense, but each year that separated her and Katell only reminded her that it was possible. It was only when she was lonely did she truly break down and cry anymore. When she was happy she could see the sight of her daughter's beautiful blonde hair bouncing in the wind as she ran, the gorgeous eyes she'd inherited from her father, and the way her head tilted to the side when she found something completely intriguing.

However, when Rozenn was sad, she could still remember the cries of her daughter as the Council Zealots raided her home and took her away. She could still hear the screams as Katell begged for her mum, and she could feel the ache in her heart when they had separated them at Inverness. She had tried so hard to keep them together, to be strong for her precious daughter, but she had failed.

But it was when she closed her eyes did she experience the harshest loss of all; the loss of her beautiful daughter at the hands of the Council. The day was so ingrained in her mind that she could remember it as if it had been yesterday. The last three years of Katell's life had been a mystery to her. No matter how much Rozenn pleaded, they forbade her to have any contact with the pythia. And then one day she and Magnus were summoned. She thought for sure that this would be the day that she could hold her precious daughter again, but when she entered the room and saw the Council representatives instead of her daughter, she knew the worst had come.

Tears began to run down her cheeks before the words were even said. And even as the words were said, Rozenn couldn't hear them. The sound of her own heartbeat filled her ears as it beat faster and faster, sending Rozenn into a shock she'd never experienced before. Her body began to convulse as she fell to the floor, and by extension the world around her began to shake as well as she uttered the words "Demin tecto." Before she knew what was happening, she had launched a full blown attack at everyone in the room, using every spell she knew. She wanted them to hurt as much as she did. She wanted them all to burn.

She wanted them all to die and suffer a million times over for all the pain she had suffered since they tore her family apart.

Her eyes snapped back open and she found herself standing in her kitchen once more, wringing the washcloth in her hands so hard that her palms began to bleed. Tears were streaming down her cheeks, and as she made sense of her surroundings, the hatred inside grew deeper. Her eyes narrowed as she glared out of the window in front of her, and she vowed that she would make them all suffer, even if it killed her.



[jul]~ Approved![/jul]

shiloh [ Guest ]
Posts
Re: Special Feature Applications
« Reply #93 on: April 18, 2015, 11:01:54 AM »


Name: Spencer
Character name: Fiorella Marquesa Salucci
Feature you are applying for: Zealot Demin // Second Affinity Incin



Description of the character:

In a word, Fiorella Salucci is polished. Like a tumbled stone many years in the making, she is strong, stubborn, and concrete. Fio is extremely ambitious, constantly seeking to push herself and better her surroundings. She feeds on competition, against herself and others; reveling in her successes and crumbling into her losses. Despite her charmed life, Fio is quite tough, having withstood the immense pressures imposed upon her ever since her family’s discovery of her (potential) elemental abilities. Though it didn’t occur overnight, Fio has blossomed into a confident and almost regal diplomat, meandering through the bureaucracy of high society with apparent grace and style. Fio has learned how to carry herself in a way that allows her to get what she wants, masking her rather sinister ability to manipulate and control. She is able to stand as a mirror, showing people what they want and need. Fio is educated and cultured, able to hold her own in conversation and prudently cement herself as an unyielding force whenever expressing her opinions. She tends to be a bit outspoken, possessing her own carefully considered conclusions about the world, and tends to dislike those who remain adamantly neutral. Fio enjoys the company of others, and certainly seeks approval from her closest peers. Ever elegant, Fio has a tendency to be somewhat dramatic and particularly expressive when telling stories or leading a group. There is an extravagance about her that, generally, people are drawn to.   

Fio is very social, savoring the company of others. She is frequently seen at parties, gatherings, and other celebrations, and is certainly not a stranger to the role of hostess herself. Being surrounded by others fuels her, giving her an opportunity to bask in the energy of a room and the presence of good company. As a regular in the social scene, Fio is very good with introductions and small talk. She’s had a lot of practice, and tends to pride herself in her ability to make a good first impression. Fio maintains a very large circle of acquaintances, and finds joy in keeping up pleasantries with them as much as she can. That said, she does have an intimate inner circle of friends, and they are the closest people to her heart. She is viciously loyal and protective over this group, and wouldn’t hesitate to make an unpopular decision in support of these closest peers. These relationships often become familial in nature, Fio tending to treat those closest to her as though they were her own blood. As a (potential) zealot demin for the Council, Fio has had her share in educating the younger stone elementals. As a teacher, she is very demanding and highly critical, sometimes to the point of nearly insurmountable expectation. Though it is unlikely to seem as such to her students, it's simply a matter of tough love. Fio is devoted to the element that is (potentially) a part of her, and she seeks to mold her pupils into the strongest and most talented elementals that they can be. As a leader, Fio dedicates her undivided focus to the matters at hand, and is unafraid to make tough decisions. That said, though, she is an extremely loyal follower to controlling powers that she deems admirable, wise, and responsible.

Fio finds comfort in stability and structure, feeling at her strongest when smart, careful plans have been laid out before her. She is a detail-oriented perfectionist, sometimes to the point of obsession. Concurrently, she also has an innate respect for tradition and the status quo, though that doesn’t mean she is opposed to rebelling against these things if the situation permits. Fio strongly believes in the necessity of authority, though the presence of authority alone is not enough. She deems any governing body that is corrupt or irresponsible unacceptable, and is almost certain to tactfully devise a strategy that gets power into the hands of those most deserving. Conversely, for governing bodies and groups that she deems benevolent, she is very protective of both the individuals concerned and their secrets. She is not one to unwillingly divulge precious information. Fio considers herself to be a moral person, though this is not always the case. Her decisions regarding what is right and wrong are heavily influenced by the outside world, particularly the opinions of those closest to her. As divisive as she tries to be, it is not out of the question for another, stronger opponent to be able to out manipulate her. Fio is a poised and graceful individual, taking pride in herself. She sees herself as sophisticated and well-educated, and effectively expects others to see this in her as well.  Despite her somewhat rigid nature, Fio is very feminine and enjoys the unique power she possesses as a woman in a man's world. She is unafraid to play both into and against the gender norms of society; pleasantly playing the role of socialite at a festive gathering one evening and relentlessly commanding a war room the next.

On her darker side, Fio has a particularly nasty and vicious temper. She is prone to violence when pressed, and tends to abuse her (potential) elemental magic when she is lost in her deepest rage.  She possesses a deeply embedded sense of entitlement, and usually comes across as such in interactions with those that she has deemed beneath her. She can be quite flippant at times, a heavily sarcastic and biting nature to her words. She generally offers people a single chance, and a single chance alone, to prove themselves to her. Once trust has been severed, she will succumb to the betrayal with seething vengeance that has little chance of being reversed. She holds grudges, and is extremely unforgiving to those who have truly wronged her. Treachery will obliterate any sense of loyalty Fio maintains, and will usher her into embracing an unapologetic and cut-throat attitude against those who have crossed her. She tends to be rather paranoid, always seeking to protect herself and those closest to her from the darkest corners of the world. This usually manifests itself in her constant desire to align herself with the most powerful individuals that she can. She is driven by power; whether obtaining it herself or simply being in close proximity to it. She finds power reassuring. When necessary, she is able to distance herself from other people, and frequently comes across as cold in these instances. There are many reasons why she might choose to separate herself in this way, though most often this behavior is attention seeking. Despite her rather confident appearance, she can be very demanding and taxing on those around her. This frequent push-and-pull is powered by her need for control, and in turn, power and prestige.






Application:

     why elementalism?

When I first joined the site a little over a year ago, I was quite intimidated by special features and wasn't sure if I'd ever apply for one. Despite this, though, of all the available features of Magical Hogwarts, I often found myself reading the guide to Elementalism. An entirely unique and elusive branch of magic that remained hidden even from the regular wizarding world, with ties thousands of years in the past. The mysterious Council of Inverness with their imperfectly "neutral" and constantly balancing power dynamic. An ability not merely tethered to the immediacy of traditional magic, but instead anciently rooted in the consciousness of the Earth. As hella rad as I thought Elementalism was, patience was a necessity. I had to wait for someone to reveal themselves to me; someone capable of bearing such a powerful and important destiny. You can imagine my surprise, and excitement, when a particularly pushy Italian witch cemented herself in my mind and declared herself a stone elemental.   

     why Fiorella?

Fiorella Marquesa Salucci popped into my mind in the strangest of places: my Byzantine art history class. We've been studying the extensive (and exciting!) history of Venice, and it took only a few images of the breathtaking glass creations to send her into a full frenzy. When I got home, she was still there, practically shouting at me to write everything down. Fio would make an excellent demin elemental because she brings a unique and opportunistic back story to the fold. Stone elementalism runs back many generations in the Salucci line, all the way back to 12th century Africa. For the sake of brevity, I will not go into great detail here, but essentially the family utilizes their demin gifts to make their mark in the Venetian glass industry, gaining wealth and prestige over the years. Naturally, if approved, I will submit a proper EFB regarding all of this; but the point I'm trying to make is that elementalism would be a powerful force in the history of Fiorella's family line. This lineage plays an important role in shaping Fiorella as a person, as she becomes the first female in the line to possess the gift of demin elementalism. For the first time in centuries, a female Salucci will inherit the family company and be responsible for its growth. A definitive work-a-holic, Fiorella's career plays a large role in her life, which is just another tie in to her potential elementalism. Beyond this even, Fiorella has children of her own, which would become proper adoptable characters. Approval of this feature would, pending driver interest, enable new opportunities for players to connect to the Elemental world with an established, played family.

Another interesting component of Fiorella's familial history is her strained relationship with the Council of Inverness. When the family line eventually connects to the Council centuries ago, all is well until Avido, a particularly greedy relative, expands the family company exponentially and, in turn, raises concern with the Council over potentially unbalancing the elements. Consumed by his greed, he severs ties with them in order to be freed of their interference, which of course does not end well. The family money affords the Salucci's protection for a good deal of years, but the Council proves far too strong to best. As a last ditch effort to secure permanent safety, Avido and his elemental son perform illegal demin magic and raise a small stone island not far from Murano, Avido sacrificing his remaining life energy to fuel the spell. This great schism in the balance of the elements is enough to send a red flag into the void, the Council descending on the remaining Salucci with ease. Though the magic is irreversible, Avido's son pledges his family's eternal support of the Council in exchange for the sparing of his life. This enforced servitude has continued even to the present day; the Salucci family never going unrepresented for long at the Council of Inverness. Even though the Council proved their strength all those years ago, there is bad blood between the family and the council that will likely never see true resolution. While Fiorella is sworn to serve the Council, that doesn't mean she won't entertain rogue offers on the side. After all, her only hope of being truly freed from the Council lies in their destruction.

I understand that much of this depends on the approval of a proper EFB, but the situation is a bit unique. Since the family's economic status is dependent on their elemental gifts, I've chosen to apply here first and write the EFB second. Approval of this feature would enable the pursuit of a rich and/or influential Italian family line that would provide new opportunities for other drivers. Approval of this feature would also make Fiorella one of few played demin zealots, helping to balance the community in preparation for the upcoming Elemental plots. Beyond all else, though, I am submitting this application because Elementalism is an integral and encompassing component of Fiorella as a character. It was not something that I tacked on after the fact in an effort to make her more exciting; it has instead critically shaped the cultivation of her character in my mind. I don't intend to sound distastefully overzealous or assumptive; rather, I feel I would simply be erroneously amiss to submit this application without embracing some of Fiorella's own spicy fervor in demonstration of my utmost dedication to this character and her potential Elementalism.

     why demin?

Fiorella exemplifies the qualities attributed to demin elementals. She is driven by power, constantly seeking to align herself with the strongest people in the room. She is a very organized and planned person, never wanting to rush into things if it can be avoided. The exception to this is her fiery temper, which lends itself to vengeance and impulsivity. She strives to push herself, being highly ambitious and goal-oriented. She enjoys accumulating wealth and is good with money. Her morality tends to be questionable at times to the outside world, though internally she believes she is doing what is right and just. She feels that sometimes, a little bit of rioting is all in the greater good. She is efficient and detail oriented. Perhaps above all else, she is very comfortable with bureaucracy and is unafraid to wade through diplomacy in order to achieve results.

     why incin?

As a secondary affinity, Fiorella possesses many of the qualities of an Incin Elemental, though in more distilled ways. Namely, she is very opinionated and stubborn, set in her ways and clinging to her ideologies. Secondly, she has a very heated temper, and like a true fire elemental, when she engages in combat she is fighting to win with little concern for the cost. There is little to control her once she has been set ablaze, not at all unlike the unpredictable and violent flames of a wildfire. This said, though, she is not a particularly honest nor forthright person, and she certainly does not shy away from sophisticated social events, so while it is certainly a part of her, Incin is a smaller piece of her being.



Future plots:

     elemental plot: In the upcoming board-wide elemental plot, Fio will play the classic role of double agent. Still harboring resentment towards the council for past wrongs committed against her family and friends, Fio will utilize her rogue contacts to keep informed and always be a step ahead. In and of itself, this ongoing dynamic allows many opportunities for suspicions to arise at Inverness, which could extend to any interested drivers. When Inverness ultimately falls, Fio will follow Demin Harbinger Rozenn Seznec to the rogues.

     rozenn:  Fio will be closely integrated alongside Fee's WIP Rozenn. The pair will become acquainted during Rozenn's time as a captive at the Council of Inverness when Fio is a young adult. Fio will aspire to be as strong (and feared) as Rozenn, and will become privy to the fact that Rozenn is once again with child, though she will withhold this secret in an effort to allow Rozenn a chance at true happiness. Fio will be devastated when Rozenn's child passes, only to be further stricken when Roz's second child passes shortly after birth. Rozenn's departure from the council will leave Fio utterly disgusted with the behavior at Inverness, and push her into distancing herself from the Council and instead focusing more intently on her private matters. The pair will reconnect upon Rozenn's return to Inverness, working alongside one another as zealots in service of the Council. When Rozenn is later named as the new Demin Harbinger, Fio will quickly assert herself as a loyal servant to Rozenn and share in her distaste for the council. Rozenn's leadership will usher in a whole new era for the Council Demins, and Fio will relish at the opportunity to finally seek true vengeance.

     bhairavi: Fio will act as a mentor to Amy's WIP Bhairavi, training her as a discipula at Inverness. Fio will develop affection for the girl, admiring her strength and respect for traditions of old. Despite Fio's fierce and demanding training regimen, over time, she and Bhairavi will share a unique bond and become quite loyal to one another. Bhairavi will become Fio's second hand, a trusted advisor and aide in her most important matters.

     taimi: Fio will serve as an under-the-table teacher to Mamma Bear's Taimi. Since the pair shares reciprocal secondary affinities, Fio will be able to learn about the element Incin from Taimi whilst also imparting her own knowledge of Demin to the young rogue. Beyond this, even, the partnership will also allow Fio to maintain a recurring connection to one of the strongest rogue camps, which will enable her to either spill council secrets and give the rogues an upper hand or play it the other way round and help the council survey the rogues.

     cyprian: Mickie's WIP Cyprian will serve as Fiorella's "official" council-backed Incin mentor: a cover up to support her growing knowledge of Incin spells learned from Taimi. The two will not get along well, though, as Cyprian's dedication to the council will leave Fio constantly nauseated. Eventually, during a particularly heated training session, the two will break out into a full on and dangerous fight. Fueled by her anger, Fio will demonstrate some Incin magic that Cyprian has never taught her, which will serve to further his suspicions about her shifting loyalties.



RP sample using the feature:

Hazel eyes were affixed to the teen discipula with a cold and critical gaze. The tall, ebony witch maintained her distance; lengthy, slender arms folded across her chest. She was almost certain that the girl believed she was trying her hardest, but Fiorella saw beyond that. Were she truly giving it her all, she would've succeeded by now. "Enough," she said, her cool voice barely above a whisper. The pupil turned to face her, a mixture of relief and fear on her face. In one fluid motion, Fiorella's arms fell to her side as her legs carried her forward, sleek onyx hair cascading down her back. "You must be tired," she offered, the concern in her voice laced with something darker. She watched with a raised brow as the girl nodded silently. Her eyes slowly panned up the girl's frame, and she nodded curtly. "Very well," she replied, striding past the girl without another word. Fio held out her hands, channeling the power up through the stone beneath her heels and into her palms. Fiercely uttering the words beneath her breath, it took a only a few moments for the door before them to seal behind rough gray stone.

Her expression blank, the Italian witch turned to face the wide-eyed girl. "Freedom is yours," she offered lightly, "and it's just beyond that closure," she finished, motioning to the newly created block. The girl eyed her suspiciously, but Fiorella maintained her stance. "Well, go on then," she said after a few moments, waving her hand towards the seal. "Claim your freedom," she added, slowly sauntering around as the girl stepped forward. The zealot demin folded her arms once more, her brows lightly furrowed in concentration. She watched as the girl continued, motioning her hands and reciting the words. The intention was there, but the willpower was not. "You're wasting our time," she muttered, her icy words echoing in the newly enclosed space. With an air of frustration, the discipula threw her hands up and called it quits. It took mere moments for Fiorella to loom above her. "Don't be foolish," she snapped, her voice stern but not malevolent. With grace, she sank to the girl's level and eyed her face to face. "We never doubt ourselves here," she whispered, searching the girl for the spirit she knew she possessed. "We are here to push ourselves."

Gently, she reached for the girl's arms. She rested her dark hands palm up in the girl's own, her eyes prompting her to survey them. "These hands built that wall," she spoke, "and they course with the same power as your own," she added, turning her hands over and meeting the girl palm to palm. She gripped the girl's hands tightly. "Diligence," she urged, her eyes deeply interlocked with her pupil, "diligence is the only difference." Seeing something shift in the girl, she lightly rested her thin fingers on the young woman's shoulders. "Do us proud," she spoke, determinedly, "and set us free." After a moment, she rose, once again taking a few steps back. The girl continued her performance, though her voice now rang louder with determination. She was nearly there. "From within," the zealot encouraged, eliciting a raised brow from the student. Fio let out a slight sigh of exasperation. "You're still looking out here," she bellowed, her hands slicing through the air between them. "You will never find the will out here," she continued, taking another step in the girl's direction.

"The will comes from within," she commanded, a closed fist colliding with her own chest. "You are the vessel," she continued, indicating her body, "and this-" she continued, swiftly stomping her heel into the hard stone beneath her and sending cracks rippling in every direction, "- this is the power." An almost wicked grin spread across the teen discipula's face, and Fio mirrored it. "You feel it, I can see," she said warmly, her eyes alight as the girl nodded. "Come, here," she whispered quickly, gently grabbing the girl's wrist and pulling her towards the wall of stone. "Feel," she commanded, running her slender fingers across the rough stone. The girl followed suit. "Listen," Fiorella urged. For the next stretch of time, the pair stood silently with their hands upon the stone, eyes closed in reverence. Soon enough, Fio delicately slinked away, treading as though to avoid tipping a trepidatiously balanced display. A grin crept onto her normally refined expression as the girl continued the exercise, fighting tooth-and-nail with herself to produce cracks in the hard stone wall. As bits of mineral crumbled to the ground, the girl clung to the rune stone between her fingers for dear life, a primal force now carrying her words. After another few moments, the wall before the pair collapsed, fusing itself into the smooth stone floor.

Fiorella smiled brightly, her slender hands colliding to produce a single, distinct clap. "Well done," she commended, taking a step towards the beaming pupil. "Now you see why we mustn't doubt ourselves," she prompted, sensing a slight shift in the girl's excitement. Fiorella wasn't one to get terribly sentimental, but despite her rigid principles, the girl had managed to move her. She eyed her for a moment, knowing. "I've heard how they speak to you," she offered, lightly, "the other demin discipuli." The girl's gaze met hers, and Fio allowed a slight grin of reassurance to appear on her lips. "I'm going to tell you a little secret, though," she continued, the girl blinking inquisitively in response. "Of all the other students at your level, you're the first one to conquer that wall," she finished, nodding in the direction of the formerly sealed doorway. She felt something stir within her at the girl's wide-eyed look of awe, but she was quick to stifle it. "So," she continued, her voice cool and collected, "if I see you doubt yourself anymore, I will be very disappointed." The girl nodded gently in response, though she now sported a subtle grin that Fio couldn't help but privately support. "Now go," she said, waving her hand lightly in the direction of the doorway. She turned away as the girl began to leave, but found herself consumed by one final thought. "Oh, and one more thing," she added, her hazel eyes meeting the student's as she turned back to listen.

"If they give you hell," she warned, eying the girl with purpose, "give it right back."

Rozenn Seznec [ Inactive Character ]
1958 Posts  •  77 years old  •  Straight  •  played by Fee
Re: Special Feature Applications
« Reply #94 on: April 22, 2015, 08:22:51 AM »



Name: Spencer
Character name: Fiorella Marquesa Salucci
Feature you are applying for: Zealot Demin // Second Affinity Incin



Description of the character:

In a word, Fiorella Salucci is polished. Like a tumbled stone many years in the making, she is strong, stubborn, and concrete. Fio is extremely ambitious, constantly seeking to push herself and better her surroundings. She feeds on competition, against herself and others; reveling in her successes and crumbling into her losses. Despite her charmed life, Fio is quite tough, having withstood the immense pressures imposed upon her ever since her family’s discovery of her (potential) elemental abilities. Though it didn’t occur overnight, Fio has blossomed into a confident and almost regal diplomat, meandering through the bureaucracy of high society with apparent grace and style. Fio has learned how to carry herself in a way that allows her to get what she wants, masking her rather sinister ability to manipulate and control. She is able to stand as a mirror, showing people what they want and need. Fio is educated and cultured, able to hold her own in conversation and prudently cement herself as an unyielding force whenever expressing her opinions. She tends to be a bit outspoken, possessing her own carefully considered conclusions about the world, and tends to dislike those who remain adamantly neutral. Fio enjoys the company of others, and certainly seeks approval from her closest peers. Ever elegant, Fio has a tendency to be somewhat dramatic and particularly expressive when telling stories or leading a group. There is an extravagance about her that, generally, people are drawn to.   

Fio is very social, savoring the company of others. She is frequently seen at parties, gatherings, and other celebrations, and is certainly not a stranger to the role of hostess herself. Being surrounded by others fuels her, giving her an opportunity to bask in the energy of a room and the presence of good company. As a regular in the social scene, Fio is very good with introductions and small talk. She’s had a lot of practice, and tends to pride herself in her ability to make a good first impression. Fio maintains a very large circle of acquaintances, and finds joy in keeping up pleasantries with them as much as she can. That said, she does have an intimate inner circle of friends, and they are the closest people to her heart. She is viciously loyal and protective over this group, and wouldn’t hesitate to make an unpopular decision in support of these closest peers. These relationships often become familial in nature, Fio tending to treat those closest to her as though they were her own blood. As a (potential) zealot demin for the Council, Fio has had her share in educating the younger stone elementals. As a teacher, she is very demanding and highly critical, sometimes to the point of nearly insurmountable expectation. Though it is unlikely to seem as such to her students, it's simply a matter of tough love. Fio is devoted to the element that is (potentially) a part of her, and she seeks to mold her pupils into the strongest and most talented elementals that they can be. As a leader, Fio dedicates her undivided focus to the matters at hand, and is unafraid to make tough decisions. That said, though, she is an extremely loyal follower to controlling powers that she deems admirable, wise, and responsible.

Fio finds comfort in stability and structure, feeling at her strongest when smart, careful plans have been laid out before her. She is a detail-oriented perfectionist, sometimes to the point of obsession. Concurrently, she also has an innate respect for tradition and the status quo, though that doesn’t mean she is opposed to rebelling against these things if the situation permits. Fio strongly believes in the necessity of authority, though the presence of authority alone is not enough. She deems any governing body that is corrupt or irresponsible unacceptable, and is almost certain to tactfully devise a strategy that gets power into the hands of those most deserving. Conversely, for governing bodies and groups that she deems benevolent, she is very protective of both the individuals concerned and their secrets. She is not one to unwillingly divulge precious information. Fio considers herself to be a moral person, though this is not always the case. Her decisions regarding what is right and wrong are heavily influenced by the outside world, particularly the opinions of those closest to her. As divisive as she tries to be, it is not out of the question for another, stronger opponent to be able to out manipulate her. Fio is a poised and graceful individual, taking pride in herself. She sees herself as sophisticated and well-educated, and effectively expects others to see this in her as well.  Despite her somewhat rigid nature, Fio is very feminine and enjoys the unique power she possesses as a woman in a man's world. She is unafraid to play both into and against the gender norms of society; pleasantly playing the role of socialite at a festive gathering one evening and relentlessly commanding a war room the next.

On her darker side, Fio has a particularly nasty and vicious temper. She is prone to violence when pressed, and tends to abuse her (potential) elemental magic when she is lost in her deepest rage.  She possesses a deeply embedded sense of entitlement, and usually comes across as such in interactions with those that she has deemed beneath her. She can be quite flippant at times, a heavily sarcastic and biting nature to her words. She generally offers people a single chance, and a single chance alone, to prove themselves to her. Once trust has been severed, she will succumb to the betrayal with seething vengeance that has little chance of being reversed. She holds grudges, and is extremely unforgiving to those who have truly wronged her. Treachery will obliterate any sense of loyalty Fio maintains, and will usher her into embracing an unapologetic and cut-throat attitude against those who have crossed her. She tends to be rather paranoid, always seeking to protect herself and those closest to her from the darkest corners of the world. This usually manifests itself in her constant desire to align herself with the most powerful individuals that she can. She is driven by power; whether obtaining it herself or simply being in close proximity to it. She finds power reassuring. When necessary, she is able to distance herself from other people, and frequently comes across as cold in these instances. There are many reasons why she might choose to separate herself in this way, though most often this behavior is attention seeking. Despite her rather confident appearance, she can be very demanding and taxing on those around her. This frequent push-and-pull is powered by her need for control, and in turn, power and prestige.






Application:

     why elementalism?

When I first joined the site a little over a year ago, I was quite intimidated by special features and wasn't sure if I'd ever apply for one. Despite this, though, of all the available features of Magical Hogwarts, I often found myself reading the guide to Elementalism. An entirely unique and elusive branch of magic that remained hidden even from the regular wizarding world, with ties thousands of years in the past. The mysterious Council of Inverness with their imperfectly "neutral" and constantly balancing power dynamic. An ability not merely tethered to the immediacy of traditional magic, but instead anciently rooted in the consciousness of the Earth. As hella rad as I thought Elementalism was, patience was a necessity. I had to wait for someone to reveal themselves to me; someone capable of bearing such a powerful and important destiny. You can imagine my surprise, and excitement, when a particularly pushy Italian witch cemented herself in my mind and declared herself a stone elemental.   

     why Fiorella?

