Resubmitted with requested modifications
Name: Jennifer
Character name: Charity McCormick
Feature you are applying for: half house elf
Description of the character:
Charity is a very small, cute little creature with overlarge eyes and pointed ears. She usually keeps her ears hidden under a floppy hat or tucked under her hair as much as she can. She's not ashamed of her ancestry, but she is afraid of what will happen if certain disapproving parties pick her out as a part house-elf. She does not care overmuch about clothing, so her choices can be quite versatile and/or eccentric. Charity is a happy child - in fact, her family calls her Cheery as a nickname.
Charity's family works in spices and pre-prepared potions ingredients. (See EFB application) They made quite a name for themselves and a small fortune as well thanks in part to the four brothers who founded the company so that the one brother who was squib would have something worthwhile to do with his life. The family got on fine and was very successful with business, but not as successful with love as the lines were dwindling. During the first Rise of Voldemort, the branch of the family that Charity is descended from had shrunk to one family unit, but it was a very generous and versitile one. So versitile, in fact, that the second oldest brother, Garrick, decided to become a Death Eater. The family had always been fairly open-minded about blood matters and tried to stop him from leaving, so Garrick slaughtered the entire family, from the eldest to the youngest. He only missed one, a first year Hufflepuff who was taken away by house elves before Garrick could get to her. She stayed in school and did well; she was a very caring young lady. But her brother was a known Death Eater and people tended to ignore her. She had no family to go to except for their house elves, who were maintaining the business. She spent as much time as possible with them because they at least enjoyed her company.
Through the ordeal of losing her family, hiding in school, and hiding at home while the Ministry worked to supress the Death Eaters the first time, she fell in love with one of the younger house elves. He also was quite fond of her and they had a small legal ceremony and were married just after she graduated. She got a job at St. Mungos as a healer and eventually had a baby with her husband, a tiny infant girl who they named Charity. When Charity was a toddler, there was an accident at St. Mungos and Charity's mother wound up inserting herself into the middle of it and she died protecting her patients. This left Charity to be raised by her father, who did his best to raise her as a human.
Charity is highly non-confrontational to the point of cowardice unless she is defending someone. She doesn't like to fight or argue and will give up quickly rather than be invovled in almost any type of conflict, even if it is bad for her (unless she's defending someone else). She is fearful to the point of phobic of a wide variety of things. She is afraid of the dark, heights, pain, crowds, bugs, untidiness, failure, dirt, germs, flying, bogeys, thunder and lightning, clowns, demons, incliment weather, drowning, disapointing her family and friends, violence and violent people, sharks, and disease. She's incredibly studious because she feels that eventually the school will decide that she is too much house elf to be human if she doesn't do well, and she really wants to be seen as a human. She has been told her entire life that her mother wanted her to go to Hogwarts and excel and she also wants this. In Charity's mind, if she excels academically it will prove that she is a human and nobody will doubt her being allowed to have a wand. Charity has a somewhat extreme fear reaction (she is likely to scream, flee, jump, hide, and/or apparate away when frightened and remain shaken for quite a while afterwards... makes surprise parties interesting) and responds instinctively to a voice of authority, potentially even one she shouldn't. If someone gives her an order, she is likely to simply get to work on it right away and then rethink what she is doing after a little bit to evaluate the worth of the order and whether or not she actually wants to complete the task. Just about anyone can tell Charity what to do and she'll obediently follow their directions unless it 1) hurts another person, 2) will hurt another person, or 3) is crude and mean. She's also a hair OCD about cleanliness. By 'a hair' I mean a really thick hair - her work area and living area are always very clean and the cleanliness is prone to overflow from her areas if she feels that someone elses' mess is infringing upon her clean. If public spaces are messy, she is likely to stop what she is doing and clean them up. Unless there is something much more pressing going on, if she finds herself somewhere grimey, she will simply start to clean it to the best of her ability.
Application:
I would like to be half house elf because the concept of a human child with house-elf idiosyncrasies trying to pass herself off at a human school really appeals to me as a great assimilation story. My current plans of what to do with it involve potentially humorous accidental apparitions, certain wandless charms - mostly cleaning things, and potentially defending others. I really want to explore her assimilation into human society and some incidents involving her family. I'd also like to take house-elfing classes with house elf PCs or NPCs if those exist, as I'd like the use of her powers to be at least partially accidental at first.