Fiorella Marquesa Salucci popped into my mind in the strangest of places: my Byzantine art history class. We've been studying the extensive (and exciting!) history of Venice, and it took only a few images of the breathtaking glass creations to send her into a full frenzy. When I got home, she was still there, practically shouting at me to write everything down. Fio would make an excellent demin elemental because she brings a unique and opportunistic back story to the fold. Stone elementalism runs back many generations in the Salucci line, all the way back to 12th century Africa. For the sake of brevity, I will not go into great detail here, but essentially the family utilizes their demin gifts to make their mark in the Venetian glass industry, gaining wealth and prestige over the years. Naturally, if approved, I will submit a proper EFB regarding all of this; but the point I'm trying to make is that elementalism would be a powerful force in the history of Fiorella's family line. This lineage plays an important role in shaping Fiorella as a person, as she becomes the first female in the line to possess the gift of demin elementalism. For the first time in centuries, a female Salucci will inherit the family company and be responsible for its growth. A definitive work-a-holic, Fiorella's career plays a large role in her life, which is just another tie in to her potential elementalism. Beyond this even, Fiorella has children of her own, which would become proper adoptable characters. Approval of this feature would, pending driver interest, enable new opportunities for players to connect to the Elemental world with an established, played family.

Another interesting component of Fiorella's familial history is her strained relationship with the Council of Inverness. When the family line eventually connects to the Council centuries ago, all is well until Avido, a particularly greedy relative, expands the family company exponentially and, in turn, raises concern with the Council over potentially unbalancing the elements. Consumed by his greed, he severs ties with them in order to be freed of their interference, which of course does not end well. The family money affords the Salucci's protection for a good deal of years, but the Council proves far too strong to best. As a last ditch effort to secure permanent safety, Avido and his elemental son perform illegal demin magic and raise a small stone island not far from Murano, Avido sacrificing his remaining life energy to fuel the spell. This great schism in the balance of the elements is enough to send a red flag into the void, the Council descending on the remaining Salucci with ease. Though the magic is irreversible, Avido's son pledges his family's eternal support of the Council in exchange for the sparing of his life. This enforced servitude has continued even to the present day; the Salucci family never going unrepresented for long at the Council of Inverness. Even though the Council proved their strength all those years ago, there is bad blood between the family and the council that will likely never see true resolution. While Fiorella is sworn to serve the Council, that doesn't mean she won't entertain rogue offers on the side. After all, her only hope of being truly freed from the Council lies in their destruction.

I understand that much of this depends on the approval of a proper EFB, but the situation is a bit unique. Since the family's economic status is dependent on their elemental gifts, I've chosen to apply here first and write the EFB second. Approval of this feature would enable the pursuit of a rich and/or influential Italian family line that would provide new opportunities for other drivers. Approval of this feature would also make Fiorella one of few played demin zealots, helping to balance the community in preparation for the upcoming Elemental plots. Beyond all else, though, I am submitting this application because Elementalism is an integral and encompassing component of Fiorella as a character. It was not something that I tacked on after the fact in an effort to make her more exciting; it has instead critically shaped the cultivation of her character in my mind. I don't intend to sound distastefully overzealous or assumptive; rather, I feel I would simply be erroneously amiss to submit this application without embracing some of Fiorella's own spicy fervor in demonstration of my utmost dedication to this character and her potential Elementalism.

     why demin?

Fiorella exemplifies the qualities attributed to demin elementals. She is driven by power, constantly seeking to align herself with the strongest people in the room. She is a very organized and planned person, never wanting to rush into things if it can be avoided. The exception to this is her fiery temper, which lends itself to vengeance and impulsivity. She strives to push herself, being highly ambitious and goal-oriented. She enjoys accumulating wealth and is good with money. Her morality tends to be questionable at times to the outside world, though internally she believes she is doing what is right and just. She feels that sometimes, a little bit of rioting is all in the greater good. She is efficient and detail oriented. Perhaps above all else, she is very comfortable with bureaucracy and is unafraid to wade through diplomacy in order to achieve results.

     why incin?

As a secondary affinity, Fiorella possesses many of the qualities of an Incin Elemental, though in more distilled ways. Namely, she is very opinionated and stubborn, set in her ways and clinging to her ideologies. Secondly, she has a very heated temper, and like a true fire elemental, when she engages in combat she is fighting to win with little concern for the cost. There is little to control her once she has been set ablaze, not at all unlike the unpredictable and violent flames of a wildfire. This said, though, she is not a particularly honest nor forthright person, and she certainly does not shy away from sophisticated social events, so while it is certainly a part of her, Incin is a smaller piece of her being.



Future plots:

     elemental plot: In the upcoming board-wide elemental plot, Fio will play the classic role of double agent. Still harboring resentment towards the council for past wrongs committed against her family and friends, Fio will utilize her rogue contacts to keep informed and always be a step ahead. In and of itself, this ongoing dynamic allows many opportunities for suspicions to arise at Inverness, which could extend to any interested drivers. When Inverness ultimately falls, Fio will follow Demin Harbinger Rozenn Seznec to the rogues.

     rozenn:  Fio will be closely integrated alongside Fee's WIP Rozenn. The pair will become acquainted during Rozenn's time as a captive at the Council of Inverness when Fio is a young adult. Fio will aspire to be as strong (and feared) as Rozenn, and will become privy to the fact that Rozenn is once again with child, though she will withhold this secret in an effort to allow Rozenn a chance at true happiness. Fio will be devastated when Rozenn's child passes, only to be further stricken when Roz's second child passes shortly after birth. Rozenn's departure from the council will leave Fio utterly disgusted with the behavior at Inverness, and push her into distancing herself from the Council and instead focusing more intently on her private matters. The pair will reconnect upon Rozenn's return to Inverness, working alongside one another as zealots in service of the Council. When Rozenn is later named as the new Demin Harbinger, Fio will quickly assert herself as a loyal servant to Rozenn and share in her distaste for the council. Rozenn's leadership will usher in a whole new era for the Council Demins, and Fio will relish at the opportunity to finally seek true vengeance.

     bhairavi: Fio will act as a mentor to Amy's WIP Bhairavi, training her as a discipula at Inverness. Fio will develop affection for the girl, admiring her strength and respect for traditions of old. Despite Fio's fierce and demanding training regimen, over time, she and Bhairavi will share a unique bond and become quite loyal to one another. Bhairavi will become Fio's second hand, a trusted advisor and aide in her most important matters.

     taimi: Fio will serve as an under-the-table teacher to Mamma Bear's Taimi. Since the pair shares reciprocal secondary affinities, Fio will be able to learn about the element Incin from Taimi whilst also imparting her own knowledge of Demin to the young rogue. Beyond this, even, the partnership will also allow Fio to maintain a recurring connection to one of the strongest rogue camps, which will enable her to either spill council secrets and give the rogues an upper hand or play it the other way round and help the council survey the rogues.

     cyprian: Mickie's WIP Cyprian will serve as Fiorella's "official" council-backed Incin mentor: a cover up to support her growing knowledge of Incin spells learned from Taimi. The two will not get along well, though, as Cyprian's dedication to the council will leave Fio constantly nauseated. Eventually, during a particularly heated training session, the two will break out into a full on and dangerous fight. Fueled by her anger, Fio will demonstrate some Incin magic that Cyprian has never taught her, which will serve to further his suspicions about her shifting loyalties.



RP sample using the feature:

Hazel eyes were affixed to the teen discipula with a cold and critical gaze. The tall, ebony witch maintained her distance; lengthy, slender arms folded across her chest. She was almost certain that the girl believed she was trying her hardest, but Fiorella saw beyond that. Were she truly giving it her all, she would've succeeded by now. "Enough," she said, her cool voice barely above a whisper. The pupil turned to face her, a mixture of relief and fear on her face. In one fluid motion, Fiorella's arms fell to her side as her legs carried her forward, sleek onyx hair cascading down her back. "You must be tired," she offered, the concern in her voice laced with something darker. She watched with a raised brow as the girl nodded silently. Her eyes slowly panned up the girl's frame, and she nodded curtly. "Very well," she replied, striding past the girl without another word. Fio held out her hands, channeling the power up through the stone beneath her heels and into her palms. Fiercely uttering the words beneath her breath, it took a only a few moments for the door before them to seal behind rough gray stone.

Her expression blank, the Italian witch turned to face the wide-eyed girl. "Freedom is yours," she offered lightly, "and it's just beyond that closure," she finished, motioning to the newly created block. The girl eyed her suspiciously, but Fiorella maintained her stance. "Well, go on then," she said after a few moments, waving her hand towards the seal. "Claim your freedom," she added, slowly sauntering around as the girl stepped forward. The zealot demin folded her arms once more, her brows lightly furrowed in concentration. She watched as the girl continued, motioning her hands and reciting the words. The intention was there, but the willpower was not. "You're wasting our time," she muttered, her icy words echoing in the newly enclosed space. With an air of frustration, the discipula threw her hands up and called it quits. It took mere moments for Fiorella to loom above her. "Don't be foolish," she snapped, her voice stern but not malevolent. With grace, she sank to the girl's level and eyed her face to face. "We never doubt ourselves here," she whispered, searching the girl for the spirit she knew she possessed. "We are here to push ourselves."

Gently, she reached for the girl's arms. She rested her dark hands palm up in the girl's own, her eyes prompting her to survey them. "These hands built that wall," she spoke, "and they course with the same power as your own," she added, turning her hands over and meeting the girl palm to palm. She gripped the girl's hands tightly. "Diligence," she urged, her eyes deeply interlocked with her pupil, "diligence is the only difference." Seeing something shift in the girl, she lightly rested her thin fingers on the young woman's shoulders. "Do us proud," she spoke, determinedly, "and set us free." After a moment, she rose, once again taking a few steps back. The girl continued her performance, though her voice now rang louder with determination. She was nearly there. "From within," the zealot encouraged, eliciting a raised brow from the student. Fio let out a slight sigh of exasperation. "You're still looking out here," she bellowed, her hands slicing through the air between them. "You will never find the will out here," she continued, taking another step in the girl's direction.

"The will comes from within," she commanded, a closed fist colliding with her own chest. "You are the vessel," she continued, indicating her body, "and this-" she continued, swiftly stomping her heel into the hard stone beneath her and sending cracks rippling in every direction, "- this is the power." An almost wicked grin spread across the teen discipula's face, and Fio mirrored it. "You feel it, I can see," she said warmly, her eyes alight as the girl nodded. "Come, here," she whispered quickly, gently grabbing the girl's wrist and pulling her towards the wall of stone. "Feel," she commanded, running her slender fingers across the rough stone. The girl followed suit. "Listen," Fiorella urged. For the next stretch of time, the pair stood silently with their hands upon the stone, eyes closed in reverence. Soon enough, Fio delicately slinked away, treading as though to avoid tipping a trepidatiously balanced display. A grin crept onto her normally refined expression as the girl continued the exercise, fighting tooth-and-nail with herself to produce cracks in the hard stone wall. As bits of mineral crumbled to the ground, the girl clung to the rune stone between her fingers for dear life, a primal force now carrying her words. After another few moments, the wall before the pair collapsed, fusing itself into the smooth stone floor.

Fiorella smiled brightly, her slender hands colliding to produce a single, distinct clap. "Well done," she commended, taking a step towards the beaming pupil. "Now you see why we mustn't doubt ourselves," she prompted, sensing a slight shift in the girl's excitement. Fiorella wasn't one to get terribly sentimental, but despite her rigid principles, the girl had managed to move her. She eyed her for a moment, knowing. "I've heard how they speak to you," she offered, lightly, "the other demin discipuli." The girl's gaze met hers, and Fio allowed a slight grin of reassurance to appear on her lips. "I'm going to tell you a little secret, though," she continued, the girl blinking inquisitively in response. "Of all the other students at your level, you're the first one to conquer that wall," she finished, nodding in the direction of the formerly sealed doorway. She felt something stir within her at the girl's wide-eyed look of awe, but she was quick to stifle it. "So," she continued, her voice cool and collected, "if I see you doubt yourself anymore, I will be very disappointed." The girl nodded gently in response, though she now sported a subtle grin that Fio couldn't help but privately support. "Now go," she said, waving her hand lightly in the direction of the doorway. She turned away as the girl began to leave, but found herself consumed by one final thought. "Oh, and one more thing," she added, her hazel eyes meeting the student's as she turned back to listen.

"If they give you hell," she warned, eying the girl with purpose, "give it right back."


Approved
One by one, I watch you fall down, watch you fall like dominoes.

Take no prisoners, search and destroy, baby look at what you've done.

Dermod Larkin Morfessa [ Death Eater ]
1378 Posts  •  59  •  Straight  •  played by Carys
Re: Special Feature Applications
« Reply #95 on: April 28, 2015, 05:10:13 PM »
Candelario Sandoval

Name: Carys
Character name: Candelario Sandoval; known as Lario.
Feature you are applying for: Harbinger Incin. Second affinity Typh.

Description of the character:

Aged 193, Caldelario Sandoval is an old, old man, even by the standards of long-lived elementals. Not only that, but unlike many of his compatriots, he doesn't look particularly young. One could argue that looking 85 when you're more than twice that is nonetheless an achievement, but the fact remains that Lario appears to be one of the oldest elementals. More than a century ago, Lario's son Serafin discovered a Time artefact and dedicated several years to its study. When Lario learned of this, he tried and failed to discourage the young man from this path, but also felt his loyalty to family in this case overruled loyalty to the council, and he kept the knowledge to himself. When Serafin insisted he understood enough to use the artefact Lario insisted on being present. As Serafin's knowledge was incomplete, the artefact backfired, its stored power channelling into not the son, but the father, resulting in Lario's extreme physical ageing. From that day he has appeared to be in his late eighties and could no longer hide the truth from the council. Rather than face the council, Serafin turned rogue following this event, taking his small daughter with him. Lario hasn't seen them to this day, though in order to avoid anyone suffer a similar incident he claimed that the artefact had been destroyed, one of the few lies he has ever told.

Lario is passionately dedicated to the study of his element, and has been all his life. His discovery at the age of just nine years old was the most important day of his life, and indeed during his formative years his only desire was to become an Acolyte at the Incin shrine in Inverness. He is a very straightforward individual, and with one notable exception he keeps no secrets, believing that honesty is the best policy. He has a strong sense of family, despite his blood relatives being either dead or missing. He still holds out the hope that he can discover his granddaughter Lucita's location and convince her to at least try council life.

In place of physical family, he instead cares for the younger elementals as if they were grandchildren or beloved students, offering guidance when they need it, although these days he spends a great deal of time in his morphed state and as such there are some members of the council who aren't even aware that the old man they occasionally see around the Council buildings is in fact the highest-ranking Incin elemental. Lario believes that with power comes responsibility, and as such he would never think of himself as more deserving than even the newest and least talented discipulus. He will readily admit when he is wrong about something and sees no shame in being corrected by someone younger and less experienced.

While he has strong opinions and ideals, these are almost all centred around the council and thus are in line with their teachings. One might even argue that Lario is the perfect example of what a lifetime of brainwashing will do when the subject is willing and eager to learn. However, he is thoroughly disinterested in the politics that surround the higher ranks of the council. Indeed, had he been of an ambitious mentality he might well have become Harbinger forty years sooner than he actually did. However, despite this, he understands the dichotomy that can exist between elemental studies and family life, and because of this he will be the first to accept a rogue elemental back into the fold, or to fogive any wrongdoing. Lario believes that if forgiveness is asked for it should be given if the individual is sincere, no matter what they have done.

Discovered as the only magical child in an apparently muggle family at the age of eight, in order to prevent accidental use of his elemental magic prior to his attendance at Beauxbatons, Lario found himself unofficially adopted by a Zealot Incin and calling Inverness his home from a very young age. After the initial culture shock, this atmosphere instilled in the young Lario his lifelong interest in studying. Primarily this is his own element, and his second affinity, Typh, but he also has a particular fondness for both languages and healing. Passionately dedicated to all these things he also loves to instill this fascination in others and enjoys teaching. Unsurprisingly he also cares deeply for the younger members of the order, not just those of of his own element. He will willingly help out a Hor Discipuli if they are in trouble, despite his discomfort at being around his counter element, something he had never fully overcome and which he puts down to being part of the "weakest" elemental family.

Unsurprisingly for a fire elemental, Lario has always had a short temper, but he takes great pains not to take this out on anyone who doesn't deserve his anger. When he was very young (in his eyes, anyone under 30 is practically a child) he often failed to control his temper and would literally throw fireballs of rage without meaning to, but this side of his personality frightened him as he hates to accidentally harm anything. Despite knowing that this was a part of his emotional makeup he managed, through years and decades of meditation, to find ways of not reacting immediately to things that made him angry. These days if he finds himself becoming angry during a heated discussion he will literally morph into his element. This, he finds, gets his point across perfectly, with the added bonus that it's quite difficult to argue with a pillar of flame...

Application:

In my 8 years on Magical Hogwarts, I have always been very careful to avoid godmoding, and I've taken this to extremes. As much as I've wanted to play characters who have the potential to be powerful I've avoided it, lest I accidentally do something that somebody else disapproves of. This has nothing to do with anyone else and everything to do with my own bizarre psyche, which we would need several books to explain. But no more! When discussion of the elemental plots started I immediately wanted to be involved, partly because I've wanted to be able to get Linnet involved with something exciting ever since she was approved as Discipulus Madin nearly 5 (!) years ago, and partly because YAY ACTIVITY! What I didn't anticipate was how much I wished to play a character who could potentially be at the centre of the action and take an active part in deciding how the elementals reacted.

And thus Lario was born. He leapt fully-formed into my head in a matter of seconds; complete with model, which as we all know is a very rare occurrence for me! By which time it was too late; he simply HAD to exist! Then we came to the first problem - while he is incredibly experienced in his element and a natural choice for Harbinger, he has no desire for power whatsoever! This ceased to be an issue when I remembered that Joe's Dimitar is technically Harbinger Incin; but the character has been inactive for several years and is currently archived. Huge thanks to Ty who helped me work through this and find a way around it that suits both characters.

Lario has been an acolyte since the early 1940's, and has rarely left the Council grounds at Inverness in all that time. Indeed, his favourite place to assume his preferred elemental state, a pillar of flame, is within the Incin shrine. Devoting his time to studies, both of Incin and his second affinity Typh, he also teaches Council Gaelic and Zhyadad to Discipuli of all elements and, when permitted, has studied the prophecy records of the rare Pythia. When in 1963 the Harbinger Incin made his final morph there was some discussion whether the prophecy referred to Lario or to a fellow Acolyte, one Igor Novikov. Ever reluctant to take power, Lario supported the view that Igor was to be the next Harbinger Incin. When the position passed some decades later to Dimitar Stepanov, Lario was equally supportive.

However, two years ago Dimitar vanished mysteriously while attempting to locate the Rogue faction responsible for the attack on Beauxbatons, and now, at the age of 190, Lario became Harbinger Incin, his reluctance fading within weeks once he realised that not one of his fellow elementals saw him any differently now he was one of the six presiding over the Grey Council. So here we have a short history of Candelario Sandoval and his journey to Harbinger. But there is far more to him than this; here we have an elemental very close to the end of his life who has seen joy and sadness in equal measure, and, now events will see him fighting to rescue children who he has come to see as akin to his own family, to an extent that he may completely drain his powers and not survive.

My initial thought was to create a character who was powerful and yet didn't survive the upcoming plot. Playing out the death of a character won't be a first for me; I NPCed Alastor Moody and played Colin Creevey during Deathly Hallows playtime. But this is the first time I will potentially have a character who has a very real chance of not surviving events. I should say at this point that I'm not yet 100% decided whether this is the route Lario will be taking. If for whatever reason the plot doesn't require it, I'm not going to arbitrarily kill him off for no reason without it being decently played out.

This app feels vaguely confused. It's been years since I wrote one and I feel like I'm rambling. But the fact is, Lario simply won't work without this feature, not least because even the longest-lived wizard would be dozing in his bath chair rather than teaching students and heading out to fight for what he believes in. And that is why I want to play him. Because for his whole life Lario has stood up and spoken out for what he believes in, and he will go on doing that, maybe right to the end...

We shall see. I hope.

Future plots...and a few connections:

If approved, Lario will obviously take an active role in the forthcoming Elemental plot involving the takeover of the Inverness council headquarters by Rogues and the subsequent battle to regain both the shrines and the brainwashed discipuli. I have discussed this with several other drivers and their characters, and those things which have been planned are laid out below. Also, as I've already stated, as a very old elemental, if the situation arises Lario may well not survive this plot, which will then leave the way clear for either Joe's Dimitar to return or for a Zealot Incin to step up to the position of Harbinger. NB: obviously I have not managed to discuss this with Joe.

Prior to this though, Lario will decide the time has come to return the Time artifact to its rightful place at the mysterious, abandoned shrine, and to this end he will send Mickie's WIP Cyprian to find the artifact and bring it back to Inverness for safekeeping. Unfortunately, while they are discussing this they are overheard by Taylor's WIP Zina. Lario is particularly fond of the orphan discipulus and looks upon her as a somewhat irritating adopted granddaughter. Since their first meeting he has told her stories, attempted to teach her gaelic and generally looked out for her, and the last thing he wants is to risk putting her in danger. So he will invent another 'important mission' she's needed for, together with a fabricated reason why nobody else is suitable. It is likely that they will end up checking on the newly-resituated Quintaped colony; and at some point will find out how elements that are not counters but nonetheless not "friendly" will react together. As for the artifact, before it can be replaced in the Time shrine the Rogues will take Inverness, giving Lario another reason to help lead the Council to reclaim their territory, because he's seen firsthand what can happen if you try and use artifacts without a full enough knowledge of their capabilities.

Lario was one of the first to forgive Rozenn when she returned to the Council in the late 1960's, not even wanting to hear what had compelled her and Magnus to leave more than a decade earlier. He knew Katell was their daughter, and Lario understands only too well the lengths people will go to for the sake of their children. Even if others begin to mistrust her during her search for Magnus he will still maintain that she is working for the best interests of the council. At some point, she will discover Lario's granddaughter, though we haven't decided whether she will let him know immediately or keep it quiet in order to protect her position with him (ie use as blackmail!) should be begin to mistrust her. As a side note, Rozenn's daughter Katell prophecised Lario becoming harbinger, but in such a way that nobody understood what she was saying at the time. When the child was brought to Inverness, Lario was there as an acolyte and initially had little contact, despite his fondness for children, because it was clear that she had bonded with Demeter and he didn't want to do anything to upset the child.

However, due to Katell's ill health she frequently needed the attention of healers skilled in all the elements, and it was thus that Lario first encountered Demeter as more than a face to nod to in the corridors. He and the future Harbinger Madin shared a lot of the same ideals, and while he didn't agree with her views during the first wizarding war and was glad when the then-Harbinger Incin didn't support her, he agreed that protecting children was a worthy ideal and supported the setting up of the Ward during the second war. Despite his stance on neutrality, this will all go out of the window and once the discipuli are taken, he will be firmly on Demeter's side when they are planning how to get the youngsters back and retake Inverness.

Another former rogue he encountered by accident is Vitya. He shocked the boy by morphing back to his human state one day while the boy was at the shrine, and compounded this by not batting an eyelid upon discovering he was face to face with a former rogue. As such, when Vitya is again taken by the rogues he will see it as a personal crusade to try and get the teenager back.

Slightly older, but still a child in Lario's eyes (though he knows better than to say as much) is Alain. Despite their fundamental differences these two have much in common, including a running joke as Lario constantly offers to teach Alain to speak better gaelic and Alain finding reasons why he prefers not to bother! When no other elementals are present they prefer to converse in French, finding it far easier than trying to understand their respective heavy English accents. When the simultaneous rogue attacks occur at Hogwarts, Durmstrang and Beauxbatons, Alain and Lario will be among a handful of Council members to remain behind. Working together, they eventually find themselves cornered by rogues and unaware if any of their colleagues have survived. At this point they attempt a risky joint morph in order to distract the rogues and escape, from here making their way to Brynja on board her ship.

Brynja and Lario, as counter elements, have never been close. However their ideologies are similar and both wanted to be acolytes from a young age, so they share a belief in wanting to learn as much as possible about their respective elements. However, once the council lose Inverness and have to 'escape' on Brynja's ship, he will find himself turning to her. His horror of being surrounded by water will naturally be something he struggles with a lot, but he will seek to understand his counter element better through talking and being with the Hor harbinger. He will also find ways to assist on board ship, even if it's only things like keeping the injured warm and helping to heal wounds.   

When the rogues attack Inverness, Lario will come face to face with Juliet's WIP Tai. A rogue zealot, unknown to him, she has been trained by his granddaughter Lucita who he hasn't seen since she was three years old. Thanks to a spy in the council the rogues are aware of Lario's relationship with her and despite him coming face to face with Tai, she doesn't attack but instead performs defensive magic. This piques his interest and he follows her, not intending to fight the entire rogue faction but his curiosity needing to know why. When he catches up to her and asks why, she responds with something like "Lucita sends her greetings", and he knows she must somehow be involved with the plot.

As the Harbinger of his second affinity, Lario is good friends with Katie's WIP Elise. They first met when she was a recently discovered Typh discipuli and he taught her Council Gaelic. NB Katie and I have discussed several possibilities regarding these two, but until Elise's age is finalised we don't have a definite timeline. Whatever happens though, they will be working closely together during the elemental plot, despite Lario's slight discomfort for Elise's second affinity.

He will also support Tori's WIPSimon when he steps up to the position of acting harbinger in Peter Alva's absence. Speaking of which, I had a short conversation with The Goblin Queen and she is happy for Lario and Peter Alva to have an almost bicentennial association, starting when Lario first arrived in Inverness just before his ninth birthday.

Lario will also be concerned for Zoe Devereux and want to assist in her rescue. It was comparatively recently when Zoe saw the elderly man walking the halls and asked who he was, learning to her surprise that he was the Fire Harbinger. Wanting to know more about the long term effects of morphing from someone who wasn't her own element and having many philosophical questions, she looked out for him and eventually they had several long conversations. Lario knows she will remain loyal to Peter Alva and will look forward to welcoming her back to the council.

RP sample using the feature:

This is Lario's response to No one said it would be easy

A fire burned at the centre of the Incin shrine. One might imagine a cheerful, warming blaze confined within a simple hearth, but this was fire of a different kind. Reaching some twenty feet into the air, the column of flames rose from a bare stone floor, seemingly fed by nothing. Colours laced through the flames; predominantly red and orange, but fading across every shade from carmine through vermillion until even tiny licks of white and blue were intermittently visible. Up close, the fire was searingly hot; mere feet away it shed nothing more than a pleasant warmth, and nothing of the blaze suggested it was anything but perfectly controlled.