According to cannon, house elves had a powerful magic of their very own. Obviously, as a part-breed, this is lessened. Here are the ideas that I have:
1) Charity would be gifted at charms due to this feature, since much of the house-elf magic has wizard charm equivalents. I would like for her to be good enough at certain particular charms of the sorts that make sense to house-elves (cleaning, cooking, defending someone) that she wouldn't necessarily need a wand - or even would need to do them with a false wand. If it is okay for her to have wandless charms, I would like to limit it that while she can cast it, if it needs aiming she would still need a pointed instrument like a kitchen utensil, a pencil, or something of that sort. I based this off of the wandless magic background section.
2) Charity can apparate like a house elf. Yes, even on Hogwarts grounds. She can't do it whenever she wants and can't control where she goes with it as a first year. It's a fear response; she becomes very afraid and *poof* she is elsewhere. The way I see this going, she winds up in a couple of messes and is sent to lessons with some Castle house elves who at least teach her how to resist apparating or how to do gross-motor aiming when she feels it coming on. (So that instead of winding up in a chandelier or on the roof without warning, she can at least aim for 'somewhere near the lake' and wind up in the lake.) Around the age of 16 or 17, when the other kids are learning apparation anyway or maybe a little bit before, it would finally click.
3) I'd kind of like Charity's magical 'fits' to last longer than other kids - when she's distracted, worried, or bored things start getting magically cleaned. Brooms wander out of closets and start sweeping stuff. Clothing folds and irons itself. This I'd like her to have some control over - at least enough to where she knows how to stop it or direct it, but not enough to know how to stop it from starting - and not to where she can intentionally start it 100% of the time either - at least until she's older. If I need to simplify, this can be part of #1.
Future plots:
1) I would like for Charity to play out lessons on how to use her house elf powers with a house elf PC or NPC. This would include learning to control her apparation some and potentially even learning to supress the cleaning charms so that they don't start up when she's nervous. I already outlined the progressions I think are reasonable with these skills under the skills.
2) I'd like to play out what happens the first time she tries a charm that could over-power in class, or potentially run a scene with a professor because she wants to show the professor what she has discovered happens with certain charms. I'd like to see the other students and professors reactions to her accidentally overpowering a charm.
3) I'd like to play out experimenting with wandless magic so that she learns what her limitations are, perhaps experimenting with different types of wand substitutes to see which ones work better. I think she'd do it in private mostly, but I would enjoy her getting caught casting reparo or somesuch with a spoon.
4) I really want to play out when Charity learns to fly a broomstick. I want her to apparate back to the ground, get steeled up and try again, and then apparate somewhere else in the building so that she has to walk back to class and someone has to go fly up and corral the abandoned broomstick. I think that'd be a befuddling scene all around, and will make it difficult for Charity to pretend that there is nothing special about her (aside from being tiny).
5) Pixie Trickett and I would like to run some scenes where she tries to tutor Charity on riding a broom, which would probably have similar results, but could get a bit more wild than in the class. In class, I imagine eventually the teacher will eventually back off, but Pixie is likely to be dedicated to Charity's success. I imagine that might potentially wind both of them up in odd situations, since Charity will go along with anything that Pixie suggests.
6) Pixie Trickett and I also want to run some scenes exploring Charity's background and where Pixie asks some very uncomfortable questions regarding Charity's house elf heritage and what powers she has as a result. I don't know where this scene would go yet, but it'd be mightily uncomfortable for Charity, which is what I'm aiming for.
7) I want to run some scenes for Charity where she goes shopping - either apparently alone or with some adult escort. I was hoping for a guardian, but a company employee or distant cousin would do just as well. I'd like to run some scenes where Charity awkwardly tries to explain to shop-keepers that she is not six and her father is waiting outside for her or something like that. I imagine that it could be fun back and forth for some shop-keepers.