Leather-shod footsteps approached slowly, and a figure stopped in front of the column of flame just before the heat became uncomfortable. Soft words in Council gaelic seemed to cause a reaction in the fire and the outermost flames flickered, at first almost imperceptibly and then more rapidly as the column began to shrink. The figure resisted the temptation to step backwards, but even knowing there was no danger, especially to himself, it took a certain amount of willpower. But he stood patiently as the flames diminished and then, as he had known would happen the column gradually took on a vaguely human shape. Torso, arms and legs of pure flame that gradually coalesced into a figure clad in plain robes of deep red, white hair and beard neatly trimmed yet too long for fashion; blue eyes as sharp and knowing as they had been a century earlier yet sunk into a face deeply lined with age. Candelario Sandoval raised his hands and watched with a faint smile as the last vestiges of his element returned to within and his fingers returned. He flexed them gently and returned the greeting of the figure standing before him.

"It is time, then?" he asked, turning to be assisted into the sleeveless, ceremonial robe that he would wear over his everyday robes. His voice still betrayed a trace of his native Spanish, though it was less noticeable in Gaelic than when he spoke in English or French. He had been speaking the language so long it almost felt like a part of him. The other regalia he would have shunned; but for a ring set with an emerald-cut ruby, rumoured to have been handed from one Harbinger Incin to the next for a dozen centuries, on his left index finger; and a smaller, marquise-cut carnelian on the third finger of the same hand. But this was a solemn occasion, the challenging and subsequent welcoming of a new Harbinger, and today everything must follow tradition.

Lario knew what to expect; his own challenges had been just a few years earlier after all, but this was the first time he would welcome a new Harbinger. He had mixed feelings. Admiration and respect for Gavin Evans, now returned to the Earth, but also happiness for Demeter. She was the perfect embodiment of Madin, and he had no doubt she would lead them well. But first came the testing, as it had always done. "Let us not keep them waiting" he said to Bogale, the acolyte, a man he had known for seven decades. Together they walked from their shrine to the central courtyard.

Within the courtyard there was already quite a gathering, and he exchanged greetings with many of those he recognised. But at the back of his mind was what was to come. This would feel like...attacking a friend. And yet, tradition demanded, so he must obey. 

When Demeter arrived, her acolytes applauded, and Lario smiled warmly. He didn't miss the slight stiffness with which she held herself as she approached the centre of the courtyard, nor the way she relaxed once she noticed the floral path in her wake. At first she seemed to have abandoned her usual informal style; but then she relaxed, and it was the Demeter he had always known. When she demanded "Which element will issue the first challenge?",  nobody moved. Lario glanced around the courtyard; everyone seemed to be waiting. Were the other Harbingers as reluctant as he, or were they merely expecting another amongst their number to be more eager? The seconds stretched out, and he took a step forward.

"As a wise man once said, 'So shall the weakest be first'." he paused, and the trace of a smile crept across his lined features "Or if he didn't, he should have done." his voice took on the more formal tones the occasion demanded, the proscribed words. "Demeter Grey, you stand before us wishing to prove yourself as Harbinger Madin. So shall you be challenged, and should you prove worthy, you will be accepted."  Then he cast INCIN ETERNIS, silently, without warning. His own personal refinement was that, whilst a Hor spell would quickly extinguish the flames, another would immediately take its place. Dozens of small fires surrounded the woman, springing up in concentric circles and growing in intensity until each burst fully ten feet high, their heat suddenly fierce and doubtless frightening to those who didn't understand the nuances of their control.

Silently, he wished her luck.




P.S. Sorry if this hurts your eyes. The contrast is actually fairly low in the dark red and my themes. And we all know my eyes are weird. xD

Leifr Trickett [ Order of The Phoenix ]
2045 Posts  •   30  •   Heterosexual  •  played by Michaela
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  • "I act like I don't care, but deep inside, I still don't give a f***."
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  • Trophy Closet "crest" -- Vee's 2019-2020 FPP Diamond 2 Award You've been disneyfied! "My stocking made it to the top of the Winterfest 2016 tree!" Your pumpkin from the Pumpkin Patch gave you a treat! Contributed at least once to MH Quidditch lore V's Sparkly Fam Bubble Award This character is a current/former member of the Order of the Phoenix. Couple of the Month Winner
Re: Special Feature Applications
« Reply #96 on: May 02, 2015, 08:11:56 PM »

Candelario Sandoval

Name: Carys
Character name: Candelario Sandoval; known as Lario.
Feature you are applying for: Harbinger Incin. Second affinity Typh.

Description of the character:

Aged 193, Caldelario Sandoval is an old, old man, even by the standards of long-lived elementals. Not only that, but unlike many of his compatriots, he doesn't look particularly young. One could argue that looking 85 when you're more than twice that is nonetheless an achievement, but the fact remains that Lario appears to be one of the oldest elementals. More than a century ago, Lario's son Serafin discovered a Time artefact and dedicated several years to its study. When Lario learned of this, he tried and failed to discourage the young man from this path, but also felt his loyalty to family in this case overruled loyalty to the council, and he kept the knowledge to himself. When Serafin insisted he understood enough to use the artefact Lario insisted on being present. As Serafin's knowledge was incomplete, the artefact backfired, its stored power channelling into not the son, but the father, resulting in Lario's extreme physical ageing. From that day he has appeared to be in his late eighties and could no longer hide the truth from the council. Rather than face the council, Serafin turned rogue following this event, taking his small daughter with him. Lario hasn't seen them to this day, though in order to avoid anyone suffer a similar incident he claimed that the artefact had been destroyed, one of the few lies he has ever told.

Lario is passionately dedicated to the study of his element, and has been all his life. His discovery at the age of just nine years old was the most important day of his life, and indeed during his formative years his only desire was to become an Acolyte at the Incin shrine in Inverness. He is a very straightforward individual, and with one notable exception he keeps no secrets, believing that honesty is the best policy. He has a strong sense of family, despite his blood relatives being either dead or missing. He still holds out the hope that he can discover his granddaughter Lucita's location and convince her to at least try council life.

In place of physical family, he instead cares for the younger elementals as if they were grandchildren or beloved students, offering guidance when they need it, although these days he spends a great deal of time in his morphed state and as such there are some members of the council who aren't even aware that the old man they occasionally see around the Council buildings is in fact the highest-ranking Incin elemental. Lario believes that with power comes responsibility, and as such he would never think of himself as more deserving than even the newest and least talented discipulus. He will readily admit when he is wrong about something and sees no shame in being corrected by someone younger and less experienced.

While he has strong opinions and ideals, these are almost all centred around the council and thus are in line with their teachings. One might even argue that Lario is the perfect example of what a lifetime of brainwashing will do when the subject is willing and eager to learn. However, he is thoroughly disinterested in the politics that surround the higher ranks of the council. Indeed, had he been of an ambitious mentality he might well have become Harbinger forty years sooner than he actually did. However, despite this, he understands the dichotomy that can exist between elemental studies and family life, and because of this he will be the first to accept a rogue elemental back into the fold, or to fogive any wrongdoing. Lario believes that if forgiveness is asked for it should be given if the individual is sincere, no matter what they have done.

Discovered as the only magical child in an apparently muggle family at the age of eight, in order to prevent accidental use of his elemental magic prior to his attendance at Beauxbatons, Lario found himself unofficially adopted by a Zealot Incin and calling Inverness his home from a very young age. After the initial culture shock, this atmosphere instilled in the young Lario his lifelong interest in studying. Primarily this is his own element, and his second affinity, Typh, but he also has a particular fondness for both languages and healing. Passionately dedicated to all these things he also loves to instill this fascination in others and enjoys teaching. Unsurprisingly he also cares deeply for the younger members of the order, not just those of of his own element. He will willingly help out a Hor Discipuli if they are in trouble, despite his discomfort at being around his counter element, something he had never fully overcome and which he puts down to being part of the "weakest" elemental family.

Unsurprisingly for a fire elemental, Lario has always had a short temper, but he takes great pains not to take this out on anyone who doesn't deserve his anger. When he was very young (in his eyes, anyone under 30 is practically a child) he often failed to control his temper and would literally throw fireballs of rage without meaning to, but this side of his personality frightened him as he hates to accidentally harm anything. Despite knowing that this was a part of his emotional makeup he managed, through years and decades of meditation, to find ways of not reacting immediately to things that made him angry. These days if he finds himself becoming angry during a heated discussion he will literally morph into his element. This, he finds, gets his point across perfectly, with the added bonus that it's quite difficult to argue with a pillar of flame...

Application:

In my 8 years on Magical Hogwarts, I have always been very careful to avoid godmoding, and I've taken this to extremes. As much as I've wanted to play characters who have the potential to be powerful I've avoided it, lest I accidentally do something that somebody else disapproves of. This has nothing to do with anyone else and everything to do with my own bizarre psyche, which we would need several books to explain. But no more! When discussion of the elemental plots started I immediately wanted to be involved, partly because I've wanted to be able to get Linnet involved with something exciting ever since she was approved as Discipulus Madin nearly 5 (!) years ago, and partly because YAY ACTIVITY! What I didn't anticipate was how much I wished to play a character who could potentially be at the centre of the action and take an active part in deciding how the elementals reacted.

And thus Lario was born. He leapt fully-formed into my head in a matter of seconds; complete with model, which as we all know is a very rare occurrence for me! By which time it was too late; he simply HAD to exist! Then we came to the first problem - while he is incredibly experienced in his element and a natural choice for Harbinger, he has no desire for power whatsoever! This ceased to be an issue when I remembered that Joe's Dimitar is technically Harbinger Incin; but the character has been inactive for several years and is currently archived. Huge thanks to Ty who helped me work through this and find a way around it that suits both characters.

Lario has been an acolyte since the early 1940's, and has rarely left the Council grounds at Inverness in all that time. Indeed, his favourite place to assume his preferred elemental state, a pillar of flame, is within the Incin shrine. Devoting his time to studies, both of Incin and his second affinity Typh, he also teaches Council Gaelic and Zhyadad to Discipuli of all elements and, when permitted, has studied the prophecy records of the rare Pythia. When in 1963 the Harbinger Incin made his final morph there was some discussion whether the prophecy referred to Lario or to a fellow Acolyte, one Igor Novikov. Ever reluctant to take power, Lario supported the view that Igor was to be the next Harbinger Incin. When the position passed some decades later to Dimitar Stepanov, Lario was equally supportive.

However, two years ago Dimitar vanished mysteriously while attempting to locate the Rogue faction responsible for the attack on Beauxbatons, and now, at the age of 190, Lario became Harbinger Incin, his reluctance fading within weeks once he realised that not one of his fellow elementals saw him any differently now he was one of the six presiding over the Grey Council. So here we have a short history of Candelario Sandoval and his journey to Harbinger. But there is far more to him than this; here we have an elemental very close to the end of his life who has seen joy and sadness in equal measure, and, now events will see him fighting to rescue children who he has come to see as akin to his own family, to an extent that he may completely drain his powers and not survive.

My initial thought was to create a character who was powerful and yet didn't survive the upcoming plot. Playing out the death of a character won't be a first for me; I NPCed Alastor Moody and played Colin Creevey during Deathly Hallows playtime. But this is the first time I will potentially have a character who has a very real chance of not surviving events. I should say at this point that I'm not yet 100% decided whether this is the route Lario will be taking. If for whatever reason the plot doesn't require it, I'm not going to arbitrarily kill him off for no reason without it being decently played out.

This app feels vaguely confused. It's been years since I wrote one and I feel like I'm rambling. But the fact is, Lario simply won't work without this feature, not least because even the longest-lived wizard would be dozing in his bath chair rather than teaching students and heading out to fight for what he believes in. And that is why I want to play him. Because for his whole life Lario has stood up and spoken out for what he believes in, and he will go on doing that, maybe right to the end...

We shall see. I hope.

Future plots...and a few connections:

If approved, Lario will obviously take an active role in the forthcoming Elemental plot involving the takeover of the Inverness council headquarters by Rogues and the subsequent battle to regain both the shrines and the brainwashed discipuli. I have discussed this with several other drivers and their characters, and those things which have been planned are laid out below. Also, as I've already stated, as a very old elemental, if the situation arises Lario may well not survive this plot, which will then leave the way clear for either Joe's Dimitar to return or for a Zealot Incin to step up to the position of Harbinger. NB: obviously I have not managed to discuss this with Joe.

Prior to this though, Lario will decide the time has come to return the Time artifact to its rightful place at the mysterious, abandoned shrine, and to this end he will send Mickie's WIP Cyprian to find the artifact and bring it back to Inverness for safekeeping. Unfortunately, while they are discussing this they are overheard by Taylor's WIP Zina. Lario is particularly fond of the orphan discipulus and looks upon her as a somewhat irritating adopted granddaughter. Since their first meeting he has told her stories, attempted to teach her gaelic and generally looked out for her, and the last thing he wants is to risk putting her in danger. So he will invent another 'important mission' she's needed for, together with a fabricated reason why nobody else is suitable. It is likely that they will end up checking on the newly-resituated Quintaped colony; and at some point will find out how elements that are not counters but nonetheless not "friendly" will react together. As for the artifact, before it can be replaced in the Time shrine the Rogues will take Inverness, giving Lario another reason to help lead the Council to reclaim their territory, because he's seen firsthand what can happen if you try and use artifacts without a full enough knowledge of their capabilities.

Lario was one of the first to forgive Rozenn when she returned to the Council in the late 1960's, not even wanting to hear what had compelled her and Magnus to leave more than a decade earlier. He knew Katell was their daughter, and Lario understands only too well the lengths people will go to for the sake of their children. Even if others begin to mistrust her during her search for Magnus he will still maintain that she is working for the best interests of the council. At some point, she will discover Lario's granddaughter, though we haven't decided whether she will let him know immediately or keep it quiet in order to protect her position with him (ie use as blackmail!) should be begin to mistrust her. As a side note, Rozenn's daughter Katell prophecised Lario becoming harbinger, but in such a way that nobody understood what she was saying at the time. When the child was brought to Inverness, Lario was there as an acolyte and initially had little contact, despite his fondness for children, because it was clear that she had bonded with Demeter and he didn't want to do anything to upset the child.

However, due to Katell's ill health she frequently needed the attention of healers skilled in all the elements, and it was thus that Lario first encountered Demeter as more than a face to nod to in the corridors. He and the future Harbinger Madin shared a lot of the same ideals, and while he didn't agree with her views during the first wizarding war and was glad when the then-Harbinger Incin didn't support her, he agreed that protecting children was a worthy ideal and supported the setting up of the Ward during the second war. Despite his stance on neutrality, this will all go out of the window and once the discipuli are taken, he will be firmly on Demeter's side when they are planning how to get the youngsters back and retake Inverness.

Another former rogue he encountered by accident is Vitya. He shocked the boy by morphing back to his human state one day while the boy was at the shrine, and compounded this by not batting an eyelid upon discovering he was face to face with a former rogue. As such, when Vitya is again taken by the rogues he will see it as a personal crusade to try and get the teenager back.

Slightly older, but still a child in Lario's eyes (though he knows better than to say as much) is Alain. Despite their fundamental differences these two have much in common, including a running joke as Lario constantly offers to teach Alain to speak better gaelic and Alain finding reasons why he prefers not to bother! When no other elementals are present they prefer to converse in French, finding it far easier than trying to understand their respective heavy English accents. When the simultaneous rogue attacks occur at Hogwarts, Durmstrang and Beauxbatons, Alain and Lario will be among a handful of Council members to remain behind. Working together, they eventually find themselves cornered by rogues and unaware if any of their colleagues have survived. At this point they attempt a risky joint morph in order to distract the rogues and escape, from here making their way to Brynja on board her ship.

Brynja and Lario, as counter elements, have never been close. However their ideologies are similar and both wanted to be acolytes from a young age, so they share a belief in wanting to learn as much as possible about their respective elements. However, once the council lose Inverness and have to 'escape' on Brynja's ship, he will find himself turning to her. His horror of being surrounded by water will naturally be something he struggles with a lot, but he will seek to understand his counter element better through talking and being with the Hor harbinger. He will also find ways to assist on board ship, even if it's only things like keeping the injured warm and helping to heal wounds.   

When the rogues attack Inverness, Lario will come face to face with Juliet's WIP Tai. A rogue zealot, unknown to him, she has been trained by his granddaughter Lucita who he hasn't seen since she was three years old. Thanks to a spy in the council the rogues are aware of Lario's relationship with her and despite him coming face to face with Tai, she doesn't attack but instead performs defensive magic. This piques his interest and he follows her, not intending to fight the entire rogue faction but his curiosity needing to know why. When he catches up to her and asks why, she responds with something like "Lucita sends her greetings", and he knows she must somehow be involved with the plot.

As the Harbinger of his second affinity, Lario is good friends with Katie's WIP Elise. They first met when she was a recently discovered Typh discipuli and he taught her Council Gaelic. NB Katie and I have discussed several possibilities regarding these two, but until Elise's age is finalised we don't have a definite timeline. Whatever happens though, they will be working closely together during the elemental plot, despite Lario's slight discomfort for Elise's second affinity.

He will also support Tori's WIPSimon when he steps up to the position of acting harbinger in Peter Alva's absence. Speaking of which, I had a short conversation with The Goblin Queen and she is happy for Lario and Peter Alva to have an almost bicentennial association, starting when Lario first arrived in Inverness just before his ninth birthday.

Lario will also be concerned for Zoe Devereux and want to assist in her rescue. It was comparatively recently when Zoe saw the elderly man walking the halls and asked who he was, learning to her surprise that he was the Fire Harbinger. Wanting to know more about the long term effects of morphing from someone who wasn't her own element and having many philosophical questions, she looked out for him and eventually they had several long conversations. Lario knows she will remain loyal to Peter Alva and will look forward to welcoming her back to the council.

RP sample using the feature:

This is Lario's response to No one said it would be easy

A fire burned at the centre of the Incin shrine. One might imagine a cheerful, warming blaze confined within a simple hearth, but this was fire of a different kind. Reaching some twenty feet into the air, the column of flames rose from a bare stone floor, seemingly fed by nothing. Colours laced through the flames; predominantly red and orange, but fading across every shade from carmine through vermillion until even tiny licks of white and blue were intermittently visible. Up close, the fire was searingly hot; mere feet away it shed nothing more than a pleasant warmth, and nothing of the blaze suggested it was anything but perfectly controlled.

Leather-shod footsteps approached slowly, and a figure stopped in front of the column of flame just before the heat became uncomfortable. Soft words in Council gaelic seemed to cause a reaction in the fire and the outermost flames flickered, at first almost imperceptibly and then more rapidly as the column began to shrink. The figure resisted the temptation to step backwards, but even knowing there was no danger, especially to himself, it took a certain amount of willpower. But he stood patiently as the flames diminished and then, as he had known would happen the column gradually took on a vaguely human shape. Torso, arms and legs of pure flame that gradually coalesced into a figure clad in plain robes of deep red, white hair and beard neatly trimmed yet too long for fashion; blue eyes as sharp and knowing as they had been a century earlier yet sunk into a face deeply lined with age. Candelario Sandoval raised his hands and watched with a faint smile as the last vestiges of his element returned to within and his fingers returned. He flexed them gently and returned the greeting of the figure standing before him.

"It is time, then?" he asked, turning to be assisted into the sleeveless, ceremonial robe that he would wear over his everyday robes. His voice still betrayed a trace of his native Spanish, though it was less noticeable in Gaelic than when he spoke in English or French. He had been speaking the language so long it almost felt like a part of him. The other regalia he would have shunned; but for a ring set with an emerald-cut ruby, rumoured to have been handed from one Harbinger Incin to the next for a dozen centuries, on his left index finger; and a smaller, marquise-cut carnelian on the third finger of the same hand. But this was a solemn occasion, the challenging and subsequent welcoming of a new Harbinger, and today everything must follow tradition.

Lario knew what to expect; his own challenges had been just a few years earlier after all, but this was the first time he would welcome a new Harbinger. He had mixed feelings. Admiration and respect for Gavin Evans, now returned to the Earth, but also happiness for Demeter. She was the perfect embodiment of Madin, and he had no doubt she would lead them well. But first came the testing, as it had always done. "Let us not keep them waiting" he said to Bogale, the acolyte, a man he had known for seven decades. Together they walked from their shrine to the central courtyard.

Within the courtyard there was already quite a gathering, and he exchanged greetings with many of those he recognised. But at the back of his mind was what was to come. This would feel like...attacking a friend. And yet, tradition demanded, so he must obey. 

When Demeter arrived, her acolytes applauded, and Lario smiled warmly. He didn't miss the slight stiffness with which she held herself as she approached the centre of the courtyard, nor the way she relaxed once she noticed the floral path in her wake. At first she seemed to have abandoned her usual informal style; but then she relaxed, and it was the Demeter he had always known. When she demanded "Which element will issue the first challenge?",  nobody moved. Lario glanced around the courtyard; everyone seemed to be waiting. Were the other Harbingers as reluctant as he, or were they merely expecting another amongst their number to be more eager? The seconds stretched out, and he took a step forward.

"As a wise man once said, 'So shall the weakest be first'." he paused, and the trace of a smile crept across his lined features "Or if he didn't, he should have done." his voice took on the more formal tones the occasion demanded, the proscribed words. "Demeter Grey, you stand before us wishing to prove yourself as Harbinger Madin. So shall you be challenged, and should you prove worthy, you will be accepted."  Then he cast INCIN ETERNIS, silently, without warning. His own personal refinement was that, whilst a Hor spell would quickly extinguish the flames, another would immediately take its place. Dozens of small fires surrounded the woman, springing up in concentric circles and growing in intensity until each burst fully ten feet high, their heat suddenly fierce and doubtless frightening to those who didn't understand the nuances of their control.

Silently, he wished her luck.




P.S. Sorry if this hurts your eyes. The contrast is actually fairly low in the dark red and my themes. And we all know my eyes are weird. xD


[mk]Approved![/mk]



Lorin Odell [ British Ministry ]
891 Posts  •  Twenty-one  •  Heterosexual  •  played by Dylan
Re: Special Feature Applications
« Reply #97 on: May 03, 2015, 03:13:57 PM »

Babe, you can't hold me; I'm too slippery
I do no sleeping; I get lonely


Name: Dylan
Character name: Basil Stringfellow
Feature you are applying for: Parselmouth



You can touch me if you want to
I got poison; I just might bite you


In truth, the parselmouth feature was never something I imagined myself playing. Though I adopted Basil with the knowledge that his family had the genetic predisposition to support this ability, through his cousin Amaranth, it was simply not a factor in my conceptualization of his character. However, as I began to make notes for his sheet, I noticed an interesting trend. The feature seemed to come up repeatedly, both in his personality and history.

To begin, I was quick to realize that Basil's patronus would be a type of snake, because of his build and general demeanor. Basil has always felt a kinship with snakes, especially venomous snakes, because their bodies are often weak and defenseless. With the head pinned to the ground, the body of  a venomous snake is unable to fight back. Sepents are long and svelte, but generally lack imposing stature. Instead, the poison comes from inside their mouths. This was an fascinating similarity as, not only is Basil lanky and weak of body, he is also a wordsmith. His weapon is, and always has been, words. As such, he found that he was identifying very much with the creatures. He, like a snake, must be mobile, slippery, and agile, while his attacks must be efficient, sudden, and deadly.

Along with this kinship of snakes came a love of all things that were strange, off-beat, or taboo. Basil always reveled in the darker things, and enjoyed being uniquely feared. The stigma surrounding snakes was another reason that Basil seemed to feel so close with them, and the stigma surrounding the feature is just the same. It is often associated directly with dark wizards, such as Lord Voldemort himself. As these things came up again and again, I found that I was repeatedly mentioning his jealousy over Amaranth's ability to speak parseltongue, as well as Harry Potter's ability, multiple times throughout his history. Basil wanted to be able to have this for himself, despite it all. He wanted it badly. That was when I realized that the pieces seemed to already be in place for this feature to be actualized. Basil was already affected by his love of snakes, and the feature was already rooted as a part of his identity and family history. Aside from the effect that Amaranth's ability had on him, his family, over-all, is dominated by a recurring snake motif. However, the final piece was the fact that the Stringfellow family is already known to carry the genes for the ability. As one of the few special features that is entirely genetic, this was integral.

At this point I began to realize that I may never again have a character as uniquely suited to this feature as Basil. Basil is a dark, traditional Slytherin who holds to this dark and traditional values. I have never played a character quite this way, and I may never do so again. By incorporating this feature into Basil, I will be able to have a feature and character who are completely intertwined. The feature will be something he is proud of and something he would certainly use in the future. That is the reason for this application.




Lie in circles on the sunlight
Shine like diamonds on a dark night



At the end of the day, Basil truly considers himself to be a real-life example of the Byronic hero archetype. He is a lone wolf, voluntarily isolated from a corrupt society and fighting towards justice. As an avid reader, Basil has always admired the Byronic hero above all. Despite their multitude of “negative” traits, their quest for truth and freedom call to him like a siren song. Their value of intelligence, their cunning and seductive airs, as well as their loyalty to their own morals has always made Basil relate. As such, Basil does his best to emulate them in all ways—magnifying his existing personality traits with the finesse of a well-written novel. In this way, many aspects of his person are carefully selected and intentionally developed.

Basil has always valued going against the grain. He gravitates towards rejects and outcasts, he aligns himself with the underdog, and he does it all to showcase his ability to stand apart from the pack. The young Stringfellow has never been fully accepted, even by his own people. As a child, he was considered an “accident.” As a young adult, the scar that marred his face was a constant reminder that no one could be as perfect as their patriarch demanded. His unwillingness to pretend and his unapologetic attitude towards his genuine person was abrasive to those around him. Rather than being upset by this, Basil took it into himself. He reveled in it. He would rather be complex, flawed, unique and rare than take on another disingenuous cookie-cutter facade. As he does with all things, Basil has been known to exaggerate this aspect of his personality, going so far as to sometimes exclusively find beauty in what mainstream society would consider to be ugliness.

Similarly, Basil also finds himself attracted to the occult and taboo, including ritual and dark magics, as well as all things creepy, macabre, or unknown. Basil's love of ghosts is well-known among his friends and companions, as is his eerie interests. He enjoys photographs of devastating physical disfigurements or ailments, learning about mental illness, as well as crime case files. Basil is particularly interested in serial killers and can be frequently heard talking about the perfect crime or the perfect murder. The more odd, eccentric, or stigmatized it is, the more Basil is drawn to it. His love of different, interesting, dark, and new is permeating through all aspects of his life.

In addition to this, Basil values his free thought and autonomy. Raised where his actions were strictly controlled by the family, Basil found creative ways to rebel, by keeping true to himself inside his mind. However, Basil often takes this to extremes as well. He is so consumed with his desire to be seen as free that he will go after things that have no meaning to him. In this way, Basil has actually come full-circle, back to the culture of pretending and hypocrisy.