I'd like for Charity to invite some people over to the farm during summer vacation. I think she'd like to have visitors and host people on the farm, and I'd like it if the farm had some odd creatures on it to explore. I had an idea for the farm to be a place where jinxed animals or animals accidentally born magical wound up to live, since most purely magical beasts like thestrals and such have dedicated farms. My ideas included things like apparating goats (an accidental cousin of fainting goats - when startled, they teleport into unlikely locations) or shifter horse that shifts through breeds. Harmless things that simply cant be kept on muggle farms.
9) The more I think about it, the more I'd like to see Charity get really scared and apparate somewhere outside of Hogwarts (perhaps not even in the UK) and have to find her way back. This could be an interesting cross-barrier plot to encourage people rping across country boundaries - or perhaps she could accidentally appear in one of the other schools and have to get help from the students there to get back to Hogwarts.
10) I would like to play through the rivalry between Charity's uncle Garrick (the death eater) and Charity. Garrick has a vested interest in sabotaging Charity's schooling because if Charity is not considered a human then the house and farm will revert to him despite his being disowned. This could be fun with Garrick as a PC or an NPC and could involve quite a few people depending on what sorts of tricks he gets up to and who he gets involved. He could get involved in something that winds up causing school lock-downs or anything you'd like him for, really. I could see him masterminding the following things that would be aimed specifically at Charity:
10a) Kidnapping plot - I could see Garrick arranging for someone to kidnap Charity. She'd be pretty easy to kidnap and hold on to provided the kidnapper was at least moderately kind, at least until she's older.
10b) Stealing - I could see someone being sent in to collect Charity's wand and/or school books the day before they leave for the station so that she has to go the first bit of school borrowing while someone tries to acquire her new supplies.
10c) Hostile Takeover - Garrick could pull some strings and see if he could get another part of the family, perhaps from the muggle side, to try to take over the farm since they don't have an adult family member in charge, thereby distracting Charity and giving him someone to manipulate to get back in.
10d) Hovering - Garrick could just make a point of being visible in Hogsmede or near the school or farm so that it gets back to Charity and makes her nervous and jumpy in the hopes of messing up her studying.
10e) Sabotage - Garrick could convince an ally in the school to 'lose' Charity's work (or take it) so that she starts getting zeros for papers and such because the teacher can't find the record - or just change the grade books.
Otherwise, Garrick wants what any other Death Eater wants - the enslavement of muggles and "lessser races," the empowerment of pureblood families, and the eradication of muggle-borns. What
he gets out of Death Eater schemes is a potential pardon. His non-farm focused goals are to help the Death Eaters take over the ministry so that he can arrange his pardon and no longer be hunted. His farm focused goals are because he wants 1) the money and 2) the easy access to rare and expensive potion ingredients that can be used to make more dangerous potions.
RP sample using the feature:
It was late, but Charity was often up late. Studying, studying in the common room. She had settled in on the hearth directly in front of the fire, a blanket over her knees and her books and wand on the floor beside her. Tonight, she was trying out a new charm - one that promised to come up in class within the next week. Charity liked studying ahead. It meant that she knew going into class whether she was going to screw it up or not. Therefore, she had slipped out of dinner with her dinner dish. She was sure that, provided she returned it, nobody would mind.
Okay, she had read the section on the spell, and practiced the wand movements, knew exactly what she wanted to do and had practiced pronouncing the word according to the guide in the book several times. She was sure she could put it all together successfully, so she pushed her book aside and pulled the dirty plate directly out in front of her. She waved her wand and tried the scouring spell with an excited tone to her voice, "Tergeo!"
The exhilarating feeling of magic flowing through her and out of her wand was elating, and the glow surrounding the dish made Charity at first think that the spell had worked. She squeaked happily, but the squeak quickly turned to a silenced shout as the plate vibrated very quickly for a few seconds, shedding all of its dirt, and shattered into dust which flew into the air and settled around her like confetti. Charity sat on the hearth frozen, staring down her wand at where the plate had once been in horror. She didn't even react when, after twenty seconds or so of surprised stillness, a broom and dustbin danced out a closet and began sweeping up the remains of the dish. She didn't move until the broom began to persistently attempt to sweep her leg, and then she scooted over to let the broom have the floor and picked up the text book.
"Exploding dishes... exploding dishes..." She muttered, running her finger down the page to see if she'd missed a possible side-effect.