This is likely encouraged by Basil's loose grasp on his own emotions. Basil's daily life is plagued by violent mood swings and instability. The brunet exists in a constant state of hyperarousal, all feelings naturally intensified, though those strong emotions come in brief and changeable spurts. This means that Basil is very easily carried away. He has trouble keeping himself grounded.

This also means that Basil is often on-edge, and is sometimes disproportionally intense. Basil is highly irritable with a quick temper. He is the type of person to jump down someone's throat at the smallest provocation. On the flip-side, his affections peak and wane. He sometimes wants nothing more than to live in bed with his loved ones, holding them and kissing them for all of time. He is prone to idealism, and puts his loved ones on a pedestal. While he loves worshiping them as much as they love to be worshiped, this has a dark side too. Should anyone he cares for “fall from grace,” the aftermath is ugly. The person he just loved is now one of the lowest of the low. This cycle of idealization and devaluation is a part of what makes it difficult for Basil to maintain healthy relationships.

Throughout Basil's literary survey, he's come into contact with many descriptions of various emotions—joy, sorrow, love, lust, loathing, disgust, and all things in-between. Through this, Basil has developed a strong technical knowledge of emotions. The practical application of this knowledge is often lost on Basil, as his idealism feasts on the concept of powerful and overwhelming emotions. Like a Byronic hero, who is often a slave to his depression and strong feelings of love or disgust, Basil feels as though his emotions must also be strong, and as such will often exaggerate his feelings in an attempt to make up for his unpredictable changes. His understanding of the complicated nature of emotion is overshadowed by his propensity towards a black-and-white morality. This results in Basil's rejection of anything that does not fit into his mold.

Both sides of his spectrum are exaggerated. When Basil loves, he loves with all of himself. He is adoring and doting and affectionate. He throws himself fully into the feeling and the connection with the other person. Likewise, when he hates, he shows no mercy. When someone has lost favor with him, they lose it in a big way. This is odd, however, as Basil often feels an overwhelming sense of apathy towards many people. His feelings are highly volatile and inconsistent, and instead of staying true to them, he will often fabricate abond between him and another in the sake of living up to this label he's given himself.

Despite this, Basil is actually highly charming and charismatic. He is well-spoken, especially when he tries to be, with an extensive learned vocabulary. He has a natural gift of knowing exactly what to say and when to say it in most circumstances. This is likely due to Basil's expertly honed observational skills, active listening ability, and perceptive nature. Basil has always been a people watcher, even from a young age. Not only did he spend much of his life reading about the human disposition, he also watched evidence of it every day. He slowly began to notice subtleties such as body language, facial expressions, tonality of voice, tells, and even small changes. Likewise, Basil used his perceptive ability to take note of what it was that he did not see. Finally, he ties all of that together by listening, not just to what people say, but about what others say about them. Basil is almost always up to date on gossip, and remembers small things about nearly everyone he meets. He's not the type to forget a name, and he's certainly the type to remember the way his friends take their tea and when their birthdays are.

Basil uses these abilities primarily to further his own goals, and has been known to be both persistent and manipulative in this endeavor. Basil refuses to take no for an answer, at least in the long-term. He has incredible resilience when it comes to getting back up after a failed attempt at getting something he wants. He will continue talking and continue trying until the right words come out. If he can't cater to a person's mind with his words, he will attempt to cater to their emotions instead. Basil will pull all the stops when working towards a goal. Everything is fair game. Basil will use all of his knowledge about the other party to his advantage, as well as his emotional position.

When angered, Basil will go for the emotional jugular, picking at everything he knows the other person fears and using that as leverage. Once he's taken them apart, he will attempt to piece them back together in a way that benefits him most. Alternatively, Basil will make threats against people, even his loved ones. The most common threat Basil will make is that he will leave them, and has been known to make good on this threat until the point where he believes he could get the answer from them that he wants. At that time, Basil makes a smooth and elaborate apology, and their bond is often strengthened by their time apart. Of course, in the end, Basil has eventually gotten exactly what it was he wanted, in one way or another.

Basil pushes this limit even farther, as he sometimes will engage in these activities without a goal at all. Sometimes, he just likes to watch what happens. These cruel mind games are a central part of Basil's relationships, and, while he routinely apologizes for the pain he causes, he continues do to the same action every time he gets bored.

Unfortunately, boredom is another central theme in Basil's life. Intelligent and quick-witted, Basil requires constant stimulation and challenge to keep himself interested in anything. As such, he has been known to stir up drama or cause trouble just to keep himself entertained. Additionally, Basil spends much of his life feeling as though he is being trapped and held back by an invisible force. Any small act of defiance and freedom he can show is a comfort to him, regardless of how much Basil hurts others.

Furthermore, the brunet is highly hedonistic, craving his own pleasure and contentment above all things. This, in conjunction with his erratic emotional state and propensity towards boredom, leads Basil to an extreme level of impulsivity with very little self-control. He often does not think his actions through, and frequently leaves messes in his wake. He is selfish, rarely considering the thoughts of others, and also carries a number of vices, including both gluttony and lust. Basil rarely denies himself anything, be it a chemical comfort, food, or something more. Additionally, his hyperaroused emotional state lends to uncontrolled sexual impulses as well. Basil often imagines illicit relationships with almost anyone he meets and will even make advances towards others, even inappropriate partners to release some of the pressure and desire. However, while Basil talks big, he acts little. He rarely acts on these advances, even when they are received positively.

In fact, at his core, Basil is frightened and lonely. He fears failure above all things, with rejection, abandonment, and disappointment close behind. Despite his frequent threats to leave his loved ones, Basil is actually a very needy person. He craves love and companionship, and requires regular reassurance from his friend and love ones. He does not like to be alone, even for a small amount of time, and feels better the more arms he has wrapped around him. He often worries that he will be replaced and, as such, lose his power over the people he cares about. Basil also craves the nurturing of a close friend, and is often in need of someone to help him clean-up the messes he makes. Also, his self-esteem fluctuates just as much as the rest of his emotions. While Basil could typically be described as a prideful individual, at times his ego could use some delicate stroking.

Typically, Basil maintains a high opinion of himself and will frequently overestimate his own importance. Basil doesn't consider himself arrogant, but, instead, merely confident. His thought is that he is aware of his strengths—his observational skills, his listening, his charm, etc—as well as his weaknesses—changeable emotions, irritability, instability, etc—and that he is aware of when he has won and when he has lost. It sends Basil into a rage when he feels he is not getting the due credit. He hates being lied to, or deceived, and is not easily fooled. The audacity of some folk attempting to trick him despite his abilities annoys him strongly. He feels like others should know better than to even try.

In fact, there's not much that doesn't annoy Basil. He is constantly on-edge, waiting for a reason. Liars, fake people, facades, censorship, and more—they burn him from the inside out. The worst annoyance of all, however, is disappointment. While no one likes when things don't go their way, Basil is unable to handle it. While he can be resilient in his quest for something he desires, the opposite is true where his fantasies are concerned. Basil spends much of his life daydreaming about life, and living in a world where his dreams come true. When a dream is actualized and it isn't everything he hoped for, Basil has difficulty tackling such a thing. When he hears an answer that he doesn't want to hear and has no power to change it he will spin into a violent rage, destroying everything he can get  a hand on. He is spiteful, unstable, and prone to immature tantrums. The depressions following such an event can last for a long time, and even lead to grudges. Basil carries these as a chip on his shoulder, something that burdens him for a long time to come.




Ain't no mercy in my smiling
Only fangs and sweet beguiling



genetic predisposition;

The ability to speak parseltongue has been tied to long-standing, traditional, pureblood families, and is most associated with notoriously dark wizards.  The Stringfellows are exactly this type of family. They are an old, magical family where the line has been kept pure through a multitude of inter-marriages and close relations. Rumored to have familiar ties with both famed parselmouths, Herpo the Foul and Salazar Slytherin himself (per Amaranth Stringfellow's Second Origin application), it's truly no surprised that the family has produced several parselmouths over the years, including Basil's paternal cousin, Amaranth.

The parselmouth feature is one of a unique few, as it is entirely genetic. Those who have the appropriate genes will inherit the feature, though the inheritance patterns are known to very. Parseltongue has the ability to skip generations entirely, and doesn't necessarily show up in every child within a specific generation. For example, though Amaranth is an approved parselmouth, neither of her brothers have the ability, and neither of her parents do either. However, the feature has also been known to show up in almost every member of the family, as was the case with the Gaunts.

As Amaranth is known to have inherited the feature from her paternal line, which Basil shares, it can be shown that he has access to genes which carry this feature. Additionally, as the feature is said to “run” in families, it is not just possible but also likely that there would be several Stringfellows who have this ability. This previously-established precedent shows exactly where, how, and why Basil inherited the feature, and follows logically without alterations to the previously-approved Stringfellow family history.


personality factors;

Though, as mentioned previously, the parselmouth feature is entirely genetic, and does not dictate personality type, there are still many ways the feature could impact the personality of those who have this gift. There are many personality traits which compliment such a feature, and there are other personality traits whose development may have been sparked by the ability.  All of these are in addition to the traditional, pureblood upbringing that is a frequent companion to the genetic predisposition.

To begin, there has always been a stigma attached to snakes. They have been considered, evil, cunning, and a servant of darkness since the garden of Eden. Even today, snakes are used to symbolize black magic, and those who like or keep snakes are considered to be abnormalities, or worse. This stigma has been shown to be even more prominent in the wizarding community, where the serpent is the shield for the house most associated with dark wizards. Furthermore, the ability to speak parseltonue instantly brings to mind thoughts of some of the darkest and more villainous wizards of all time: Herpo the Foul, the creator of the Basilisk and the horcrux;  Salazar Slytherin, whose Chamber of Secrets filled hearts with horror for generations past his demise, and even the Dark Lord Voldemort, himself.

Basil has always had a particular fondness regarding infamy, stigma, and taboo. He is interested by all things others fear, and a love of most things that others hate. In fact, Basil enjoys many things just because others hate or fear them. To Basil, the fear that others may harbor towards the carrier of this feature will feel like a bade of honor to the younger Stringfellow. Additionally, this may have played a part in encouraging Basil to develop this lack of care towards the opinion of others. When one is repeatedly rejected from society, the one will eventually reject society himself. Basil is a good example of this. Also, this same feeling could drive his desire to find other interesting oddities throughout the world. His feature makes him weird and makes him rare. Only other weird, rare things would be sufficient to keep his interest.

Basil is also very concerned with being unique, raw, original, and open. Despite their reputation as deceptive and cunning, Snakes are—at their core—simply animals. They act and react on instinct and will ultimately teach Basil to do the same. As Basil has never kept a pet snake, the serpents he has have closest contact with all came from the wild. Wild snakes are driven entirely by their instincts, their desire for self-preservation and an innate sense of hedonism. These are traits that Basil has come to share through his time spent with snakes. After the death of his caretaker in Basil's eighth year, the once mild-mannered teen grew angry and spiteful, but also lonely. He spent much of his time alone, and much more time on his estate's grounds. For once, Basil was able to talk to snakes openly with no-one to see or judge him... but this didn't always mean the best things for him and the development of his personality. The aggressive snakes taught Basil the meaning of true anger and hatred—something he had only just began to develop. They also seemed to further the idea that Basil would never be the perfect Stringfellow his family wanted. The snakes engaged his individuality and helped him develop a sense of insubordination and obstinacy that has only put a wedge into his already troubled relationship.

Additionally, as previously mentioned, Basil has always felt a kinship with snakes that surpasses his feelings for other animals. This feeling would only be augmented by this ability. Basil feels as though his long, slender, graceful yet weak build is much like that of a venomous snake. Like this type of snake, the poison comes from the mouth. This is an intersting comparison, as Basil has always fought his greatest battles with words. He is charming and charasmatic and seems to always know what to say. Words are Basil's venom.

Finally, as one of the more traditional members of his part of the family, and one who is quite fascinated by history and ancient magics, Basil is also particularly inclined to appreciate this ability and make use of it in both study and in a practical setting.




Well the future, he don't try to find me
The skin I been through dies behind me



chamber of secrets;

The Stringfellows are an old, respected, and traditional pureblood family. They are rumored to have ties to the creator of the Basilisk, Herpo the Foul, as well as the great Salazar Slytherin himself. As  someone raised in a family with such a colorful lineage, it is only natural that Basil learn about the family history as a child. Throughout these years looking into the past, the Chamber of Secrets was explored in it's legend. Basil was always taken by this myth. He hung on every word as Alder discussed the fear the chamber struck into the hearts of Hogwarts students, and only seemed more interested by the speculation that the Beast of Slytherin was actually a Basilisk, the king of serpents.

Basil first discovered his ability to speak to snakes early in his own life, and had even once attempted, with his cousin Amaranth, to create his own Basilisk in his youth. Obviously, the two children were not successful in this endeavor, but the curiosity lingered. When Basil's sister, Violet, came home from school for Christmas of her 5th year with stories of how the chamber had been opened and how many muggleborn students had been petrified. The rumor that it had been Harry Potter, the golden hack, who opened the chamber....that filled Basil with a jealousy and rage. He wanted to be the one to open the chamber, especially now that he knew it was a real place. Hearing that the beast had been defeated had not put an end to this desire, either. If the Chamber of Secrets was a real place, Basil wanted to find it.

When Basil arrived at Hogwarts during the Goblet of Fire era, he began to search for the chamber to no avail. His hunt continued for six years with no results. In the interim, Basil has discovered many of the school's secret passageways, but never quite the one he was looking for. In the near future, IC, Basil will be getting his first big break on the location, by speaking with the one person left at Hogwarts who knows the specific location of the chamber: Moaning Myrtle.

Amy is currently in the process of finishing Myrtle's character sheet. When Myrtle is finished, we've planned to have Basil intentionally befriend her in an effort to get information about the chamber. Basil has always been comfortable around ghosts, as he was surrounded by many of them as a child. For this reason, Basil would be uniquely able to relate to Myrtle. He would know, instinctively, the insensitive things that one might say, and be very familiar with ghost abilities and the nature of death for those who have not crossed over.

Basil will earn her trust, then her affection, by listening to her, charming her—even flirting. When he believes that Myrtle is completely his, then he will finally begin to ask about the chamber. At this point, Myrtle will either confide the truth in Basil, or she will accidentally spill private information that will make finding the chamber significantly easier—this will be determined by what seems most realistic IC at this point.

After locating the chamber, Basil will explore the area looking for the secrets that the name promised. In fact, throughout the rest of the year, Basil will be spending a great deal of time exploring the area to see what he may find. Of course, the chamber of secrets is empty. Most everything of value was destroyed by the flood, and the most valuable asset, the Basilisk, has been slain. Even so, seeing the corpse of the king of serpents would profoundly affect him. This is also hold the key to several additional plots: Basilisk Venom. Basilisk venom is a powerful poison, rare to find, and lasting for years after the Basilisk is deceased. As shown in the books, Basilisk venom is one of the few things that can completely destroy a horcrux.

Having gotten what he wanted from Myrtle, Basil will then begin to pull away from her. Myrtle will feel used and slighted by Basil's betrayal of her confidence, which will only intensify when he brings along his girlfriend good friend, Rikki Fowley, to explore the chamber with him. Overcome with jealousy and anger, Myrtle will conspire to make life difficult for both of them from that point on.


amaranth and the isle of tartarus;

The bond Basil shares with his cousin, Amaranth Stringfellow, is a very unique one. Amaranth was confined in isolation for a very large part of her history, with no one but snakes to keep her company. The years of her primary partner in communication being snakes raised her to be more serpentine in nature than human. As a youngster, this was completely fascinating to Basil and it resulted in Amaranth quickly becoming Basil's favorite cousin.

The pair first met at a family function held at Amaranth's home. As one of the cousins closest to Basil in age, the younger boy instinctively was drawn to her. Amaranth was mysterious, unique, and eccentric. Basil was very interested by that, and he loved every glimpse of her he could catch.  Soon, Basil was actively seeking her out on every occasion he could. This only intensified when he discovered his own ability. Amaranth was often punished for speaking with snakes, though that didn't stop her. In contrast, Basil encouraged this behavior and joined in as an active participant. Sharing this ability with her made Basil feel very close to her, though Amaranth did not necessarily share the sentiment.

However, her parents were not thrilled by the growing air of friendship between them. They tried to keep the pair separated, but that didn't stop Basil. After he was no-longer permitted to visit her, he began to sneak in, instead. This lasted until Amaranth started her years at Hogwarts. He rarely felt as much like himself as he did with her. After hearing what Amaranth's parents did to her when her feature was revealed, Basil did everything he could to hide his gift from his own parents, lest his mother, Lydia, attempt to cure this abnormality.

When Basil was finally able to meet with Amaranth again, at school, there was a new distance between them. Hogwarts had not been kind to Amaranth, and Basil clung tightly to his other friends. Though he did occasionally speak with her, and while she did, in some ways, mentor his ability, it wasn't until Amaranth lost her vision that Basil regained her relationship with her. Amaranth, who had once struggled greatly with her madness, was more at peace in a world of darkness. This showed in her interactions with Basil. Once again, he found himself in awe by her strength and resiliency. Her ability to adapt so perfectly to her lost eyesight was, like most things about her, very beautiful to Basil.  This year, the two of them grew closer and she was more able to effectively mentor him. Her knowledge of snakes far outweighed his own, and he found that everything she said was useful to him.

At the end of the year, Amaranth graduated and, for all Basil knew, disappeared off the face of the earth. Her family did not seem worried about her, and, though Basil asked for updates, he was under-informed. While she trained as an assassin, he knew nothing of her. In fact, the first he heard of her after graduation was when he was informed that she had been officially disowned. This definitely caught his attention, and made Basil realize that he needed to find her. She was a part of his life that he was loath to lose forever. He knew that he was not supposed to interact with her now, but, frankly, he didn't care.

At this time, Basil is determined to find his cousin, but unsure where to begin. This is when he will be approached by Zachary Incarnadine. Zachary was a key player in Amaranth and the Ministry's quest to locate Herpo the Foul's lair and the Basilisk that was rumored to be within, and as such was one of the few people with an idea of where she might have gone. However, the tunnels on the Isle of  Tartarus are complicated and Zachary believes that they will be protected by charms and enchantments that will make parseltongue necessary for passage. In exchange for Basil's help, Zachary will lead Basil to the uncharted Isle of Tartarus. Unbeknownst to Basil, at least in the beginning, his cousin Hawthorn Stringfellow is the true figurehead of this mission. Basil and Hawthorne's shaky and distrusting relationship will only further complicate this already taxing endeavor.

The search will not be simple, by any means, but ultimately Basil will locate Amaranth inside of Herpo's lair.  At this point, it will be immediately apparent that the Amaranth that exists now is a far cry from the young girl he once whispered to snakes with. This woman was someone completely new, someone dark and dangerous and intelligent. Once again, Basil finds himself drawn to her and this new life. After some uneasiness, Basil will begin working alongside Amaranth. Some aspects of the dark-haired girl have remained the same, such as her multiple serpentine familiars. Basil's ability to interact with these snakes and utilize their strengths will benefit all parties involved. Additionally, parseltonuge is, in many ways, integral to Herpo the Foul's legacy and work, and Basil's ability to keep up would make him an asset.


rosaline;

While Basil didn't have the same connection with his maternal cousin, Rosaline Bane, before Hogwarts has he did with Amaranth, that changed during Basil's first year at Hogwarts. Basil wasn't around many children his age growing up, and as such his first year was a bit of a culture shock. That, combined with the extra students at the school for the triwizard tournament, sent Basil searching for a familiar face. He clung tightly to his older cousin, but over the course of the year their friendship of necessity became a real bond.

Throughout the years, as Amaranth and Basil grew apart, Rose and Basil grew together. By Rosaline's graduation from Hogwarts, the two could be described as near-inseparable. They trusted each other in ways that they trusted few others. Rosaline had been accepting of Basil's gift from the moment he confided it  in her, and this also brought them close together. She did not shun him or think he was weird for it, but neither did she attempt to use it to benefit herself. Instead, Rose simply accepted him, and this was a great comfort to the young boy.

However, Rose is a troubled girl. She is angry, hungry for power and vengeance against the world she feels has wronged her. She is the lethal combination of intelligent and ruthless, and uses these traits in her quest for world domination. Despite Basil's support, and his attempts to keep her grounded, Rose has continuously been pushing herself down a path towards the dark arts, dark magic, and dark dealings.

Recently, after her first time taking the life of another, Rose has developed a striking fear for her own mortality. From this stepped a serious interest in creating a horcrux of her own, to Basil's dismay. Basil fears for what this endeavor would do to his friend. He fears that she would become a shadow of her own self, and that the piece of her soul preserved would be no more than her fear and her hate. He fears that someday that anger would be released on the world and bring destruction in it's wake.

As Lisa had previously arranged with Meridian, Rose's spirit will catch the attention of Amaranth and her second soul, Herpo the Foul. For a time, Rose will be working closely with Amaranth, Herpo, and—at least for some portion—Basil. As Herpo was the first known wizard to craft a horcrux, he will be acting as a mentor to Rose, and his guidance will be integral to Rosaline's success.

Despite Basil's numerous attempts to discourage her, Basil promised to support Rose in whatever she decided. He shared his fears with her, only to find that they were all rebuffed. Even so, he wanted Rose to know that she could continue to trust him to keep her confidence. After a great amount of work, Rose will successfully craft her first horcrux, cementing her darkness inside a family heirloom.

Though Basil keeps to his word to tell no one, ultimately he will feel that it is his duty to watch her as she descends further into madness, and her personality warps under the pressure of this truly dark magic. He will realize that he needs to come up with a plan to keep Rose under control if it gets to the point where she is a danger to society.

Basil's extensive research on how to destroy horcruxes will eventually lead Basil to an interesting discovery—Basilisk venom, which Basil had collected from the Basilisk corpse inside the Chamber of Secrets, is one of the few things that can truly destroy a horcrux. Basil prepares a weapon with his venom that he keeps nearby in the instance that he will need to destroy one of her horcruxes.

In addition to this, Lisa and I are already discussing the possibility of Basil destroying a horcrux of hers in the future and how they might affect their relationship, as well as Basil's relationship with Rosaline's mentor, Herpo.


herpo the foul;

In addition to working with Amaranth on the Isle of Tartarus, the parselmouth feature would also allow Basil to work closer with her second soul, Herpo The Foul, than anyone but Amaranth. As Basil and Herpo share a native tongue, Basil would be able to speak to Herpo without needing Amaranth to translate. As such, Amaranth would not need to be consciously involved in their communication, and Basil could continue to work with Amaranth even when Herpo has control of her faculties.

Herpo will be very interested in Basil, as a male parselmouth, and will attempt to make use of Basil's gifts, in addition to Amaranth's. In the beginning, Basil will be fascinated by Herpo as well. Basil has always been drawn to the darkness, the infamous, and the taboo. As Herpo is considered by many to be the original dark wizard, naturally Basil would be interested. At first, the younger Stringfellow will see Herpo as a new mentor and a brilliant mind. He will be eager to impress him, and will work hard to do so.

He will watch Herpo and Amaranth guide Rosaline down the path of darkness with some mild skepticism, but as the time progresses and Basil continues his extension observation, his morbid curiosity will turn to reverence, and then sour into fear.

Amaranth has also been growing increasingly afraid of Herpo and his power. He fears that he may, at some point, become too powerful for her to contain and that one-day he may be released into the world. As Amaranth, herself, is a horcrux, Basil's research on how to contain Rosaline will become even more relevant. While Amaranth considers herself to be a neutral wizard, Rosaline considers herself to be a villain. This creates an interesting dynamic as Basil strongly considers himself, deep down, a hero. These personality types moving towards a shared goal really challenge the line between good and evil, a hero and a villain. Basil will struggle between his loyalty to his loved ones, his fear, and his duty. Ultimately, Basil choose what is right over what is was, and taper his plans to include Amaranth as well.

Unfortunately for Basil, this plan will ultimately be discovered. While Basil expects an impending death, instead he is surprised when Amaranth gives him a small amount of crystallized Basilisk venom from her own supply and asks him to use it on her if it becomes necessary. Amaranth will do this for a few reasons. The primary reason is that Basil is very devoted to her, and very loyal. Amaranth knows that Basil will not kill her unless there is no choice, and that the decision will be difficult enough to give him pause. He also works closely with her and would be able to respond before she does too much damage for this reason. Finally,  Basil is very much his own person and not easily swayed by others. Herpo will not turn him against her, nor would Rose or even the Stringfellow patriarch, Yarrow. Basil would sooner die, himself, than be a puppet for anyone.

rikki;

In addition to the previously mentioned long-term plots, Basil also as potential for multiple short term plots, including work with Basil's girlfriend best friend, Rikki Fowley.

Rikki was raised in a staunchly light family, the lone snake born into a pride of lions. Her family shuns the idea of blood purity and dark magic. Basil's family, on the other hand, is the opposite. The Stringfellows are traditional, pureblood, and profoundly dark. Basil is the opposite of what the Fowleys  would want their daughter being acquainted with, and this is a very large part of what makes Rikki feel like such an outcast at home. Like Basil, Rikki finds herself attracted to the darkness, the unique and morbid and rare.

Over the past year the two of them have become very close, and this is why Basil has chosen to share his gift with her. Believing that she would truly appreciate his talent, he will reveal his ability to her in an upcoming thread.

As expected, Rikki will be excited and awed by his gift. She has always loved creepy-crawlies and this will allow Rikki to communicate with snakes, through Basil, in what would be considered a very powerful moment for her. He may even get Rikki a pet snake to take care of her when he's away.  Additionally, as mentioned previously, Basil will be taking Rikki along to explore some of the chamber of secrets after locating it. He will allow her to see the Basilisk's corpse in person.

Finally, both of Rikki's sisters are up for adoption. Should either of them be adopted, Basil and Rikki will conspire to get revenge for the years Jennifer and Olivia spent tormenting her by sending snakes to terrorize them for several days.


ivy;

Aisling is applying for her Hufflepuff, Ivy Emberton, to be a council earth elemental. Ivy has always been close to plants and animals, and snakes are no different. Basil adores Ivy and is very good friends with her. However, he does not trust her to not be afraid of his ability, and as such will not intentionally share his gift with her in fear that it will damage her opinion of him.

Still, when Ivy eventually discovers his gift on accident, she will respond by sharing her own gift with him. This will bring the two even closer together—as well as give Basil an in to the board-wide elemental plot as a third-party observer.  As Ivy shares more details about the council, elements, elementals, and their structure, Basil will begin to form his own opinion on the council and rogue conflict, and may even attempt to sway Ivy to the rogue side on theory alone.

Additionally, Meridian and I have discussed Dragos working with Amaranth in reference to his long-standing elemental research. As Basil and Amaranth also will be working together, the information given to Basil by Ivy could indirectly help Dragos begin to 'out' the elemental folk and widen the council/rogue rift.




Solid, hollow, wrapped in hatred
Not a drop of venom wasted


It was March, but the warm spring winds seemed a pipe dream. Though the snow had melted, the frigid air was as harsh and unforgiving as ever. Dark clouds blocked the sunlight, and as Basil took his first few steps onto the grounds, the darkness seemed to suggest it was twilight, though it was barely past noon. Even as the cool air nipped his skin, he felt like it was perfect, and the thunder rumbling in the background was no more than mood music. Today was the day, and he was ready. Basil had planned to have this for Valentine's Day, but he had chickened out last minute. He had something for Rikki that he knew she would love, and he wanted to show her something that he thought she would appreciate, too.  He was nervous, far more than he remembered ever being around her, as he set his secrets beside him.

Basil and Rikki's relationship had always been easy, from their first few conversations. He found no trouble talking to her, relating to her... he'd been there beside her for both her best and very worst moments. She had nothing to hide from him, and he loved that. He'd loved her from the beginning, but it was only recently that he'd began to understand his own feelings for her, and they had become a point of conflict. He worried about her endlessly, ever since the incident. Basil didn't even want to whisper it's name from fear of it. Instead, he just thanked fate for allowing him to intervene the way he had.

Ever since then, his love for her had grown infinitely more complex. Their bond surpassed the bonds of men and women. It was certainly more than a simple romantic attraction; it was definitely more than lust. He needed to know every inch of her. He needed to see her; he needed to always be there for her. Of course, he couldn't. Break was coming up quickly, and Basil had no delusions: Rikki's family would insist that she come home, and they would not want her to visit. They had banned him from visiting her in the hospital because he had cared enough to come see her. No doubt, he was sure they blamed him for her problems. As wrong as that was, Basil knew there was no way around it. So, he'd come up with the perfect idea.

Rikki had always loved creepy crawlies. She'd kept secret spider farms as a child, and her love had not ended there. She was drawn wherever there was sigma, in the same way that he was. Basil and Rikki bonded over that fact, but also over their love of snakes. Basil had never shared his ability with her to this point, knowing that her light family would misunderstand. He feared that she would take it the wrong way, as she did not understand many of the aspects of his family's heritage. The more he knew her, though, the more he didn't believe that to be true. She would understand. She would love this. He wanted to use that to his advantage the best way he knew how.

What he carried, carefully hidden, was no more than a snake's keep. Inside, Basil housed a new familiar, whom he had named Sorrel, that he hoped would bond with her. Sorrel was a nonvenomous coral-colored corn snake, short but fully grown. Basil had been preparing him for weeks, sweet-talking the serpent and praising Rikki as different from other humans. From his experience, pet store snakes were generally more easygoing than their wild counterparts, and Sorrel had been no different than expected. It had taken little suggestion to calm him to the thought of having a kind and gentle companion—not owner, Basil had learned very early on that snakes had no owners—who would adore him.  He had talked so much about Rikki that even Sorrel himself seemed excited to meet a girl that could put a boy like Basil into such a tizzy.

As he waited for her, he took a peek inside the keep, feeling a sharp pang in his chest. He had gotten Sorrel for the purpose of keeping watch over Rikki when he was away from her. He got her so she could have someone to talk to, a confidant of sorts... someone who may eventually be able to express his feelings, using Basil as a translator. Even so, he'd been harboring the fugitive snake in his bedroom for months. He'd been feeding him and cleaning his cage and playing with him and chatting with him since he'd come back for Christmas. It was going to be hard to leave him, especially as Basil did not have his own snake. He pulled Sorrel from the keep, and set the snake beside him.

After years of having a pet like his cat Dahlia, Basil was used to showing great affection to his pets. He would pet his cat for hours if she let him. Wild snakes did not like to be touched, and Basil had learned that at a young age, too, when he received a bite from the venomous British Adder. The sting of the venom , the pain of the treatment, and the punishment he'd received afterward lingered as a constant reminder to be respectful. His ability to communicate did not give him the ability to snuggle them all. Like people, snakes were all different. Some would like him, some wouldn't. Despite this, Sorrel seemed to really like affection. He was so used to being handled that he craved the attention. He would sit on Basil's stomach for hours, especially with Basil's hand petting him gently. He hoped that Sorrel would be as affectionate with Rikki. He really hoped.

Despite the tightness in his chest, Basil smiled a bit down at the snake as he dragged his index finger gently over the head. The trust between them made this even better for him. “I'm going to miss you.” He admitted. “...but it's going to be really good. She'll probably bring you around all the time.” He assured. The snake didn't look up, but it seemed to laugh in it's way.

“You're not getting sentimental on me now, are you?” The corn snake teased. Basil rolled his eyes.

“So you're just ready to get rid of me now, aren'tcha?” He replied. “Fine, fine.”

“You're the one that's been doing nothing but telling me how great she is.”  Sorrel countered.  “When do I get to meet her? I hope you guys don't waste time making goo-goo eyes first. I hate being trapped in that cage.” Sorrel had been used to aquarium life before Basil. After the dark-haired teen had let him slip around and explore, Sorrel decided that he wasn't going back. Basil was already planing to let  Rikki know about that.

“It's gotta be a surprise, but I'll take you out ASAP. Okay?” He promised. “If I don't reply to you right away just....” He paused. “She doesn't know I can talk to snakes.” He told him. “She might totally flip out, but I think she's gonna be cool with it. I'm telling her today.”

The snake huffed. “Why do humans make such a big deal about this?” This wasn't the first time that he'd asked this, because Basil and Sorrel had had this conversation many times before. Basil was just nervous. Soon, however, he heard the snapping of twigs behind him, then picked Sorrel back up.

“In you go.” He whispered, putting him back inside and covering the keep up with his sweater. “It's showtime.”
W h a t  I  n e e d i s  a  g o o d  d e f e n s e, b e c a u s e  I ' m  f e e l i n g  l i k e  a  c r i m i n a l,

a n d   I   n e e d   t o   b e   r e d e e m e d   t o   t h e   o  n e   I ' v e   s i n n e d   a g a i n s t  
b e c a u s e   h  e ' s   a l l   I   e v e r   k n e w   o f   l o v e

skylar [ Guest ]
Posts
Re: Special Feature Applications
« Reply #98 on: May 06, 2015, 05:36:39 PM »


Babe, you can't hold me; I'm too slippery
I do no sleeping; I get lonely


Name: Dylan
Character name: Basil Stringfellow
Feature you are applying for: Parselmouth



You can touch me if you want to
I got poison; I just might bite you


In truth, the parselmouth feature was never something I imagined myself playing. Though I adopted Basil with the knowledge that his family had the genetic predisposition to support this ability, through his cousin Amaranth, it was simply not a factor in my conceptualization of his character. However, as I began to make notes for his sheet, I noticed an interesting trend. The feature seemed to come up repeatedly, both in his personality and history.

To begin, I was quick to realize that Basil's patronus would be a type of snake, because of his build and general demeanor. Basil has always felt a kinship with snakes, especially venomous snakes, because their bodies are often weak and defenseless. With the head pinned to the ground, the body of  a venomous snake is unable to fight back. Sepents are long and svelte, but generally lack imposing stature. Instead, the poison comes from inside their mouths. This was an fascinating similarity as, not only is Basil lanky and weak of body, he is also a wordsmith. His weapon is, and always has been, words. As such, he found that he was identifying very much with the creatures. He, like a snake, must be mobile, slippery, and agile, while his attacks must be efficient, sudden, and deadly.

Along with this kinship of snakes came a love of all things that were strange, off-beat, or taboo. Basil always reveled in the darker things, and enjoyed being uniquely feared. The stigma surrounding snakes was another reason that Basil seemed to feel so close with them, and the stigma surrounding the feature is just the same. It is often associated directly with dark wizards, such as Lord Voldemort himself. As these things came up again and again, I found that I was repeatedly mentioning his jealousy over Amaranth's ability to speak parseltongue, as well as Harry Potter's ability, multiple times throughout his history. Basil wanted to be able to have this for himself, despite it all. He wanted it badly. That was when I realized that the pieces seemed to already be in place for this feature to be actualized. Basil was already affected by his love of snakes, and the feature was already rooted as a part of his identity and family history. Aside from the effect that Amaranth's ability had on him, his family, over-all, is dominated by a recurring snake motif. However, the final piece was the fact that the Stringfellow family is already known to carry the genes for the ability. As one of the few special features that is entirely genetic, this was integral.

At this point I began to realize that I may never again have a character as uniquely suited to this feature as Basil. Basil is a dark, traditional Slytherin who holds to this dark and traditional values. I have never played a character quite this way, and I may never do so again. By incorporating this feature into Basil, I will be able to have a feature and character who are completely intertwined. The feature will be something he is proud of and something he would certainly use in the future. That is the reason for this application.




Lie in circles on the sunlight
Shine like diamonds on a dark night



At the end of the day, Basil truly considers himself to be a real-life example of the Byronic hero archetype. He is a lone wolf, voluntarily isolated from a corrupt society and fighting towards justice. As an avid reader, Basil has always admired the Byronic hero above all. Despite their multitude of “negative” traits, their quest for truth and freedom call to him like a siren song. Their value of intelligence, their cunning and seductive airs, as well as their loyalty to their own morals has always made Basil relate. As such, Basil does his best to emulate them in all ways—magnifying his existing personality traits with the finesse of a well-written novel. In this way, many aspects of his person are carefully selected and intentionally developed.

Basil has always valued going against the grain. He gravitates towards rejects and outcasts, he aligns himself with the underdog, and he does it all to showcase his ability to stand apart from the pack. The young Stringfellow has never been fully accepted, even by his own people. As a child, he was considered an “accident.” As a young adult, the scar that marred his face was a constant reminder that no one could be as perfect as their patriarch demanded. His unwillingness to pretend and his unapologetic attitude towards his genuine person was abrasive to those around him. Rather than being upset by this, Basil took it into himself. He reveled in it. He would rather be complex, flawed, unique and rare than take on another disingenuous cookie-cutter facade. As he does with all things, Basil has been known to exaggerate this aspect of his personality, going so far as to sometimes exclusively find beauty in what mainstream society would consider to be ugliness.

Similarly, Basil also finds himself attracted to the occult and taboo, including ritual and dark magics, as well as all things creepy, macabre, or unknown. Basil's love of ghosts is well-known among his friends and companions, as is his eerie interests. He enjoys photographs of devastating physical disfigurements or ailments, learning about mental illness, as well as crime case files. Basil is particularly interested in serial killers and can be frequently heard talking about the perfect crime or the perfect murder. The more odd, eccentric, or stigmatized it is, the more Basil is drawn to it. His love of different, interesting, dark, and new is permeating through all aspects of his life.

In addition to this, Basil values his free thought and autonomy. Raised where his actions were strictly controlled by the family, Basil found creative ways to rebel, by keeping true to himself inside his mind. However, Basil often takes this to extremes as well. He is so consumed with his desire to be seen as free that he will go after things that have no meaning to him. In this way, Basil has actually come full-circle, back to the culture of pretending and hypocrisy.

This is likely encouraged by Basil's loose grasp on his own emotions. Basil's daily life is plagued by violent mood swings and instability. The brunet exists in a constant state of hyperarousal, all feelings naturally intensified, though those strong emotions come in brief and changeable spurts. This means that Basil is very easily carried away. He has trouble keeping himself grounded.

This also means that Basil is often on-edge, and is sometimes disproportionally intense. Basil is highly irritable with a quick temper. He is the type of person to jump down someone's throat at the smallest provocation. On the flip-side, his affections peak and wane. He sometimes wants nothing more than to live in bed with his loved ones, holding them and kissing them for all of time. He is prone to idealism, and puts his loved ones on a pedestal. While he loves worshiping them as much as they love to be worshiped, this has a dark side too. Should anyone he cares for “fall from grace,” the aftermath is ugly. The person he just loved is now one of the lowest of the low. This cycle of idealization and devaluation is a part of what makes it difficult for Basil to maintain healthy relationships.

Throughout Basil's literary survey, he's come into contact with many descriptions of various emotions—joy, sorrow, love, lust, loathing, disgust, and all things in-between. Through this, Basil has developed a strong technical knowledge of emotions. The practical application of this knowledge is often lost on Basil, as his idealism feasts on the concept of powerful and overwhelming emotions. Like a Byronic hero, who is often a slave to his depression and strong feelings of love or disgust, Basil feels as though his emotions must also be strong, and as such will often exaggerate his feelings in an attempt to make up for his unpredictable changes. His understanding of the complicated nature of emotion is overshadowed by his propensity towards a black-and-white morality. This results in Basil's rejection of anything that does not fit into his mold.

Both sides of his spectrum are exaggerated. When Basil loves, he loves with all of himself. He is adoring and doting and affectionate. He throws himself fully into the feeling and the connection with the other person. Likewise, when he hates, he shows no mercy. When someone has lost favor with him, they lose it in a big way. This is odd, however, as Basil often feels an overwhelming sense of apathy towards many people. His feelings are highly volatile and inconsistent, and instead of staying true to them, he will often fabricate abond between him and another in the sake of living up to this label he's given himself.

Despite this, Basil is actually highly charming and charismatic. He is well-spoken, especially when he tries to be, with an extensive learned vocabulary. He has a natural gift of knowing exactly what to say and when to say it in most circumstances. This is likely due to Basil's expertly honed observational skills, active listening ability, and perceptive nature. Basil has always been a people watcher, even from a young age. Not only did he spend much of his life reading about the human disposition, he also watched evidence of it every day. He slowly began to notice subtleties such as body language, facial expressions, tonality of voice, tells, and even small changes. Likewise, Basil used his perceptive ability to take note of what it was that he did not see. Finally, he ties all of that together by listening, not just to what people say, but about what others say about them. Basil is almost always up to date on gossip, and remembers small things about nearly everyone he meets. He's not the type to forget a name, and he's certainly the type to remember the way his friends take their tea and when their birthdays are.

Basil uses these abilities primarily to further his own goals, and has been known to be both persistent and manipulative in this endeavor. Basil refuses to take no for an answer, at least in the long-term. He has incredible resilience when it comes to getting back up after a failed attempt at getting something he wants. He will continue talking and continue trying until the right words come out. If he can't cater to a person's mind with his words, he will attempt to cater to their emotions instead. Basil will pull all the stops when working towards a goal. Everything is fair game. Basil will use all of his knowledge about the other party to his advantage, as well as his emotional position.

When angered, Basil will go for the emotional jugular, picking at everything he knows the other person fears and using that as leverage. Once he's taken them apart, he will attempt to piece them back together in a way that benefits him most. Alternatively, Basil will make threats against people, even his loved ones. The most common threat Basil will make is that he will leave them, and has been known to make good on this threat until the point where he believes he could get the answer from them that he wants. At that time, Basil makes a smooth and elaborate apology, and their bond is often strengthened by their time apart. Of course, in the end, Basil has eventually gotten exactly what it was he wanted, in one way or another.

Basil pushes this limit even farther, as he sometimes will engage in these activities without a goal at all. Sometimes, he just likes to watch what happens. These cruel mind games are a central part of Basil's relationships, and, while he routinely apologizes for the pain he causes, he continues do to the same action every time he gets bored.

Unfortunately, boredom is another central theme in Basil's life. Intelligent and quick-witted, Basil requires constant stimulation and challenge to keep himself interested in anything. As such, he has been known to stir up drama or cause trouble just to keep himself entertained. Additionally, Basil spends much of his life feeling as though he is being trapped and held back by an invisible force. Any small act of defiance and freedom he can show is a comfort to him, regardless of how much Basil hurts others.

Furthermore, the brunet is highly hedonistic, craving his own pleasure and contentment above all things. This, in conjunction with his erratic emotional state and propensity towards boredom, leads Basil to an extreme level of impulsivity with very little self-control. He often does not think his actions through, and frequently leaves messes in his wake. He is selfish, rarely considering the thoughts of others, and also carries a number of vices, including both gluttony and lust. Basil rarely denies himself anything, be it a chemical comfort, food, or something more. Additionally, his hyperaroused emotional state lends to uncontrolled sexual impulses as well. Basil often imagines illicit relationships with almost anyone he meets and will even make advances towards others, even inappropriate partners to release some of the pressure and desire. However, while Basil talks big, he acts little. He rarely acts on these advances, even when they are received positively.

In fact, at his core, Basil is frightened and lonely. He fears failure above all things, with rejection, abandonment, and disappointment close behind. Despite his frequent threats to leave his loved ones, Basil is actually a very needy person. He craves love and companionship, and requires regular reassurance from his friend and love ones. He does not like to be alone, even for a small amount of time, and feels better the more arms he has wrapped around him. He often worries that he will be replaced and, as such, lose his power over the people he cares about. Basil also craves the nurturing of a close friend, and is often in need of someone to help him clean-up the messes he makes. Also, his self-esteem fluctuates just as much as the rest of his emotions. While Basil could typically be described as a prideful individual, at times his ego could use some delicate stroking.

Typically, Basil maintains a high opinion of himself and will frequently overestimate his own importance. Basil doesn't consider himself arrogant, but, instead, merely confident. His thought is that he is aware of his strengths—his observational skills, his listening, his charm, etc—as well as his weaknesses—changeable emotions, irritability, instability, etc—and that he is aware of when he has won and when he has lost. It sends Basil into a rage when he feels he is not getting the due credit. He hates being lied to, or deceived, and is not easily fooled. The audacity of some folk attempting to trick him despite his abilities annoys him strongly. He feels like others should know better than to even try.

In fact, there's not much that doesn't annoy Basil. He is constantly on-edge, waiting for a reason. Liars, fake people, facades, censorship, and more—they burn him from the inside out. The worst annoyance of all, however, is disappointment. While no one likes when things don't go their way, Basil is unable to handle it. While he can be resilient in his quest for something he desires, the opposite is true where his fantasies are concerned. Basil spends much of his life daydreaming about life, and living in a world where his dreams come true. When a dream is actualized and it isn't everything he hoped for, Basil has difficulty tackling such a thing. When he hears an answer that he doesn't want to hear and has no power to change it he will spin into a violent rage, destroying everything he can get  a hand on. He is spiteful, unstable, and prone to immature tantrums. The depressions following such an event can last for a long time, and even lead to grudges. Basil carries these as a chip on his shoulder, something that burdens him for a long time to come.




Ain't no mercy in my smiling
Only fangs and sweet beguiling



genetic predisposition;

The ability to speak parseltongue has been tied to long-standing, traditional, pureblood families, and is most associated with notoriously dark wizards.  The Stringfellows are exactly this type of family. They are an old, magical family where the line has been kept pure through a multitude of inter-marriages and close relations. Rumored to have familiar ties with both famed parselmouths, Herpo the Foul and Salazar Slytherin himself (per Amaranth Stringfellow's Second Origin application), it's truly no surprised that the family has produced several parselmouths over the years, including Basil's paternal cousin, Amaranth.

The parselmouth feature is one of a unique few, as it is entirely genetic. Those who have the appropriate genes will inherit the feature, though the inheritance patterns are known to very. Parseltongue has the ability to skip generations entirely, and doesn't necessarily show up in every child within a specific generation. For example, though Amaranth is an approved parselmouth, neither of her brothers have the ability, and neither of her parents do either. However, the feature has also been known to show up in almost every member of the family, as was the case with the Gaunts.

As Amaranth is known to have inherited the feature from her paternal line, which Basil shares, it can be shown that he has access to genes which carry this feature. Additionally, as the feature is said to “run” in families, it is not just possible but also likely that there would be several Stringfellows who have this ability. This previously-established precedent shows exactly where, how, and why Basil inherited the feature, and follows logically without alterations to the previously-approved Stringfellow family history.


personality factors;

Though, as mentioned previously, the parselmouth feature is entirely genetic, and does not dictate personality type, there are still many ways the feature could impact the personality of those who have this gift. There are many personality traits which compliment such a feature, and there are other personality traits whose development may have been sparked by the ability.  All of these are in addition to the traditional, pureblood upbringing that is a frequent companion to the genetic predisposition.

To begin, there has always been a stigma attached to snakes. They have been considered, evil, cunning, and a servant of darkness since the garden of Eden. Even today, snakes are used to symbolize black magic, and those who like or keep snakes are considered to be abnormalities, or worse. This stigma has been shown to be even more prominent in the wizarding community, where the serpent is the shield for the house most associated with dark wizards. Furthermore, the ability to speak parseltonue instantly brings to mind thoughts of some of the darkest and more villainous wizards of all time: Herpo the Foul, the creator of the Basilisk and the horcrux;  Salazar Slytherin, whose Chamber of Secrets filled hearts with horror for generations past his demise, and even the Dark Lord Voldemort, himself.

Basil has always had a particular fondness regarding infamy, stigma, and taboo. He is interested by all things others fear, and a love of most things that others hate. In fact, Basil enjoys many things just because others hate or fear them. To Basil, the fear that others may harbor towards the carrier of this feature will feel like a bade of honor to the younger Stringfellow. Additionally, this may have played a part in encouraging Basil to develop this lack of care towards the opinion of others. When one is repeatedly rejected from society, the one will eventually reject society himself. Basil is a good example of this. Also, this same feeling could drive his desire to find other interesting oddities throughout the world. His feature makes him weird and makes him rare. Only other weird, rare things would be sufficient to keep his interest.

Basil is also very concerned with being unique, raw, original, and open. Despite their reputation as deceptive and cunning, Snakes are—at their core—simply animals. They act and react on instinct and will ultimately teach Basil to do the same. As Basil has never kept a pet snake, the serpents he has have closest contact with all came from the wild. Wild snakes are driven entirely by their instincts, their desire for self-preservation and an innate sense of hedonism. These are traits that Basil has come to share through his time spent with snakes. After the death of his caretaker in Basil's eighth year, the once mild-mannered teen grew angry and spiteful, but also lonely. He spent much of his time alone, and much more time on his estate's grounds. For once, Basil was able to talk to snakes openly with no-one to see or judge him... but this didn't always mean the best things for him and the development of his personality. The aggressive snakes taught Basil the meaning of true anger and hatred—something he had only just began to develop. They also seemed to further the idea that Basil would never be the perfect Stringfellow his family wanted. The snakes engaged his individuality and helped him develop a sense of insubordination and obstinacy that has only put a wedge into his already troubled relationship.

Additionally, as previously mentioned, Basil has always felt a kinship with snakes that surpasses his feelings for other animals. This feeling would only be augmented by this ability. Basil feels as though his long, slender, graceful yet weak build is much like that of a venomous snake. Like this type of snake, the poison comes from the mouth. This is an intersting comparison, as Basil has always fought his greatest battles with words. He is charming and charasmatic and seems to always know what to say. Words are Basil's venom.

Finally, as one of the more traditional members of his part of the family, and one who is quite fascinated by history and ancient magics, Basil is also particularly inclined to appreciate this ability and make use of it in both study and in a practical setting.




Well the future, he don't try to find me
The skin I been through dies behind me



chamber of secrets;

The Stringfellows are an old, respected, and traditional pureblood family. They are rumored to have ties to the creator of the Basilisk, Herpo the Foul, as well as the great Salazar Slytherin himself. As  someone raised in a family with such a colorful lineage, it is only natural that Basil learn about the family history as a child. Throughout these years looking into the past, the Chamber of Secrets was explored in it's legend. Basil was always taken by this myth. He hung on every word as Alder discussed the fear the chamber struck into the hearts of Hogwarts students, and only seemed more interested by the speculation that the Beast of Slytherin was actually a Basilisk, the king of serpents.

Basil first discovered his ability to speak to snakes early in his own life, and had even once attempted, with his cousin Amaranth, to create his own Basilisk in his youth. Obviously, the two children were not successful in this endeavor, but the curiosity lingered. When Basil's sister, Violet, came home from school for Christmas of her 5th year with stories of how the chamber had been opened and how many muggleborn students had been petrified. The rumor that it had been Harry Potter, the golden hack, who opened the chamber....that filled Basil with a jealousy and rage. He wanted to be the one to open the chamber, especially now that he knew it was a real place. Hearing that the beast had been defeated had not put an end to this desire, either. If the Chamber of Secrets was a real place, Basil wanted to find it.

When Basil arrived at Hogwarts during the Goblet of Fire era, he began to search for the chamber to no avail. His hunt continued for six years with no results. In the interim, Basil has discovered many of the school's secret passageways, but never quite the one he was looking for. In the near future, IC, Basil will be getting his first big break on the location, by speaking with the one person left at Hogwarts who knows the specific location of the chamber: Moaning Myrtle.

Amy is currently in the process of finishing Myrtle's character sheet. When Myrtle is finished, we've planned to have Basil intentionally befriend her in an effort to get information about the chamber. Basil has always been comfortable around ghosts, as he was surrounded by many of them as a child. For this reason, Basil would be uniquely able to relate to Myrtle. He would know, instinctively, the insensitive things that one might say, and be very familiar with ghost abilities and the nature of death for those who have not crossed over.

Basil will earn her trust, then her affection, by listening to her, charming her—even flirting. When he believes that Myrtle is completely his, then he will finally begin to ask about the chamber. At this point, Myrtle will either confide the truth in Basil, or she will accidentally spill private information that will make finding the chamber significantly easier—this will be determined by what seems most realistic IC at this point.

After locating the chamber, Basil will explore the area looking for the secrets that the name promised. In fact, throughout the rest of the year, Basil will be spending a great deal of time exploring the area to see what he may find. Of course, the chamber of secrets is empty. Most everything of value was destroyed by the flood, and the most valuable asset, the Basilisk, has been slain. Even so, seeing the corpse of the king of serpents would profoundly affect him. This is also hold the key to several additional plots: Basilisk Venom. Basilisk venom is a powerful poison, rare to find, and lasting for years after the Basilisk is deceased. As shown in the books, Basilisk venom is one of the few things that can completely destroy a horcrux.

Having gotten what he wanted from Myrtle, Basil will then begin to pull away from her. Myrtle will feel used and slighted by Basil's betrayal of her confidence, which will only intensify when he brings along his girlfriend good friend, Rikki Fowley, to explore the chamber with him. Overcome with jealousy and anger, Myrtle will conspire to make life difficult for both of them from that point on.


amaranth and the isle of tartarus;

The bond Basil shares with his cousin, Amaranth Stringfellow, is a very unique one. Amaranth was confined in isolation for a very large part of her history, with no one but snakes to keep her company. The years of her primary partner in communication being snakes raised her to be more serpentine in nature than human. As a youngster, this was completely fascinating to Basil and it resulted in Amaranth quickly becoming Basil's favorite cousin.

The pair first met at a family function held at Amaranth's home. As one of the cousins closest to Basil in age, the younger boy instinctively was drawn to her. Amaranth was mysterious, unique, and eccentric. Basil was very interested by that, and he loved every glimpse of her he could catch.  Soon, Basil was actively seeking her out on every occasion he could. This only intensified when he discovered his own ability. Amaranth was often punished for speaking with snakes, though that didn't stop her. In contrast, Basil encouraged this behavior and joined in as an active participant. Sharing this ability with her made Basil feel very close to her, though Amaranth did not necessarily share the sentiment.

However, her parents were not thrilled by the growing air of friendship between them. They tried to keep the pair separated, but that didn't stop Basil. After he was no-longer permitted to visit her, he began to sneak in, instead. This lasted until Amaranth started her years at Hogwarts. He rarely felt as much like himself as he did with her. After hearing what Amaranth's parents did to her when her feature was revealed, Basil did everything he could to hide his gift from his own parents, lest his mother, Lydia, attempt to cure this abnormality.

When Basil was finally able to meet with Amaranth again, at school, there was a new distance between them. Hogwarts had not been kind to Amaranth, and Basil clung tightly to his other friends. Though he did occasionally speak with her, and while she did, in some ways, mentor his ability, it wasn't until Amaranth lost her vision that Basil regained her relationship with her. Amaranth, who had once struggled greatly with her madness, was more at peace in a world of darkness. This showed in her interactions with Basil. Once again, he found himself in awe by her strength and resiliency. Her ability to adapt so perfectly to her lost eyesight was, like most things about her, very beautiful to Basil.  This year, the two of them grew closer and she was more able to effectively mentor him. Her knowledge of snakes far outweighed his own, and he found that everything she said was useful to him.

At the end of the year, Amaranth graduated and, for all Basil knew, disappeared off the face of the earth. Her family did not seem worried about her, and, though Basil asked for updates, he was under-informed. While she trained as an assassin, he knew nothing of her. In fact, the first he heard of her after graduation was when he was informed that she had been officially disowned. This definitely caught his attention, and made Basil realize that he needed to find her. She was a part of his life that he was loath to lose forever. He knew that he was not supposed to interact with her now, but, frankly, he didn't care.

At this time, Basil is determined to find his cousin, but unsure where to begin. This is when he will be approached by Zachary Incarnadine. Zachary was a key player in Amaranth and the Ministry's quest to locate Herpo the Foul's lair and the Basilisk that was rumored to be within, and as such was one of the few people with an idea of where she might have gone. However, the tunnels on the Isle of  Tartarus are complicated and Zachary believes that they will be protected by charms and enchantments that will make parseltongue necessary for passage. In exchange for Basil's help, Zachary will lead Basil to the uncharted Isle of Tartarus. Unbeknownst to Basil, at least in the beginning, his cousin Hawthorn Stringfellow is the true figurehead of this mission. Basil and Hawthorne's shaky and distrusting relationship will only further complicate this already taxing endeavor.

The search will not be simple, by any means, but ultimately Basil will locate Amaranth inside of Herpo's lair.  At this point, it will be immediately apparent that the Amaranth that exists now is a far cry from the young girl he once whispered to snakes with. This woman was someone completely new, someone dark and dangerous and intelligent. Once again, Basil finds himself drawn to her and this new life. After some uneasiness, Basil will begin working alongside Amaranth. Some aspects of the dark-haired girl have remained the same, such as her multiple serpentine familiars. Basil's ability to interact with these snakes and utilize their strengths will benefit all parties involved. Additionally, parseltonuge is, in many ways, integral to Herpo the Foul's legacy and work, and Basil's ability to keep up would make him an asset.


rosaline;

While Basil didn't have the same connection with his maternal cousin, Rosaline Bane, before Hogwarts has he did with Amaranth, that changed during Basil's first year at Hogwarts. Basil wasn't around many children his age growing up, and as such his first year was a bit of a culture shock. That, combined with the extra students at the school for the triwizard tournament, sent Basil searching for a familiar face. He clung tightly to his older cousin, but over the course of the year their friendship of necessity became a real bond.

Throughout the years, as Amaranth and Basil grew apart, Rose and Basil grew together. By Rosaline's graduation from Hogwarts, the two could be described as near-inseparable. They trusted each other in ways that they trusted few others. Rosaline had been accepting of Basil's gift from the moment he confided it  in her, and this also brought them close together. She did not shun him or think he was weird for it, but neither did she attempt to use it to benefit herself. Instead, Rose simply accepted him, and this was a great comfort to the young boy.

However, Rose is a troubled girl. She is angry, hungry for power and vengeance against the world she feels has wronged her. She is the lethal combination of intelligent and ruthless, and uses these traits in her quest for world domination. Despite Basil's support, and his attempts to keep her grounded, Rose has continuously been pushing herself down a path towards the dark arts, dark magic, and dark dealings.

Recently, after her first time taking the life of another, Rose has developed a striking fear for her own mortality. From this stepped a serious interest in creating a horcrux of her own, to Basil's dismay. Basil fears for what this endeavor would do to his friend. He fears that she would become a shadow of her own self, and that the piece of her soul preserved would be no more than her fear and her hate. He fears that someday that anger would be released on the world and bring destruction in it's wake.

As Lisa had previously arranged with Meridian, Rose's spirit will catch the attention of Amaranth and her second soul, Herpo the Foul. For a time, Rose will be working closely with Amaranth, Herpo, and—at least for some portion—Basil. As Herpo was the first known wizard to craft a horcrux, he will be acting as a mentor to Rose, and his guidance will be integral to Rosaline's success.

Despite Basil's numerous attempts to discourage her, Basil promised to support Rose in whatever she decided. He shared his fears with her, only to find that they were all rebuffed. Even so, he wanted Rose to know that she could continue to trust him to keep her confidence. After a great amount of work, Rose will successfully craft her first horcrux, cementing her darkness inside a family heirloom.

Though Basil keeps to his word to tell no one, ultimately he will feel that it is his duty to watch her as she descends further into madness, and her personality warps under the pressure of this truly dark magic. He will realize that he needs to come up with a plan to keep Rose under control if it gets to the point where she is a danger to society.

Basil's extensive research on how to destroy horcruxes will eventually lead Basil to an interesting discovery—Basilisk venom, which Basil had collected from the Basilisk corpse inside the Chamber of Secrets, is one of the few things that can truly destroy a horcrux. Basil prepares a weapon with his venom that he keeps nearby in the instance that he will need to destroy one of her horcruxes.

In addition to this, Lisa and I are already discussing the possibility of Basil destroying a horcrux of hers in the future and how they might affect their relationship, as well as Basil's relationship with Rosaline's mentor, Herpo.


herpo the foul;

In addition to working with Amaranth on the Isle of Tartarus, the parselmouth feature would also allow Basil to work closer with her second soul, Herpo The Foul, than anyone but Amaranth. As Basil and Herpo share a native tongue, Basil would be able to speak to Herpo without needing Amaranth to translate. As such, Amaranth would not need to be consciously involved in their communication, and Basil could continue to work with Amaranth even when Herpo has control of her faculties.

Herpo will be very interested in Basil, as a male parselmouth, and will attempt to make use of Basil's gifts, in addition to Amaranth's. In the beginning, Basil will be fascinated by Herpo as well. Basil has always been drawn to the darkness, the infamous, and the taboo. As Herpo is considered by many to be the original dark wizard, naturally Basil would be interested. At first, the younger Stringfellow will see Herpo as a new mentor and a brilliant mind. He will be eager to impress him, and will work hard to do so.

He will watch Herpo and Amaranth guide Rosaline down the path of darkness with some mild skepticism, but as the time progresses and Basil continues his extension observation, his morbid curiosity will turn to reverence, and then sour into fear.

Amaranth has also been growing increasingly afraid of Herpo and his power. He fears that he may, at some point, become too powerful for her to contain and that one-day he may be released into the world. As Amaranth, herself, is a horcrux, Basil's research on how to contain Rosaline will become even more relevant. While Amaranth considers herself to be a neutral wizard, Rosaline considers herself to be a villain. This creates an interesting dynamic as Basil strongly considers himself, deep down, a hero. These personality types moving towards a shared goal really challenge the line between good and evil, a hero and a villain. Basil will struggle between his loyalty to his loved ones, his fear, and his duty. Ultimately, Basil choose what is right over what is was, and taper his plans to include Amaranth as well.

Unfortunately for Basil, this plan will ultimately be discovered. While Basil expects an impending death, instead he is surprised when Amaranth gives him a small amount of crystallized Basilisk venom from her own supply and asks him to use it on her if it becomes necessary. Amaranth will do this for a few reasons. The primary reason is that Basil is very devoted to her, and very loyal. Amaranth knows that Basil will not kill her unless there is no choice, and that the decision will be difficult enough to give him pause. He also works closely with her and would be able to respond before she does too much damage for this reason. Finally,  Basil is very much his own person and not easily swayed by others. Herpo will not turn him against her, nor would Rose or even the Stringfellow patriarch, Yarrow. Basil would sooner die, himself, than be a puppet for anyone.

rikki;

In addition to the previously mentioned long-term plots, Basil also as potential for multiple short term plots, including work with Basil's girlfriend best friend, Rikki Fowley.

Rikki was raised in a staunchly light family, the lone snake born into a pride of lions. Her family shuns the idea of blood purity and dark magic. Basil's family, on the other hand, is the opposite. The Stringfellows are traditional, pureblood, and profoundly dark. Basil is the opposite of what the Fowleys  would want their daughter being acquainted with, and this is a very large part of what makes Rikki feel like such an outcast at home. Like Basil, Rikki finds herself attracted to the darkness, the unique and morbid and rare.

Over the past year the two of them have become very close, and this is why Basil has chosen to share his gift with her. Believing that she would truly appreciate his talent, he will reveal his ability to her in an upcoming thread.

As expected, Rikki will be excited and awed by his gift. She has always loved creepy-crawlies and this will allow Rikki to communicate with snakes, through Basil, in what would be considered a very powerful moment for her. He may even get Rikki a pet snake to take care of her when he's away.  Additionally, as mentioned previously, Basil will be taking Rikki along to explore some of the chamber of secrets after locating it. He will allow her to see the Basilisk's corpse in person.

Finally, both of Rikki's sisters are up for adoption. Should either of them be adopted, Basil and Rikki will conspire to get revenge for the years Jennifer and Olivia spent tormenting her by sending snakes to terrorize them for several days.


ivy;

Aisling is applying for her Hufflepuff, Ivy Emberton, to be a council earth elemental. Ivy has always been close to plants and animals, and snakes are no different. Basil adores Ivy and is very good friends with her. However, he does not trust her to not be afraid of his ability, and as such will not intentionally share his gift with her in fear that it will damage her opinion of him.

Still, when Ivy eventually discovers his gift on accident, she will respond by sharing her own gift with him. This will bring the two even closer together—as well as give Basil an in to the board-wide elemental plot as a third-party observer.  As Ivy shares more details about the council, elements, elementals, and their structure, Basil will begin to form his own opinion on the council and rogue conflict, and may even attempt to sway Ivy to the rogue side on theory alone.

Additionally, Meridian and I have discussed Dragos working with Amaranth in reference to his long-standing elemental research. As Basil and Amaranth also will be working together, the information given to Basil by Ivy could indirectly help Dragos begin to 'out' the elemental folk and widen the council/rogue rift.




Solid, hollow, wrapped in hatred
Not a drop of venom wasted


It was March, but the warm spring winds seemed a pipe dream. Though the snow had melted, the frigid air was as harsh and unforgiving as ever. Dark clouds blocked the sunlight, and as Basil took his first few steps onto the grounds, the darkness seemed to suggest it was twilight, though it was barely past noon. Even as the cool air nipped his skin, he felt like it was perfect, and the thunder rumbling in the background was no more than mood music. Today was the day, and he was ready. Basil had planned to have this for Valentine's Day, but he had chickened out last minute. He had something for Rikki that he knew she would love, and he wanted to show her something that he thought she would appreciate, too.  He was nervous, far more than he remembered ever being around her, as he set his secrets beside him.

Basil and Rikki's relationship had always been easy, from their first few conversations. He found no trouble talking to her, relating to her... he'd been there beside her for both her best and very worst moments. She had nothing to hide from him, and he loved that. He'd loved her from the beginning, but it was only recently that he'd began to understand his own feelings for her, and they had become a point of conflict. He worried about her endlessly, ever since the incident. Basil didn't even want to whisper it's name from fear of it. Instead, he just thanked fate for allowing him to intervene the way he had.

Ever since then, his love for her had grown infinitely more complex. Their bond surpassed the bonds of men and women. It was certainly more than a simple romantic attraction; it was definitely more than lust. He needed to know every inch of her. He needed to see her; he needed to always be there for her. Of course, he couldn't. Break was coming up quickly, and Basil had no delusions: Rikki's family would insist that she come home, and they would not want her to visit. They had banned him from visiting her in the hospital because he had cared enough to come see her. No doubt, he was sure they blamed him for her problems. As wrong as that was, Basil knew there was no way around it. So, he'd come up with the perfect idea.

Rikki had always loved creepy crawlies. She'd kept secret spider farms as a child, and her love had not ended there. She was drawn wherever there was sigma, in the same way that he was. Basil and Rikki bonded over that fact, but also over their love of snakes. Basil had never shared his ability with her to this point, knowing that her light family would misunderstand. He feared that she would take it the wrong way, as she did not understand many of the aspects of his family's heritage. The more he knew her, though, the more he didn't believe that to be true. She would understand. She would love this. He wanted to use that to his advantage the best way he knew how.

What he carried, carefully hidden, was no more than a snake's keep. Inside, Basil housed a new familiar, whom he had named Sorrel, that he hoped would bond with her. Sorrel was a nonvenomous coral-colored corn snake, short but fully grown. Basil had been preparing him for weeks, sweet-talking the serpent and praising Rikki as different from other humans. From his experience, pet store snakes were generally more easygoing than their wild counterparts, and Sorrel had been no different than expected. It had taken little suggestion to calm him to the thought of having a kind and gentle companion—not owner, Basil had learned very early on that snakes had no owners—who would adore him.  He had talked so much about Rikki that even Sorrel himself seemed excited to meet a girl that could put a boy like Basil into such a tizzy.

As he waited for her, he took a peek inside the keep, feeling a sharp pang in his chest. He had gotten Sorrel for the purpose of keeping watch over Rikki when he was away from her. He got her so she could have someone to talk to, a confidant of sorts... someone who may eventually be able to express his feelings, using Basil as a translator. Even so, he'd been harboring the fugitive snake in his bedroom for months. He'd been feeding him and cleaning his cage and playing with him and chatting with him since he'd come back for Christmas. It was going to be hard to leave him, especially as Basil did not have his own snake. He pulled Sorrel from the keep, and set the snake beside him.

After years of having a pet like his cat Dahlia, Basil was used to showing great affection to his pets. He would pet his cat for hours if she let him. Wild snakes did not like to be touched, and Basil had learned that at a young age, too, when he received a bite from the venomous British Adder. The sting of the venom , the pain of the treatment, and the punishment he'd received afterward lingered as a constant reminder to be respectful. His ability to communicate did not give him the ability to snuggle them all. Like people, snakes were all different. Some would like him, some wouldn't. Despite this, Sorrel seemed to really like affection. He was so used to being handled that he craved the attention. He would sit on Basil's stomach for hours, especially with Basil's hand petting him gently. He hoped that Sorrel would be as affectionate with Rikki. He really hoped.

Despite the tightness in his chest, Basil smiled a bit down at the snake as he dragged his index finger gently over the head. The trust between them made this even better for him. “I'm going to miss you.” He admitted. “...but it's going to be really good. She'll probably bring you around all the time.” He assured. The snake didn't look up, but it seemed to laugh in it's way.

“You're not getting sentimental on me now, are you?” The corn snake teased. Basil rolled his eyes.

“So you're just ready to get rid of me now, aren'tcha?” He replied. “Fine, fine.”

“You're the one that's been doing nothing but telling me how great she is.”  Sorrel countered.  “When do I get to meet her? I hope you guys don't waste time making goo-goo eyes first. I hate being trapped in that cage.” Sorrel had been used to aquarium life before Basil. After the dark-haired teen had let him slip around and explore, Sorrel decided that he wasn't going back. Basil was already planing to let  Rikki know about that.

“It's gotta be a surprise, but I'll take you out ASAP. Okay?” He promised. “If I don't reply to you right away just....” He paused. “She doesn't know I can talk to snakes.” He told him. “She might totally flip out, but I think she's gonna be cool with it. I'm telling her today.”

The snake huffed. “Why do humans make such a big deal about this?” This wasn't the first time that he'd asked this, because Basil and Sorrel had had this conversation many times before. Basil was just nervous. Soon, however, he heard the snapping of twigs behind him, then picked Sorrel back up.

“In you go.” He whispered, putting him back inside and covering the keep up with his sweater. “It's showtime.”



[jul]~ approved![/jul]

Aleix Pasqual [ Guest ]
Posts
Re: Special Feature Applications
« Reply #99 on: May 10, 2015, 12:13:40 AM »
Name: Jo
Character name: Leigh Baisley
Feature you are applying for: Occlumens and Legilimens

Description of the character: Leigh is a very driven, focused and meticulous woman with a penchant for being in control of situations and making sure things and people in her life are cared for properly. She is the oldest child in her family, and has never been one to take anything lying down. She is all about taking action and making achievements. Since she was a small child she’s held a strong sense of bravery and fearlessness. She seems to have been born with a confidence that makes her stand out when others are unwilling to do what she would happily do. She is also very intelligent and does not mind working tireless hours to learn or work. She is also very observant and has a great eye for detail. She is very in tune to the emotions of those around her. The problem is that she does not always address others’ emotional needs to their liking. She is a bit self-centered in that she puts her goals before her friends needs. With family, she is more giving of herself. Leigh is also physically strong and athletic. She is a Quidditch player and what she lacks in skill, she makes up for with speed and determination.

Leigh’s downfalls are as follows. She sometimes takes too much risk. She is analytical of situations and assures others she is in complete control, but can walk the line between a genius sense of daring and stupidity. Having others around in the Order and the Ministry to weigh in on her decisions helps restrain her, as has her years of training to achieve Legilimency and Occlumency. She also sometimes neglects those she cares for in favor of her work. She is tune to others’ emotions to a great degree, so she carries a lot of guilt when she decides to put work first – and she often does. It makes it hard for her to maintain romantic relationships and in some cases, friendships, too. Leigh also likes to escape emotional hardship. She turns to work for this, too. When her father would turn to smoking a lot to ease his stress, Leigh would do double the coursework necessary or she would clean like a madwoman (a habit she continues to carry) out of concern for his health. She also would turn to work to escape the pain of thinking about her younger brother’s debilitating illness he was born with.

In Leigh’s history, it became apparent from weeks into her life that she was in possession of magical abilities. When she would cry at night, lights had a way of flickering and her toys would fly across the room. Her pureblood and muggleborn parents took notice of how powerful she was and made sure to nurture her abilities in what they deemed the right direction. Leigh’s father is a pureblood Auror, employed at the Ministry of Magic, and he took to instilling his beliefs and attitudes into his first born. Since Leigh’s father has always been the light of her eye and she is a complete daddy’s girl, as a child she not only sought out all the lessons her father had to teach her, she wholeheartedly agreed with his values, even the ones she didn’t quite understand.

As Leigh grew older and she did come to understand all that her father and the Ministry stood for, she took an even stronger stance toward their side. Leigh is an independent thinker and she could have decided to follow dark magic’s path, but it represents everything she is against. She does not agree with wealth or blood types determining anyone’s status, she believes a strong sense of order is a necessity for a society to function efficiently, and she is very against Voldemort’s agenda.

Once of school age, Leigh sought out as much information she could about how she could join up with all forces against Voldemort. She dreamed not only of becoming an Auror like her father, but also of joining the Order. She excelled in Defense Against the Dark Arts at Hogwarts. She wanted to be as valuable an asset to her future goal groups as possible, so she set out on a quest of sorts to acquire more abilities than she currently possessed. Two that were of particular interest to her: Occlumency and Legilimency. Leigh turned to her father’s friend, Brandon Silverman, who enlightened her. She didn't want to go to her father; she thought she'd learn better from an outside figure with whom there would be more formality. With the knowledge of not only the details at which these powers could be used, but also that he could potentially teach them to her, Leigh begged and begged him to allow her to learn from him.

Through his teachings, Leigh became strong in both areas. Mastery will take years, but she now possesses both skills. Learning was not fast and it was not easy. She met with her educator for years worth of lessons in her off-time, and she had to keep very quiet about all that she was learning. Most challenging to her was mastering restraint and patience, which she did manage to do in time. As a consequence of her extracurricular endeavor, she lost many potential friends and social opportunities. She had bigger goals in mind though. She became obsessed with learning about the interworkings of minds; all types of matters of psychology and what drives people; and how to become more manipulative to be able to open the door into people’s minds. She already had the intrinsic ability to perceive others’ feelings, she just wanted and had to go much deeper. She mastered Occlumency first. That was easier than Legilimency. She was good at keeping others out, though in her personal life she needed to do exactly the opposite. Legilimency was a lot harder and took a lot more work to achieve.

Once Leigh had a firm grasp of both, she and Brandon both came to a consensus that she was likely qualified to help the Order. That was out of his hands though. His son Kendrick was in the Order, but he was not privy to Leigh's studying with him. Leigh wanted to keep it that way. She turned to someone she was close to who she knew in the Order, her friend Jocasta Callaghan. She pleaded with Jocasta to help her get in, displaying her skills, drive and readiness. After deliberations, an approval was reached by additional Order members and she was accepted in. She was so driven to change the way her world was heading, for those she knew – and for everyone she didn't know who mattered just as much. The news of her acceptance into the Order became the driving force in her life. An added plus was that she could escape anything flawed or exceptionally painful in her life by throwing her efforts toward fighting the big fight.

Application: I am applying for Occlumency and Legilimency for Leigh. I feel both not only fit her character, but also apply well toward her goals and stance in the Ministry as an Auror, and in the Order.

As Leigh joined the Order before several major battles with Voldemort and his followers, she would have used these skills to help the Order. Legilimency would have been used in extracting memories and emotions from enemies, prior to battle and during battle; and Occlumency would serve to protect her, and protect any information the Order or her Ministry connections provide to her for use and/or safekeeping. She would have used and will continue to use her powers for good and would be completely willing to teach them to other members of the order once she masters them. She is a natural leader and teacher type, so it would be rewarding to her. That said, she would be protective of them and quiet about possessing them to anyone who should not know of them.

As a character, she is strong, determined, intelligent, up for challenges and she wants to fight for her society. These attributes alone make her a vital asset to the Ministry and to the Order. She cherishes Hogwarts, the memory of Dumbledore and her friends and family. She has a lot that drives her for this line of work. She also is very observant and in tune with the emotions of others. These characteristics aid greatly in her ability to grasp and use Legilimency and Occlumency.

Leigh's learning these skills from Brandon Silverman is not unrealistic, despite that he is an NPC. Brandon also trained Jocasta Callaghan and would be very qualified to handle carrying out such lessons.

Future plots: Much is well at the moment in the wizarding world, but it is vital to have people prepared to deal with disasters before they strike. Leigh will be one of those people at the front lines, armed and ready with the memories of all that happened, and the foresight at what could again occur. She will remain active in her duties as an Auror and member of the Order and will want to continue to learn, grow and bestow knowledge and experience she has gained unto others. Leigh will be able to use Legilimency and Occlumency in any upcoming Order plots on the board, either to teach, train, gain information or fight. She will use Legilimency when she deems it professionally necessary in order to maintain the way things are right now. She’d like to be as on top of things as possible and learn of any potential negativity that could arise before it becomes an actual threat. She will use Occlumency accordingly if she feels a threat.

Leigh’s Legilimency and Occlumency skills, and the time she’s devoted to them, will affect her personally going forward. She has had to keep her training under wraps. When she was younger, she told her friends outside of her circle of trust that she took massive amounts of tutoring, and horse riding lessons on her holidays off. These were lies. She has had to carry the burdens of a lacking social and romantic life as a result.

She will continue to train. She would like to do so with Brandon, but if a played member of the board is needed, she will be more than happy to learn more from an additional played character, like Jocasta. I would like to play out some of her training, which is now at an advanced level. The same is true of teaching it to others. I am not applying for her to have it just to have it.

I have spoken with several drivers about planning future plots. Leigh will have a plot with Jocasta where the two work together using their special features while on a job for the Ministry. She will also be able to plot with Ira Ilyina, Aramanth Stringfellow and/or Chase Ashton, all who are dark wizards whose drivers have approved future plotting using at least one of the features. Memory extraction would be the likely occurrence in these cases.

RP Sample using the feature (approval from Helena who plays Brandon's son): Setting: Seven years ago.: As soon as Leigh entered the space in which she trained with Brandon, she could tell it was going to be a different sort of lesson because there were no books out and ready. He always had them out, without fail. They’d been focused on theory and reading for a while now. She wondered if she would get to actually do some field application with what he’d been teaching her. She stayed silent as she took her usual seat, observing the room around her. He was not present yet, but that was not uncommon. The man had a life outside of training her and she took every session as a gift from him. She would wait hours for him to come if she had to.

When he arrived and greeted her, she smiled, waiting to hear what he would say about the lesson today. Instead of speaking, he grabbed his nice robe and headed toward the door he came from. Leigh stood up to follow. They’d been talking a lot about perceptions and anticipating the actions of others. This was all part of the lesson. She had to know what was going on without direction. She, too, grabbed her robe, rose and followed him. Before going outside, he stopped, informing Leigh that they were going to apparate to the home of a friend of his. He instructed her that there would be three adults present: one who was a friend, one who he trusted but was not close with - for they had issues in their history, and one who he did not know (but who was close to his friend who assured the person could be trusted). She was to determine who was who – and which one of the three owned the home. Then, once complete, in only the presence of the friend and trusted acquaintance, she was to perform Legilimency to determine how Brandon’s non-friend had wronged him in the past, and how he felt now. This was deep, personal stuff. Leigh had only ever been inside Brandon’s head, and not for something so specific. Leigh nodded, pondering the emotional depth of this exercise and how challenging it could prove to be.

When they arrived at a home in wizarding London, Leigh followed Brandon to the door. There, the two were indeed greeted by three people, but all must have been briefed as to the lesson because they all just said hello the same way and they took a seat. Two were men and one was a woman, all middle-aged and dressed nicely. It was so awkward not knowing whose house it was. Leigh took a seat and looked around. The house was modest, but nicely furnished. She tried to put the house to its owner. They all wore similar shades of beige so their clothing said nothing. All were acting the same way, too. But one was settled a little further back on the couch. Leigh quickly decided the house was his. She noted that the woman kept eyeing a sock under a nearby chair, but she did so in a very obvious manner. Leigh felt the woman was trying to mislead her to believe she cared about tidying ‘her’ home.

Brandon turned to Leigh and told her to begin. Leigh pointed to the man on the left. “This is his house,” she said. Brandon grinned, as did the man. “Why do you think that?” he asked. Leigh explained her reasoning; that he appeared the most comfortable. “And she wants me to think this is her home but it isn’t.” She explained why and Brandon chuckled. “Very good, Leigh. Astute observations. Do not allow yourself to be misled, and do pick up on the little things.” The test was far from over. Leigh thought for a moment. She narrowed his friend down to one of two people, either the man the house belonged to or Brandon’s acquaintance. It did not belong to the person Brandon did not know, because Brandon settled into a particular chair and placed his wand just so in a groove on it. For a second, Leigh had decided the man who owned the house was Brandon’s friend, but a second thought changed her mind. Yes, Brandon seemed used to the place, but the remaining two people had body language that hinted they were a couple. They both had rings on of the same style and they crossed their legs toward each other. “I’ve got it,” Leigh exclaimed. “These two are a couple, and one of them is your friend. You said before we came here that you trusted the person you didn’t know as they were close to your ‘friend.’ The other man, the one who owns this house is your acquaintance, but you’ve obviously visited here a lot. Perhaps you have meetings of some sort here?”

Brandon’s eyebrows rose and he smiled, congratulating her on getting so far in the test. “Your perceptions and observations are paying off.” The three other people looked pleased at her decisions about them. Leigh nodded with a slight smile, still focused on the couple. Now she had to decide whether than man or woman was friends with Brandon. That was harder. She began to think and continued to look at the couple. Suddenly her head felt dizzy and heavy. She thought for a second she was getting a headache, but the pain was shooting, and her mind was suddenly filled with something. She gasped. Brandon had purposely misled her. Legilimency was not going to be tested here. Occlumency was! She’d suspected as much, because she’d only tried legilimency once with Brandon and it didn’t go well. It seemed awfully soon. But Occlumency, she’d had more experience with. Leigh jumped into defensive mode. She had to close off her mind as best she could. In her head she grasped for memories, feelings, thoughts, and emotions and pictured them locking. In her mind’s eye, an almost prison existed where she could contain these things. There were more cells than could be described. But this was different than ever before. She’d never been taken so off guard. She couldn’t get them all. She forced herself to stop feeling shock, stop analyzing the situation and lock, lock, lock. The deepest parts she held back the strongest. Her temples ached with how hard she was trying.

After what felt like forever, Leigh felt the invasive presence leave her head. She let her head fall into her hands and one of the men spoke. “Well, I know how you feel right now, and I was able to reach several of your memories my dear, - you’re quite a Quidditch player - but I must say, you did a very good job.” Leigh looked up at him weakly. It was the one who owned the house. Brandon apologized for misleading her. He introduced the three people formally now, with names and all. “I had to have you completely off guard so you would know what it’s like,” he said. Leigh was a bit irritated because of the physical pain she’d endured, but she nodded at him. “I understand. I really do now.”

From that day on, Leigh would never forget that first feeling of an outside presence getting into her head, and she knew much better how to scramble to protect herself.

Nala Jauregi [ Inactive Character ]
1721 Posts  •  19  •  heterosexual  •  played by tori
Re: Special Feature Applications
« Reply #100 on: May 14, 2015, 09:55:26 AM »

Name: Jo
Character name: Leigh Baisley
Feature you are applying for: Occlumens and Legilimens

Description of the character: Leigh is a very driven, focused and meticulous woman with a penchant for being in control of situations and making sure things and people in her life are cared for properly. She is the oldest child in her family, and has never been one to take anything lying down. She is all about taking action and making achievements. Since she was a small child she’s held a strong sense of bravery and fearlessness. She seems to have been born with a confidence that makes her stand out when others are unwilling to do what she would happily do. She is also very intelligent and does not mind working tireless hours to learn or work. She is also very observant and has a great eye for detail. She is very in tune to the emotions of those around her. The problem is that she does not always address others’ emotional needs to their liking. She is a bit self-centered in that she puts her goals before her friends needs. With family, she is more giving of herself. Leigh is also physically strong and athletic. She is a Quidditch player and what she lacks in skill, she makes up for with speed and determination.

Leigh’s downfalls are as follows. She sometimes takes too much risk. She is analytical of situations and assures others she is in complete control, but can walk the line between a genius sense of daring and stupidity. Having others around in the Order and the Ministry to weigh in on her decisions helps restrain her, as has her years of training to achieve Legilimency and Occlumency. She also sometimes neglects those she cares for in favor of her work. She is tune to others’ emotions to a great degree, so she carries a lot of guilt when she decides to put work first – and she often does. It makes it hard for her to maintain romantic relationships and in some cases, friendships, too. Leigh also likes to escape emotional hardship. She turns to work for this, too. When her father would turn to smoking a lot to ease his stress, Leigh would do double the coursework necessary or she would clean like a madwoman (a habit she continues to carry) out of concern for his health. She also would turn to work to escape the pain of thinking about her younger brother’s debilitating illness he was born with.

In Leigh’s history, it became apparent from weeks into her life that she was in possession of magical abilities. When she would cry at night, lights had a way of flickering and her toys would fly across the room. Her pureblood and muggleborn parents took notice of how powerful she was and made sure to nurture her abilities in what they deemed the right direction. Leigh’s father is a pureblood Auror, employed at the Ministry of Magic, and he took to instilling his beliefs and attitudes into his first born. Since Leigh’s father has always been the light of her eye and she is a complete daddy’s girl, as a child she not only sought out all the lessons her father had to teach her, she wholeheartedly agreed with his values, even the ones she didn’t quite understand.

As Leigh grew older and she did come to understand all that her father and the Ministry stood for, she took an even stronger stance toward their side. Leigh is an independent thinker and she could have decided to follow dark magic’s path, but it represents everything she is against. She does not agree with wealth or blood types determining anyone’s status, she believes a strong sense of order is a necessity for a society to function efficiently, and she is very against Voldemort’s agenda.

Once of school age, Leigh sought out as much information she could about how she could join up with all forces against Voldemort. She dreamed not only of becoming an Auror like her father, but also of joining the Order. She excelled in Defense Against the Dark Arts at Hogwarts. She wanted to be as valuable an asset to her future goal groups as possible, so she set out on a quest of sorts to acquire more abilities than she currently possessed. Two that were of particular interest to her: Occlumency and Legilimency. Leigh turned to her father’s friend, Brandon Silverman, who enlightened her. She didn't want to go to her father; she thought she'd learn better from an outside figure with whom there would be more formality. With the knowledge of not only the details at which these powers could be used, but also that he could potentially teach them to her, Leigh begged and begged him to allow her to learn from him.

Through his teachings, Leigh became strong in both areas. Mastery will take years, but she now possesses both skills. Learning was not fast and it was not easy. She met with her educator for years worth of lessons in her off-time, and she had to keep very quiet about all that she was learning. Most challenging to her was mastering restraint and patience, which she did manage to do in time. As a consequence of her extracurricular endeavor, she lost many potential friends and social opportunities. She had bigger goals in mind though. She became obsessed with learning about the interworkings of minds; all types of matters of psychology and what drives people; and how to become more manipulative to be able to open the door into people’s minds. She already had the intrinsic ability to perceive others’ feelings, she just wanted and had to go much deeper. She mastered Occlumency first. That was easier than Legilimency. She was good at keeping others out, though in her personal life she needed to do exactly the opposite. Legilimency was a lot harder and took a lot more work to achieve.

Once Leigh had a firm grasp of both, she and Brandon both came to a consensus that she was likely qualified to help the Order. That was out of his hands though. His son Kendrick was in the Order, but he was not privy to Leigh's studying with him. Leigh wanted to keep it that way. She turned to someone she was close to who she knew in the Order, her friend Jocasta Callaghan. She pleaded with Jocasta to help her get in, displaying her skills, drive and readiness. After deliberations, an approval was reached by additional Order members and she was accepted in. She was so driven to change the way her world was heading, for those she knew – and for everyone she didn't know who mattered just as much. The news of her acceptance into the Order became the driving force in her life. An added plus was that she could escape anything flawed or exceptionally painful in her life by throwing her efforts toward fighting the big fight.

Application: I am applying for Occlumency and Legilimency for Leigh. I feel both not only fit her character, but also apply well toward her goals and stance in the Ministry as an Auror, and in the Order.

As Leigh joined the Order before several major battles with Voldemort and his followers, she would have used these skills to help the Order. Legilimency would have been used in extracting memories and emotions from enemies, prior to battle and during battle; and Occlumency would serve to protect her, and protect any information the Order or her Ministry connections provide to her for use and/or safekeeping. She would have used and will continue to use her powers for good and would be completely willing to teach them to other members of the order once she masters them. She is a natural leader and teacher type, so it would be rewarding to her. That said, she would be protective of them and quiet about possessing them to anyone who should not know of them.

As a character, she is strong, determined, intelligent, up for challenges and she wants to fight for her society. These attributes alone make her a vital asset to the Ministry and to the Order. She cherishes Hogwarts, the memory of Dumbledore and her friends and family. She has a lot that drives her for this line of work. She also is very observant and in tune with the emotions of others. These characteristics aid greatly in her ability to grasp and use Legilimency and Occlumency.

Leigh's learning these skills from Brandon Silverman is not unrealistic, despite that he is an NPC. Brandon also trained Jocasta Callaghan and would be very qualified to handle carrying out such lessons.

Future plots: Much is well at the moment in the wizarding world, but it is vital to have people prepared to deal with disasters before they strike. Leigh will be one of those people at the front lines, armed and ready with the memories of all that happened, and the foresight at what could again occur. She will remain active in her duties as an Auror and member of the Order and will want to continue to learn, grow and bestow knowledge and experience she has gained unto others. Leigh will be able to use Legilimency and Occlumency in any upcoming Order plots on the board, either to teach, train, gain information or fight. She will use Legilimency when she deems it professionally necessary in order to maintain the way things are right now. She’d like to be as on top of things as possible and learn of any potential negativity that could arise before it becomes an actual threat. She will use Occlumency accordingly if she feels a threat.

Leigh’s Legilimency and Occlumency skills, and the time she’s devoted to them, will affect her personally going forward. She has had to keep her training under wraps. When she was younger, she told her friends outside of her circle of trust that she took massive amounts of tutoring, and horse riding lessons on her holidays off. These were lies. She has had to carry the burdens of a lacking social and romantic life as a result.

She will continue to train. She would like to do so with Brandon, but if a played member of the board is needed, she will be more than happy to learn more from an additional played character, like Jocasta. I would like to play out some of her training, which is now at an advanced level. The same is true of teaching it to others. I am not applying for her to have it just to have it.

I have spoken with several drivers about planning future plots. Leigh will have a plot with Jocasta where the two work together using their special features while on a job for the Ministry. She will also be able to plot with Ira Ilyina, Aramanth Stringfellow and/or Chase Ashton, all who are dark wizards whose drivers have approved future plotting using at least one of the features. Memory extraction would be the likely occurrence in these cases.

RP Sample using the feature (approval from Helena who plays Brandon's son): Setting: Seven years ago.: As soon as Leigh entered the space in which she trained with Brandon, she could tell it was going to be a different sort of lesson because there were no books out and ready. He always had them out, without fail. They’d been focused on theory and reading for a while now. She wondered if she would get to actually do some field application with what he’d been teaching her. She stayed silent as she took her usual seat, observing the room around her. He was not present yet, but that was not uncommon. The man had a life outside of training her and she took every session as a gift from him. She would wait hours for him to come if she had to.

When he arrived and greeted her, she smiled, waiting to hear what he would say about the lesson today. Instead of speaking, he grabbed his nice robe and headed toward the door he came from. Leigh stood up to follow. They’d been talking a lot about perceptions and anticipating the actions of others. This was all part of the lesson. She had to know what was going on without direction. She, too, grabbed her robe, rose and followed him. Before going outside, he stopped, informing Leigh that they were going to apparate to the home of a friend of his. He instructed her that there would be three adults present: one who was a friend, one who he trusted but was not close with - for they had issues in their history, and one who he did not know (but who was close to his friend who assured the person could be trusted). She was to determine who was who – and which one of the three owned the home. Then, once complete, in only the presence of the friend and trusted acquaintance, she was to perform Legilimency to determine how Brandon’s non-friend had wronged him in the past, and how he felt now. This was deep, personal stuff. Leigh had only ever been inside Brandon’s head, and not for something so specific. Leigh nodded, pondering the emotional depth of this exercise and how challenging it could prove to be.

When they arrived at a home in wizarding London, Leigh followed Brandon to the door. There, the two were indeed greeted by three people, but all must have been briefed as to the lesson because they all just said hello the same way and they took a seat. Two were men and one was a woman, all middle-aged and dressed nicely. It was so awkward not knowing whose house it was. Leigh took a seat and looked around. The house was modest, but nicely furnished. She tried to put the house to its owner. They all wore similar shades of beige so their clothing said nothing. All were acting the same way, too. But one was settled a little further back on the couch. Leigh quickly decided the house was his. She noted that the woman kept eyeing a sock under a nearby chair, but she did so in a very obvious manner. Leigh felt the woman was trying to mislead her to believe she cared about tidying ‘her’ home.

Brandon turned to Leigh and told her to begin. Leigh pointed to the man on the left. “This is his house,” she said. Brandon grinned, as did the man. “Why do you think that?” he asked. Leigh explained her reasoning; that he appeared the most comfortable. “And she wants me to think this is her home but it isn’t.” She explained why and Brandon chuckled. “Very good, Leigh. Astute observations. Do not allow yourself to be misled, and do pick up on the little things.” The test was far from over. Leigh thought for a moment. She narrowed his friend down to one of two people, either the man the house belonged to or Brandon’s acquaintance. It did not belong to the person Brandon did not know, because Brandon settled into a particular chair and placed his wand just so in a groove on it. For a second, Leigh had decided the man who owned the house was Brandon’s friend, but a second thought changed her mind. Yes, Brandon seemed used to the place, but the remaining two people had body language that hinted they were a couple. They both had rings on of the same style and they crossed their legs toward each other. “I’ve got it,” Leigh exclaimed. “These two are a couple, and one of them is your friend. You said before we came here that you trusted the person you didn’t know as they were close to your ‘friend.’ The other man, the one who owns this house is your acquaintance, but you’ve obviously visited here a lot. Perhaps you have meetings of some sort here?”

Brandon’s eyebrows rose and he smiled, congratulating her on getting so far in the test. “Your perceptions and observations are paying off.” The three other people looked pleased at her decisions about them. Leigh nodded with a slight smile, still focused on the couple. Now she had to decide whether than man or woman was friends with Brandon. That was harder. She began to think and continued to look at the couple. Suddenly her head felt dizzy and heavy. She thought for a second she was getting a headache, but the pain was shooting, and her mind was suddenly filled with something. She gasped. Brandon had purposely misled her. Legilimency was not going to be tested here. Occlumency was! She’d suspected as much, because she’d only tried legilimency once with Brandon and it didn’t go well. It seemed awfully soon. But Occlumency, she’d had more experience with. Leigh jumped into defensive mode. She had to close off her mind as best she could. In her head she grasped for memories, feelings, thoughts, and emotions and pictured them locking. In her mind’s eye, an almost prison existed where she could contain these things. There were more cells than could be described. But this was different than ever before. She’d never been taken so off guard. She couldn’t get them all. She forced herself to stop feeling shock, stop analyzing the situation and lock, lock, lock. The deepest parts she held back the strongest. Her temples ached with how hard she was trying.

After what felt like forever, Leigh felt the invasive presence leave her head. She let her head fall into her hands and one of the men spoke. “Well, I know how you feel right now, and I was able to reach several of your memories my dear, - you’re quite a Quidditch player - but I must say, you did a very good job.” Leigh looked up at him weakly. It was the one who owned the house. Brandon apologized for misleading her. He introduced the three people formally now, with names and all. “I had to have you completely off guard so you would know what it’s like,” he said. Leigh was a bit irritated because of the physical pain she’d endured, but she nodded at him. “I understand. I really do now.”

From that day on, Leigh would never forget that first feeling of an outside presence getting into her head, and she knew much better how to scramble to protect herself.


[tor]approved![/tor]
AND  I  L O V E  THE  H O U S E  THAT  WE  L I V E  IN.

AND  I  L O V E  YOU  A L L  TOO  M U C H

Gemma Whitbeck [ British Ministry ]
793 Posts  •  17  •  Homosexual  •  played by Sarah C
Re: Special Feature Applications
« Reply #101 on: May 18, 2015, 02:07:25 PM »
Name: Sarah C

Character name: Nikodim Balaur (Full Name: Duke Nikodim Pyotr Balaur Abkhazi von der Pahlen, Prince of Kardenakhi)

Feature you are applying for: zealot Incin/second affinity Madin

Description of the character:
Nikodim Balaur was born the bastard child of Russian Wizard nobility during the time of the czars. He grew up as a servant in his grandfather's house until it was discovered that he had magical talent. His grandfather adopted him as his heir, a "nephew" recently come to live with him. He was sent to Durmstrang like all men of the family before him, but he was miserable there. He could barely cast the most basic spells and he was routinely punished for his inability to perform. He made no friends and was constantly harassed by other students. As the Great War rolled over Russia, Nikodim ran away from the school and lied about his age to enlist in the Russian army. Barely 14, Nikodim was sent to the Eastern front, more fodder for the trenches. After a brutal charge, Nikodim was left for dead in the snow. His will to live caused flames to dance around him prone body, keeping him warm. It was in this state that Nikodim was found by another elemental and taken with all haste to Inverness.

Nikodim sees Inverness as the one place in the world where he feels normal. Like most fire elementals, Nikodim deals with anger issues, exacerbated by his traumatic time spent in the trenches. As a young zealot, his anger was almost uncontrollable. At the advice of the Madin Harbinger (whom Nikodim was learning his second affinity from) he traveled to China to learn eastern-style meditation from some elementals there. It was a grueling training but it was exactly what he needed. Even after mastering his emotions, Nikodim stayed in China, having fallen in love with the land and culture. It was there that he began his dragon research, working with local wizards to observe the far more elusive eastern dragons. He still belonged to the council, though, so when he was called back to Inverness, he came.

Now he spends most of his time at Inverness, not just for the council, but for himself. Something happened to Nikodim that he never expected: love. His loyalties are becoming more strained as he struggles with his duty to the council and his emotions for an earth elemental who would not return his affections even if she wanted to.

Application:
I am relatively new to MH, but I have been role-playing for several years. For me, the most important thing in any character interaction is the story. I want to work with the other characters that I'm interacting with to create a dynamic and interesting story. My characters might fail, they might get hurt, they might not accomplish what they wanted to but that's the fun of playing: making believable characters that have flaws and failings then seeing what they will do with that.

This is my second character, and I wanted to make him an elemental for the upcoming plot. I wanted to have someone close to the council who would be greatly impacted by the fall and who would have some very difficult decisions to make: protect the council or give in to his forbidden feelings?

Future plots:
Obviously Nikodim will be very involved in the upcoming Elemental plot since he is one of the older Incin zealots who has spent a lot of time at council. He will be there when Inverness falls, working to ensure that the Harbingers and as many other elementals as possible can escape.

When Nikodim first arrived at Inverness, he was an angry young man. The first peron to take the time to see past his exterior to the hurt boy beneath would have been Lario. The older Incin would have helped him start to control himself. Nikodim trusts Lario implicitly and calls him "Ded Lario" in private (ded being the Russian word for grandfather). Now that Lario is Harbinger, Nikodim has appointed himself as personal assistant to him, making sure that he doesn't need to strain himself too much. Although Lario might suspect that Nikodim has other reasons for staying at Inverness.

Nikodim is deeply in love with Demeter Grey, the Harbinger Madin. They first met when Demeter was only just arrived at Inverness and Nikodim was learning his second affinity under then-Harbinger Gavin. Being so much older than Demeter (Nikodim would have been somewhere around 30 while she was barely a teenager) initially he had no romantic interest in her whatsoever. It wasn't until he returned decades later from his time in China and they were both sent out as zealots to retrieve a Pythia child that he began to develop feelings for Demeter. In the decades following, they have become very close friends. Of course he's never told Demeter about how he feels, as she is both married and not of his element. Now that she is Harbinger, any hope Nikodim might have harbored about a relationship has died but he is still absolutely devoted to her.

For his part in taking her child away, Nikodim has earned the hatred of Rozenn and he doesn't necessarily feel like it's undeserved. He has no regrets about enacting the Council's orders, but he does feel remorse for Katell and her short, painful life among strangers. He avoids Rozenn whenever possible, but if they do interact, he will try to offer whatever assistance it is in his power to give.

As a Zealot Incin, Nikodim is in charge of teaching the young disciples. One of his biggest handfuls is Vitya, a former rogue who returned to the council after being abandoned by the other faction. Nikodim was chosen as teacher for him because unlike other elementals, he holds no grudge against the former rogue. If there is one thing he can understand, it is an angry young man fighting for something. He is a hard taskmaster, but fair. He's hoping that Vitya will begin to see in himself all the potential that there is, and when he's taken by the rogues again, Nikodim will not be merciful to those responsible. Few things can get him angrier than children being forced to fight someone else's wars.

RP sample using the feature:

Nikodim was slowly waking from a strange dream. He had dreamed that he was the son of a wizard, and he had attended a school to teach him spells and magic. It had been more of a nightmare, really, for he was no wizard and everyone in the school could see it. But that dream was over, now. In a moment, Anatoly would hammer on his door, calling him to work. The hounds would be hungry and ready for exercise. Nikodim could hear his steps, booming like thunder. No, not thunder, Nikodim thought. Gunfire. Like distant cannons. Nikodim opened his eyes.

Above him was a white winter's sky, devoid of color. If he turned his head, he could see bodies lying on the frozen ground, like broken toy soldiers. Real soldiers, real men, real bodies. He had to remind himself of reality. He was cold from exposure and blood loss. Now that he was conscious again, he could feel the low throb of his injuries: a gunshot wound in his left shoulder and thigh. Since he wasn't dead yet, the bullets must have missed anything vital. That wasn't particularly comforting, since now Nikodim could look forward to a slow death in the snow. Once the fighting had settled down, other soldiers would be out looking for their wounded, but Nikodim had a feeling he might already be dead, or too injured to waste time on, by the time they found him.

To take his mind off the pain, he retraced the steps that had led to his impending death. He was a wizard, the only heir of a long line of wizards which traced its lineage back to Russian royalty. He had been sent to Durmstrang to be taught, but he was no good at magic and could barely perform the most basic of spells. He was punished and was socially ostracized. So he fled, lying about his age to join the Russian army. Not that anyone was looking too closely at any warm bodies willing to hold a rifle. Russia was desperate, and the Great War was taking a toll on the country. So Nikodim had been sent to the trenches. This morning, he had been in a charge. He would most likely be dead by nightfall.

I don't want to die, he thought. Then, spoken out loud, "I don't want to die." As the words left his mouth, Nikodim felt something stir in him. It was anger. Anger at his grandfather, for sending him away to a place full of strangers. Anger at the school, for failing to help him when he needed it and for punishing him for things he could not control. Anger at his country, for sending men to water the trenches with their blood. But mostly, it was anger at himself, for thinking that he could find a life that offered more than waking every day to care for a noble's hunting hounds. As the anger built, Nikodim felt strangely warm. He held up his right hand, and watched as ghostly flames danced along it, down his arm, and onto his chest. They warmed, but did not burn. Hallucinations, he thought, strangely calm. He dropped his hand, enjoyed the warmth of his anger, and waited for something to happen.

Leifr Trickett [ Order of The Phoenix ]
2045 Posts  •   30  •   Heterosexual  •  played by Michaela
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  • Trophy Closet "crest" -- Vee's 2019-2020 FPP Diamond 2 Award You've been disneyfied! "My stocking made it to the top of the Winterfest 2016 tree!" Your pumpkin from the Pumpkin Patch gave you a treat! Contributed at least once to MH Quidditch lore V's Sparkly Fam Bubble Award This character is a current/former member of the Order of the Phoenix. Couple of the Month Winner
Re: Special Feature Applications
« Reply #102 on: May 26, 2015, 07:01:15 PM »

Name: Sarah C

Character name: Nikodim Balaur (Full Name: Duke Nikodim Pyotr Balaur Abkhazi von der Pahlen, Prince of Kardenakhi)

Feature you are applying for: zealot Incin/second affinity Madin

Description of the character:
Nikodim Balaur was born the bastard child of Russian Wizard nobility during the time of the czars. He grew up as a servant in his grandfather's house until it was discovered that he had magical talent. His grandfather adopted him as his heir, a "nephew" recently come to live with him. He was sent to Durmstrang like all men of the family before him, but he was miserable there. He could barely cast the most basic spells and he was routinely punished for his inability to perform. He made no friends and was constantly harassed by other students. As the Great War rolled over Russia, Nikodim ran away from the school and lied about his age to enlist in the Russian army. Barely 14, Nikodim was sent to the Eastern front, more fodder for the trenches. After a brutal charge, Nikodim was left for dead in the snow. His will to live caused flames to dance around him prone body, keeping him warm. It was in this state that Nikodim was found by another elemental and taken with all haste to Inverness.

Nikodim sees Inverness as the one place in the world where he feels normal. Like most fire elementals, Nikodim deals with anger issues, exacerbated by his traumatic time spent in the trenches. As a young zealot, his anger was almost uncontrollable. At the advice of the Madin Harbinger (whom Nikodim was learning his second affinity from) he traveled to China to learn eastern-style meditation from some elementals there. It was a grueling training but it was exactly what he needed. Even after mastering his emotions, Nikodim stayed in China, having fallen in love with the land and culture. It was there that he began his dragon research, working with local wizards to observe the far more elusive eastern dragons. He still belonged to the council, though, so when he was called back to Inverness, he came.

Now he spends most of his time at Inverness, not just for the council, but for himself. Something happened to Nikodim that he never expected: love. His loyalties are becoming more strained as he struggles with his duty to the council and his emotions for an earth elemental who would not return his affections even if she wanted to.

Application:
I am relatively new to MH, but I have been role-playing for several years. For me, the most important thing in any character interaction is the story. I want to work with the other characters that I'm interacting with to create a dynamic and interesting story. My characters might fail, they might get hurt, they might not accomplish what they wanted to but that's the fun of playing: making believable characters that have flaws and failings then seeing what they will do with that.

This is my second character, and I wanted to make him an elemental for the upcoming plot. I wanted to have someone close to the council who would be greatly impacted by the fall and who would have some very difficult decisions to make: protect the council or give in to his forbidden feelings?

Future plots:
Obviously Nikodim will be very involved in the upcoming Elemental plot since he is one of the older Incin zealots who has spent a lot of time at council. He will be there when Inverness falls, working to ensure that the Harbingers and as many other elementals as possible can escape.

When Nikodim first arrived at Inverness, he was an angry young man. The first peron to take the time to see past his exterior to the hurt boy beneath would have been Lario. The older Incin would have helped him start to control himself. Nikodim trusts Lario implicitly and calls him "Ded Lario" in private (ded being the Russian word for grandfather). Now that Lario is Harbinger, Nikodim has appointed himself as personal assistant to him, making sure that he doesn't need to strain himself too much. Although Lario might suspect that Nikodim has other reasons for staying at Inverness.

Nikodim is deeply in love with Demeter Grey, the Harbinger Madin. They first met when Demeter was only just arrived at Inverness and Nikodim was learning his second affinity under then-Harbinger Gavin. Being so much older than Demeter (Nikodim would have been somewhere around 30 while she was barely a teenager) initially he had no romantic interest in her whatsoever. It wasn't until he returned decades later from his time in China and they were both sent out as zealots to retrieve a Pythia child that he began to develop feelings for Demeter. In the decades following, they have become very close friends. Of course he's never told Demeter about how he feels, as she is both married and not of his element. Now that she is Harbinger, any hope Nikodim might have harbored about a relationship has died but he is still absolutely devoted to her.

For his part in taking her child away, Nikodim has earned the hatred of Rozenn and he doesn't necessarily feel like it's undeserved. He has no regrets about enacting the Council's orders, but he does feel remorse for Katell and her short, painful life among strangers. He avoids Rozenn whenever possible, but if they do interact, he will try to offer whatever assistance it is in his power to give.

As a Zealot Incin, Nikodim is in charge of teaching the young disciples. One of his biggest handfuls is Vitya, a former rogue who returned to the council after being abandoned by the other faction. Nikodim was chosen as teacher for him because unlike other elementals, he holds no grudge against the former rogue. If there is one thing he can understand, it is an angry young man fighting for something. He is a hard taskmaster, but fair. He's hoping that Vitya will begin to see in himself all the potential that there is, and when he's taken by the rogues again, Nikodim will not be merciful to those responsible. Few things can get him angrier than children being forced to fight someone else's wars.

RP sample using the feature:

Nikodim was slowly waking from a strange dream. He had dreamed that he was the son of a wizard, and he had attended a school to teach him spells and magic. It had been more of a nightmare, really, for he was no wizard and everyone in the school could see it. But that dream was over, now. In a moment, Anatoly would hammer on his door, calling him to work. The hounds would be hungry and ready for exercise. Nikodim could hear his steps, booming like thunder. No, not thunder, Nikodim thought. Gunfire. Like distant cannons. Nikodim opened his eyes.

Above him was a white winter's sky, devoid of color. If he turned his head, he could see bodies lying on the frozen ground, like broken toy soldiers. Real soldiers, real men, real bodies. He had to remind himself of reality. He was cold from exposure and blood loss. Now that he was conscious again, he could feel the low throb of his injuries: a gunshot wound in his left shoulder and thigh. Since he wasn't dead yet, the bullets must have missed anything vital. That wasn't particularly comforting, since now Nikodim could look forward to a slow death in the snow. Once the fighting had settled down, other soldiers would be out looking for their wounded, but Nikodim had a feeling he might already be dead, or too injured to waste time on, by the time they found him.

To take his mind off the pain, he retraced the steps that had led to his impending death. He was a wizard, the only heir of a long line of wizards which traced its lineage back to Russian royalty. He had been sent to Durmstrang to be taught, but he was no good at magic and could barely perform the most basic of spells. He was punished and was socially ostracized. So he fled, lying about his age to join the Russian army. Not that anyone was looking too closely at any warm bodies willing to hold a rifle. Russia was desperate, and the Great War was taking a toll on the country. So Nikodim had been sent to the trenches. This morning, he had been in a charge. He would most likely be dead by nightfall.

I don't want to die, he thought. Then, spoken out loud, "I don't want to die." As the words left his mouth, Nikodim felt something stir in him. It was anger. Anger at his grandfather, for sending him away to a place full of strangers. Anger at the school, for failing to help him when he needed it and for punishing him for things he could not control. Anger at his country, for sending men to water the trenches with their blood. But mostly, it was anger at himself, for thinking that he could find a life that offered more than waking every day to care for a noble's hunting hounds. As the anger built, Nikodim felt strangely warm. He held up his right hand, and watched as ghostly flames danced along it, down his arm, and onto his chest. They warmed, but did not burn. Hallucinations, he thought, strangely calm. He dropped his hand, enjoyed the warmth of his anger, and waited for something to happen.


[mk]Please check your PMs[/mk]



Desislava Daskalova [ Inactive Character ]
508 Posts  •  Sixteen  •  Heterosexual  •  played by Mickie
  • “Yeah he’s cute, but is he conscientious of the social inequalities and corruptions in hierarchies of power that plague this world”
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  • Trophy Closet Durmstrang Chip Contest (2001-2002) - Klyk Vampira This member reached the Pebble level before July 2015! Durmstrang Chip Contest (1998-1999) - Klyk Vampira
Re: Special Feature Applications
« Reply #103 on: June 02, 2015, 07:38:49 PM »
zealot incin


Name: Mickie
Character name: Cyprian Cygan
Feature you are applying for: Elementalism ~ Zealot Incin
     First Affinity: Fire
     Second Affinity: Stone



description of character


Personality: Someone who doesn’t truly know Cyprian and only sees him might describe him as ‘too laid back’ or simply ‘lazy’, for when time allows it, he can usually be found reclining on a surface with a cigarette in his mouth and a look of extreme disinterest on his face. In truth, when duty calls, Cyprian is nothing but diligent. He works hard to achieve the results he desires.  This shines through especially in his teaching; when he trains his Discipuli and Advocates, he pushes them relentlessly to bring out the best in them. Cyprian is tough as a teacher and as a person in general. He can take most things thrown at him without a flinch.

Despite this rough exterior, Cyprian has a large capacity for love and once a person grows on him, he begins to care for them deeply. His students are usually the ones to have this affect on him, most likely because they fill the void a lack of children has created.  Cyprian holds a special place in his heart for all that he has taught, even if he is not keen to admit this aloud. It is always heart breaking for him to see current and former students go rogue, and this can send him into long periods of anger.  His anger is, perhaps, his biggest problem. It is hot and fiery and when it hits, it seems to be endless.

Cyprian is also stubborn, though not incredibly so. While he has his own thoughts and opinions which he believes to be truer than true, in the face of an authoritative figure who may not share the same beliefs, he remains quiet unless challenged. Cyprian is respectful to those higher in rank than him at the Council, save for a few whose main crime is rubbing him the wrong way. It is possible, however, that he may snap at a Harbinger for insulting his style of training, as that is the one thing belonging to him that Cyprian will not allowed to be changed or criticised.

Two of his greatest traits are his reliability and loyalty.   Cyprian sticks to his ideals and never betrays those he respects or considers himself to be close to. He does not compromise his beliefs for anyone, and he is responsible. The man is also extremely determined, and if there is an outcome he desires, he will bend over backwards to achieve it. He is a serious man, rarely speaking with the intention of being comedic, but some may find his blunt, candid way of speaking to be funny.  Cyprian is, lastly, trustworthy and responsible. Any secret is safe with him.



application


How Cyprian Came to Be: In all honesty, if one had asked me a few months ago if I thought I would ever make an Elemental, I probably would have swiftly replied with a “never in my life.” While I found Elementalism to be extremely interesting, I always thought it was just as intimidating and I honestly did not have the courage to give it a try, as I was afraid of messing everything up, of forgetting titles, and of misusing spells. Furthermore, Elementalism suited none of my characters, and no ideas ever came into my head while reading the guide. I figured it was a feature I was meant to admire more than I was meant to play.

Soon, a discussion of elemental-related plots began in the Dev Pool and my interest was piqued.  I was still slightly afraid of pursuing the feature, but so captivated by the plots and ideas surrounding it, that I eventually began to seriously consider going after it. Once again, I read the guide. And once again, I was met with nothing – no ideas, no strokes of inspiration, zilch. So, instead, I decided to begin working on a character whom I actually had ideas for, and who came with a different feature that I had actually wanted to play since I first joined MH.

At this point, I had begun to believe that I seriously would never have an Elemental character, and that was no big deal to me. I would just support the drivers partaking in the new plot. Then, lo and behold, days after I accepted this thought, not one, but two potential Elemental ideas made their presence known, shoving aside the aforementioned new character I had started working on. Unsure of whether they were here to stay, I tried to ignore them at first, but they were persistent and insistent. So, after sitting down and really giving it some thought, Cyprian, who had the stronger presence of the two, officially came to light.

Cyprian and Fire: Cyprian’s mother is one of the Dąbrowskis – a Polish family with a fair amount of Fire Elementals in its line. As such, his Elementalism, if approved, would be gained by inheritance. He would have been discovered by his great-grandfather, a Council Zealot turned rogue who is now deceased.

While he may not fit the idea of the typical Fire Elemental completely, and I was admittedly a little torn between two elements for him originally, I am now certain that it is the best fit for him.  His passion for teaching all he can about his element, his dedication and unwavering loyalty to the Council, his disinterest in long meetings, his temper – his strengths and flaws – all solidify his place as an Incin to me, and these were traits he possessed long before the final decision was made.

Being a Fire Elemental affects Cyprian in many different ways. As mentioned many times, his element also affects his teaching style; he is stoic but possesses a burning desire to see his students do well, and as a result, he is pushy. Even the little things he enjoys in his daily routine are somewhat resultant of his element, for Cyprian likes hot drinks, steaming showers, and the summer months. His element influences his fighting style; he becomes tremendously spirited and occasionally near chaotic when involved in a fight of any kind – brains or brawn. His debates become heated rather quickly and whether he is truly angry or not, he usually begins yelling to get his point across. In these situations, his opinionated nature easily shines through.

Furthermore, as the guide states, Fire Elementals are “passionate about everyone and everything in their lives”, and Cyprian is nothing if not passionate. Despite the hard exterior that he has crafted for himself, he is ultimately extremely caring - especially of his students. He grows attached to Discipuli and Advocates fairly quickly, and wants to make them tap into their potential and grow as Elementals.

Why I Want This Feature: As already stated, Cyprian was conceived as an Elemental as opposed to being a brand new character who the feature just seemed to suit after a while. I will not deny this. I think this still shows, though, that the feature is fitting for him. As Elementalism is meant to be, it is inherent – naturally apart of him, without much interference or over-thinking on my part. I can see him with no other feature.

It is also probably apparent that one of the main reasons I want this feature is to ensure that he can be apart of and contribute to the large plot ahead. I’ve done my best to make sure that his feature would be well utilised, and that there would be many opportunities where it could have a direct or indirect effect on those largely involved in the plot, which hopefully shows in the Future Plots section of this application.

I also honestly believe that being given the chance to play out a feature like this will help me to grow as a writer. As it is something outside my comfort zone - something I once thought I would never play - I believe it will be a bit of a challenge for me. But it is a challenge I would like to face head on.

Extra / Other Things to Consider: Admittedly, despite how sold I may seem on this feature, Cyprian the character has become deeply important to me, even more than Cyprian the Elemental. I have already given thought to which direction he will be taken in if not approved. So, as much as I like the idea of him being an elemental, should my application be refused, I would still play this character and simply find another way to bring him to life.



future plots


I have spoken to many drivers to obtain future plots for Cyprian. Should my application be approved, I have every intention of playing out all of these and any consequences or after-effects they might bring, as I’m very excited about every single one of them.

General Elemental Plot: Cyprian has always been on the council’s side because as far as he is concerned it is the only side to be on. He’s seen what has become of several elementals – including relatives – who have chosen to stray from the council, and personally believes that the strife one endures once going rogue is not worth it. Furthermore, for the most part, he agrees with many of their ideologies. He has no interest in making all Elementals equal with other wizards, and even fears the potential effects a complete revelation of Elementalism can have on their community. He admits the council is not perfect, but remains a strong advocate for these reasons. As such, in the general plot, Cyprian will obviously be on the Council’s side.

As a result of his devotion to the Council, Cyprian will be at odds with many, including some whose faces he has grown used to seeing every day. He is going to have to deal with seeing people he knows move over to the rogues’ side.  He is going to have to deal with betrayal. He is going to have to deal with knowing that he may have to fight former students, colleagues, and friends even though he would rather not. At the end of the day, Cyprian knows that he will do whatever it takes to protect Inverness. He is going to have to learn how to tolerate the guilt involved in this.

An Unlikely Pair: Zina Gorshkova, Taylor’s work in progress, will start out as an annoyance to Cyprian. He will find her pranks distracting and irritating at first, and will constantly tell the Zealot training her to keep her under control. However, she will begin to eventually grow on him and he will start to see her potential for greatness. Rather than trying to keep her away from him, or telling her to buzz off, he will begin embracing her presence and giving her advice should she ever need any. Over time, Cyprian will begin to think of her as a slightly annoying but undeniably loveable niece of sorts, and will begin to tolerate her and eventually grow to care for her a great deal.

Rogue Discipula: Zina will eventually learn of the Council’s role in her parents’ deaths and decide to side with the rogues. This will be difficult for Cyprian to cope with because, by this time, he would have begun to really care about Zina. Her change in allegiance would only serve to make his seemingly prevalent grumpiness to flare, and would certainly cause him to lash out at those he normally would not.

Despite this, Zina’s move to what Cyprian views as the dark side will also bring him somewhat closer to other Elementals he’d never dreamed he’d befriend, such as Pop Star Princess’s Simon Ainsworth and Helena’s Brynja Evaldsdóttir. Brynja and Cyprian typically do not get along due to being counters, but Brynja empathises with Cyprian, as Zina is an actual relative of hers. These shared feelings will allow the two counter Elementals to develop an understanding of each other and potentially grow to respect each other a little more. Zina was also an actual student of Simon. Once she leaves, the Garth Elemental will begin to blame himself and question his abilities as a teacher and member of the Council.  Cyprian will awkwardly reassure him that he is a wonderful asset to the Council and remind him that no one could foretell Zina’s going rogue, thereby realising that his own anger is irrational.

Time Artefact: Carys and I have discussed Cyprian running an important errand for Lario. The Harbinger Incin will request that Cyprian retrieve a time artefact for him and return it to Inverness. Of course, because it’s Lario asking him, Cyprian will do everything in his power to find this artefact and bring it back.

Second Affinities and Fights: For a while, Cyprian has been pursuing his second affinity, which will hopefully be stone. Obviously, it isn’t something he has been learning on his own. His ill relationship with the Harbinger Demin prevented him from asking for her help, but he was fortunately approached by Fiorella who was in need of a Zealot Incin to assist her with her second affinity, thus solving both of their problems. The relationship between Cyprian and Fiorella was not utterly peachy, though, and eventually the pair had an off day that led to a fight between the two of them – a physical fight inclusive of elemental spells. During this fight, there was some damage dealt to the their surroundings leading to the two of them being punished.  Still, the Council kept the two of them working together, and this has led to a lot of tension. In future threads, Fiorella and Cyprian will have to learn how to tolerate each other or die trying.

Another thing to be tackled in future threads will be Cyprian’s growing suspicion of Fiorella and how he will go about assuaging this suspicion. During their squabble, the Zealot Demin displayed her knowledge of more advance Incin spells due to her intense anger clouding her rationality. Of course, Cyprian noticed her use of a spell that he hadn’t taught right away. Because they will be forced to continue working together, and Cyprian is not the type to skirt around an issue, Spencer and I plan to eventually have a thread where he will ask her how she acquired this knowledge in a straightforward and undoubtedly rude manner. This will only lead to another argument between the two, though this one is less likely to be physical.

Showdowns: Prior to her leaving the Council, Rozenn and Cyprian did not get along. Their personalities clashed tremendously, which often led to little quarrels. After Rozenn left and then returned, their relationship became even more antagonistic due to Cyprian being unable to give her the fresh start he grants to all other council converts.  He was against her assignment as Harbinger, and quite miffed when the role was granted to her. He suspects that she is up to no good, and as a result of this, treats her with little to no respect and is constantly arguing with her.  This pent up frustration and annoyance is going to slowly build up to hatred, and the two will eventually have a showdown that will likely lead to the both of them becoming severely injured.

Suspicion and Preventing Corruption: Cyprian’s bad encounters with Fiorella and Rozenn, as well as his peaking suspicion of Fio, will eventually force him to succumb to his inner Sherlock Holmes. Noticing the closeness between these two ladies, Cyprian will decide to begin following them around, making sure that they are not a threat to the Council. He will also force recruit Simon to assist him with his spying.

Eventually, Cyprian will also decide to warn the Harbingers about these two women, excluding Rozenn of course. Ty and I have discussed his potential thread with Demeter, in which he will bring up his suspicions about Roz and Fio.

The man’s suspicion of these ladies will also bring him to become quite protective of their discipuli, afraid of the influence they might have over them. He will end up reaching out to one of the younger ones, Michaela’s Karsten Dettweiler, on a whim, and will later take him under his wing. While he can’t teach Karsten everything about the stone element, and will therefore have to release him to Rozenn so that he actually learns, Cyprian will try to teach him more about the Council in the hopes that the young Demin’s allegiance never changes.

Hunting and Council Elemental Retrieval Squad: As a Zealot, one of Cyprian’s duties is to hunt down rogues and either return them to Inverness or kill them. After discovering that people have left or betrayed the Council, Cyprian will enter one of his angry spells. While in this horrible mood, he will be sent to retrieve a rogue who was once a student of Nikodim’s. During this encounter, Cyprian will lose control and ultimately kill the boy. Sarah and I plan to play the aftermath of this event, when Cyprian has to bring himself to confess his actions to Niko. This will put a temporary dent in their friendship that the two men will have to overcome.

Out of regret for what happened, and an even larger desire to rescue all of those who were taken away because of the war, Cyprian will also eventually team up with Nikodim to track down rogues and determine how to extract all of the discipuli safely.



rp sample


While others might preach that surroundings did not matter, and the students’ eagerness to learn and interest in their element would ensure good performance, Cyprian believed otherwise. Yes, a desire for knowledge played a hand in how well discipuli learned their elements, but the Incin Zealot was sure that surroundings held an influence.  If one stuck a Garth in Antarctica, would he not flourish?  Yet when put in a deep forest or grassland, work would be difficult for him. In the second environment, the elemental would be challenged.  And that was what Cyprian wanted – to challenge his students.

The Zealot and a few of the older discipuli were trekking to a location which Cyprian had decided to keep unknown to his discipuli for the sake of having a mostly silent trip.  There was discomfort in all of them, he could sense. This was not surprising, as their current setting was damp and dewy due to a douse of rain that had occurred the previous night. Admittedly, as they neared the destination, even he had to drive away an instant feeling of vexation that had begun to ignite inside of him. Water was a nuisance, without a doubt.

With arms crossed, he turned to face the young people. His expression was solemn, but as he spoke, a touch of irritation sparked across his features. “As we get closer to the spot,” he began, eyes surveying every pupil, “I don’t want to hear any complaints. Let’s get one thing straight. I do not care if you’re uncomfortable. I do not care if you end up tired. I do not care if you feel weak or sick.” For a moment, his gaze lingered on one student in particular – the undeniable slacker of the group – before he refocused on the rest. “I do not care. Suck it up.” Once he gave his words time to sink in, he turned around once more, continuing to lead the way.

Minutes passed before he stopped again to announce their arrival.  Before them was the entrance of a cave – small and uninviting. It was easy to hear the water droplets inside falling from the roof to the ground. The sound evoked a low groan from the Fire Elemental, as if he was not the one who had purposely chosen to come here, and he began to walk inside the cave, motioning for the group to follow.

When inside, Cyprian held out his hand and muttered, “Incin.” A small flame immediately came to life in his palm, acting as a torch.  Without another word, he continued to guide them down a path until they were met by four more arches that all formed different passages. The man faced his students again. “Each day of training, we are going to come back here and go down one of these paths,” he explained. “The minute we enter, you discipuli are to decide the best way to make it to the end. Obviously, you’ll be using your knowledge on spells to help you.”

Wordlessly, he made the flame in his palm grow. “This,” he said, raising his hand the slightest bit, “is the most help you’ll be getting from me.  Once we enter a new passageway, it goes out and you’re on your own.” He paused to wipe a droplet that had fallen on his cheek. A clear look of annoyance was on his face when he spoke again. “There’s no telling what’s down these paths, so be careful.” That was the simple – and only – warning he gave before making his way down the first one. As promised, the minute he’d stepped foot into the entrance, the flame in his hand extinguished and they were once again in darkness.
« Last Edit: June 02, 2015, 07:50:55 PM by Desislava Daskalova »



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Nic Hartfield [ Inactive Character ]
573 Posts
Re: Special Feature Applications
« Reply #104 on: June 05, 2015, 05:35:05 PM »
Name: Nicole
Character name: Aias Althaus
Feature you are applying for: Rogue Elemental ~ Typh (Zealot level) primary, Garth secondary

Description of the character: Aias is the kind of guy people generally like: charismatic, friendly, optimistic. At first glance, he’s a happy fellow, flitting between places with a smile on his face and a kind word for anyone who needs it. When thrown into debates, he shows himself to be intelligent, and his passion can be seen in everything he does. It takes a little digging to start to see the chips in the carefully constructed façade, the one he doesn’t always realize is there. Despite his optimistic general outlook, life as a rogue has given him an edge of cynicism when it comes to certain things, human nature being one of them. He believes things will turn out for the best, sure, but not without hard work and a lot of push back from people. It’s amusing that he sees stubbornness in other people, since he can be quite headstrong himself. In fact, he is oblivious to his own stubborn nature, and most of his flaws. In his mind, he’s absolutely fine and has nothing to work on. When it comes to many things, Aias is picky; this shows the most in his eating habits. He’s extremely disorganized, leaving his own personal living spaces in clutter no matter how hard he tries to clean. It falls in line with his chaotic nature, although he can surpress it for short periods of time if he really needs to.

Application: So I’ll be entirely honest: I adore elementals. I love them to death, and it’s a large reason I wanted to do a major plot with one in the first place. Aias is a character I’ve had floating around for a long time in some respect;  I’ve wanted another elemental for a while (although I always imagined I’d make my own rather than adopt this time around, whoops). He went through some morphing in my head before I grabbed him from Vannah and the others, originally starting as another Earth elemental from Armenia (I’ve been attempting to make an Armenian character for some time although it always ends up shifting away from that as plotting happens), then going to a water elemental, then he fled as I started thinking of other things I wanted to do. When we started talking about needing a leader for the rogue faction, it made sense to me that I’d pull him back, although I didn’t intend for him to be the leader/warlord for the plot. That happened later, when we needed someone to step up. Mixing it with the plotting between Ty and Vannah was something that seemed like a lot of fun, and adopting him also allowed me to mess with some of my original ideas while also keeping him relevant and giving him plots for beyond just this. I know this app is going to appear lackluster; I’m not making any fancy headers or anything for it. Just writing and posting.

Future plots: The big one is the Elemental Plot that’s happening. Aias is a major driving force behind this, as he’s the one who’s managed to unite most (if not all) of the Rogues, provoking the attack on Inverness, and kidnapping the Council Discipli to undergo what he believes to be pacifistic “reeducation” (although not all actually follow his orders and not all the brainwashing is exactly pacifistic). Aias is heavily tied in plots with Phoenix Lord’s Magnus and The Oncoming Storm’s Demeter; originally Council born, Aias was left in Demeter’s care and she was his legal guardian until Magnus stole him to get revenge for a perceived slight. Magnus then raised him as a Rogue, fostering some of the bitterness that Aias feels towards the Council now. I’ve talked to both of them about Aias learning more about the first six years of his life, which aren’t totally lost to him but have been heavily warped through childhood with Magnus. Aias is also friends with Simon, Pop Star Princess’s Garth elemental. Simon knows that Aias is not a Council elemental, making the two an odd couple indeed. During the elemental plot, Aias and Zoe are going to interact, with Zoe unaware that Aias is behind what’s happening and Aias unaware of how the Discipli are being treated. Upon learning that not all of the techniques being used were sanctioned by him, he’s going to help Zoe escape from where the Rogue elementals are keeping them. He can’t help more for fear of others discovering what happened; one escapee is a fluke, but too many becomes suspicious after all. In addition, Aias is going to attempt to sway many over to the side of the rogues prior, during, and after the events of the Elemental Plot. Some of these people include Alain St. Clare. Sailor Pluto and I have talked about Aias getting his information on the Council from her elemental as well, which could be a lot of fun and would give him a reason to be one step ahead of the game. Taylor and I have discussed Aias being the one to tell Zina about her parents and the history there, which will lead to a moment of crisis.

RP sample using the feature: They were supposed to meet an hour ago. Had he been concerned about timeliness, Aias would have been annoyed. Instead, he merely kept his eyes on his book, listening for people who might approach. He’d already had a meeting with Rozenn, which had been less stellar. The discipli were getting stronger, which would make his plan harder to execute. His other contacts being late wasn’t helping any either, but que sera sera. He has entertainment, and he could always give them a stern lecture when they weren’t out in the open. Frankly, he was just happy that he’d remembered to get a coffee before this. He’d need it.

Thirty minutes later and Aias was swearing softly in Gaelic. Now he felt he should be concerned. Plus, there was the man in the blue business suit who hadn’t moved since he’d arrived not long after Aias. Without a second though, he stood and made his way over to the (very obvious, in his mind) trailer on the context of just moving on with his day. Growing closer told him all he needed to know: the man was most certainly a fellow elemental, although probably a council one. As he reached over to throw away his now empty cup of coffee, he muttered a quick “Typh Acies”, drawing the breath from the man’s very lungs before he briskly walked off. If they only sent one man to watch him, the Council was full of more fools than he thought. Aias ducked into an alleyway and levitated up to the rooftops, keeping an eye out for others who might be trailing him. The longer he kept his head down, the safer he’d be in the long run.

In the two hours he spent on the roof, Aias spotted at least three goons wander around, look confused at the obvious presence of an elemental, then wander off because they were unable to find him. It was quite amusing, really. Eventually they grabbed a face he recognized, though, and he realized it was time to go. The only people who ever remembered to look up were air elementals, after all, and now that they’d pulled one, it was time for him to actually move. It wasn’t hard to traverse among the houses if only because he had the air there to use as a foothold. Anyone else might have had trouble, but he was adept at this. He had to be; it was the easiest way to escape from the Council. Eventually, though, he reached a point where he’d have been spotted far too easily if he remained on the rooftops, and so he found a safe spot to go back down. A sigh escaped him as he looked around again. He hadn’t felt any other elementals around for a bit of time, so he seemed to have actually escaped. Good. It was with a large grin plastered on his face that he departed, making his way to a café relatively nearby.

“Simon, my friend, your people are getting rusty.”

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